Fix fragment point_coord in
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c8308d27f1
commit
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2 changed files with 5 additions and 4 deletions
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@ -294,6 +294,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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// TODO: check if it's needed
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context.AppendLine("float4 position [[position, invariant]];");
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context.AppendLine("bool front_facing [[front_facing]];");
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context.AppendLine("float2 point_coord [[point_coord]];");
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}
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foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
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@ -304,7 +305,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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IoVariable.GlobalId => "uint3",
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IoVariable.VertexId => "uint",
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IoVariable.VertexIndex => "uint",
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IoVariable.PointCoord => "float2",
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// IoVariable.PointCoord => "float2",
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_ => GetVarTypeName(context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false))
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};
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string name = ioDefinition.IoVariable switch
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@ -313,7 +314,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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IoVariable.GlobalId => "global_id",
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IoVariable.VertexId => "vertex_id",
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IoVariable.VertexIndex => "vertex_index",
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IoVariable.PointCoord => "point_coord",
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// IoVariable.PointCoord => "point_coord",
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_ => $"{Defaults.IAttributePrefix}{ioDefinition.Location}"
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};
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string suffix = ioDefinition.IoVariable switch
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@ -323,7 +324,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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IoVariable.VertexId => "[[vertex_id]]",
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// TODO: Avoid potential redeclaration
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IoVariable.VertexIndex => "[[vertex_id]]",
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IoVariable.PointCoord => "[[point_coord]]",
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// IoVariable.PointCoord => "[[point_coord]]",
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IoVariable.UserDefined => context.Definitions.Stage == ShaderStage.Fragment ? $"[[user(loc{ioDefinition.Location})]]" : $"[[attribute({ioDefinition.Location})]]",
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_ => ""
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};
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@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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IoVariable.InstanceId => ("instance_id", AggregateType.U32),
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IoVariable.InstanceIndex => ("instance_index", AggregateType.U32),
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IoVariable.InvocationId => ("INVOCATION_ID", AggregateType.S32),
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IoVariable.PointCoord => ("point_coord", AggregateType.Vector2 | AggregateType.FP32),
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IoVariable.PointCoord => ("in.point_coord", AggregateType.Vector2 | AggregateType.FP32),
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IoVariable.PointSize => ("out.point_size", AggregateType.FP32),
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IoVariable.Position => ("out.position", AggregateType.Vector4 | AggregateType.FP32),
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IoVariable.PrimitiveId => ("primitive_id", AggregateType.S32),
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