Ryujinx/Ryujinx.HLE/HOS/Services/Time/ISystemClock.cs

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using Ryujinx.HLE.HOS.Ipc;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Time
{
class ISystemClock : IpcService
{
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
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private SystemClockType _clockType;
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private DateTime _systemClockContextEpoch;
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private long _systemClockTimePoint;
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private byte[] _systemClockContextEnding;
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private long _timeOffset;
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public ISystemClock(SystemClockType clockType)
{
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_commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetCurrentTime },
{ 1, SetCurrentTime },
{ 2, GetSystemClockContext },
{ 3, SetSystemClockContext }
};
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_clockType = clockType;
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_systemClockContextEpoch = System.Diagnostics.Process.GetCurrentProcess().StartTime;
_systemClockContextEnding = new byte[0x10];
_timeOffset = 0;
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if (clockType == SystemClockType.User ||
clockType == SystemClockType.Network)
{
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_systemClockContextEpoch = _systemClockContextEpoch.ToUniversalTime();
}
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_systemClockTimePoint = (long)(_systemClockContextEpoch - Epoch).TotalSeconds;
}
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public long GetCurrentTime(ServiceCtx context)
{
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DateTime currentTime = DateTime.Now;
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if (_clockType == SystemClockType.User ||
_clockType == SystemClockType.Network)
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{
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currentTime = currentTime.ToUniversalTime();
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}
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context.ResponseData.Write((long)((currentTime - Epoch).TotalSeconds) + _timeOffset);
return 0;
}
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public long SetCurrentTime(ServiceCtx context)
{
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DateTime currentTime = DateTime.Now;
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if (_clockType == SystemClockType.User ||
_clockType == SystemClockType.Network)
{
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currentTime = currentTime.ToUniversalTime();
}
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_timeOffset = (context.RequestData.ReadInt64() - (long)(currentTime - Epoch).TotalSeconds);
return 0;
}
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public long GetSystemClockContext(ServiceCtx context)
{
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context.ResponseData.Write((long)(_systemClockContextEpoch - Epoch).TotalSeconds);
// The point in time, TODO: is there a link between epoch and this?
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context.ResponseData.Write(_systemClockTimePoint);
// This seems to be some kind of identifier?
for (int i = 0; i < 0x10; i++)
{
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context.ResponseData.Write(_systemClockContextEnding[i]);
}
return 0;
}
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public long SetSystemClockContext(ServiceCtx context)
{
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long newSystemClockEpoch = context.RequestData.ReadInt64();
long newSystemClockTimePoint = context.RequestData.ReadInt64();
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_systemClockContextEpoch = Epoch.Add(TimeSpan.FromSeconds(newSystemClockEpoch));
_systemClockTimePoint = newSystemClockTimePoint;
_systemClockContextEnding = context.RequestData.ReadBytes(0x10);
return 0;
}
}
}