Ryujinx/Ryujinx.HLE/HOS/Kernel/KTimeManager.cs

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using Ryujinx.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
class KTimeManager : IDisposable
{
private class WaitingObject
{
public IKFutureSchedulerObject Object { get; private set; }
public long TimePoint { get; private set; }
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public WaitingObject(IKFutureSchedulerObject Object, long timePoint)
{
this.Object = Object;
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this.TimePoint = timePoint;
}
}
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private List<WaitingObject> _waitingObjects;
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private AutoResetEvent _waitEvent;
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private bool _keepRunning;
public KTimeManager()
{
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_waitingObjects = new List<WaitingObject>();
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_keepRunning = true;
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Thread work = new Thread(WaitAndCheckScheduledObjects);
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work.Start();
}
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public void ScheduleFutureInvocation(IKFutureSchedulerObject Object, long timeout)
{
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long timePoint = PerformanceCounter.ElapsedMilliseconds + ConvertNanosecondsToMilliseconds(timeout);
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lock (_waitingObjects)
{
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_waitingObjects.Add(new WaitingObject(Object, timePoint));
}
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_waitEvent.Set();
}
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public static long ConvertNanosecondsToMilliseconds(long time)
{
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time /= 1000000;
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if ((ulong)time > int.MaxValue)
{
return int.MaxValue;
}
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return time;
}
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public static long ConvertMillisecondsToNanoseconds(long time)
{
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return time * 1000000;
}
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public static long ConvertMillisecondsToTicks(long time)
{
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return time * 19200;
}
public void UnscheduleFutureInvocation(IKFutureSchedulerObject Object)
{
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lock (_waitingObjects)
{
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_waitingObjects.RemoveAll(x => x.Object == Object);
}
}
private void WaitAndCheckScheduledObjects()
{
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using (_waitEvent = new AutoResetEvent(false))
{
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while (_keepRunning)
{
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WaitingObject next;
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lock (_waitingObjects)
{
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next = _waitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault();
}
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if (next != null)
{
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long timePoint = PerformanceCounter.ElapsedMilliseconds;
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if (next.TimePoint > timePoint)
{
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_waitEvent.WaitOne((int)(next.TimePoint - timePoint));
}
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bool timeUp = PerformanceCounter.ElapsedMilliseconds >= next.TimePoint;
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if (timeUp)
{
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lock (_waitingObjects)
{
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timeUp = _waitingObjects.Remove(next);
}
}
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if (timeUp)
{
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next.Object.TimeUp();
}
}
else
{
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_waitEvent.WaitOne();
}
}
}
}
public void Dispose()
{
Dispose(true);
}
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protected virtual void Dispose(bool disposing)
{
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if (disposing)
{
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_keepRunning = false;
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_waitEvent?.Set();
}
}
}
}