commit
034f8272a5
5 changed files with 89 additions and 7 deletions
70
README.md
70
README.md
|
@ -1,13 +1,77 @@
|
|||
# Ryujinx
|
||||
# Ryujinx [![Build status](https://ci.appveyor.com/api/projects/status/ssg4jwu6ve3k594s?svg=true)](https://ci.appveyor.com/project/gdkchan/ryujinx)
|
||||
|
||||
Experimental Switch emulator written in C#
|
||||
|
||||
Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now.
|
||||
Contributions are always welcome.
|
||||
|
||||
**Building**
|
||||
|
||||
To build this emulator, you need the .NET Core 2.0 (or higher) SDK. https://www.microsoft.com/net/download/
|
||||
In release builds, memory checks are disabled to improve performances.
|
||||
|
||||
Or just drag'n'drop the *.NRO or the game folder on the executable if you have a pre-build version.
|
||||
|
||||
**Features**
|
||||
|
||||
- Audio is partially supported (glitched) on Windows but you need to install the OpenAL Core SDK.
|
||||
https://openal.org/downloads/OpenAL11CoreSDK.zip
|
||||
|
||||
- Keyboard Input is partially supported:
|
||||
- Arrows.
|
||||
- Enter > "Start" & Tab > "Select"
|
||||
- Qwerty:
|
||||
- A > "A"
|
||||
- S > "B"
|
||||
- Z > "X"
|
||||
- X > "Y"
|
||||
- Azerty:
|
||||
- Q > "A"
|
||||
- S > "B"
|
||||
- W > "X"
|
||||
- X > "Y"
|
||||
|
||||
- Config File: `Ryujinx.conf` should be present on executable folder.
|
||||
- Logging_Enable_Info (bool)
|
||||
Enable the Informations Logging.
|
||||
|
||||
- Logging_Enable_Trace (bool)
|
||||
Enable the Trace Logging (Enabled in Debug recommanded).
|
||||
|
||||
- Logging_Enable_Debug (bool)
|
||||
Enable the Debug Logging (Enabled in Debug recommanded).
|
||||
|
||||
- Logging_Enable_Warn (bool)
|
||||
Enable the Warning Logging (Enabled in Debug recommanded).
|
||||
|
||||
- Logging_Enable_Error (bool)
|
||||
Enable the Error Logging (Enabled in Debug recommanded).
|
||||
|
||||
- Logging_Enable_Fatal (bool)
|
||||
Enable the Fatal Logging (Enabled in Debug recommanded).
|
||||
|
||||
- Logging_Enable_LogFile (bool)
|
||||
Enable writing the logging inside a Ryujinx.log file.
|
||||
|
||||
**Help**
|
||||
|
||||
If you have some homebrews that currently doesn't work on it, you can contact us through discord with the compiled NRO/NSO (and source code if possible) and will work to make them work.
|
||||
|
||||
**Contact**
|
||||
|
||||
For help, support, suggestion, or if you just want to get in touch with the team, join our Discord served!
|
||||
https://discord.gg/VkQYXAZ
|
||||
|
||||
**Running**
|
||||
|
||||
To run this emulator, you need the .NET Core 2.0 (or higher) SDK.
|
||||
Run `dotnet run -c Release -- game.nro` inside the Ryujinx solution folder.
|
||||
Run `dotnet run -c Release -- path\to\homebrew.nro` inside the Ryujinx solution folder to run homebrew apps.
|
||||
Run `dotnet run -c Release -- path\to\game_exefs_and_romfs_folder` to run official games (they need to be decrypted and extracted first!).
|
||||
|
||||
Audio is partially supported (glitched) on Windows, you need to install the OpenAL Core SDK :
|
||||
Audio is partially supported (glitched) on Windows, you need to install the OpenAL Core SDK:
|
||||
https://openal.org/downloads/OpenAL11CoreSDK.zip
|
||||
|
||||
**Lastest build**
|
||||
|
||||
Those builds are compiled automatically for each commit on the master branch. They may be unstable or not work at all.
|
||||
To download the lastest automatic build for Windows (64-bits), [Click Here](https://ci.appveyor.com/api/projects/gdkchan/ryujinx/artifacts/ryujinx_lastest_unstable.zip).
|
||||
|
|
|
@ -17,7 +17,7 @@ namespace Ryujinx.OsHle.Handles
|
|||
ObjIds = new IdPool();
|
||||
}
|
||||
|
||||
public int GenertateObjectId(object Obj)
|
||||
public int GenerateObjectId(object Obj)
|
||||
{
|
||||
int Id = ObjIds.GenerateId();
|
||||
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.OsHle.Handles
|
||||
{
|
||||
class HSessionObj : HSession
|
||||
class HSessionObj : HSession, IDisposable
|
||||
{
|
||||
public object Obj { get; private set; }
|
||||
|
||||
|
@ -8,5 +10,21 @@ namespace Ryujinx.OsHle.Handles
|
|||
{
|
||||
this.Obj = Obj;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool Disposing)
|
||||
{
|
||||
if(Disposing && Obj != null)
|
||||
{
|
||||
if(Obj is IDisposable DisposableObj)
|
||||
{
|
||||
DisposableObj.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -212,7 +212,7 @@ namespace Ryujinx.OsHle.Ipc
|
|||
|
||||
Ns.Os.Handles.ReplaceData(HndId, Dom);
|
||||
|
||||
return FillResponse(Response, 0, Dom.GenertateObjectId(Dom));
|
||||
return FillResponse(Response, 0, Dom.GenerateObjectId(Dom));
|
||||
}
|
||||
|
||||
private static IpcMessage IpcDuplicateSessionEx(
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace Ryujinx.OsHle.Objects
|
|||
{
|
||||
if (Context.Session is HDomain Dom)
|
||||
{
|
||||
Context.Response.ResponseObjIds.Add(Dom.GenertateObjectId(Obj));
|
||||
Context.Response.ResponseObjIds.Add(Dom.GenerateObjectId(Obj));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue