Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
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using ARMeilleure.Memory;
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2018-10-17 19:15:50 +02:00
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using Ryujinx.Common.Logging;
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2018-09-08 19:51:50 +02:00
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using Ryujinx.Graphics.Memory;
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2018-12-18 06:33:36 +01:00
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using Ryujinx.HLE.HOS.Kernel.Process;
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2019-09-19 02:45:11 +02:00
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using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvGpuAS;
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using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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using System;
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2018-07-15 05:04:46 +02:00
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using System.Collections.Concurrent;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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2019-09-19 02:45:11 +02:00
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namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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{
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class NvHostChannelIoctl
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{
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2018-12-06 12:16:24 +01:00
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private static ConcurrentDictionary<KProcess, NvChannel> _channels;
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2018-07-15 05:04:46 +02:00
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static NvHostChannelIoctl()
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{
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2018-12-06 12:16:24 +01:00
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_channels = new ConcurrentDictionary<KProcess, NvChannel>();
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2018-07-15 05:04:46 +02:00
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}
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2018-12-06 12:16:24 +01:00
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public static int ProcessIoctl(ServiceCtx context, int cmd)
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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{
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2018-12-06 12:16:24 +01:00
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switch (cmd & 0xffff)
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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{
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2018-12-06 12:16:24 +01:00
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case 0x0001: return Submit (context);
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case 0x0002: return GetSyncpoint (context);
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case 0x0003: return GetWaitBase (context);
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2019-09-02 01:55:38 +02:00
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case 0x0007: return SetSubmitTimeout (context);
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2018-12-06 12:16:24 +01:00
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case 0x0009: return MapBuffer (context);
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case 0x000a: return UnmapBuffer (context);
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case 0x4714: return SetUserData (context);
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case 0x4801: return SetNvMap (context);
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case 0x4803: return SetTimeout (context);
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case 0x4808: return SubmitGpfifo (context);
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case 0x4809: return AllocObjCtx (context);
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case 0x480b: return ZcullBind (context);
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case 0x480c: return SetErrorNotifier (context);
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case 0x480d: return SetPriority (context);
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case 0x481a: return AllocGpfifoEx2 (context);
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case 0x481b: return KickoffPbWithAttr(context);
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2019-09-02 01:55:38 +02:00
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case 0x481d: return SetTimeslice (context);
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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}
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2018-12-06 12:16:24 +01:00
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throw new NotImplementedException(cmd.ToString("x8"));
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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}
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2018-12-06 12:16:24 +01:00
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private static int Submit(ServiceCtx context)
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2018-12-03 03:38:47 +01:00
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{
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2018-12-06 12:16:24 +01:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
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long outputPosition = context.Request.GetBufferType0x22().Position;
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2018-12-03 03:38:47 +01:00
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2018-12-06 12:16:24 +01:00
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NvHostChannelSubmit args = MemoryHelper.Read<NvHostChannelSubmit>(context.Memory, inputPosition);
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2018-12-03 03:38:47 +01:00
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2018-12-06 12:16:24 +01:00
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NvGpuVmm vmm = NvGpuASIoctl.GetASCtx(context).Vmm;
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2018-12-03 03:38:47 +01:00
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2018-12-06 12:16:24 +01:00
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for (int index = 0; index < args.CmdBufsCount; index++)
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2018-12-03 03:38:47 +01:00
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{
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2018-12-06 12:16:24 +01:00
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long cmdBufOffset = inputPosition + 0x10 + index * 0xc;
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2018-12-03 03:38:47 +01:00
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2018-12-06 12:16:24 +01:00
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NvHostChannelCmdBuf cmdBuf = MemoryHelper.Read<NvHostChannelCmdBuf>(context.Memory, cmdBufOffset);
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2018-12-03 03:38:47 +01:00
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2018-12-06 12:16:24 +01:00
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NvMapHandle map = NvMapIoctl.GetNvMap(context, cmdBuf.MemoryId);
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2018-12-03 03:38:47 +01:00
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2018-12-06 12:16:24 +01:00
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int[] cmdBufData = new int[cmdBuf.WordsCount];
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2018-12-03 03:38:47 +01:00
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2018-12-06 12:16:24 +01:00
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for (int offset = 0; offset < cmdBufData.Length; offset++)
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2018-12-03 03:38:47 +01:00
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{
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2018-12-06 12:16:24 +01:00
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cmdBufData[offset] = context.Memory.ReadInt32(map.Address + cmdBuf.Offset + offset * 4);
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2018-12-03 03:38:47 +01:00
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}
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2018-12-06 12:16:24 +01:00
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context.Device.Gpu.PushCommandBuffer(vmm, cmdBufData);
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2018-12-03 03:38:47 +01:00
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}
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2019-07-02 04:39:22 +02:00
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// TODO: Relocation, waitchecks, etc.
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2018-12-03 03:38:47 +01:00
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return NvResult.Success;
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}
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2018-12-06 12:16:24 +01:00
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private static int GetSyncpoint(ServiceCtx context)
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2018-12-03 03:38:47 +01:00
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{
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2019-07-02 04:39:22 +02:00
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// TODO
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2018-12-06 12:16:24 +01:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
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long outputPosition = context.Request.GetBufferType0x22().Position;
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2018-12-03 03:38:47 +01:00
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2018-12-06 12:16:24 +01:00
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NvHostChannelGetParamArg args = MemoryHelper.Read<NvHostChannelGetParamArg>(context.Memory, inputPosition);
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2018-12-03 03:38:47 +01:00
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2018-12-06 12:16:24 +01:00
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args.Value = 0;
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2018-12-03 03:38:47 +01:00
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2018-12-06 12:16:24 +01:00
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MemoryHelper.Write(context.Memory, outputPosition, args);
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2018-12-03 03:38:47 +01:00
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return NvResult.Success;
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}
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2018-12-06 12:16:24 +01:00
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private static int GetWaitBase(ServiceCtx context)
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2018-12-03 03:38:47 +01:00
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{
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2018-12-06 12:16:24 +01:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
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long outputPosition = context.Request.GetBufferType0x22().Position;
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2018-12-03 03:38:47 +01:00
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2018-12-06 12:16:24 +01:00
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NvHostChannelGetParamArg args = MemoryHelper.Read<NvHostChannelGetParamArg>(context.Memory, inputPosition);
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2018-12-03 03:38:47 +01:00
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2018-12-06 12:16:24 +01:00
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args.Value = 0;
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2018-12-03 03:38:47 +01:00
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2018-12-06 12:16:24 +01:00
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MemoryHelper.Write(context.Memory, outputPosition, args);
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2018-12-03 03:38:47 +01:00
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return NvResult.Success;
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}
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2019-09-02 01:55:38 +02:00
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private static int SetSubmitTimeout(ServiceCtx context)
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{
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long inputPosition = context.Request.GetBufferType0x21().Position;
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GetChannel(context).SubmitTimeout = context.Memory.ReadInt32(inputPosition);
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// TODO: Handle the timeout in the submit method.
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Logger.PrintStub(LogClass.ServiceNv);
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return NvResult.Success;
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}
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2018-12-06 12:16:24 +01:00
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private static int MapBuffer(ServiceCtx context)
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2018-12-03 03:38:47 +01:00
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{
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2018-12-06 12:16:24 +01:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
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long outputPosition = context.Request.GetBufferType0x22().Position;
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2018-12-03 03:38:47 +01:00
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2018-12-06 12:16:24 +01:00
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NvHostChannelMapBuffer args = MemoryHelper.Read<NvHostChannelMapBuffer>(context.Memory, inputPosition);
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2018-12-03 03:38:47 +01:00
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2018-12-06 12:16:24 +01:00
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NvGpuVmm vmm = NvGpuASIoctl.GetASCtx(context).Vmm;
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2018-12-03 03:38:47 +01:00
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2018-12-06 12:16:24 +01:00
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for (int index = 0; index < args.NumEntries; index++)
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2018-12-03 03:38:47 +01:00
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{
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2018-12-06 12:16:24 +01:00
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int handle = context.Memory.ReadInt32(inputPosition + 0xc + index * 8);
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2018-12-03 03:38:47 +01:00
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2018-12-06 12:16:24 +01:00
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NvMapHandle map = NvMapIoctl.GetNvMap(context, handle);
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2018-12-03 03:38:47 +01:00
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2018-12-06 12:16:24 +01:00
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if (map == null)
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2018-12-03 03:38:47 +01:00
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{
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2018-12-06 12:16:24 +01:00
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Logger.PrintWarning(LogClass.ServiceNv, $"Invalid handle 0x{handle:x8}!");
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2018-12-03 03:38:47 +01:00
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return NvResult.InvalidInput;
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}
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2018-12-06 12:16:24 +01:00
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lock (map)
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2018-12-03 03:38:47 +01:00
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{
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2018-12-06 12:16:24 +01:00
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if (map.DmaMapAddress == 0)
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2018-12-03 03:38:47 +01:00
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{
|
2018-12-06 12:16:24 +01:00
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map.DmaMapAddress = vmm.MapLow(map.Address, map.Size);
|
2018-12-03 03:38:47 +01:00
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}
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2018-12-06 12:16:24 +01:00
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context.Memory.WriteInt32(outputPosition + 0xc + 4 + index * 8, (int)map.DmaMapAddress);
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2018-12-03 03:38:47 +01:00
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}
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}
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return NvResult.Success;
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|
}
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2018-12-06 12:16:24 +01:00
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private static int UnmapBuffer(ServiceCtx context)
|
2018-12-03 03:38:47 +01:00
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{
|
2018-12-06 12:16:24 +01:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
|
2018-12-03 03:38:47 +01:00
|
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|
2018-12-06 12:16:24 +01:00
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NvHostChannelMapBuffer args = MemoryHelper.Read<NvHostChannelMapBuffer>(context.Memory, inputPosition);
|
2018-12-03 03:38:47 +01:00
|
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|
2018-12-06 12:16:24 +01:00
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NvGpuVmm vmm = NvGpuASIoctl.GetASCtx(context).Vmm;
|
2018-12-03 03:38:47 +01:00
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
for (int index = 0; index < args.NumEntries; index++)
|
2018-12-03 03:38:47 +01:00
|
|
|
{
|
2018-12-06 12:16:24 +01:00
|
|
|
int handle = context.Memory.ReadInt32(inputPosition + 0xc + index * 8);
|
2018-12-03 03:38:47 +01:00
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
NvMapHandle map = NvMapIoctl.GetNvMap(context, handle);
|
2018-12-03 03:38:47 +01:00
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
if (map == null)
|
2018-12-03 03:38:47 +01:00
|
|
|
{
|
2018-12-06 12:16:24 +01:00
|
|
|
Logger.PrintWarning(LogClass.ServiceNv, $"Invalid handle 0x{handle:x8}!");
|
2018-12-03 03:38:47 +01:00
|
|
|
|
|
|
|
return NvResult.InvalidInput;
|
|
|
|
}
|
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
lock (map)
|
2018-12-03 03:38:47 +01:00
|
|
|
{
|
2018-12-06 12:16:24 +01:00
|
|
|
if (map.DmaMapAddress != 0)
|
2018-12-03 03:38:47 +01:00
|
|
|
{
|
2018-12-06 12:16:24 +01:00
|
|
|
vmm.Free(map.DmaMapAddress, map.Size);
|
2018-12-03 03:38:47 +01:00
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
map.DmaMapAddress = 0;
|
2018-12-03 03:38:47 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
private static int SetUserData(ServiceCtx context)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
{
|
2018-12-06 12:16:24 +01:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
2019-01-11 01:11:46 +01:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
private static int SetNvMap(ServiceCtx context)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
{
|
2018-12-06 12:16:24 +01:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
2019-01-11 01:11:46 +01:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
private static int SetTimeout(ServiceCtx context)
|
2018-07-15 05:04:46 +02:00
|
|
|
{
|
2018-12-06 12:16:24 +01:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
2018-07-15 05:04:46 +02:00
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
GetChannel(context).Timeout = context.Memory.ReadInt32(inputPosition);
|
2018-07-15 05:04:46 +02:00
|
|
|
|
2019-09-02 01:55:38 +02:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv);
|
|
|
|
|
2018-07-15 05:04:46 +02:00
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
private static int SubmitGpfifo(ServiceCtx context)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
{
|
2018-12-06 12:16:24 +01:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
NvHostChannelSubmitGpfifo args = MemoryHelper.Read<NvHostChannelSubmitGpfifo>(context.Memory, inputPosition);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
NvGpuVmm vmm = NvGpuASIoctl.GetASCtx(context).Vmm;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
for (int index = 0; index < args.NumEntries; index++)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
{
|
2018-12-06 12:16:24 +01:00
|
|
|
long gpfifo = context.Memory.ReadInt64(inputPosition + 0x18 + index * 8);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
PushGpfifo(context, vmm, gpfifo);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
}
|
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
args.SyncptId = 0;
|
|
|
|
args.SyncptValue = 0;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
MemoryHelper.Write(context.Memory, outputPosition, args);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
private static int AllocObjCtx(ServiceCtx context)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
{
|
2018-12-06 12:16:24 +01:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
2019-01-11 01:11:46 +01:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
private static int ZcullBind(ServiceCtx context)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
{
|
2018-12-06 12:16:24 +01:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
2019-01-11 01:11:46 +01:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
private static int SetErrorNotifier(ServiceCtx context)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
{
|
2018-12-06 12:16:24 +01:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
long outputPosition = context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
2019-01-11 01:11:46 +01:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-12-06 12:16:24 +01:00
|
|
|
private static int SetPriority(ServiceCtx context)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
{
|
2019-09-02 01:55:38 +02:00
|
|
|
long inputPosition = context.Request.GetBufferType0x21().Position;
|
|
|
|
|
|
|
|
switch ((NvChannelPriority)context.Memory.ReadInt32(inputPosition))
|
|
|
|
{
|
|
|
|
case NvChannelPriority.Low:
|
|
|
|
GetChannel(context).Timeslice = 1300; // Timeslice low priority in micro-seconds
|
|
|
|
break;
|
|
|
|
case NvChannelPriority.Medium:
|
|
|
|
GetChannel(context).Timeslice = 2600; // Timeslice medium priority in micro-seconds
|
|
|
|
break;
|
|
|
|
case NvChannelPriority.High:
|
|
|
|
GetChannel(context).Timeslice = 5200; // Timeslice high priority in micro-seconds
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
return NvResult.InvalidInput;
|
|
|
|
}
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
2019-01-11 01:11:46 +01:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
2019-09-02 01:55:38 +02:00
|
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// TODO: disable and preempt channel when GPU scheduler will be implemented.
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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return NvResult.Success;
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}
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2018-12-06 12:16:24 +01:00
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private static int AllocGpfifoEx2(ServiceCtx context)
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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{
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2018-12-06 12:16:24 +01:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
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long outputPosition = context.Request.GetBufferType0x22().Position;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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2019-01-11 01:11:46 +01:00
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Logger.PrintStub(LogClass.ServiceNv);
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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return NvResult.Success;
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}
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2018-07-15 05:04:46 +02:00
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2018-12-06 12:16:24 +01:00
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private static int KickoffPbWithAttr(ServiceCtx context)
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2018-07-15 05:04:46 +02:00
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{
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2018-12-06 12:16:24 +01:00
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long inputPosition = context.Request.GetBufferType0x21().Position;
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long outputPosition = context.Request.GetBufferType0x22().Position;
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2018-07-15 05:04:46 +02:00
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2018-12-06 12:16:24 +01:00
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NvHostChannelSubmitGpfifo args = MemoryHelper.Read<NvHostChannelSubmitGpfifo>(context.Memory, inputPosition);
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2018-07-15 05:04:46 +02:00
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2018-12-06 12:16:24 +01:00
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NvGpuVmm vmm = NvGpuASIoctl.GetASCtx(context).Vmm;
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2018-07-15 05:04:46 +02:00
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2018-12-06 12:16:24 +01:00
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for (int index = 0; index < args.NumEntries; index++)
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2018-07-15 05:04:46 +02:00
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{
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2018-12-06 12:16:24 +01:00
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long gpfifo = context.Memory.ReadInt64(args.Address + index * 8);
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2018-07-15 05:04:46 +02:00
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2018-12-06 12:16:24 +01:00
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PushGpfifo(context, vmm, gpfifo);
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2018-07-15 05:04:46 +02:00
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}
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2018-12-06 12:16:24 +01:00
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args.SyncptId = 0;
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args.SyncptValue = 0;
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2018-07-15 05:04:46 +02:00
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2018-12-06 12:16:24 +01:00
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MemoryHelper.Write(context.Memory, outputPosition, args);
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2018-07-15 05:04:46 +02:00
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return NvResult.Success;
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}
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2019-09-02 01:55:38 +02:00
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private static int SetTimeslice(ServiceCtx context)
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{
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long inputPosition = context.Request.GetBufferType0x21().Position;
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int timeslice = context.Memory.ReadInt32(inputPosition);
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if (timeslice < 1000 || timeslice > 50000)
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{
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return NvResult.InvalidInput;
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}
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GetChannel(context).Timeslice = timeslice; // in micro-seconds
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Logger.PrintStub(LogClass.ServiceNv);
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// TODO: disable and preempt channel when GPU scheduler will be implemented.
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return NvResult.Success;
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}
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2018-12-06 12:16:24 +01:00
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private static void PushGpfifo(ServiceCtx context, NvGpuVmm vmm, long gpfifo)
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2018-07-15 05:04:46 +02:00
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{
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2018-12-06 12:16:24 +01:00
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context.Device.Gpu.Pusher.Push(vmm, gpfifo);
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2018-07-15 05:04:46 +02:00
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}
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2018-12-06 12:16:24 +01:00
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public static NvChannel GetChannel(ServiceCtx context)
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2018-07-15 05:04:46 +02:00
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{
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2018-12-06 12:16:24 +01:00
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return _channels.GetOrAdd(context.Process, (key) => new NvChannel());
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2018-07-15 05:04:46 +02:00
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}
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2018-12-06 12:16:24 +01:00
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public static void UnloadProcess(KProcess process)
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2018-07-15 05:04:46 +02:00
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{
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2018-12-06 12:16:24 +01:00
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_channels.TryRemove(process, out _);
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2018-07-15 05:04:46 +02:00
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}
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
}
|
|
|
|
}
|