NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
using ChocolArm64.Memory;
|
2018-06-16 03:20:48 +02:00
|
|
|
using Ryujinx.HLE.Logging;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
using System;
|
|
|
|
using System.Collections.Concurrent;
|
|
|
|
using System.Threading;
|
|
|
|
|
2018-06-16 03:20:48 +02:00
|
|
|
namespace Ryujinx.HLE.OsHle.Services.Nv.NvHostCtrl
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
{
|
|
|
|
class NvHostCtrlIoctl
|
|
|
|
{
|
|
|
|
private static ConcurrentDictionary<Process, NvHostCtrlUserCtx> UserCtxs;
|
|
|
|
|
|
|
|
static NvHostCtrlIoctl()
|
|
|
|
{
|
|
|
|
UserCtxs = new ConcurrentDictionary<Process, NvHostCtrlUserCtx>();
|
|
|
|
}
|
|
|
|
|
|
|
|
public static int ProcessIoctl(ServiceCtx Context, int Cmd)
|
|
|
|
{
|
|
|
|
switch (Cmd & 0xffff)
|
|
|
|
{
|
|
|
|
case 0x0014: return SyncptRead (Context);
|
|
|
|
case 0x0015: return SyncptIncr (Context);
|
|
|
|
case 0x0016: return SyncptWait (Context);
|
|
|
|
case 0x0019: return SyncptWaitEx (Context);
|
|
|
|
case 0x001a: return SyncptReadMax (Context);
|
|
|
|
case 0x001b: return GetConfig (Context);
|
|
|
|
case 0x001d: return EventWait (Context);
|
|
|
|
case 0x001e: return EventWaitAsync(Context);
|
|
|
|
case 0x001f: return EventRegister (Context);
|
|
|
|
}
|
|
|
|
|
|
|
|
throw new NotImplementedException(Cmd.ToString("x8"));
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int SyncptRead(ServiceCtx Context)
|
|
|
|
{
|
|
|
|
return SyncptReadMinOrMax(Context, Max: false);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int SyncptIncr(ServiceCtx Context)
|
|
|
|
{
|
2018-06-03 00:46:09 +02:00
|
|
|
long InputPosition = Context.Request.GetBufferType0x21().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
|
|
|
int Id = Context.Memory.ReadInt32(InputPosition);
|
|
|
|
|
|
|
|
if ((uint)Id >= NvHostSyncpt.SyncptsCount)
|
|
|
|
{
|
|
|
|
return NvResult.InvalidInput;
|
|
|
|
}
|
|
|
|
|
|
|
|
GetUserCtx(Context).Syncpt.Increment(Id);
|
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int SyncptWait(ServiceCtx Context)
|
|
|
|
{
|
|
|
|
return SyncptWait(Context, Extended: false);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int SyncptWaitEx(ServiceCtx Context)
|
|
|
|
{
|
|
|
|
return SyncptWait(Context, Extended: true);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int SyncptReadMax(ServiceCtx Context)
|
|
|
|
{
|
|
|
|
return SyncptReadMinOrMax(Context, Max: true);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int GetConfig(ServiceCtx Context)
|
|
|
|
{
|
2018-06-03 00:46:09 +02:00
|
|
|
long InputPosition = Context.Request.GetBufferType0x21().Position;
|
|
|
|
long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
|
|
|
string Nv = AMemoryHelper.ReadAsciiString(Context.Memory, InputPosition + 0, 0x41);
|
|
|
|
string Name = AMemoryHelper.ReadAsciiString(Context.Memory, InputPosition + 0x41, 0x41);
|
|
|
|
|
|
|
|
Context.Memory.WriteByte(OutputPosition + 0x82, 0);
|
|
|
|
|
|
|
|
Context.Ns.Log.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int EventWait(ServiceCtx Context)
|
|
|
|
{
|
|
|
|
return EventWait(Context, Async: false);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int EventWaitAsync(ServiceCtx Context)
|
|
|
|
{
|
|
|
|
return EventWait(Context, Async: true);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int EventRegister(ServiceCtx Context)
|
|
|
|
{
|
2018-06-03 00:46:09 +02:00
|
|
|
long InputPosition = Context.Request.GetBufferType0x21().Position;
|
|
|
|
long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
|
|
|
int EventId = Context.Memory.ReadInt32(InputPosition);
|
|
|
|
|
|
|
|
Context.Ns.Log.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int SyncptReadMinOrMax(ServiceCtx Context, bool Max)
|
|
|
|
{
|
2018-06-03 00:46:09 +02:00
|
|
|
long InputPosition = Context.Request.GetBufferType0x21().Position;
|
|
|
|
long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
|
|
|
NvHostCtrlSyncptRead Args = AMemoryHelper.Read<NvHostCtrlSyncptRead>(Context.Memory, InputPosition);
|
|
|
|
|
|
|
|
if ((uint)Args.Id >= NvHostSyncpt.SyncptsCount)
|
|
|
|
{
|
|
|
|
return NvResult.InvalidInput;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Max)
|
|
|
|
{
|
|
|
|
Args.Value = GetUserCtx(Context).Syncpt.GetMax(Args.Id);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Args.Value = GetUserCtx(Context).Syncpt.GetMin(Args.Id);
|
|
|
|
}
|
|
|
|
|
|
|
|
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
|
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int SyncptWait(ServiceCtx Context, bool Extended)
|
|
|
|
{
|
2018-06-03 00:46:09 +02:00
|
|
|
long InputPosition = Context.Request.GetBufferType0x21().Position;
|
|
|
|
long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
|
|
|
NvHostCtrlSyncptWait Args = AMemoryHelper.Read<NvHostCtrlSyncptWait>(Context.Memory, InputPosition);
|
|
|
|
|
|
|
|
NvHostSyncpt Syncpt = GetUserCtx(Context).Syncpt;
|
|
|
|
|
|
|
|
if ((uint)Args.Id >= NvHostSyncpt.SyncptsCount)
|
|
|
|
{
|
|
|
|
return NvResult.InvalidInput;
|
|
|
|
}
|
|
|
|
|
|
|
|
int Result;
|
|
|
|
|
|
|
|
if (Syncpt.MinCompare(Args.Id, Args.Thresh))
|
|
|
|
{
|
|
|
|
Result = NvResult.Success;
|
|
|
|
}
|
|
|
|
else if (Args.Timeout == 0)
|
|
|
|
{
|
|
|
|
Result = NvResult.TryAgain;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Context.Ns.Log.PrintDebug(LogClass.ServiceNv, "Waiting syncpt with timeout of " + Args.Timeout + "ms...");
|
|
|
|
|
|
|
|
using (ManualResetEvent WaitEvent = new ManualResetEvent(false))
|
|
|
|
{
|
|
|
|
Syncpt.AddWaiter(Args.Thresh, WaitEvent);
|
|
|
|
|
|
|
|
//Note: Negative (> INT_MAX) timeouts aren't valid on .NET,
|
|
|
|
//in this case we just use the maximum timeout possible.
|
|
|
|
int Timeout = Args.Timeout;
|
|
|
|
|
|
|
|
if (Timeout < -1)
|
|
|
|
{
|
|
|
|
Timeout = int.MaxValue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Timeout == -1)
|
|
|
|
{
|
|
|
|
WaitEvent.WaitOne();
|
|
|
|
|
|
|
|
Result = NvResult.Success;
|
|
|
|
}
|
|
|
|
else if (WaitEvent.WaitOne(Timeout))
|
|
|
|
{
|
|
|
|
Result = NvResult.Success;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Result = NvResult.TimedOut;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Context.Ns.Log.PrintDebug(LogClass.ServiceNv, "Resuming...");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Extended)
|
|
|
|
{
|
|
|
|
Context.Memory.WriteInt32(OutputPosition + 0xc, Syncpt.GetMin(Args.Id));
|
|
|
|
}
|
|
|
|
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int EventWait(ServiceCtx Context, bool Async)
|
|
|
|
{
|
2018-06-03 00:46:09 +02:00
|
|
|
long InputPosition = Context.Request.GetBufferType0x21().Position;
|
|
|
|
long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
|
|
|
|
|
|
|
NvHostCtrlSyncptWaitEx Args = AMemoryHelper.Read<NvHostCtrlSyncptWaitEx>(Context.Memory, InputPosition);
|
|
|
|
|
|
|
|
if ((uint)Args.Id >= NvHostSyncpt.SyncptsCount)
|
|
|
|
{
|
|
|
|
return NvResult.InvalidInput;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WriteArgs()
|
|
|
|
{
|
|
|
|
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
|
|
|
|
}
|
|
|
|
|
|
|
|
NvHostSyncpt Syncpt = GetUserCtx(Context).Syncpt;
|
|
|
|
|
|
|
|
if (Syncpt.MinCompare(Args.Id, Args.Thresh))
|
|
|
|
{
|
|
|
|
Args.Value = Syncpt.GetMin(Args.Id);
|
|
|
|
|
|
|
|
WriteArgs();
|
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!Async)
|
|
|
|
{
|
|
|
|
Args.Value = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Args.Timeout == 0)
|
|
|
|
{
|
|
|
|
WriteArgs();
|
|
|
|
|
|
|
|
return NvResult.TryAgain;
|
|
|
|
}
|
|
|
|
|
|
|
|
NvHostEvent Event;
|
|
|
|
|
|
|
|
int Result, EventIndex;
|
|
|
|
|
|
|
|
if (Async)
|
|
|
|
{
|
|
|
|
EventIndex = Args.Value;
|
|
|
|
|
|
|
|
if ((uint)EventIndex >= NvHostCtrlUserCtx.EventsCount)
|
|
|
|
{
|
|
|
|
return NvResult.InvalidInput;
|
|
|
|
}
|
|
|
|
|
|
|
|
Event = GetUserCtx(Context).Events[EventIndex];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Event = GetFreeEvent(Context, Syncpt, Args.Id, out EventIndex);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Event != null &&
|
|
|
|
(Event.State == NvHostEventState.Registered ||
|
|
|
|
Event.State == NvHostEventState.Free))
|
|
|
|
{
|
|
|
|
Event.Id = Args.Id;
|
|
|
|
Event.Thresh = Args.Thresh;
|
|
|
|
|
|
|
|
Event.State = NvHostEventState.Waiting;
|
|
|
|
|
|
|
|
if (!Async)
|
|
|
|
{
|
|
|
|
Args.Value = ((Args.Id & 0xfff) << 16) | 0x10000000;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Args.Value = Args.Id << 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
Args.Value |= EventIndex;
|
|
|
|
|
|
|
|
Result = NvResult.TryAgain;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Result = NvResult.InvalidInput;
|
|
|
|
}
|
|
|
|
|
|
|
|
WriteArgs();
|
|
|
|
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static NvHostEvent GetFreeEvent(
|
|
|
|
ServiceCtx Context,
|
|
|
|
NvHostSyncpt Syncpt,
|
|
|
|
int Id,
|
|
|
|
out int EventIndex)
|
|
|
|
{
|
|
|
|
NvHostEvent[] Events = GetUserCtx(Context).Events;
|
|
|
|
|
|
|
|
EventIndex = NvHostCtrlUserCtx.EventsCount;
|
|
|
|
|
|
|
|
int NullIndex = NvHostCtrlUserCtx.EventsCount;
|
|
|
|
|
|
|
|
for (int Index = 0; Index < NvHostCtrlUserCtx.EventsCount; Index++)
|
|
|
|
{
|
|
|
|
NvHostEvent Event = Events[Index];
|
|
|
|
|
|
|
|
if (Event != null)
|
|
|
|
{
|
|
|
|
if (Event.State == NvHostEventState.Registered ||
|
|
|
|
Event.State == NvHostEventState.Free)
|
|
|
|
{
|
|
|
|
EventIndex = Index;
|
|
|
|
|
|
|
|
if (Event.Id == Id)
|
|
|
|
{
|
|
|
|
return Event;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (NullIndex == NvHostCtrlUserCtx.EventsCount)
|
|
|
|
{
|
|
|
|
NullIndex = Index;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (NullIndex < NvHostCtrlUserCtx.EventsCount)
|
|
|
|
{
|
|
|
|
EventIndex = NullIndex;
|
|
|
|
|
|
|
|
return Events[NullIndex] = new NvHostEvent();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (EventIndex < NvHostCtrlUserCtx.EventsCount)
|
|
|
|
{
|
|
|
|
return Events[EventIndex];
|
|
|
|
}
|
|
|
|
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static NvHostCtrlUserCtx GetUserCtx(ServiceCtx Context)
|
|
|
|
{
|
|
|
|
return UserCtxs.GetOrAdd(Context.Process, (Key) => new NvHostCtrlUserCtx());
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void UnloadProcess(Process Process)
|
|
|
|
{
|
|
|
|
UserCtxs.TryRemove(Process, out _);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|