2018-04-08 21:17:35 +02:00
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using Ryujinx.Graphics.Gal;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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namespace Ryujinx.Core.Gpu
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2018-04-08 21:17:35 +02:00
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{
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2018-06-09 02:15:56 +02:00
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struct Texture
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2018-04-08 21:17:35 +02:00
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{
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public long Position { get; private set; }
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public int Width { get; private set; }
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public int Height { get; private set; }
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2018-04-08 22:09:41 +02:00
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public int Pitch { get; private set; }
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2018-04-08 21:17:35 +02:00
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public int BlockHeight { get; private set; }
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public TextureSwizzle Swizzle { get; private set; }
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public GalTextureFormat Format { get; private set; }
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2018-04-13 20:12:58 +02:00
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public Texture(
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long Position,
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int Width,
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int Height)
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{
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this.Position = Position;
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this.Width = Width;
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this.Height = Height;
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Pitch = 0;
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BlockHeight = 16;
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Swizzle = TextureSwizzle.BlockLinear;
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Format = GalTextureFormat.A8B8G8R8;
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}
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2018-04-08 21:17:35 +02:00
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public Texture(
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long Position,
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int Width,
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int Height,
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2018-04-08 22:09:41 +02:00
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int Pitch,
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2018-04-08 21:17:35 +02:00
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int BlockHeight,
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TextureSwizzle Swizzle,
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GalTextureFormat Format)
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{
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this.Position = Position;
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this.Width = Width;
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this.Height = Height;
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2018-04-08 22:09:41 +02:00
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this.Pitch = Pitch;
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2018-04-08 21:17:35 +02:00
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this.BlockHeight = BlockHeight;
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this.Swizzle = Swizzle;
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this.Format = Format;
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}
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}
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}
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