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bf28d8f1aa
Ryujinx
/
Ryujinx.HLE
/
Gpu
/
Texture
/
ISwizzle.cs
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Small OpenGL Renderer refactoring (#177) * Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
2018-06-24 02:39:25 +02:00
namespace
Ryujinx.HLE.Gpu.Texture
Merge shader branch, adding support for GLSL decompilation, a macro interpreter, and a rewrite of the GPU code.
2018-04-08 21:17:35 +02:00
{
interface
ISwizzle
{
int
GetSwizzleOffset
(
int
X
,
int
Y
)
;
}
}
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