Fix the kill command, improve stepping

This commit is contained in:
svc64 2023-12-09 15:09:56 +02:00
parent 055ac70eaa
commit 13c53657cc
2 changed files with 4 additions and 4 deletions

View file

@ -1247,10 +1247,10 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
return false;
}
_parent.KernelContext.CriticalSection.Enter();
bool wasPaused = (target.SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused;
bool waiting = target.MutexOwner != null || target.WaitingSync || target.WaitingInArbitration;
target.Context.RequestDebugStep();
target.Resume(ThreadSchedState.ThreadPauseFlag);
if (wasPaused)
if (waiting)
{
lock (_parent._threadingLock)
{
@ -1267,7 +1267,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
_parent.KernelContext.CriticalSection.Enter();
target.Suspend(ThreadSchedState.ThreadPauseFlag);
if (wasPaused)
if (waiting)
{
lock (_parent._threadingLock)
{

View file

@ -161,8 +161,8 @@ namespace Ryujinx.HLE
AudioDeviceDriver.Dispose();
FileSystem.Dispose();
Memory.Dispose();
Debugger.Dispose();
ExitStatus.Set();
Debugger.Dispose();
}
}
}