Ryujinx/Ryujinx.HLE/HOS/Services/Time/ISteadyClock.cs

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C#
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using Ryujinx.HLE.HOS.Ipc;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Time
{
class ISteadyClock : IpcService
{
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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private ulong _testOffset;
public ISteadyClock()
{
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_commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetCurrentTimePoint },
{ 1, GetTestOffset },
{ 2, SetTestOffset }
};
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_testOffset = 0;
}
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public long GetCurrentTimePoint(ServiceCtx context)
{
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context.ResponseData.Write((long)(System.Diagnostics.Process.GetCurrentProcess().StartTime - DateTime.Now).TotalSeconds);
for (int i = 0; i < 0x10; i++)
{
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context.ResponseData.Write((byte)0);
}
return 0;
}
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public long GetTestOffset(ServiceCtx context)
{
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context.ResponseData.Write(_testOffset);
return 0;
}
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public long SetTestOffset(ServiceCtx context)
{
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_testOffset = context.RequestData.ReadUInt64();
return 0;
}
}
}