Misc language usage simplifications (#26)
un-nest some logic add some xmldoc simplify ini parse
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parent
dff28df84e
commit
068f9bff2e
9 changed files with 31 additions and 37 deletions
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@ -20,7 +20,9 @@ namespace Ryujinx
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public static void Read()
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public static void Read()
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{
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{
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IniParser Parser = new IniParser(Path.Combine(Path.GetDirectoryName(Assembly.GetEntryAssembly().Location), "Ryujinx.conf"));
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var iniFolder = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
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var iniPath = Path.Combine(iniFolder, "Ryujinx.conf");
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IniParser Parser = new IniParser(iniPath);
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LoggingEnableInfo = Convert.ToBoolean(Parser.Value("Logging_Enable_Info"));
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LoggingEnableInfo = Convert.ToBoolean(Parser.Value("Logging_Enable_Info"));
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LoggingEnableTrace = Convert.ToBoolean(Parser.Value("Logging_Enable_Trace"));
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LoggingEnableTrace = Convert.ToBoolean(Parser.Value("Logging_Enable_Trace"));
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@ -70,23 +72,24 @@ namespace Ryujinx
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// https://stackoverflow.com/a/37772571
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// https://stackoverflow.com/a/37772571
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public class IniParser
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public class IniParser
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{
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{
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private Dictionary<string, string> Values;
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private readonly Dictionary<string, string> Values;
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public IniParser(string Path)
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public IniParser(string Path)
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{
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{
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Values = File.ReadLines(Path)
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Values = File.ReadLines(Path)
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.Where(Line => (!String.IsNullOrWhiteSpace(Line) && !Line.StartsWith("#")))
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.Where(Line => !string.IsNullOrWhiteSpace(Line) && !Line.StartsWith('#'))
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.Select(Line => Line.Split(new char[] { '=' }, 2, 0))
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.Select(Line => Line.Split('=', 2))
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.ToDictionary(Parts => Parts[0].Trim(), Parts => Parts.Length > 1 ? Parts[1].Trim() : null);
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.ToDictionary(Parts => Parts[0].Trim(), Parts => Parts.Length > 1 ? Parts[1].Trim() : null);
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}
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}
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public string Value(string Name, string Value = null)
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/// <summary>
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/// Gets the setting value for the requested setting <see cref="Name"/>.
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/// </summary>
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/// <param name="Name">Setting Name</param>
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/// <param name="defaultValue">Default value of the setting</param>
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public string Value(string Name, string defaultValue = null)
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{
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{
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if (Values != null && Values.ContainsKey(Name))
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return Values.TryGetValue(Name, out var value) ? value : defaultValue;
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{
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return Values[Name];
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}
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return Value;
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}
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}
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}
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}
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}
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}
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@ -11,9 +11,7 @@ namespace ChocolArm64.Translation
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public ARegisterSize RegisterSize { get; private set; }
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public ARegisterSize RegisterSize { get; private set; }
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public AILOpCodeStore(int Index, AIoType IoType) : this(Index, IoType, ARegisterSize.Int64) { }
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public AILOpCodeStore(int Index, AIoType IoType, ARegisterSize RegisterSize = ARegisterSize.Int64)
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public AILOpCodeStore(int Index, AIoType IoType, ARegisterSize RegisterSize)
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{
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{
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this.IoType = IoType;
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this.IoType = IoType;
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this.Index = Index;
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this.Index = Index;
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@ -1,7 +1,9 @@
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using System.Runtime.InteropServices;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx
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namespace Ryujinx
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{
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{
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[Flags]
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public enum HidControllerKeys
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public enum HidControllerKeys
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{
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{
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KEY_A = (1 << 0),
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KEY_A = (1 << 0),
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@ -79,12 +81,14 @@ namespace Ryujinx
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Main
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Main
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}
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}
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[Flags]
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public enum HidControllerConnectionState
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public enum HidControllerConnectionState
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{
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{
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Controller_State_Connected = (1 << 0),
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Controller_State_Connected = (1 << 0),
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Controller_State_Wired = (1 << 1)
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Controller_State_Wired = (1 << 1)
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}
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}
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[Flags]
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public enum HidControllerType
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public enum HidControllerType
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{
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{
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ControllerType_ProController = (1 << 0),
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ControllerType_ProController = (1 << 0),
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@ -1,5 +1,8 @@
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namespace Ryujinx
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namespace Ryujinx
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{
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{
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/// <summary>
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/// Common RGB color hex codes for JoyCon coloring.
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/// </summary>
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public enum JoyConColor //Thanks to CTCaer
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public enum JoyConColor //Thanks to CTCaer
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{
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{
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Body_Grey = 0x828282,
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Body_Grey = 0x828282,
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@ -7,7 +7,7 @@ namespace Ryujinx
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public static class Logging
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public static class Logging
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{
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{
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private static Stopwatch ExecutionTime = new Stopwatch();
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private static Stopwatch ExecutionTime = new Stopwatch();
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private static string LogFileName = "Ryujinx.log";
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private const string LogFileName = "Ryujinx.log";
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public static bool EnableInfo = Config.LoggingEnableInfo;
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public static bool EnableInfo = Config.LoggingEnableInfo;
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public static bool EnableTrace = Config.LoggingEnableTrace;
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public static bool EnableTrace = Config.LoggingEnableTrace;
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@ -23,10 +23,7 @@ namespace Ryujinx.OsHle.Handles
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{
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{
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Positions.Add(Position);
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Positions.Add(Position);
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if (MemoryMapped != null)
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MemoryMapped?.Invoke(this, EventArgs.Empty);
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{
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MemoryMapped(this, EventArgs.Empty);
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}
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}
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}
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}
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}
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@ -36,10 +33,7 @@ namespace Ryujinx.OsHle.Handles
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{
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{
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Positions.Remove(Position);
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Positions.Remove(Position);
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if (MemoryUnmapped != null)
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MemoryUnmapped?.Invoke(this, EventArgs.Empty);
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{
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MemoryUnmapped(this, EventArgs.Empty);
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}
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}
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}
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}
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}
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@ -165,12 +165,7 @@ namespace Ryujinx.OsHle
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internal bool TryGetProcess(int ProcessId, out Process Process)
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internal bool TryGetProcess(int ProcessId, out Process Process)
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{
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{
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if (!Processes.TryGetValue(ProcessId, out Process))
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return Processes.TryGetValue(ProcessId, out Process);
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{
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return false;
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}
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return true;
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}
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}
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internal void CloseHandle(int Handle)
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internal void CloseHandle(int Handle)
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@ -30,10 +30,7 @@ namespace Ryujinx
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internal virtual void OnFinish(EventArgs e)
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internal virtual void OnFinish(EventArgs e)
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{
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{
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if (Finish != null)
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Finish?.Invoke(this, e);
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{
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Finish(this, e);
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}
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}
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}
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public void Dispose()
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public void Dispose()
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@ -37,7 +37,7 @@ namespace Ryujinx
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public string GetGameSavesPath() => MakeDirAndGetFullPath(SavesPath);
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public string GetGameSavesPath() => MakeDirAndGetFullPath(SavesPath);
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private string MakeDirAndGetFullPath(string Dir)
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private static string MakeDirAndGetFullPath(string Dir)
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{
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{
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string FullPath = Path.Combine(GetBasePath(), Dir);
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string FullPath = Path.Combine(GetBasePath(), Dir);
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@ -49,7 +49,7 @@ namespace Ryujinx
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return FullPath;
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return FullPath;
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}
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}
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public string GetBasePath()
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public static string GetBasePath()
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{
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{
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return Path.Combine(Directory.GetCurrentDirectory(), BasePath);
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return Path.Combine(Directory.GetCurrentDirectory(), BasePath);
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}
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}
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@ -61,9 +61,9 @@ namespace Ryujinx
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protected virtual void Dispose(bool disposing)
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protected virtual void Dispose(bool disposing)
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{
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{
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if (disposing && RomFs != null)
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if (disposing)
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{
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{
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RomFs.Dispose();
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RomFs?.Dispose();
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}
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}
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}
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}
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}
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}
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