Ryujinx/Ryujinx.HLE/Gpu/Memory/NvGpuPBEntry.cs

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using System;
using System.Collections.ObjectModel;
namespace Ryujinx.HLE.Gpu.Memory
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{
struct NvGpuPBEntry
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{
public int Method { get; private set; }
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public int SubChannel { get; private set; }
private int[] m_Arguments;
public ReadOnlyCollection<int> Arguments => Array.AsReadOnly(m_Arguments);
public NvGpuPBEntry(int Method, int SubChannel, params int[] Arguments)
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{
this.Method = Method;
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this.SubChannel = SubChannel;
this.m_Arguments = Arguments;
}
}
}