Resolve build errors

This commit is contained in:
sunshineinabox 2024-08-01 19:21:32 -07:00
parent fa801ba472
commit 023f3ed44f
3 changed files with 8 additions and 8 deletions

View file

@ -169,19 +169,19 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.PolygonMode = PolygonMode.Fill; // Not implemented.
if (!gd.Capabilities.SupportsExtendedDynamicState2)
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2)
{
pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
pipeline.RasterizerDiscardEnable = state.RasterizerDiscard;
pipeline.DepthBiasEnable = state.BiasEnable != 0;
}
if (!gd.ExtendedDynamicState2Features.ExtendedDynamicState2LogicOp)
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2LogicOp)
{
pipeline.LogicOp = state.LogicOpEnable ? state.LogicOp.Convert() : default;
}
if (!gd.ExtendedDynamicState2Features.ExtendedDynamicState2PatchControlPoints)
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
{
pipeline.PatchControlPoints = state.PatchControlPoints;
}

View file

@ -242,7 +242,7 @@ namespace Ryujinx.Graphics.Vulkan
_dirty |= DirtyFlags.Extended;
}
if (gd.Capabilities.SupportsExtendedDynamicState2)
if (gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2)
{
_dirty |= DirtyFlags.Extended2;
}
@ -252,12 +252,12 @@ namespace Ryujinx.Graphics.Vulkan
_dirty &= ~DirtyFlags.LineWidth;
}
if (!gd.ExtendedDynamicState2Features.ExtendedDynamicState2LogicOp)
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2LogicOp)
{
_dirty &= ~DirtyFlags.LogicOp;
}
if (!gd.ExtendedDynamicState2Features.ExtendedDynamicState2PatchControlPoints)
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
{
_dirty &= ~DirtyFlags.PatchControlPoints;
}

View file

@ -429,7 +429,7 @@ namespace Ryujinx.Graphics.Vulkan
PipelineTessellationStateCreateInfo tessellationState;
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints && HasTessellationControlShader)
{
tessellationState.SType = StructureType.PipelineTessellationStateCreateInfo;
tessellationState.PatchControlPoints = PatchControlPoints;
@ -643,7 +643,7 @@ namespace Ryujinx.Graphics.Vulkan
RenderPass = renderPass,
};
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints && HasTessellationControlShader)
{
pipelineCreateInfo.PTessellationState = &tessellationState;
}