Enable Alpha Test workaround on Metal

This commit is contained in:
Isaac Marovitz 2024-06-26 15:00:22 +01:00 committed by Isaac Marovitz
parent b7ddb693bc
commit 05189c7749
2 changed files with 7 additions and 5 deletions

View file

@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
private readonly GpuAccessorState _state; private readonly GpuAccessorState _state;
private readonly int _stageIndex; private readonly int _stageIndex;
private readonly bool _compute; private readonly bool _compute;
private readonly bool _isVulkan; private readonly bool _isOpenGL;
private readonly bool _hasGeometryShader; private readonly bool _hasGeometryShader;
private readonly bool _supportsQuads; private readonly bool _supportsQuads;
@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
_channel = channel; _channel = channel;
_state = state; _state = state;
_stageIndex = stageIndex; _stageIndex = stageIndex;
_isVulkan = context.Capabilities.Api == TargetApi.Vulkan; _isOpenGL = context.Capabilities.Api == TargetApi.OpenGL;
_hasGeometryShader = hasGeometryShader; _hasGeometryShader = hasGeometryShader;
_supportsQuads = context.Capabilities.SupportsQuads; _supportsQuads = context.Capabilities.SupportsQuads;
@ -116,10 +116,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
public GpuGraphicsState QueryGraphicsState() public GpuGraphicsState QueryGraphicsState()
{ {
return _state.GraphicsState.CreateShaderGraphicsState( return _state.GraphicsState.CreateShaderGraphicsState(
!_isVulkan, _isOpenGL,
_supportsQuads, _supportsQuads,
_hasGeometryShader, _hasGeometryShader,
_isVulkan || _state.GraphicsState.YNegateEnabled); !_isOpenGL || _state.GraphicsState.YNegateEnabled);
} }
/// <inheritdoc/> /// <inheritdoc/>

View file

@ -428,7 +428,9 @@ namespace Ryujinx.Graphics.Metal
public void SetAlphaTest(bool enable, float reference, CompareOp op) public void SetAlphaTest(bool enable, float reference, CompareOp op)
{ {
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); // This is currently handled using shader specialization, as Metal does not support alpha test.
// In the future, we may want to use this to write the reference value into the support buffer,
// to avoid creating one version of the shader per reference value used.
} }
public void SetBlendState(AdvancedBlendDescriptor blend) public void SetBlendState(AdvancedBlendDescriptor blend)