Ryujinx/Ryujinx.Graphics.Gpu/Image/Sampler.cs

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C#
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2019-10-13 08:02:07 +02:00
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Color;
using Ryujinx.Graphics.GAL.Sampler;
using System;
namespace Ryujinx.Graphics.Gpu.Image
{
class Sampler : IDisposable
{
public ISampler HostSampler { get; }
public Sampler(GpuContext context, SamplerDescriptor descriptor)
{
MinFilter minFilter = descriptor.UnpackMinFilter();
MagFilter magFilter = descriptor.UnpackMagFilter();
AddressMode addressU = descriptor.UnpackAddressU();
AddressMode addressV = descriptor.UnpackAddressV();
AddressMode addressP = descriptor.UnpackAddressP();
CompareMode compareMode = descriptor.UnpackCompareMode();
CompareOp compareOp = descriptor.UnpackCompareOp();
ColorF color = new ColorF(0, 0, 0, 0);
float minLod = descriptor.UnpackMinLod();
float maxLod = descriptor.UnpackMaxLod();
float mipLodBias = descriptor.UnpackMipLodBias();
float maxAnisotropy = descriptor.UnpackMaxAnisotropy();
HostSampler = context.Renderer.CreateSampler(new SamplerCreateInfo(
minFilter,
magFilter,
addressU,
addressV,
addressP,
compareMode,
compareOp,
color,
minLod,
maxLod,
mipLodBias,
maxAnisotropy));
}
public void Dispose()
{
HostSampler.Dispose();
}
}
}