Define MaxFramesPerCapture

This commit is contained in:
Isaac Marovitz 2023-08-03 16:53:53 -04:00 committed by Isaac Marovitz
parent 61910fe342
commit 0233a0d35a

View file

@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.Metal
[SupportedOSPlatform("macos")] [SupportedOSPlatform("macos")]
class Pipeline : IPipeline, IDisposable class Pipeline : IPipeline, IDisposable
{ {
private const int MaxFramesPerCapture = 50;
private readonly MTLDevice _device; private readonly MTLDevice _device;
private readonly MTLCommandQueue _mtlCommandQueue; private readonly MTLCommandQueue _mtlCommandQueue;
private readonly HelperShaders _helperShaders; private readonly HelperShaders _helperShaders;
@ -150,7 +152,7 @@ namespace Ryujinx.Graphics.Metal
{ {
_frameCount++; _frameCount++;
if (_frameCount >= 5) if (_frameCount >= MaxFramesPerCapture)
{ {
_captureEnded = true; _captureEnded = true;
MTLCaptureManager.SharedCaptureManager().StopCapture(); MTLCaptureManager.SharedCaptureManager().StopCapture();