GAL ResourceUsage Changes
TODO: Guest Barrier Defer
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2 changed files with 3 additions and 3 deletions
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@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Metal
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var strideChangeResourceLayout = new ResourceLayoutBuilder()
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var strideChangeResourceLayout = new ResourceLayoutBuilder()
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.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
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.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
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.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
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.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
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.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
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.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build();
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var strideChangeSource = ReadMsl("ChangeBufferStride.metal");
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var strideChangeSource = ReadMsl("ChangeBufferStride.metal");
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_programStrideChange = new Program(
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_programStrideChange = new Program(
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@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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}
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}
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public ResourceLayoutBuilder Add(ResourceStages stages, ResourceType type, int binding)
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public ResourceLayoutBuilder Add(ResourceStages stages, ResourceType type, int binding, bool write = false)
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{
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{
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int setIndex = type switch
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int setIndex = type switch
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{
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{
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@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Metal
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};
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};
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_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages));
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_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages));
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_resourceUsages[setIndex].Add(new ResourceUsage(binding, 1, type, stages));
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_resourceUsages[setIndex].Add(new ResourceUsage(binding, 1, type, stages, write));
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return this;
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return this;
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}
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}
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