2023-05-20 21:19:26 +02:00
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using Ryujinx.Graphics.Shader.StructuredIr;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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namespace Ryujinx.Graphics.Shader.Translation
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{
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class ResourceManager
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{
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private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
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private readonly IGpuAccessor _gpuAccessor;
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private readonly ShaderProperties _properties;
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private readonly string _stagePrefix;
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private readonly int[] _cbSlotToBindingMap;
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private readonly HashSet<int> _usedConstantBufferBindings;
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2023-05-31 22:17:50 +02:00
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public ShaderProperties Properties => _properties;
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2023-05-20 21:19:26 +02:00
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public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
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{
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_gpuAccessor = gpuAccessor;
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_properties = properties;
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_stagePrefix = GetShaderStagePrefix(stage);
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_cbSlotToBindingMap = new int[18];
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_cbSlotToBindingMap.AsSpan().Fill(-1);
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_usedConstantBufferBindings = new HashSet<int>();
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properties.AddConstantBuffer(0, new BufferDefinition(BufferLayout.Std140, 0, 0, "support_buffer", SupportBuffer.GetStructureType()));
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}
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public int GetConstantBufferBinding(int slot)
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{
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int binding = _cbSlotToBindingMap[slot];
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if (binding < 0)
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{
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binding = _gpuAccessor.QueryBindingConstantBuffer(slot);
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_cbSlotToBindingMap[slot] = binding;
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string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
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AddNewConstantBuffer(binding, $"{_stagePrefix}_c{slotNumber}");
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}
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return binding;
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}
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public bool TryGetConstantBufferSlot(int binding, out int slot)
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{
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for (slot = 0; slot < _cbSlotToBindingMap.Length; slot++)
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{
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if (_cbSlotToBindingMap[slot] == binding)
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{
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return true;
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}
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}
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slot = 0;
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return false;
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}
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public void SetUsedConstantBufferBinding(int binding)
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{
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_usedConstantBufferBindings.Add(binding);
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}
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public BufferDescriptor[] GetConstantBufferDescriptors()
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{
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var descriptors = new BufferDescriptor[_usedConstantBufferBindings.Count];
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int descriptorIndex = 0;
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for (int slot = 0; slot < _cbSlotToBindingMap.Length; slot++)
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{
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int binding = _cbSlotToBindingMap[slot];
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if (binding >= 0 && _usedConstantBufferBindings.Contains(binding))
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{
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descriptors[descriptorIndex++] = new BufferDescriptor(binding, slot);
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}
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}
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if (descriptors.Length != descriptorIndex)
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{
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Array.Resize(ref descriptors, descriptorIndex);
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}
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return descriptors;
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}
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private void AddNewConstantBuffer(int binding, string name)
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{
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StructureType type = new StructureType(new[]
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{
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new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16)
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});
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_properties.AddConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type));
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}
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public static string GetShaderStagePrefix(ShaderStage stage)
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{
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uint index = (uint)stage;
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if (index >= _stagePrefixes.Length)
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{
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return "invalid";
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}
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return _stagePrefixes[index];
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}
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}
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}
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