Code Review Suggestions

This commit is contained in:
sunshineinabox 2024-09-09 18:53:40 -07:00
parent 4a3b10fa9f
commit 01c6d5491e
5 changed files with 100 additions and 76 deletions

View file

@ -1,4 +1,5 @@
using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Silk.NET.Vulkan;
@ -640,14 +641,32 @@ namespace Ryujinx.Graphics.Vulkan
{
if (texture is TextureView srcTexture)
{
var oldCullMode = _supportExtDynamic ? DynamicState.CullMode : _newState.CullMode;
var oldStencilTestEnable = _supportExtDynamic ? DynamicState.StencilTestEnable : _newState.StencilTestEnable;
var oldDepthTestEnable = _supportExtDynamic ? DynamicState.DepthTestEnable : _newState.DepthTestEnable;
var oldDepthWriteEnable = _supportExtDynamic ? DynamicState.DepthWriteEnable : _newState.DepthWriteEnable;
var oldTopology = _supportExtDynamic ? DynamicState.Topology : _newState.Topology;
var oldTopologyClass = _newState.Topology;
var oldViewports = DynamicState.Viewports;
var oldViewportsCount = _supportExtDynamic ? DynamicState.ViewportsCount : _newState.ViewportsCount;
CullModeFlags oldCullMode;
bool oldStencilTestEnable;
bool oldDepthTestEnable;
bool oldDepthWriteEnable;
Silk.NET.Vulkan.PrimitiveTopology oldTopology;
Array16<Silk.NET.Vulkan.Viewport> oldViewports = DynamicState.Viewports;
uint oldViewportsCount;
if (_supportExtDynamic)
{
oldCullMode = DynamicState.CullMode;
oldStencilTestEnable = DynamicState.StencilTestEnable;
oldDepthTestEnable = DynamicState.DepthTestEnable;
oldDepthWriteEnable = DynamicState.DepthWriteEnable;
oldTopology = DynamicState.Topology;
oldViewportsCount = DynamicState.ViewportsCount;
}
else
{
oldCullMode = _newState.CullMode;
oldStencilTestEnable = _newState.StencilTestEnable;
oldDepthTestEnable = _newState.DepthTestEnable;
oldDepthWriteEnable = _newState.DepthWriteEnable;
oldTopology = _newState.Topology;
oldViewportsCount = _newState.ViewportsCount;
}
if (_supportExtDynamic)
{
@ -661,9 +680,9 @@ namespace Ryujinx.Graphics.Vulkan
_newState.StencilTestEnable = false;
_newState.DepthTestEnable = false;
_newState.DepthWriteEnable = false;
}
SignalStateChange();
}
Gd.HelperShader.DrawTexture(
Gd,
@ -673,13 +692,10 @@ namespace Ryujinx.Graphics.Vulkan
srcRegion,
dstRegion);
_newState.Topology = oldTopology;
if (_supportExtDynamic)
{
if (oldTopologyClass != _newState.Topology)
{
_newState.Topology = oldTopology;
}
DynamicState.SetCullMode(oldCullMode);
DynamicState.SetStencilTest(oldStencilTestEnable);
DynamicState.SetDepthTestBool(oldDepthTestEnable, oldDepthWriteEnable);
@ -692,7 +708,6 @@ namespace Ryujinx.Graphics.Vulkan
_newState.DepthTestEnable = oldDepthTestEnable;
_newState.DepthWriteEnable = oldDepthWriteEnable;
_newState.ViewportsCount = oldViewportsCount;
_newState.Topology = oldTopology;
}
DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
@ -832,7 +847,6 @@ namespace Ryujinx.Graphics.Vulkan
if (_supportExtDynamic2)
{
DynamicState.SetDepthBiasEnable(depthBiasEnable);
changed = true;
}
else if (_newState.DepthBiasEnable != depthBiasEnable)
{
@ -843,7 +857,6 @@ namespace Ryujinx.Graphics.Vulkan
if (depthBiasEnable)
{
DynamicState.SetDepthBias(factor, units, clamp);
changed = true;
}
if (changed)
@ -888,10 +901,11 @@ namespace Ryujinx.Graphics.Vulkan
_newState.DepthTestEnable = depthTest.TestEnable;
_newState.DepthWriteEnable = depthTest.WriteEnable;
_newState.DepthCompareOp = depthTest.Func.Convert();
SignalStateChange();
}
UpdatePassDepthStencil();
SignalStateChange();
}
public void SetFaceCulling(bool enable, Face face)
@ -903,10 +917,10 @@ namespace Ryujinx.Graphics.Vulkan
else
{
_newState.CullMode = enable ? face.Convert() : CullModeFlags.None;
}
SignalStateChange();
}
}
public void SetFrontFace(FrontFace frontFace)
{
@ -917,10 +931,10 @@ namespace Ryujinx.Graphics.Vulkan
else
{
_newState.FrontFace = frontFace.Convert();
}
SignalStateChange();
}
}
public void SetImage(ShaderStage stage, int binding, ITexture image, Format imageFormat)
{
@ -962,8 +976,6 @@ namespace Ryujinx.Graphics.Vulkan
{
DynamicState.SetLineWidth(Gd.Capabilities.SupportsWideLines ? width : 1.0f);
}
SignalStateChange();
}
public void SetLogicOpState(bool enable, LogicalOp op)
@ -1007,9 +1019,9 @@ namespace Ryujinx.Graphics.Vulkan
else
{
_newState.PatchControlPoints = (uint)vertices;
}
SignalStateChange();
}
// TODO: Default levels (likely needs emulation on shaders?)
}
@ -1033,10 +1045,11 @@ namespace Ryujinx.Graphics.Vulkan
else
{
_newState.PrimitiveRestartEnable = enable;
SignalStateChange();
}
// TODO: What to do about the index?
SignalStateChange();
}
public void SetPrimitiveTopology(PrimitiveTopology topology)
@ -1045,19 +1058,12 @@ namespace Ryujinx.Graphics.Vulkan
var vkTopology = Gd.TopologyRemap(topology).Convert();
_newState.Topology = vkTopology;
if (_supportExtDynamic)
{
if ((_newState.Topology != vkTopology))
{
_newState.Topology = vkTopology;
}
DynamicState.SetPrimitiveTopology(vkTopology);
}
else
{
_newState.Topology = vkTopology;
}
SignalStateChange();
}
@ -1074,7 +1080,7 @@ namespace Ryujinx.Graphics.Vulkan
_newState.PipelineLayout = internalProgram.PipelineLayout;
_newState.HasTessellationControlShader = internalProgram.HasTessellationControlShader;
_newState.StagesCount = internalProgram.IsCompute ? 1 : (uint)stages.Length;
_newState.StagesCount = (uint)stages.Length;
stages.CopyTo(_newState.Stages.AsSpan()[..stages.Length]);
@ -1104,15 +1110,16 @@ namespace Ryujinx.Graphics.Vulkan
public void SetRasterizerDiscard(bool discard)
{
if (!_supportExtDynamic2)
{
_newState.RasterizerDiscardEnable = discard;
}
else
if (_supportExtDynamic2)
{
DynamicState.SetRasterizerDiscard(discard);
}
else
{
_newState.RasterizerDiscardEnable = discard;
SignalStateChange();
}
if (!discard && Gd.IsQualcommProprietary)
{
@ -1195,11 +1202,6 @@ namespace Ryujinx.Graphics.Vulkan
ClearScissor = regions[0];
}
if (!_supportExtDynamic)
{
_newState.ScissorsCount = (uint)count;
}
DynamicState.ScissorsCount = count;
for (int i = 0; i < count; i++)
@ -1211,8 +1213,13 @@ namespace Ryujinx.Graphics.Vulkan
DynamicState.SetScissor(i, new Rect2D(offset, extent));
}
if (!_supportExtDynamic)
{
_newState.ScissorsCount = (uint)count;
SignalStateChange();
}
}
public void SetStencilTest(StencilTestDescriptor stencilTest)
{
@ -1228,6 +1235,8 @@ namespace Ryujinx.Graphics.Vulkan
stencilTest.FrontDpFail.Convert(),
stencilTest.FrontFunc.Convert(),
stencilTest.TestEnable);
UpdatePassDepthStencil();
}
else
{
@ -1240,6 +1249,9 @@ namespace Ryujinx.Graphics.Vulkan
_newState.StencilFrontDepthFailOp = stencilTest.FrontDpFail.Convert();
_newState.StencilFrontCompareOp = stencilTest.FrontFunc.Convert();
_newState.StencilTestEnable = stencilTest.TestEnable;
UpdatePassDepthStencil();
SignalStateChange();
}
DynamicState.SetStencilMask((uint)stencilTest.BackFuncMask,
@ -1248,9 +1260,6 @@ namespace Ryujinx.Graphics.Vulkan
(uint)stencilTest.FrontFuncMask,
(uint)stencilTest.FrontMask,
(uint)stencilTest.FrontFuncRef);
UpdatePassDepthStencil();
SignalStateChange();
}
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
@ -1472,11 +1481,6 @@ namespace Ryujinx.Graphics.Vulkan
return Math.Clamp(value, 0f, 1f);
}
if (!_supportExtDynamic)
{
_newState.ViewportsCount = (uint)count;
}
DynamicState.ViewportsCount = (uint)count;
for (int i = 0; i < count; i++)
@ -1492,8 +1496,13 @@ namespace Ryujinx.Graphics.Vulkan
Clamp(viewport.DepthFar)));
}
if (!_supportExtDynamic)
{
_newState.ViewportsCount = (uint)count;
SignalStateChange();
}
}
public void SwapBuffer(Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
{
@ -1757,7 +1766,14 @@ namespace Ryujinx.Graphics.Vulkan
}
// Stencil test being enabled doesn't necessarily mean a write, but it's not critical to check.
_passWritesDepthStencil |= _supportExtDynamic ? (DynamicState.DepthTestEnable && DynamicState.DepthWriteEnable) || DynamicState.StencilTestEnable : (_newState.DepthTestEnable && _newState.DepthWriteEnable) || _newState.StencilTestEnable;
if (_supportExtDynamic)
{
_passWritesDepthStencil |= (DynamicState.DepthTestEnable && DynamicState.DepthWriteEnable) || DynamicState.StencilTestEnable;
}
else
{
_passWritesDepthStencil |= (_newState.DepthTestEnable && _newState.DepthWriteEnable) || _newState.StencilTestEnable;
}
}
private bool RecreateGraphicsPipelineIfNeeded()

View file

@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Vulkan
PrimitiveTopology = 1 << 16,
DepthBiasEnable = 1 << 17,
Standard = Blend | DepthBias | Scissor | Stencil | Viewport | FeedbackLoop,
Extended = CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnableandStencilOp | PrimitiveTopology,
Extended = CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnableAndStencilOp | PrimitiveTopology,
Extended2 = RasterDiscard | PrimitiveRestart | DepthBiasEnable,
}
@ -131,9 +131,16 @@ namespace Ryujinx.Graphics.Vulkan
_dirty |= DirtyFlags.DepthTestCompareOp;
}
public void SetStencilTestandOp(StencilOp backFailOp, StencilOp backPassOp, StencilOp backDepthFailOp,
CompareOp backCompareOp, StencilOp frontFailOp, StencilOp frontPassOp, StencilOp frontDepthFailOp,
CompareOp frontCompareOp, bool stencilTestEnable)
public void SetStencilTestandOp(
StencilOp backFailOp,
StencilOp backPassOp,
StencilOp backDepthFailOp,
CompareOp backCompareOp,
StencilOp frontFailOp,
StencilOp frontPassOp,
StencilOp frontDepthFailOp,
CompareOp frontCompareOp,
bool stencilTestEnable)
{
_backFailOp = backFailOp;
_backPassOp = backPassOp;
@ -146,18 +153,22 @@ namespace Ryujinx.Graphics.Vulkan
StencilTestEnable = stencilTestEnable;
_dirty |= DirtyFlags.StencilTestEnableandStencilOp;
_dirty |= DirtyFlags.StencilTestEnableAndStencilOp;
}
public void SetStencilTest(bool stencilTestEnable)
{
StencilTestEnable = stencilTestEnable;
_dirty |= DirtyFlags.StencilTestEnableandStencilOp;
_dirty |= DirtyFlags.StencilTestEnableAndStencilOp;
}
public void SetStencilMask(uint backCompareMask, uint backWriteMask, uint backReference,
uint frontCompareMask, uint frontWriteMask, uint frontReference)
public void SetStencilMask(uint backCompareMask,
uint backWriteMask,
uint backReference,
uint frontCompareMask,
uint frontWriteMask,
uint frontReference)
{
_backCompareMask = backCompareMask;
_backWriteMask = backWriteMask;
@ -324,9 +335,9 @@ namespace Ryujinx.Graphics.Vulkan
RecordDepthTestCompareOp(gd.ExtendedDynamicStateApi, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.StencilTestEnableandStencilOp))
if (_dirty.HasFlag(DirtyFlags.StencilTestEnableAndStencilOp))
{
RecordStencilTestandOp(gd.ExtendedDynamicStateApi, commandBuffer);
RecordStencilTestAndOp(gd.ExtendedDynamicStateApi, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.LineWidth))

View file

@ -258,8 +258,6 @@ namespace Ryujinx.Graphics.Vulkan
private bool _supportsFeedBackLoopDynamicState;
private uint _blendEnables;
public void Initialize(HardwareCapabilities capabilities)
{
HasTessellationControlShader = false;

View file

@ -492,10 +492,8 @@ namespace Ryujinx.Graphics.Vulkan
{
SType = StructureType.PhysicalDeviceExtendedDynamicState2FeaturesExt,
PNext = pExtendedFeatures,
ExtendedDynamicState2 =
supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2,
ExtendedDynamicState2LogicOp =
supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2LogicOp,
ExtendedDynamicState2 = supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2,
ExtendedDynamicState2LogicOp = supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2LogicOp,
ExtendedDynamicState2PatchControlPoints = supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints,
};

View file

@ -423,6 +423,7 @@ namespace Ryujinx.Graphics.Vulkan
properties.Limits.FramebufferStencilSampleCounts;
// Temporarily disable this, can be added back at a later date, make it easy to re-enable.
// Disabled because currently causing Device Lost error on nVidia.
featuresExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints = false;
Capabilities = new HardwareCapabilities(