This website requires JavaScript.
Explore
Help
Sign in
deadcade
/
Ryujinx
Watch
1
Star
0
Fork
You've already forked Ryujinx
0
Code
Issues
Pull requests
Projects
Releases
Packages
Wiki
Activity
da4e0856c9
Ryujinx
/
Ryujinx.Graphics
/
Vic
/
SurfacePixelFormat.cs
8 lines
121 B
C#
Raw
Normal View
History
Unescape
Escape
NVDEC implementation using FFmpeg (#443) * Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
2018-12-03 03:38:47 +01:00
namespace
Ryujinx.Graphics.Vic
{
enum
SurfacePixelFormat
{
Do naming refactoring on Ryujinx.Graphics (#611) * Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
2019-03-04 02:45:25 +01:00
Rgba8
=
0x1f
,
Yuv420P
=
0x44
NVDEC implementation using FFmpeg (#443) * Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
2018-12-03 03:38:47 +01:00
}
}
Reference in a new issue
Copy permalink