Ryujinx/src/Ryujinx.Memory/BytesReadOnlySequenceSegment.cs

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Add support to IVirtualMemoryManager for zero-copy reads (#6251) * - WritableRegion: enable wrapping IMemoryOwner<byte> - IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous. - IVirtualMemoryManager: add GetReadOnlySequence() and impls - ByteMemoryPool: add new method RentCopy() - ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl * - BytesReadOnlySequenceSegment: move from Ryujinx.Common.Memory to Ryujinx.Memory - BytesReadOnlySequenceSegment: add IsContiguousWith() and Replace() methods - VirtualMemoryManagerBase: - remove generic type parameters, instead use ulong for virtual addresses and nuint for host/physical addresses - implement IWritableBlock - add virtual GetReadOnlySequence() with coalescing of contiguous segments - add virtual GetSpan() - add virtual GetWritableRegion() - add abstract IsMapped() - add virtual MapForeign(ulong, nuint, ulong) - add virtual Read<T>() - add virtual Read(ulong, Span<byte>) - add virtual ReadTracked<T>() - add virtual SignalMemoryTracking() - add virtual Write() - add virtual Write<T>() - add virtual WriteUntracked() - add virtual WriteWithRedundancyCheck() - VirtualMemoryManagerRefCountedBase: remove generic type parameters - AddressSpaceManager: remove redundant methods, add required overrides - HvMemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling - MemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling - MemoryManagerHostMapped: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling - NativeMemoryManager: add get properties for Pointer and Length - throughout: removed invalid <inheritdoc/> comments * make HvMemoryManager class sealed * remove unused method * adjust MemoryManagerHostTracked * let MemoryManagerHostTracked override WriteImpl()
2024-04-05 03:23:03 +02:00
using System;
using System.Buffers;
using System.Runtime.InteropServices;
namespace Ryujinx.Memory
{
/// <summary>
/// A concrete implementation of <seealso cref="ReadOnlySequence{Byte}"/>,
/// with methods to help build a full sequence.
/// </summary>
public sealed class BytesReadOnlySequenceSegment : ReadOnlySequenceSegment<byte>
{
public BytesReadOnlySequenceSegment(Memory<byte> memory) => Memory = memory;
public BytesReadOnlySequenceSegment Append(Memory<byte> memory)
{
var nextSegment = new BytesReadOnlySequenceSegment(memory)
{
RunningIndex = RunningIndex + Memory.Length
};
Next = nextSegment;
return nextSegment;
}
/// <summary>
/// Attempts to determine if the current <seealso cref="Memory{Byte}"/> and <paramref name="other"/> are contiguous.
/// Only works if both were created by a <seealso cref="NativeMemoryManager{Byte}"/>.
/// </summary>
/// <param name="other">The segment to check if continuous with the current one</param>
/// <param name="contiguousStart">The starting address of the contiguous segment</param>
/// <param name="contiguousSize">The size of the contiguous segment</param>
/// <returns>True if the segments are contiguous, otherwise false</returns>
public unsafe bool IsContiguousWith(Memory<byte> other, out nuint contiguousStart, out int contiguousSize)
{
if (MemoryMarshal.TryGetMemoryManager<byte, NativeMemoryManager<byte>>(Memory, out var thisMemoryManager) &&
MemoryMarshal.TryGetMemoryManager<byte, NativeMemoryManager<byte>>(other, out var otherMemoryManager) &&
thisMemoryManager.Pointer + thisMemoryManager.Length == otherMemoryManager.Pointer)
{
contiguousStart = (nuint)thisMemoryManager.Pointer;
contiguousSize = thisMemoryManager.Length + otherMemoryManager.Length;
return true;
}
else
{
contiguousStart = 0;
contiguousSize = 0;
return false;
}
}
/// <summary>
/// Replaces the current <seealso cref="Memory{Byte}"/> value with the one provided.
/// </summary>
/// <param name="memory">The new segment to hold in this <seealso cref="BytesReadOnlySequenceSegment"/></param>
public void Replace(Memory<byte> memory)
=> Memory = memory;
}
}