2019-02-28 02:12:24 +01:00
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using Ryujinx.Graphics.Texture;
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2018-08-13 23:22:09 +02:00
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using System;
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2018-04-08 21:17:35 +02:00
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gal.Shader
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{
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class GlslDecl
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{
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2018-07-19 07:33:27 +02:00
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public const int LayerAttr = 0x064;
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2018-08-16 07:26:03 +02:00
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public const int PointSizeAttr = 0x06c;
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public const int PointCoordAttrX = 0x2e0;
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public const int PointCoordAttrY = 0x2e4;
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2018-05-30 01:37:10 +02:00
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public const int TessCoordAttrX = 0x2f0;
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public const int TessCoordAttrY = 0x2f4;
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public const int TessCoordAttrZ = 0x2f8;
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public const int InstanceIdAttr = 0x2f8;
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2018-04-08 21:17:35 +02:00
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public const int VertexIdAttr = 0x2fc;
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2018-07-04 01:06:13 +02:00
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public const int FaceAttr = 0x3fc;
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2018-04-08 21:17:35 +02:00
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2018-06-28 04:55:08 +02:00
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public const int GlPositionVec4Index = 7;
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2018-06-29 03:01:58 +02:00
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public const int PositionOutAttrLocation = 15;
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2018-04-08 21:17:35 +02:00
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private const int AttrStartIndex = 8;
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2018-08-13 23:22:09 +02:00
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private const int TexStartIndex = 8;
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2018-04-08 21:17:35 +02:00
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2018-04-10 21:50:32 +02:00
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public const string PositionOutAttrName = "position";
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2018-06-28 04:55:08 +02:00
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private const string TextureName = "tex";
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private const string UniformName = "c";
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2018-06-28 04:55:08 +02:00
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private const string AttrName = "attr";
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private const string InAttrName = "in_" + AttrName;
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private const string OutAttrName = "out_" + AttrName;
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private const string GprName = "gpr";
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private const string PredName = "pred";
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2018-04-08 21:17:35 +02:00
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public const string FragmentOutputName = "FragColor";
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2018-08-10 06:09:40 +02:00
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public const string ExtraUniformBlockName = "Extra";
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2018-06-24 02:39:25 +02:00
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public const string FlipUniformName = "flip";
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2018-08-25 06:16:58 +02:00
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public const string InstanceUniformName = "instance";
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2018-06-24 02:39:25 +02:00
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2018-08-31 18:14:04 +02:00
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public const string BasicBlockName = "bb";
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public const string BasicBlockAName = BasicBlockName + "_a";
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public const string BasicBlockBName = BasicBlockName + "_b";
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public const int SsyStackSize = 16;
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public const string SsyStackName = "ssy_stack";
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public const string SsyCursorName = "ssy_cursor";
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2018-06-28 04:55:08 +02:00
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private string[] _stagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
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private string _stagePrefix;
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2018-08-13 23:22:09 +02:00
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private Dictionary<ShaderIrOp, ShaderDeclInfo> m_CbTextures;
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2018-04-08 21:17:35 +02:00
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private Dictionary<int, ShaderDeclInfo> m_Textures;
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2018-05-17 20:25:42 +02:00
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private Dictionary<int, ShaderDeclInfo> m_Uniforms;
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private Dictionary<int, ShaderDeclInfo> m_Attributes;
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private Dictionary<int, ShaderDeclInfo> m_InAttributes;
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private Dictionary<int, ShaderDeclInfo> m_OutAttributes;
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private Dictionary<int, ShaderDeclInfo> m_Gprs;
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private Dictionary<int, ShaderDeclInfo> m_GprsHalf;
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private Dictionary<int, ShaderDeclInfo> m_Preds;
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2018-08-13 23:22:09 +02:00
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public IReadOnlyDictionary<ShaderIrOp, ShaderDeclInfo> CbTextures => m_CbTextures;
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public IReadOnlyDictionary<int, ShaderDeclInfo> Textures => m_Textures;
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public IReadOnlyDictionary<int, ShaderDeclInfo> Uniforms => m_Uniforms;
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public IReadOnlyDictionary<int, ShaderDeclInfo> Attributes => m_Attributes;
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public IReadOnlyDictionary<int, ShaderDeclInfo> InAttributes => m_InAttributes;
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public IReadOnlyDictionary<int, ShaderDeclInfo> OutAttributes => m_OutAttributes;
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2019-01-31 13:43:24 +01:00
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public IReadOnlyDictionary<int, ShaderDeclInfo> Gprs => m_Gprs;
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public IReadOnlyDictionary<int, ShaderDeclInfo> GprsHalf => m_GprsHalf;
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public IReadOnlyDictionary<int, ShaderDeclInfo> Preds => m_Preds;
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2018-04-08 21:17:35 +02:00
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public GalShaderType ShaderType { get; private set; }
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private GlslDecl(GalShaderType shaderType)
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{
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ShaderType = shaderType;
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2018-04-08 21:17:35 +02:00
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2018-08-13 23:22:09 +02:00
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m_CbTextures = new Dictionary<ShaderIrOp, ShaderDeclInfo>();
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2018-04-08 21:17:35 +02:00
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m_Textures = new Dictionary<int, ShaderDeclInfo>();
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2018-08-13 23:22:09 +02:00
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m_Uniforms = new Dictionary<int, ShaderDeclInfo>();
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2018-04-08 21:17:35 +02:00
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2018-06-28 04:55:08 +02:00
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m_Attributes = new Dictionary<int, ShaderDeclInfo>();
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2018-04-08 21:17:35 +02:00
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m_InAttributes = new Dictionary<int, ShaderDeclInfo>();
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m_OutAttributes = new Dictionary<int, ShaderDeclInfo>();
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2019-01-31 13:43:24 +01:00
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m_Gprs = new Dictionary<int, ShaderDeclInfo>();
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m_GprsHalf = new Dictionary<int, ShaderDeclInfo>();
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m_Preds = new Dictionary<int, ShaderDeclInfo>();
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2018-06-28 04:55:08 +02:00
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}
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2019-03-04 02:45:25 +01:00
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public GlslDecl(ShaderIrBlock[] blocks, GalShaderType shaderType, ShaderHeader header) : this(shaderType)
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2018-06-28 04:55:08 +02:00
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{
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_stagePrefix = _stagePrefixes[(int)shaderType] + "_";
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2018-04-08 21:17:35 +02:00
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2019-03-04 02:45:25 +01:00
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if (shaderType == GalShaderType.Fragment)
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{
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int index = 0;
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2018-08-23 07:07:23 +02:00
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2019-03-04 02:45:25 +01:00
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for (int attachment = 0; attachment < 8; attachment++)
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2018-08-20 03:25:26 +02:00
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{
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for (int component = 0; component < 4; component++)
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{
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if (header.OmapTargets[attachment].ComponentEnabled(component))
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{
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m_Gprs.TryAdd(index, new ShaderDeclInfo(GetGprName(index), index));
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2018-08-23 07:07:23 +02:00
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index++;
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}
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}
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}
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if (header.OmapDepth)
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{
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index = header.DepthRegister;
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2019-03-04 02:45:25 +01:00
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m_Gprs.TryAdd(index, new ShaderDeclInfo(GetGprName(index), index));
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2018-08-20 03:25:26 +02:00
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}
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2018-04-08 21:17:35 +02:00
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}
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foreach (ShaderIrBlock block in blocks)
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{
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ShaderIrNode[] nodes = block.GetNodes();
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foreach (ShaderIrNode node in nodes)
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{
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Traverse(nodes, null, node);
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}
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}
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}
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public static GlslDecl Merge(GlslDecl vpA, GlslDecl vpB)
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2018-06-28 04:55:08 +02:00
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{
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GlslDecl combined = new GlslDecl(GalShaderType.Vertex);
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2018-06-28 04:55:08 +02:00
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2019-03-04 02:45:25 +01:00
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Merge(combined.m_Textures, vpA.m_Textures, vpB.m_Textures);
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Merge(combined.m_Uniforms, vpA.m_Uniforms, vpB.m_Uniforms);
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Merge(combined.m_Attributes, vpA.m_Attributes, vpB.m_Attributes);
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Merge(combined.m_OutAttributes, vpA.m_OutAttributes, vpB.m_OutAttributes);
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2018-06-28 04:55:08 +02:00
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2019-03-04 02:45:25 +01:00
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Merge(combined.m_Gprs, vpA.m_Gprs, vpB.m_Gprs);
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Merge(combined.m_GprsHalf, vpA.m_GprsHalf, vpB.m_GprsHalf);
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Merge(combined.m_Preds, vpA.m_Preds, vpB.m_Preds);
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2018-06-28 04:55:08 +02:00
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//Merge input attributes.
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foreach (KeyValuePair<int, ShaderDeclInfo> kv in vpA.m_InAttributes)
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{
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combined.m_InAttributes.TryAdd(kv.Key, kv.Value);
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}
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foreach (KeyValuePair<int, ShaderDeclInfo> kv in vpB.m_InAttributes)
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2018-06-28 04:55:08 +02:00
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{
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//If Vertex Program A already writes to this attribute,
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//then we don't need to add it as an input attribute since
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//Vertex Program A will already have written to it anyway,
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//and there's no guarantee that there is an input attribute
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//for this slot.
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if (!vpA.m_OutAttributes.ContainsKey(kv.Key))
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{
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combined.m_InAttributes.TryAdd(kv.Key, kv.Value);
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}
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}
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return combined;
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2018-06-28 04:55:08 +02:00
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}
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public static string GetGprName(int index)
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{
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return GprName + index;
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}
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2018-06-28 04:55:08 +02:00
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private static void Merge(
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Dictionary<int, ShaderDeclInfo> c,
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Dictionary<int, ShaderDeclInfo> a,
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Dictionary<int, ShaderDeclInfo> b)
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{
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foreach (KeyValuePair<int, ShaderDeclInfo> kv in a)
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{
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c.TryAdd(kv.Key, kv.Value);
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}
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foreach (KeyValuePair<int, ShaderDeclInfo> kv in b)
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{
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c.TryAdd(kv.Key, kv.Value);
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}
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}
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private void Traverse(ShaderIrNode[] nodes, ShaderIrNode parent, ShaderIrNode node)
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{
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switch (node)
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{
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case ShaderIrAsg asg:
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{
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Traverse(nodes, asg, asg.Dst);
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Traverse(nodes, asg, asg.Src);
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2018-04-08 21:17:35 +02:00
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break;
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}
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case ShaderIrCond cond:
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{
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Traverse(nodes, cond, cond.Pred);
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Traverse(nodes, cond, cond.Child);
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2018-04-08 21:17:35 +02:00
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break;
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}
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case ShaderIrOp op:
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{
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Traverse(nodes, op, op.OperandA);
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Traverse(nodes, op, op.OperandB);
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Traverse(nodes, op, op.OperandC);
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if (op.Inst == ShaderIrInst.Texq ||
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op.Inst == ShaderIrInst.Texs ||
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op.Inst == ShaderIrInst.Tld4 ||
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op.Inst == ShaderIrInst.Txlf)
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{
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int handle = ((ShaderIrOperImm)op.OperandC).Value;
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int index = handle - TexStartIndex;
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string name = _stagePrefix + TextureName + index;
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GalTextureTarget textureTarget;
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TextureInstructionSuffix textureInstructionSuffix;
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// TODO: Non 2D texture type for TEXQ?
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if (op.Inst == ShaderIrInst.Texq)
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{
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textureTarget = GalTextureTarget.TwoD;
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textureInstructionSuffix = TextureInstructionSuffix.None;
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}
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else
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{
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ShaderIrMetaTex meta = ((ShaderIrMetaTex)op.MetaData);
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textureTarget = meta.TextureTarget;
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textureInstructionSuffix = meta.TextureInstructionSuffix;
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2019-02-28 02:12:24 +01:00
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}
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2019-03-04 02:45:25 +01:00
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m_Textures.TryAdd(handle, new ShaderDeclInfo(name, handle, false, 0, 1, textureTarget, textureInstructionSuffix));
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2018-04-08 21:17:35 +02:00
|
|
|
}
|
2019-03-04 02:45:25 +01:00
|
|
|
else if (op.Inst == ShaderIrInst.Texb)
|
2018-08-13 23:22:09 +02:00
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
ShaderIrNode handleSrc = null;
|
2018-08-13 23:22:09 +02:00
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
int index = Array.IndexOf(nodes, parent) - 1;
|
2018-08-13 23:22:09 +02:00
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
for (; index >= 0; index--)
|
2018-08-13 23:22:09 +02:00
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
ShaderIrNode curr = nodes[index];
|
2018-08-13 23:22:09 +02:00
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
if (curr is ShaderIrAsg asg && asg.Dst is ShaderIrOperGpr gpr)
|
2018-08-13 23:22:09 +02:00
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
if (gpr.Index == ((ShaderIrOperGpr)op.OperandC).Index)
|
2018-08-13 23:22:09 +02:00
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
handleSrc = asg.Src;
|
2018-08-13 23:22:09 +02:00
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
if (handleSrc != null && handleSrc is ShaderIrOperCbuf cbuf)
|
2018-08-13 23:22:09 +02:00
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
ShaderIrMetaTex meta = ((ShaderIrMetaTex)op.MetaData);
|
|
|
|
string name = _stagePrefix + TextureName + "_cb" + cbuf.Index + "_" + cbuf.Pos;
|
2018-08-13 23:22:09 +02:00
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
m_CbTextures.Add(op, new ShaderDeclInfo(name, cbuf.Pos, true, cbuf.Index, 1, meta.TextureTarget, meta.TextureInstructionSuffix));
|
2018-08-13 23:22:09 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
throw new NotImplementedException("Shader TEX.B instruction is not fully supported!");
|
|
|
|
}
|
|
|
|
}
|
2018-04-08 21:17:35 +02:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
case ShaderIrOperCbuf cbuf:
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
if (!m_Uniforms.ContainsKey(cbuf.Index))
|
2018-05-17 20:25:42 +02:00
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
string name = _stagePrefix + UniformName + cbuf.Index;
|
2018-04-08 21:17:35 +02:00
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
ShaderDeclInfo declInfo = new ShaderDeclInfo(name, cbuf.Pos, true, cbuf.Index);
|
2018-04-08 21:17:35 +02:00
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
m_Uniforms.Add(cbuf.Index, declInfo);
|
2018-05-17 20:25:42 +02:00
|
|
|
}
|
2018-04-08 21:17:35 +02:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
case ShaderIrOperAbuf abuf:
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
2018-08-16 07:26:03 +02:00
|
|
|
//This is a built-in variable.
|
2019-03-04 02:45:25 +01:00
|
|
|
if (abuf.Offs == LayerAttr ||
|
|
|
|
abuf.Offs == PointSizeAttr ||
|
|
|
|
abuf.Offs == PointCoordAttrX ||
|
|
|
|
abuf.Offs == PointCoordAttrY ||
|
|
|
|
abuf.Offs == VertexIdAttr ||
|
|
|
|
abuf.Offs == InstanceIdAttr ||
|
|
|
|
abuf.Offs == FaceAttr)
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
int index = abuf.Offs >> 4;
|
|
|
|
int elem = (abuf.Offs >> 2) & 3;
|
2018-04-08 21:17:35 +02:00
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
int glslIndex = index - AttrStartIndex;
|
2018-04-08 21:17:35 +02:00
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
if (glslIndex < 0)
|
2018-06-28 04:55:08 +02:00
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
ShaderDeclInfo declInfo;
|
2018-04-08 21:17:35 +02:00
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
if (parent is ShaderIrAsg asg && asg.Dst == node)
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
if (!m_OutAttributes.TryGetValue(index, out declInfo))
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
declInfo = new ShaderDeclInfo(OutAttrName + glslIndex, glslIndex);
|
2018-04-08 21:17:35 +02:00
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
m_OutAttributes.Add(index, declInfo);
|
2018-04-08 21:17:35 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
if (!m_InAttributes.TryGetValue(index, out declInfo))
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
declInfo = new ShaderDeclInfo(InAttrName + glslIndex, glslIndex);
|
2018-04-08 21:17:35 +02:00
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
m_InAttributes.Add(index, declInfo);
|
2018-04-08 21:17:35 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
declInfo.Enlarge(elem + 1);
|
2018-04-08 21:17:35 +02:00
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
if (!m_Attributes.ContainsKey(index))
|
2018-06-28 04:55:08 +02:00
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
declInfo = new ShaderDeclInfo(AttrName + glslIndex, glslIndex, false, 0, 4);
|
2018-06-28 04:55:08 +02:00
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
m_Attributes.Add(index, declInfo);
|
2018-06-28 04:55:08 +02:00
|
|
|
}
|
2018-07-19 07:33:27 +02:00
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
Traverse(nodes, abuf, abuf.Vertex);
|
2018-08-13 23:22:09 +02:00
|
|
|
|
2018-04-08 21:17:35 +02:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
case ShaderIrOperGpr gpr:
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
if (!gpr.IsConst)
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
string name = GetGprName(gpr.Index);
|
2018-04-08 21:17:35 +02:00
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
if (gpr.RegisterSize == ShaderRegisterSize.Single)
|
2019-01-31 13:43:24 +01:00
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
m_Gprs.TryAdd(gpr.Index, new ShaderDeclInfo(name, gpr.Index));
|
2019-01-31 13:43:24 +01:00
|
|
|
}
|
2019-03-04 02:45:25 +01:00
|
|
|
else if (gpr.RegisterSize == ShaderRegisterSize.Half)
|
2019-01-31 13:43:24 +01:00
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
name += "_h" + gpr.HalfPart;
|
2019-01-31 13:43:24 +01:00
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
m_GprsHalf.TryAdd((gpr.Index << 1) | gpr.HalfPart, new ShaderDeclInfo(name, gpr.Index));
|
2019-01-31 13:43:24 +01:00
|
|
|
}
|
|
|
|
else /* if (Gpr.RegisterSize == ShaderRegisterSize.Double) */
|
|
|
|
{
|
|
|
|
throw new NotImplementedException("Double types are not supported.");
|
|
|
|
}
|
2018-04-08 21:17:35 +02:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
case ShaderIrOperPred pred:
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
if (!pred.IsConst && !HasName(m_Preds, pred.Index))
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
string name = PredName + pred.Index;
|
2018-04-08 21:17:35 +02:00
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
m_Preds.TryAdd(pred.Index, new ShaderDeclInfo(name, pred.Index));
|
2018-04-08 21:17:35 +02:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
private bool HasName(Dictionary<int, ShaderDeclInfo> decls, int index)
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
2018-06-28 04:55:08 +02:00
|
|
|
//This is used to check if the dictionary already contains
|
|
|
|
//a entry for a vector at a given index position.
|
|
|
|
//Used to enable turning gprs into vectors.
|
2019-03-04 02:45:25 +01:00
|
|
|
int vecIndex = index & ~3;
|
2018-04-08 21:17:35 +02:00
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
if (decls.TryGetValue(vecIndex, out ShaderDeclInfo declInfo))
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
2019-03-04 02:45:25 +01:00
|
|
|
if (declInfo.Size > 1 && index < vecIndex + declInfo.Size)
|
2018-04-08 21:17:35 +02:00
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-03-04 02:45:25 +01:00
|
|
|
return decls.ContainsKey(index);
|
2018-04-08 21:17:35 +02:00
|
|
|
}
|
|
|
|
}
|
2018-08-16 07:26:03 +02:00
|
|
|
}
|