Make the shader translator more error resilient
This commit is contained in:
parent
eea73bc421
commit
04102e5c9d
3 changed files with 49 additions and 19 deletions
|
@ -29,6 +29,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
|
||||
Dictionary<ulong, Block> visited = new Dictionary<ulong, Block>();
|
||||
|
||||
ulong maxAddress = (ulong)code.Length - headerSize;
|
||||
|
||||
Block GetBlock(ulong blkAddress)
|
||||
{
|
||||
if (!visited.TryGetValue(blkAddress, out Block block))
|
||||
|
@ -45,8 +47,6 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
|
||||
GetBlock(0);
|
||||
|
||||
ulong maxAddress = (ulong)code.Length - headerSize;
|
||||
|
||||
while (workQueue.TryDequeue(out Block currBlock))
|
||||
{
|
||||
// Check if the current block is inside another block.
|
||||
|
@ -93,6 +93,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
// including those from SSY/PBK instructions.
|
||||
foreach (OpCodePush pushOp in currBlock.PushOpCodes)
|
||||
{
|
||||
if (pushOp.GetAbsoluteAddress() >= maxAddress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
GetBlock(pushOp.GetAbsoluteAddress());
|
||||
}
|
||||
|
||||
|
@ -104,6 +109,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
|
||||
if (lastOp is OpCodeBranch opBr)
|
||||
{
|
||||
if (opBr.GetAbsoluteAddress() >= maxAddress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
currBlock.Branch = GetBlock(opBr.GetAbsoluteAddress());
|
||||
}
|
||||
else if (lastOp is OpCodeBranchIndir opBrIndir)
|
||||
|
@ -431,11 +441,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
}
|
||||
else if (current.GetLastOp() is OpCodeBranchPop op)
|
||||
{
|
||||
ulong syncAddress = branchStack.Pop();
|
||||
ulong targetAddress = branchStack.Pop();
|
||||
|
||||
if (branchStack.Count == 0)
|
||||
{
|
||||
branchStack.Push(syncAddress);
|
||||
branchStack.Push(targetAddress);
|
||||
|
||||
op.Targets.Add(pushOp, op.Targets.Count);
|
||||
|
||||
|
@ -443,8 +453,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
}
|
||||
else
|
||||
{
|
||||
Push(new PathBlockState(syncAddress));
|
||||
Push(new PathBlockState(blocks[syncAddress]));
|
||||
Push(new PathBlockState(targetAddress));
|
||||
Push(new PathBlockState(blocks[targetAddress]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -170,7 +170,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
if (op is OpCodeTexs texsOp)
|
||||
{
|
||||
type = GetSamplerType (texsOp.Target);
|
||||
flags = GetSamplerFlags(texsOp.Target);
|
||||
flags = GetTextureFlags(texsOp.Target);
|
||||
|
||||
if ((type & SamplerType.Array) != 0)
|
||||
{
|
||||
|
@ -240,7 +240,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
else if (op is OpCodeTlds tldsOp)
|
||||
{
|
||||
type = GetSamplerType (tldsOp.Target);
|
||||
flags = GetSamplerFlags(tldsOp.Target) | TextureFlags.IntCoords;
|
||||
flags = GetTextureFlags(tldsOp.Target) | TextureFlags.IntCoords;
|
||||
|
||||
switch (tldsOp.Target)
|
||||
{
|
||||
|
@ -874,7 +874,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
return SamplerType.Texture3D;
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Invalid image target \"{target}\".");
|
||||
// TODO: Error.
|
||||
|
||||
return SamplerType.Texture2D;
|
||||
}
|
||||
|
||||
private static SamplerType GetSamplerType(TextureDimensions dimensions)
|
||||
|
@ -923,7 +925,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
return SamplerType.TextureCube;
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Invalid texture type \"{type}\".");
|
||||
// TODO: Error.
|
||||
|
||||
return SamplerType.Texture2D;
|
||||
}
|
||||
|
||||
private static SamplerType GetSamplerType(TexelLoadTarget type)
|
||||
|
@ -950,10 +954,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
return SamplerType.Texture2D | SamplerType.Array;
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Invalid texture type \"{type}\".");
|
||||
// TODO: Error.
|
||||
|
||||
return SamplerType.Texture2D;
|
||||
}
|
||||
|
||||
private static TextureFlags GetSamplerFlags(Decoders.TextureTarget type)
|
||||
private static TextureFlags GetTextureFlags(Decoders.TextureTarget type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
|
@ -976,10 +982,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
return TextureFlags.None;
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Invalid texture type \"{type}\".");
|
||||
// TODO: Error.
|
||||
|
||||
return TextureFlags.None;
|
||||
}
|
||||
|
||||
private static TextureFlags GetSamplerFlags(TexelLoadTarget type)
|
||||
private static TextureFlags GetTextureFlags(TexelLoadTarget type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
|
@ -997,7 +1005,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
return TextureFlags.LodLevel | TextureFlags.Offset;
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Invalid texture type \"{type}\".");
|
||||
// TODO: Error.
|
||||
|
||||
return TextureFlags.None;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -105,6 +105,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
BasicBlock[] irBlocks = ControlFlowGraph.MakeCfg(ops);
|
||||
|
||||
if (irBlocks.Length > 0)
|
||||
{
|
||||
Dominance.FindDominators(irBlocks[0], irBlocks.Length);
|
||||
|
||||
Dominance.FindDominanceFrontiers(irBlocks);
|
||||
|
@ -112,6 +114,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
Ssa.Rename(irBlocks);
|
||||
|
||||
Optimizer.Optimize(irBlocks, config.Stage);
|
||||
}
|
||||
|
||||
StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(irBlocks, config);
|
||||
|
||||
|
@ -158,6 +161,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
context = new EmitterContext(header.Stage, header);
|
||||
}
|
||||
|
||||
if (cfg == null)
|
||||
{
|
||||
size = 0;
|
||||
|
||||
return new Operation[0];
|
||||
}
|
||||
|
||||
ulong maxEndAddress = 0;
|
||||
|
||||
for (int blkIndex = 0; blkIndex < cfg.Length; blkIndex++)
|
||||
|
|
Loading…
Reference in a new issue