Texture usage
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@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Metal
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var descriptor = new MTLTextureDescriptor();
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descriptor.PixelFormat = FormatTable.GetFormat(Info.Format);
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// descriptor.Usage =
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descriptor.Usage = MTLTextureUsage.ShaderRead | MTLTextureUsage.ShaderWrite | MTLTextureUsage.RenderTarget;
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descriptor.Width = (ulong)Width;
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descriptor.Height = (ulong)Height;
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descriptor.Depth = (ulong)Info.Depth;
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