2018-04-08 21:17:35 +02:00
|
|
|
using System.Collections.Concurrent;
|
|
|
|
|
2018-06-16 03:20:48 +02:00
|
|
|
namespace Ryujinx.HLE.Gpu
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
2018-06-09 02:15:56 +02:00
|
|
|
class NvGpuFifo
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
|
|
|
private const int MacrosCount = 0x80;
|
|
|
|
private const int MacroIndexMask = MacrosCount - 1;
|
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
private NvGpu Gpu;
|
2018-04-08 21:17:35 +02:00
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
private ConcurrentQueue<(NvGpuVmm, NvGpuPBEntry)> BufferQueue;
|
2018-04-08 21:17:35 +02:00
|
|
|
|
|
|
|
private NvGpuEngine[] SubChannels;
|
|
|
|
|
|
|
|
private struct CachedMacro
|
|
|
|
{
|
|
|
|
public long Position { get; private set; }
|
|
|
|
|
|
|
|
private MacroInterpreter Interpreter;
|
|
|
|
|
|
|
|
public CachedMacro(NvGpuFifo PFifo, INvGpuEngine Engine, long Position)
|
|
|
|
{
|
|
|
|
this.Position = Position;
|
|
|
|
|
|
|
|
Interpreter = new MacroInterpreter(PFifo, Engine);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void PushParam(int Param)
|
|
|
|
{
|
|
|
|
Interpreter?.Fifo.Enqueue(Param);
|
|
|
|
}
|
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
public void Execute(NvGpuVmm Vmm, int Param)
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
Interpreter?.Execute(Vmm, Position, Param);
|
2018-04-08 21:17:35 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private long CurrMacroPosition;
|
|
|
|
private int CurrMacroBindIndex;
|
|
|
|
|
|
|
|
private CachedMacro[] Macros;
|
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
public NvGpuFifo(NvGpu Gpu)
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
|
|
|
this.Gpu = Gpu;
|
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
BufferQueue = new ConcurrentQueue<(NvGpuVmm, NvGpuPBEntry)>();
|
2018-04-08 21:17:35 +02:00
|
|
|
|
|
|
|
SubChannels = new NvGpuEngine[8];
|
|
|
|
|
|
|
|
Macros = new CachedMacro[MacrosCount];
|
|
|
|
}
|
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
public void PushBuffer(NvGpuVmm Vmm, NvGpuPBEntry[] Buffer)
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
foreach (NvGpuPBEntry PBEntry in Buffer)
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
BufferQueue.Enqueue((Vmm, PBEntry));
|
2018-04-08 21:17:35 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void DispatchCalls()
|
|
|
|
{
|
|
|
|
while (Step());
|
|
|
|
}
|
|
|
|
|
|
|
|
public bool Step()
|
|
|
|
{
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
if (BufferQueue.TryDequeue(out (NvGpuVmm Vmm, NvGpuPBEntry PBEntry) Tuple))
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
CallMethod(Tuple.Vmm, Tuple.PBEntry);
|
2018-04-08 21:17:35 +02:00
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
private void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
|
|
|
if (PBEntry.Method < 0x80)
|
|
|
|
{
|
|
|
|
switch ((NvGpuFifoMeth)PBEntry.Method)
|
|
|
|
{
|
|
|
|
case NvGpuFifoMeth.BindChannel:
|
|
|
|
{
|
|
|
|
NvGpuEngine Engine = (NvGpuEngine)PBEntry.Arguments[0];
|
|
|
|
|
|
|
|
SubChannels[PBEntry.SubChannel] = Engine;
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case NvGpuFifoMeth.SetMacroUploadAddress:
|
|
|
|
{
|
|
|
|
CurrMacroPosition = (long)((ulong)PBEntry.Arguments[0] << 2);
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case NvGpuFifoMeth.SendMacroCodeData:
|
|
|
|
{
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
long Position = CurrMacroPosition;
|
2018-04-08 21:17:35 +02:00
|
|
|
|
|
|
|
foreach (int Arg in PBEntry.Arguments)
|
|
|
|
{
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
Vmm.WriteInt32(Position, Arg);
|
2018-04-08 21:17:35 +02:00
|
|
|
|
|
|
|
CurrMacroPosition += 4;
|
|
|
|
|
|
|
|
Position += 4;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case NvGpuFifoMeth.SetMacroBindingIndex:
|
|
|
|
{
|
|
|
|
CurrMacroBindIndex = PBEntry.Arguments[0];
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case NvGpuFifoMeth.BindMacro:
|
|
|
|
{
|
|
|
|
long Position = (long)((ulong)PBEntry.Arguments[0] << 2);
|
|
|
|
|
|
|
|
Macros[CurrMacroBindIndex] = new CachedMacro(this, Gpu.Engine3d, Position);
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
switch (SubChannels[PBEntry.SubChannel])
|
|
|
|
{
|
2018-06-13 15:55:01 +02:00
|
|
|
case NvGpuEngine._2d: Call2dMethod (Vmm, PBEntry); break;
|
|
|
|
case NvGpuEngine._3d: Call3dMethod (Vmm, PBEntry); break;
|
|
|
|
case NvGpuEngine.Dma: CallDmaMethod(Vmm, PBEntry); break;
|
2018-04-08 21:17:35 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
private void Call2dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
|
2018-04-26 04:11:26 +02:00
|
|
|
{
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
Gpu.Engine2d.CallMethod(Vmm, PBEntry);
|
2018-04-26 04:11:26 +02:00
|
|
|
}
|
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
private void Call3dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
|
|
|
if (PBEntry.Method < 0xe00)
|
|
|
|
{
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
Gpu.Engine3d.CallMethod(Vmm, PBEntry);
|
2018-04-08 21:17:35 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
int MacroIndex = (PBEntry.Method >> 1) & MacroIndexMask;
|
|
|
|
|
|
|
|
if ((PBEntry.Method & 1) != 0)
|
|
|
|
{
|
|
|
|
foreach (int Arg in PBEntry.Arguments)
|
|
|
|
{
|
|
|
|
Macros[MacroIndex].PushParam(Arg);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
Macros[MacroIndex].Execute(Vmm, PBEntry.Arguments[0]);
|
2018-04-08 21:17:35 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2018-06-13 15:55:01 +02:00
|
|
|
private void CallDmaMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
|
|
|
|
{
|
|
|
|
Gpu.EngineDma.CallMethod(Vmm, PBEntry);
|
|
|
|
}
|
2018-04-08 21:17:35 +02:00
|
|
|
}
|
|
|
|
}
|