2020-08-18 03:49:37 +02:00
//
2021-01-01 00:10:44 +01:00
// Copyright (c) 2019-2021 Ryujinx
2020-08-18 03:49:37 +02:00
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using System ;
using System.Diagnostics ;
using static Ryujinx . Audio . Renderer . Common . BehaviourParameter ;
namespace Ryujinx.Audio.Renderer.Server
{
/// <summary>
/// Behaviour context.
/// </summary>
/// <remarks>This handles features based on the audio renderer revision provided by the user.</remarks>
public class BehaviourContext
{
/// <summary>
/// The base magic of the Audio Renderer revision.
/// </summary>
public const int BaseRevisionMagic = ( 'R' < < 0 ) | ( 'E' < < 8 ) | ( 'V' < < 16 ) | ( '0' < < 24 ) ;
/// <summary>
/// REV1: first revision.
/// </summary>
public const int Revision1 = 1 < < 24 ;
/// <summary>
/// REV2: Added support for splitter and fix GC-ADPCM context not being provided to the DSP.
/// </summary>
/// <remarks>This was added in system update 2.0.0</remarks>
public const int Revision2 = 2 < < 24 ;
/// <summary>
/// REV3: Incremented the max pre-delay from 150 to 350 for the reverb command and removed the (unused) codec system.
/// </summary>
/// <remarks>This was added in system update 3.0.0</remarks>
public const int Revision3 = 3 < < 24 ;
/// <summary>
/// REV4: Added USB audio device support and incremented the rendering limit percent to 75%.
/// </summary>
/// <remarks>This was added in system update 4.0.0</remarks>
public const int Revision4 = 4 < < 24 ;
/// <summary>
/// REV5: <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>, <see cref="Parameter.VoiceInParameter.FlushWaveBufferCount"/> were added to voice.
/// A new performance frame format (version 2) was added with support for more information about DSP timing.
/// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
/// A new version of the command estimator was added to address timing changes caused by the voice changes.
/// Additionally, the rendering limit percent was incremented to 80%.
///
/// </summary>
/// <remarks>This was added in system update 6.0.0</remarks>
public const int Revision5 = 5 < < 24 ;
/// <summary>
/// REV6: This fixed a bug in the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state.
/// </summary>
/// <remarks>This was added in system update 6.1.0</remarks>
public const int Revision6 = 6 < < 24 ;
/// <summary>
/// REV7: Client side (finally) doesn't send all the mix client state to the server and can do partial updates.
/// </summary>
/// <remarks>This was added in system update 8.0.0</remarks>
public const int Revision7 = 7 < < 24 ;
/// <summary>
/// REV8:
/// Wavebuffer was changed to support more control over loop (you can now specify where to start and end a loop, and how many times to loop).
/// <see cref="Parameter.VoiceInParameter.SrcQuality"/> was added (see <see cref="Parameter.VoiceInParameter.SampleRateConversionQuality"/> for more info).
/// Final leftovers of the codec system were removed.
/// <see cref="Common.SampleFormat.PcmFloat"/> support was added.
/// A new version of the command estimator was added to address timing changes caused by the voice and command changes.
/// </summary>
/// <remarks>This was added in system update 9.0.0</remarks>
public const int Revision8 = 8 < < 24 ;
2021-05-25 19:01:09 +02:00
/// <summary>
/// REV9:
/// EffectInfo parameters were revisited with a new revision (version 2) allowing more data control between the client and server.
/// A new effect was added: Limiter. This effect is effectively implemented with a DRC while providing statistics on the processing on <see cref="Parameter.EffectOutStatusVersion2"/>.
/// </summary>
/// <remarks>This was added in system update 12.0.0</remarks>
public const int Revision9 = 9 < < 24 ;
2021-09-19 12:29:19 +02:00
/// <summary>
/// REV10:
/// Added Bluetooth audio device support and removed the unused "GetAudioSystemMasterVolumeSetting" audio device API.
/// A new effect was added: Capture. This effect allows the client side to capture audio buffers of a mix.
/// A new command was added for double biquad filters on voices. This is implemented using a direct form 1 (instead of the usual direct form 2).
/// A new version of the command estimator was added to support the new commands.
/// </summary>
/// <remarks>This was added in system update 13.0.0</remarks>
public const int Revision10 = 10 < < 24 ;
2022-04-06 09:12:38 +02:00
/// <summary>
/// REV11:
/// The "legacy" effects (Delay, Reverb and Reverb 3D) were updated to match the standard channel mapping used by the audio renderer.
/// A new version of the command estimator was added to address timing changes caused by the legacy effects changes.
/// </summary>
/// <remarks>This was added in system update 14.0.0</remarks>
public const int Revision11 = 11 < < 24 ;
2020-08-18 03:49:37 +02:00
/// <summary>
/// Last revision supported by the implementation.
/// </summary>
2022-04-06 09:12:38 +02:00
public const int LastRevision = Revision11 ;
2020-08-18 03:49:37 +02:00
/// <summary>
/// Target revision magic supported by the implementation.
/// </summary>
public const int ProcessRevision = BaseRevisionMagic + LastRevision ;
/// <summary>
/// Get the revision number from the revision magic.
/// </summary>
/// <param name="revision">The revision magic.</param>
/// <returns>The revision number.</returns>
public static int GetRevisionNumber ( int revision ) = > ( revision - BaseRevisionMagic ) > > 24 ;
/// <summary>
/// Current active revision.
/// </summary>
public int UserRevision { get ; private set ; }
/// <summary>
/// Error storage.
/// </summary>
private ErrorInfo [ ] _errorInfos ;
/// <summary>
/// Current position in the <see cref="_errorInfos"/> array.
/// </summary>
private uint _errorIndex ;
/// <summary>
/// Current flags of the <see cref="BehaviourContext"/>.
/// </summary>
private ulong _flags ;
/// <summary>
/// Create a new instance of <see cref="BehaviourContext"/>.
/// </summary>
public BehaviourContext ( )
{
UserRevision = 0 ;
2021-02-26 01:11:56 +01:00
_errorInfos = new ErrorInfo [ Constants . MaxErrorInfos ] ;
2020-08-18 03:49:37 +02:00
_errorIndex = 0 ;
}
/// <summary>
/// Set the active revision.
/// </summary>
/// <param name="userRevision">The active revision.</param>
public void SetUserRevision ( int userRevision )
{
UserRevision = userRevision ;
}
/// <summary>
/// Update flags of the <see cref="BehaviourContext"/>.
/// </summary>
/// <param name="flags">The new flags.</param>
public void UpdateFlags ( ulong flags )
{
_flags = flags ;
}
/// <summary>
/// Check if a given revision is valid/supported.
/// </summary>
/// <param name="revision">The revision magic to check.</param>
/// <returns>Returns true if the given revision is valid/supported</returns>
public static bool CheckValidRevision ( int revision )
{
return GetRevisionNumber ( revision ) < = GetRevisionNumber ( ProcessRevision ) ;
}
/// <summary>
/// Check if the given revision is greater than or equal the supported revision.
/// </summary>
/// <param name="revision">The revision magic to check.</param>
/// <param name="supportedRevision">The revision magic of the supported revision.</param>
/// <returns>Returns true if the given revision is greater than or equal the supported revision.</returns>
public static bool CheckFeatureSupported ( int revision , int supportedRevision )
{
int revA = GetRevisionNumber ( revision ) ;
int revB = GetRevisionNumber ( supportedRevision ) ;
if ( revA > LastRevision )
{
revA = 1 ;
}
if ( revB > LastRevision )
{
revB = 1 ;
}
return revA > = revB ;
}
/// <summary>
/// Check if the memory pool mapping bypass flag is active.
/// </summary>
/// <returns>True if the memory pool mapping bypass flag is active.</returns>
public bool IsMemoryPoolForceMappingEnabled ( )
{
return ( _flags & 1 ) ! = 0 ;
}
/// <summary>
/// Check if the audio renderer should fix the GC-ADPCM context not being provided to the DSP.
/// </summary>
/// <returns>True if if the audio renderer should fix it.</returns>
public bool IsAdpcmLoopContextBugFixed ( )
{
return CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision2 ) ;
}
/// <summary>
/// Check if the audio renderer should accept splitters.
/// </summary>
/// <returns>True if the audio renderer should accept splitters.</returns>
public bool IsSplitterSupported ( )
{
return CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision2 ) ;
}
/// <summary>
/// Check if the audio renderer should use a max pre-delay of 350 instead of 150.
/// </summary>
/// <returns>True if the max pre-delay must be 350.</returns>
public bool IsLongSizePreDelaySupported ( )
{
return CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision3 ) ;
}
/// <summary>
/// Check if the audio renderer should expose USB audio device.
/// </summary>
/// <returns>True if the audio renderer should expose USB audio device.</returns>
public bool IsAudioUsbDeviceOutputSupported ( )
{
return CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision4 ) ;
}
/// <summary>
/// Get the percentage allocated to the audio renderer on the DSP for processing.
/// </summary>
/// <returns>The percentage allocated to the audio renderer on the DSP for processing.</returns>
public float GetAudioRendererProcessingTimeLimit ( )
{
if ( CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision5 ) )
{
return 0.80f ;
}
else if ( CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision4 ) )
{
return 0.75f ;
}
return 0.70f ;
}
/// <summary>
/// Check if the audio render should support voice flushing.
/// </summary>
/// <returns>True if the audio render should support voice flushing.</returns>
public bool IsFlushVoiceWaveBuffersSupported ( )
{
return CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision5 ) ;
}
/// <summary>
/// Check if the audio renderer should trust the user destination count in <see cref="Splitter.SplitterState.Update(Splitter.SplitterContext, ref Parameter.SplitterInParameter, ReadOnlySpan{byte})"/>.
/// </summary>
/// <returns>True if the audio renderer should trust the user destination count.</returns>
public bool IsSplitterBugFixed ( )
{
return CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision5 ) ;
}
/// <summary>
/// Check if the audio renderer should supply the elapsed frame count to the user when updating.
/// </summary>
/// <returns>True if the audio renderer should supply the elapsed frame count to the user when updating.</returns>
public bool IsElapsedFrameCountSupported ( )
{
return CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision5 ) ;
}
/// <summary>
/// Get the performance metric data format version.
/// </summary>
/// <returns>The performance metric data format version.</returns>
public uint GetPerformanceMetricsDataFormat ( )
{
if ( CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision5 ) )
{
return 2 ;
}
else
{
return 1 ;
}
}
/// <summary>
/// Check if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.
/// </summary>
/// <returns>True if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.</returns>
public bool IsDecodingBehaviourFlagSupported ( )
{
return CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision5 ) ;
}
/// <summary>
/// Check if the audio renderer should fix the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state.
/// </summary>
/// <returns>True if the biquad filter state should be cleared.</returns>
public bool IsBiquadFilterEffectStateClearBugFixed ( )
{
return CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision6 ) ;
}
/// <summary>
/// Check if the audio renderer should accept partial mix updates.
/// </summary>
/// <returns>True if the audio renderer should accept partial mix updates.</returns>
public bool IsMixInParameterDirtyOnlyUpdateSupported ( )
{
return CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision7 ) ;
}
/// <summary>
/// Check if the audio renderer should use the new wavebuffer format.
/// </summary>
/// <returns>True if the audio renderer should use the new wavebuffer format.</returns>
public bool IsWaveBufferVersion2Supported ( )
{
return CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision8 ) ;
}
2021-05-25 19:01:09 +02:00
/// <summary>
/// Check if the audio renderer should use the new effect info format.
/// </summary>
/// <returns>True if the audio renderer should use the new effect info format.</returns>
public bool IsEffectInfoVersion2Supported ( )
{
return CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision9 ) ;
}
2021-09-19 12:29:19 +02:00
/// <summary>
/// Check if the audio renderer should use an optimized Biquad Filter (Direct Form 1) in case of two biquad filters are defined on a voice.
/// </summary>
/// <returns>True if the audio renderer should use the optimization.</returns>
public bool IsBiquadFilterGroupedOptimizationSupported ( )
{
return CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision10 ) ;
}
2022-04-06 09:12:38 +02:00
/// <summary>
/// Check if the audio renderer should support new channel resource mapping for 5.1 on Delay, Reverb and Reverb 3D effects.
/// </summary>
/// <returns>True if the audio renderer support new channel resource mapping for 5.1.</returns>
public bool IsNewEffectChannelMappingSupported ( )
{
return CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision11 ) ;
}
2020-08-18 03:49:37 +02:00
/// <summary>
/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
/// </summary>
/// <returns>The version of the <see cref="ICommandProcessingTimeEstimator"/>.</returns>
public int GetCommandProcessingTimeEstimatorVersion ( )
{
2022-04-06 09:12:38 +02:00
if ( CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision11 ) )
{
return 5 ;
}
2021-09-19 12:29:19 +02:00
if ( CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision10 ) )
{
return 4 ;
}
2020-08-18 03:49:37 +02:00
if ( CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision8 ) )
{
return 3 ;
}
if ( CheckFeatureSupported ( UserRevision , BaseRevisionMagic + Revision5 ) )
{
return 2 ;
}
return 1 ;
}
/// <summary>
/// Append a new <see cref="ErrorInfo"/> to the error array.
/// </summary>
/// <param name="errorInfo">The new <see cref="ErrorInfo"/> to add.</param>
public void AppendError ( ref ErrorInfo errorInfo )
{
Debug . Assert ( errorInfo . ErrorCode = = ResultCode . Success ) ;
2021-02-26 01:11:56 +01:00
if ( _errorIndex < = Constants . MaxErrorInfos - 1 )
2020-08-18 03:49:37 +02:00
{
_errorInfos [ _errorIndex + + ] = errorInfo ;
}
}
/// <summary>
/// Copy the internal <see cref="ErrorInfo"/> array to the given <see cref="Span{ErrorInfo}"/> and output the count copied.
/// </summary>
/// <param name="errorInfos">The output <see cref="Span{ErrorInfo}"/>.</param>
/// <param name="errorCount">The output error count containing the count of <see cref="ErrorInfo"/> copied.</param>
public void CopyErrorInfo ( Span < ErrorInfo > errorInfos , out uint errorCount )
{
2021-02-26 01:11:56 +01:00
if ( errorInfos . Length ! = Constants . MaxErrorInfos )
2020-08-18 03:49:37 +02:00
{
throw new ArgumentException ( "Invalid size of errorInfos span!" ) ;
}
2021-02-26 01:11:56 +01:00
errorCount = Math . Min ( _errorIndex , Constants . MaxErrorInfos ) ;
2020-08-18 03:49:37 +02:00
2021-02-26 01:11:56 +01:00
for ( int i = 0 ; i < Constants . MaxErrorInfos ; i + + )
2020-08-18 03:49:37 +02:00
{
if ( i < errorCount )
{
errorInfos [ i ] = _errorInfos [ i ] ;
}
else
{
errorInfos [ i ] = new ErrorInfo
{
ErrorCode = 0 ,
ExtraErrorInfo = 0
} ;
}
}
}
/// <summary>
/// Clear the <see cref="ErrorInfo"/> array.
/// </summary>
public void ClearError ( )
{
_errorIndex = 0 ;
}
}
}