Resolve some pipeline creation issue when extended dynamic states are not supported
This commit is contained in:
parent
3e5b946289
commit
07f80bdbb7
4 changed files with 11 additions and 4 deletions
|
@ -63,6 +63,9 @@ namespace Ryujinx.Graphics.GAL
|
||||||
public bool PrimitiveRestartEnable;
|
public bool PrimitiveRestartEnable;
|
||||||
public uint PatchControlPoints;
|
public uint PatchControlPoints;
|
||||||
|
|
||||||
|
public float DepthBiasUnits;
|
||||||
|
public float DepthBiasFactor;
|
||||||
|
|
||||||
public DepthMode DepthMode;
|
public DepthMode DepthMode;
|
||||||
|
|
||||||
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
|
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
|
||||||
|
|
|
@ -854,6 +854,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
enables |= (depthBias.FillEnable ? PolygonModeMask.Fill : 0);
|
enables |= (depthBias.FillEnable ? PolygonModeMask.Fill : 0);
|
||||||
|
|
||||||
_pipeline.BiasEnable = enables;
|
_pipeline.BiasEnable = enables;
|
||||||
|
_pipeline.DepthBiasUnits = units / 2f;
|
||||||
|
_pipeline.DepthBiasFactor = factor;
|
||||||
|
|
||||||
_context.Renderer.Pipeline.SetDepthBias(enables, factor, units / 2f, clamp);
|
_context.Renderer.Pipeline.SetDepthBias(enables, factor, units / 2f, clamp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -893,11 +893,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
if (_supportExtDynamic)
|
if (_supportExtDynamic)
|
||||||
{
|
{
|
||||||
DynamicState.SetCullMode(enable ? face.Convert() : CullModeFlags.None);
|
DynamicState.SetCullMode(enable ? face.Convert() : default);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_newState.CullMode = enable ? face.Convert() : CullModeFlags.None;
|
_newState.CullMode = enable ? face.Convert() : default;
|
||||||
}
|
}
|
||||||
|
|
||||||
SignalStateChange();
|
SignalStateChange();
|
||||||
|
|
|
@ -173,7 +173,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
|
|
||||||
pipeline.PrimitiveRestartEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : state.PrimitiveRestartEnable;
|
pipeline.PrimitiveRestartEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : state.PrimitiveRestartEnable;
|
||||||
pipeline.RasterizerDiscardEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : state.RasterizerDiscard;
|
pipeline.RasterizerDiscardEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : state.RasterizerDiscard;
|
||||||
pipeline.DepthBiasEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : state.BiasEnable != 0;
|
pipeline.DepthBiasEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : ((state.BiasEnable != 0) &&
|
||||||
|
(state.DepthBiasFactor != 0 && state.DepthBiasUnits != 0));
|
||||||
|
|
||||||
pipeline.PatchControlPoints = extendedDynamicState2.ExtendedDynamicState2PatchControlPoints ? 0 : state.PatchControlPoints;
|
pipeline.PatchControlPoints = extendedDynamicState2.ExtendedDynamicState2PatchControlPoints ? 0 : state.PatchControlPoints;
|
||||||
|
|
||||||
|
@ -185,7 +186,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
if (!extendedDynamicState)
|
if (!extendedDynamicState)
|
||||||
{
|
{
|
||||||
pipeline.DepthCompareOp = state.DepthTest.TestEnable ? state.DepthTest.Func.Convert() : default;
|
pipeline.DepthCompareOp = state.DepthTest.TestEnable ? state.DepthTest.Func.Convert() : default;
|
||||||
pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.None;
|
pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : default;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue