Implement virtual buffer dependencies (#6190)
* Implement virtual buffer copies * Introduce TranslateAndCreateMultiBuffersPhysicalOnly, use it for copy and clear * Rename VirtualBufferCache to VirtualRangeCache * Fix potential issue where virtual range could exist in the cache, without a physical buffer * Fix bug that could cause copy with negative size on CopyToDependantVirtualBuffer * Remove virtual copy back for SyncAction * GetData XML docs * Make field readonly * Fix virtual buffer modification tracking * Remove CopyFromDependantVirtualBuffers from ExternalFlush * Move things around a little to avoid perf impact - Inline null check for CopyFromDependantVirtualBuffers - Remove extra method call for SynchronizeMemoryWithVirtualCopyBack, prefer calling CopyFromDependantVirtualBuffers separately * Fix up XML doc --------- Co-authored-by: riperiperi <rhy3756547@hotmail.com>
This commit is contained in:
parent
ba91f5d401
commit
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5 changed files with 573 additions and 49 deletions
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@ -5,6 +5,8 @@ using Ryujinx.Memory.Tracking;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Memory
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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{
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@ -65,6 +67,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private readonly Action<ulong, ulong> _loadDelegate;
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private readonly Action<ulong, ulong> _loadDelegate;
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private readonly Action<ulong, ulong> _modifiedDelegate;
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private readonly Action<ulong, ulong> _modifiedDelegate;
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private HashSet<MultiRangeBuffer> _virtualDependencies;
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private readonly ReaderWriterLockSlim _virtualDependenciesLock;
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private int _sequenceNumber;
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private int _sequenceNumber;
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private readonly bool _useGranular;
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private readonly bool _useGranular;
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@ -152,6 +157,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_externalFlushDelegate = new RegionSignal(ExternalFlush);
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_externalFlushDelegate = new RegionSignal(ExternalFlush);
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_loadDelegate = new Action<ulong, ulong>(LoadRegion);
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_loadDelegate = new Action<ulong, ulong>(LoadRegion);
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_modifiedDelegate = new Action<ulong, ulong>(RegionModified);
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_modifiedDelegate = new Action<ulong, ulong>(RegionModified);
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_virtualDependenciesLock = new ReaderWriterLockSlim();
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}
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}
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/// <summary>
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/// <summary>
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@ -220,6 +227,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </remarks>
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/// </remarks>
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/// <param name="address">Start address of the range to synchronize</param>
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/// <param name="address">Start address of the range to synchronize</param>
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/// <param name="size">Size in bytes of the range to synchronize</param>
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/// <param name="size">Size in bytes of the range to synchronize</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SynchronizeMemory(ulong address, ulong size)
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public void SynchronizeMemory(ulong address, ulong size)
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{
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{
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if (_useGranular)
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if (_useGranular)
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@ -239,6 +247,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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else
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else
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{
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{
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_context.Renderer.SetBufferData(Handle, 0, _physicalMemory.GetSpan(Address, (int)Size));
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_context.Renderer.SetBufferData(Handle, 0, _physicalMemory.GetSpan(Address, (int)Size));
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CopyToDependantVirtualBuffers();
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}
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}
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_sequenceNumber = _context.SequenceNumber;
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_sequenceNumber = _context.SequenceNumber;
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@ -460,6 +469,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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int offset = (int)(mAddress - Address);
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int offset = (int)(mAddress - Address);
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_context.Renderer.SetBufferData(Handle, offset, _physicalMemory.GetSpan(mAddress, (int)mSize));
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_context.Renderer.SetBufferData(Handle, offset, _physicalMemory.GetSpan(mAddress, (int)mSize));
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CopyToDependantVirtualBuffers(mAddress, mSize);
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}
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}
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/// <summary>
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/// <summary>
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@ -520,6 +531,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="dstOffset">The offset of the destination buffer to copy into</param>
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/// <param name="dstOffset">The offset of the destination buffer to copy into</param>
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public void CopyTo(Buffer destination, int dstOffset)
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public void CopyTo(Buffer destination, int dstOffset)
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{
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{
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CopyFromDependantVirtualBuffers();
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_context.Renderer.Pipeline.CopyBuffer(Handle, destination.Handle, 0, dstOffset, (int)Size);
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_context.Renderer.Pipeline.CopyBuffer(Handle, destination.Handle, 0, dstOffset, (int)Size);
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}
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}
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@ -536,7 +548,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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using PinnedSpan<byte> data = _context.Renderer.GetBufferData(Handle, offset, (int)size);
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using PinnedSpan<byte> data = _context.Renderer.GetBufferData(Handle, offset, (int)size);
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// TODO: When write tracking shaders, they will need to be aware of changes in overlapping buffers.
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// TODO: When write tracking shaders, they will need to be aware of changes in overlapping buffers.
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_physicalMemory.WriteUntracked(address, data.Get());
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_physicalMemory.WriteUntracked(address, CopyFromDependantVirtualBuffers(data.Get(), address, size));
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}
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}
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/// <summary>
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/// <summary>
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@ -617,6 +629,207 @@ namespace Ryujinx.Graphics.Gpu.Memory
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UnmappedSequence++;
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UnmappedSequence++;
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}
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}
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/// <summary>
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/// Adds a virtual buffer dependency, indicating that a virtual buffer depends on data from this buffer.
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/// </summary>
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/// <param name="virtualBuffer">Dependant virtual buffer</param>
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public void AddVirtualDependency(MultiRangeBuffer virtualBuffer)
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{
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_virtualDependenciesLock.EnterWriteLock();
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try
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{
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(_virtualDependencies ??= new()).Add(virtualBuffer);
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}
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finally
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{
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_virtualDependenciesLock.ExitWriteLock();
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}
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}
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/// <summary>
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/// Removes a virtual buffer dependency, indicating that a virtual buffer no longer depends on data from this buffer.
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/// </summary>
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/// <param name="virtualBuffer">Dependant virtual buffer</param>
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public void RemoveVirtualDependency(MultiRangeBuffer virtualBuffer)
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{
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_virtualDependenciesLock.EnterWriteLock();
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try
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{
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if (_virtualDependencies != null)
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{
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_virtualDependencies.Remove(virtualBuffer);
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if (_virtualDependencies.Count == 0)
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{
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_virtualDependencies = null;
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}
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}
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}
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finally
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{
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_virtualDependenciesLock.ExitWriteLock();
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}
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}
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/// <summary>
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/// Copies the buffer data to all virtual buffers that depends on it.
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/// </summary>
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public void CopyToDependantVirtualBuffers()
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{
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CopyToDependantVirtualBuffers(Address, Size);
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}
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/// <summary>
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/// Copies the buffer data inside the specifide range to all virtual buffers that depends on it.
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/// </summary>
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/// <param name="address">Address of the range</param>
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/// <param name="size">Size of the range in bytes</param>
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public void CopyToDependantVirtualBuffers(ulong address, ulong size)
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{
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if (_virtualDependencies != null)
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{
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foreach (var virtualBuffer in _virtualDependencies)
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{
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CopyToDependantVirtualBuffer(virtualBuffer, address, size);
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}
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}
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}
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/// <summary>
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/// Copies all modified ranges from all virtual buffers back into this buffer.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void CopyFromDependantVirtualBuffers()
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{
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if (_virtualDependencies != null)
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{
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CopyFromDependantVirtualBuffersImpl();
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}
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}
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/// <summary>
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/// Copies all modified ranges from all virtual buffers back into this buffer.
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/// </summary>
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[MethodImpl(MethodImplOptions.NoInlining)]
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private void CopyFromDependantVirtualBuffersImpl()
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{
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foreach (var virtualBuffer in _virtualDependencies.OrderBy(x => x.ModificationSequenceNumber))
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{
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virtualBuffer.ConsumeModifiedRegion(this, (mAddress, mSize) =>
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{
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// Get offset inside both this and the virtual buffer.
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// Note that sometimes there is no right answer for the virtual offset,
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// as the same physical range might be mapped multiple times inside a virtual buffer.
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// We just assume it does not happen in practice as it can only be implemented correctly
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// when the host has support for proper sparse mapping.
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ulong mEndAddress = mAddress + mSize;
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mAddress = Math.Max(mAddress, Address);
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mSize = Math.Min(mEndAddress, EndAddress) - mAddress;
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int physicalOffset = (int)(mAddress - Address);
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int virtualOffset = virtualBuffer.Range.FindOffset(new(mAddress, mSize));
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_context.Renderer.Pipeline.CopyBuffer(virtualBuffer.Handle, Handle, virtualOffset, physicalOffset, (int)mSize);
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});
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}
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}
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/// <summary>
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/// Copies all overlapping modified ranges from all virtual buffers back into this buffer, and returns an updated span with the data.
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/// </summary>
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/// <param name="dataSpan">Span where the unmodified data will be taken from for the output</param>
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/// <param name="address">Address of the region to copy</param>
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/// <param name="size">Size of the region to copy in bytes</param>
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/// <returns>A span with <paramref name="dataSpan"/>, and the data for all modified ranges if any</returns>
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private ReadOnlySpan<byte> CopyFromDependantVirtualBuffers(ReadOnlySpan<byte> dataSpan, ulong address, ulong size)
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{
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_virtualDependenciesLock.EnterReadLock();
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try
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{
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if (_virtualDependencies != null)
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{
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byte[] storage = dataSpan.ToArray();
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foreach (var virtualBuffer in _virtualDependencies.OrderBy(x => x.ModificationSequenceNumber))
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{
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virtualBuffer.ConsumeModifiedRegion(address, size, (mAddress, mSize) =>
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{
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// Get offset inside both this and the virtual buffer.
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// Note that sometimes there is no right answer for the virtual offset,
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// as the same physical range might be mapped multiple times inside a virtual buffer.
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// We just assume it does not happen in practice as it can only be implemented correctly
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// when the host has support for proper sparse mapping.
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ulong mEndAddress = mAddress + mSize;
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mAddress = Math.Max(mAddress, address);
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mSize = Math.Min(mEndAddress, address + size) - mAddress;
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int physicalOffset = (int)(mAddress - Address);
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int virtualOffset = virtualBuffer.Range.FindOffset(new(mAddress, mSize));
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_context.Renderer.Pipeline.CopyBuffer(virtualBuffer.Handle, Handle, virtualOffset, physicalOffset, (int)size);
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virtualBuffer.GetData(storage.AsSpan().Slice((int)(mAddress - address), (int)mSize), virtualOffset, (int)mSize);
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});
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}
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dataSpan = storage;
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}
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}
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finally
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{
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_virtualDependenciesLock.ExitReadLock();
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}
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return dataSpan;
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}
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/// <summary>
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/// Copies the buffer data to the specified virtual buffer.
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/// </summary>
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/// <param name="virtualBuffer">Virtual buffer to copy the data into</param>
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public void CopyToDependantVirtualBuffer(MultiRangeBuffer virtualBuffer)
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{
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CopyToDependantVirtualBuffer(virtualBuffer, Address, Size);
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}
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/// <summary>
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/// Copies the buffer data inside the given range to the specified virtual buffer.
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/// </summary>
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/// <param name="virtualBuffer">Virtual buffer to copy the data into</param>
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/// <param name="address">Address of the range</param>
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/// <param name="size">Size of the range in bytes</param>
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public void CopyToDependantVirtualBuffer(MultiRangeBuffer virtualBuffer, ulong address, ulong size)
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{
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// Broadcast data to all ranges of the virtual buffer that are contained inside this buffer.
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ulong lastOffset = 0;
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while (virtualBuffer.TryGetPhysicalOffset(this, lastOffset, out ulong srcOffset, out ulong dstOffset, out ulong copySize))
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{
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ulong innerOffset = address - Address;
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ulong innerEndOffset = (address + size) - Address;
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lastOffset = dstOffset + copySize;
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// Clamp range to the specified range.
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ulong copySrcOffset = Math.Max(srcOffset, innerOffset);
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ulong copySrcEndOffset = Math.Min(innerEndOffset, srcOffset + copySize);
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if (copySrcEndOffset > copySrcOffset)
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{
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copySize = copySrcEndOffset - copySrcOffset;
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dstOffset += copySrcOffset - srcOffset;
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srcOffset = copySrcOffset;
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_context.Renderer.Pipeline.CopyBuffer(Handle, virtualBuffer.Handle, (int)srcOffset, (int)dstOffset, (int)copySize);
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Increments the buffer reference count.
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/// Increments the buffer reference count.
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/// </summary>
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/// </summary>
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@ -3,6 +3,7 @@ using Ryujinx.Memory.Range;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Gpu.Memory
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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{
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@ -46,6 +47,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private readonly Dictionary<ulong, BufferCacheEntry> _dirtyCache;
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private readonly Dictionary<ulong, BufferCacheEntry> _dirtyCache;
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private readonly Dictionary<ulong, BufferCacheEntry> _modifiedCache;
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private readonly Dictionary<ulong, BufferCacheEntry> _modifiedCache;
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private bool _pruneCaches;
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private bool _pruneCaches;
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private int _virtualModifiedSequenceNumber;
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public event Action NotifyBuffersModified;
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public event Action NotifyBuffersModified;
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@ -125,7 +127,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <summary>
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/// <summary>
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/// Performs address translation of the GPU virtual address, and creates
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/// Performs address translation of the GPU virtual address, and creates
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/// new buffers, if needed, for the specified range.
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/// new physical and virtual buffers, if needed, for the specified range.
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/// </summary>
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/// </summary>
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/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
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/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
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/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
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/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
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@ -138,12 +140,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return new MultiRange(MemoryManager.PteUnmapped, size);
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return new MultiRange(MemoryManager.PteUnmapped, size);
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}
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}
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bool supportsSparse = _context.Capabilities.SupportsSparseBuffer;
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// Fast path not taken for non-contiguous ranges,
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// Fast path not taken for non-contiguous ranges,
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// since multi-range buffers are not coalesced, so a buffer that covers
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// since multi-range buffers are not coalesced, so a buffer that covers
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// the entire cached range might not actually exist.
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// the entire cached range might not actually exist.
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if (memoryManager.VirtualBufferCache.TryGetOrAddRange(gpuVa, size, supportsSparse, out MultiRange range) &&
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if (memoryManager.VirtualRangeCache.TryGetOrAddRange(gpuVa, size, out MultiRange range) &&
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range.Count == 1)
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range.Count == 1)
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{
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{
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return range;
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return range;
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return range;
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return range;
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}
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}
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/// <summary>
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/// Performs address translation of the GPU virtual address, and creates
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/// new physical buffers, if needed, for the specified range.
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/// </summary>
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/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
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/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
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/// <param name="size">Size in bytes of the buffer</param>
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/// <returns>Physical ranges of the buffer, after address translation</returns>
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public MultiRange TranslateAndCreateMultiBuffersPhysicalOnly(MemoryManager memoryManager, ulong gpuVa, ulong size)
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{
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if (gpuVa == 0)
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{
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return new MultiRange(MemoryManager.PteUnmapped, size);
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}
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// Fast path not taken for non-contiguous ranges,
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// since multi-range buffers are not coalesced, so a buffer that covers
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// the entire cached range might not actually exist.
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if (memoryManager.VirtualRangeCache.TryGetOrAddRange(gpuVa, size, out MultiRange range) &&
|
||||||
|
range.Count == 1)
|
||||||
|
{
|
||||||
|
return range;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < range.Count; i++)
|
||||||
|
{
|
||||||
|
MemoryRange subRange = range.GetSubRange(i);
|
||||||
|
|
||||||
|
if (subRange.Address != MemoryManager.PteUnmapped)
|
||||||
|
{
|
||||||
|
if (range.Count > 1)
|
||||||
|
{
|
||||||
|
CreateBuffer(subRange.Address, subRange.Size, SparseBufferAlignmentSize);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CreateBuffer(subRange.Address, subRange.Size);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return range;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new buffer for the specified range, if it does not yet exist.
|
/// Creates a new buffer for the specified range, if it does not yet exist.
|
||||||
/// This can be used to ensure the existance of a buffer.
|
/// This can be used to ensure the existance of a buffer.
|
||||||
|
@ -263,11 +307,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
BufferRange[] storages = new BufferRange[range.Count];
|
MultiRangeBuffer multiRangeBuffer;
|
||||||
|
|
||||||
MemoryRange[] alignedSubRanges = new MemoryRange[range.Count];
|
MemoryRange[] alignedSubRanges = new MemoryRange[range.Count];
|
||||||
|
|
||||||
ulong alignmentMask = SparseBufferAlignmentSize - 1;
|
ulong alignmentMask = SparseBufferAlignmentSize - 1;
|
||||||
|
|
||||||
|
if (_context.Capabilities.SupportsSparseBuffer)
|
||||||
|
{
|
||||||
|
BufferRange[] storages = new BufferRange[range.Count];
|
||||||
|
|
||||||
for (int i = 0; i < range.Count; i++)
|
for (int i = 0; i < range.Count; i++)
|
||||||
{
|
{
|
||||||
MemoryRange subRange = range.GetSubRange(i);
|
MemoryRange subRange = range.GetSubRange(i);
|
||||||
|
@ -283,23 +332,85 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
Buffer buffer = _buffers.FindFirstOverlap(alignedAddress, alignedSize);
|
Buffer buffer = _buffers.FindFirstOverlap(alignedAddress, alignedSize);
|
||||||
BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
|
BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
|
||||||
|
|
||||||
|
alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
|
||||||
storages[i] = bufferRange;
|
storages[i] = bufferRange;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ulong alignedSize = (subRange.Size + alignmentMask) & ~alignmentMask;
|
||||||
|
|
||||||
|
alignedSubRanges[i] = new MemoryRange(MemoryManager.PteUnmapped, alignedSize);
|
||||||
|
storages[i] = new BufferRange(BufferHandle.Null, 0, (int)alignedSize);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
multiRangeBuffer = new(_context, new MultiRange(alignedSubRanges), storages);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int i = 0; i < range.Count; i++)
|
||||||
|
{
|
||||||
|
MemoryRange subRange = range.GetSubRange(i);
|
||||||
|
|
||||||
|
if (subRange.Address != MemoryManager.PteUnmapped)
|
||||||
|
{
|
||||||
|
ulong endAddress = subRange.Address + subRange.Size;
|
||||||
|
|
||||||
|
ulong alignedAddress = subRange.Address & ~alignmentMask;
|
||||||
|
ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
|
||||||
|
ulong alignedSize = alignedEndAddress - alignedAddress;
|
||||||
|
|
||||||
alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
|
alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ulong alignedSize = (subRange.Size + alignmentMask) & ~alignmentMask;
|
ulong alignedSize = (subRange.Size + alignmentMask) & ~alignmentMask;
|
||||||
|
|
||||||
storages[i] = new BufferRange(BufferHandle.Null, 0, (int)alignedSize);
|
|
||||||
alignedSubRanges[i] = new MemoryRange(MemoryManager.PteUnmapped, alignedSize);
|
alignedSubRanges[i] = new MemoryRange(MemoryManager.PteUnmapped, alignedSize);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
MultiRangeBuffer multiRangeBuffer = new(_context, new MultiRange(alignedSubRanges), storages);
|
multiRangeBuffer = new(_context, new MultiRange(alignedSubRanges));
|
||||||
|
|
||||||
|
UpdateVirtualBufferDependencies(multiRangeBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
_multiRangeBuffers.Add(multiRangeBuffer);
|
_multiRangeBuffers.Add(multiRangeBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds two-way dependencies to all physical buffers contained within a given virtual buffer.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="virtualBuffer">Virtual buffer to have dependencies added</param>
|
||||||
|
private void UpdateVirtualBufferDependencies(MultiRangeBuffer virtualBuffer)
|
||||||
|
{
|
||||||
|
virtualBuffer.ClearPhysicalDependencies();
|
||||||
|
|
||||||
|
ulong dstOffset = 0;
|
||||||
|
|
||||||
|
HashSet<Buffer> physicalBuffers = new();
|
||||||
|
|
||||||
|
for (int i = 0; i < virtualBuffer.Range.Count; i++)
|
||||||
|
{
|
||||||
|
MemoryRange subRange = virtualBuffer.Range.GetSubRange(i);
|
||||||
|
|
||||||
|
if (subRange.Address != MemoryManager.PteUnmapped)
|
||||||
|
{
|
||||||
|
Buffer buffer = _buffers.FindFirstOverlap(subRange.Address, subRange.Size);
|
||||||
|
|
||||||
|
virtualBuffer.AddPhysicalDependency(buffer, subRange.Address, dstOffset, subRange.Size);
|
||||||
|
physicalBuffers.Add(buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
dstOffset += subRange.Size;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var buffer in physicalBuffers)
|
||||||
|
{
|
||||||
|
buffer.CopyToDependantVirtualBuffer(virtualBuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs address translation of the GPU virtual address, and attempts to force
|
/// Performs address translation of the GPU virtual address, and attempts to force
|
||||||
/// the buffer in the region as dirty.
|
/// the buffer in the region as dirty.
|
||||||
|
@ -620,8 +731,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
/// <param name="size">Size in bytes of the copy</param>
|
/// <param name="size">Size in bytes of the copy</param>
|
||||||
public void CopyBuffer(MemoryManager memoryManager, ulong srcVa, ulong dstVa, ulong size)
|
public void CopyBuffer(MemoryManager memoryManager, ulong srcVa, ulong dstVa, ulong size)
|
||||||
{
|
{
|
||||||
MultiRange srcRange = TranslateAndCreateMultiBuffers(memoryManager, srcVa, size);
|
MultiRange srcRange = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, srcVa, size);
|
||||||
MultiRange dstRange = TranslateAndCreateMultiBuffers(memoryManager, dstVa, size);
|
MultiRange dstRange = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, dstVa, size);
|
||||||
|
|
||||||
if (srcRange.Count == 1 && dstRange.Count == 1)
|
if (srcRange.Count == 1 && dstRange.Count == 1)
|
||||||
{
|
{
|
||||||
|
@ -701,6 +812,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
dstBuffer.ClearModified(dstAddress, size);
|
dstBuffer.ClearModified(dstAddress, size);
|
||||||
memoryManager.Physical.WriteTrackedResource(dstAddress, memoryManager.Physical.GetSpan(srcAddress, (int)size), ResourceKind.Buffer);
|
memoryManager.Physical.WriteTrackedResource(dstAddress, memoryManager.Physical.GetSpan(srcAddress, (int)size), ResourceKind.Buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
dstBuffer.CopyToDependantVirtualBuffers(dstAddress, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -715,7 +828,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
/// <param name="value">Value to be written into the buffer</param>
|
/// <param name="value">Value to be written into the buffer</param>
|
||||||
public void ClearBuffer(MemoryManager memoryManager, ulong gpuVa, ulong size, uint value)
|
public void ClearBuffer(MemoryManager memoryManager, ulong gpuVa, ulong size, uint value)
|
||||||
{
|
{
|
||||||
MultiRange range = TranslateAndCreateMultiBuffers(memoryManager, gpuVa, size);
|
MultiRange range = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, gpuVa, size);
|
||||||
|
|
||||||
for (int index = 0; index < range.Count; index++)
|
for (int index = 0; index < range.Count; index++)
|
||||||
{
|
{
|
||||||
|
@ -727,6 +840,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
_context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)subRange.Size, value);
|
_context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)subRange.Size, value);
|
||||||
|
|
||||||
memoryManager.Physical.FillTrackedResource(subRange.Address, subRange.Size, value, ResourceKind.Buffer);
|
memoryManager.Physical.FillTrackedResource(subRange.Address, subRange.Size, value, ResourceKind.Buffer);
|
||||||
|
|
||||||
|
buffer.CopyToDependantVirtualBuffers(subRange.Address, subRange.Size);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -806,6 +921,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (write && buffer != null && !_context.Capabilities.SupportsSparseBuffer)
|
||||||
|
{
|
||||||
|
buffer.AddModifiedRegion(range, ++_virtualModifiedSequenceNumber);
|
||||||
|
}
|
||||||
|
|
||||||
return buffer;
|
return buffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -825,6 +945,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
{
|
{
|
||||||
buffer = _buffers.FindFirstOverlap(address, size);
|
buffer = _buffers.FindFirstOverlap(address, size);
|
||||||
|
|
||||||
|
buffer.CopyFromDependantVirtualBuffers();
|
||||||
buffer.SynchronizeMemory(address, size);
|
buffer.SynchronizeMemory(address, size);
|
||||||
|
|
||||||
if (write)
|
if (write)
|
||||||
|
@ -849,14 +970,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
if (range.Count == 1)
|
if (range.Count == 1)
|
||||||
{
|
{
|
||||||
MemoryRange subRange = range.GetSubRange(0);
|
MemoryRange subRange = range.GetSubRange(0);
|
||||||
SynchronizeBufferRange(subRange.Address, subRange.Size);
|
SynchronizeBufferRange(subRange.Address, subRange.Size, copyBackVirtual: true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for (int index = 0; index < range.Count; index++)
|
for (int index = 0; index < range.Count; index++)
|
||||||
{
|
{
|
||||||
MemoryRange subRange = range.GetSubRange(index);
|
MemoryRange subRange = range.GetSubRange(index);
|
||||||
SynchronizeBufferRange(subRange.Address, subRange.Size);
|
SynchronizeBufferRange(subRange.Address, subRange.Size, copyBackVirtual: false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -866,12 +987,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="address">Start address of the memory range</param>
|
/// <param name="address">Start address of the memory range</param>
|
||||||
/// <param name="size">Size in bytes of the memory range</param>
|
/// <param name="size">Size in bytes of the memory range</param>
|
||||||
private void SynchronizeBufferRange(ulong address, ulong size)
|
/// <param name="copyBackVirtual">Whether virtual buffers that uses this buffer as backing memory should have its data copied back if modified</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
private void SynchronizeBufferRange(ulong address, ulong size, bool copyBackVirtual)
|
||||||
{
|
{
|
||||||
if (size != 0)
|
if (size != 0)
|
||||||
{
|
{
|
||||||
Buffer buffer = _buffers.FindFirstOverlap(address, size);
|
Buffer buffer = _buffers.FindFirstOverlap(address, size);
|
||||||
|
|
||||||
|
if (copyBackVirtual)
|
||||||
|
{
|
||||||
|
buffer.CopyFromDependantVirtualBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
buffer.SynchronizeMemory(address, size);
|
buffer.SynchronizeMemory(address, size);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -40,9 +40,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
internal PhysicalMemory Physical { get; }
|
internal PhysicalMemory Physical { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Virtual buffer cache.
|
/// Virtual range cache.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal VirtualBufferCache VirtualBufferCache { get; }
|
internal VirtualRangeCache VirtualRangeCache { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Cache of GPU counters.
|
/// Cache of GPU counters.
|
||||||
|
@ -56,12 +56,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
internal MemoryManager(PhysicalMemory physicalMemory)
|
internal MemoryManager(PhysicalMemory physicalMemory)
|
||||||
{
|
{
|
||||||
Physical = physicalMemory;
|
Physical = physicalMemory;
|
||||||
VirtualBufferCache = new VirtualBufferCache(this);
|
VirtualRangeCache = new VirtualRangeCache(this);
|
||||||
CounterCache = new CounterCache();
|
CounterCache = new CounterCache();
|
||||||
_pageTable = new ulong[PtLvl0Size][];
|
_pageTable = new ulong[PtLvl0Size][];
|
||||||
MemoryUnmapped += Physical.TextureCache.MemoryUnmappedHandler;
|
MemoryUnmapped += Physical.TextureCache.MemoryUnmappedHandler;
|
||||||
MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
|
MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
|
||||||
MemoryUnmapped += VirtualBufferCache.MemoryUnmappedHandler;
|
MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
|
||||||
MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
|
MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using Ryujinx.Memory.Range;
|
using Ryujinx.Memory.Range;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Gpu.Memory
|
namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
{
|
{
|
||||||
|
@ -21,12 +22,73 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public MultiRange Range { get; }
|
public MultiRange Range { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ever increasing counter value indicating when the buffer was modified relative to other buffers.
|
||||||
|
/// </summary>
|
||||||
|
public int ModificationSequenceNumber { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Physical buffer dependency entry.
|
||||||
|
/// </summary>
|
||||||
|
private readonly struct PhysicalDependency
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Physical buffer.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Buffer PhysicalBuffer;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Offset of the range on the physical buffer.
|
||||||
|
/// </summary>
|
||||||
|
public readonly ulong PhysicalOffset;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Offset of the range on the virtual buffer.
|
||||||
|
/// </summary>
|
||||||
|
public readonly ulong VirtualOffset;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Size of the range.
|
||||||
|
/// </summary>
|
||||||
|
public readonly ulong Size;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new physical dependency.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="physicalBuffer">Physical buffer</param>
|
||||||
|
/// <param name="physicalOffset">Offset of the range on the physical buffer</param>
|
||||||
|
/// <param name="virtualOffset">Offset of the range on the virtual buffer</param>
|
||||||
|
/// <param name="size">Size of the range</param>
|
||||||
|
public PhysicalDependency(Buffer physicalBuffer, ulong physicalOffset, ulong virtualOffset, ulong size)
|
||||||
|
{
|
||||||
|
PhysicalBuffer = physicalBuffer;
|
||||||
|
PhysicalOffset = physicalOffset;
|
||||||
|
VirtualOffset = virtualOffset;
|
||||||
|
Size = size;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<PhysicalDependency> _dependencies;
|
||||||
|
private BufferModifiedRangeList _modifiedRanges = null;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new instance of the buffer.
|
/// Creates a new instance of the buffer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="context">GPU context that the buffer belongs to</param>
|
/// <param name="context">GPU context that the buffer belongs to</param>
|
||||||
/// <param name="range">Range of memory where the data is mapped</param>
|
/// <param name="range">Range of memory where the data is mapped</param>
|
||||||
/// <param name="storages">Backing memory for the buffers</param>
|
public MultiRangeBuffer(GpuContext context, MultiRange range)
|
||||||
|
{
|
||||||
|
_context = context;
|
||||||
|
Range = range;
|
||||||
|
Handle = context.Renderer.CreateBuffer((int)range.GetSize());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new instance of the buffer.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="context">GPU context that the buffer belongs to</param>
|
||||||
|
/// <param name="range">Range of memory where the data is mapped</param>
|
||||||
|
/// <param name="storages">Backing memory for the buffer</param>
|
||||||
public MultiRangeBuffer(GpuContext context, MultiRange range, ReadOnlySpan<BufferRange> storages)
|
public MultiRangeBuffer(GpuContext context, MultiRange range, ReadOnlySpan<BufferRange> storages)
|
||||||
{
|
{
|
||||||
_context = context;
|
_context = context;
|
||||||
|
@ -49,11 +111,134 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
return new BufferRange(Handle, offset, (int)range.GetSize());
|
return new BufferRange(Handle, offset, (int)range.GetSize());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes all physical buffer dependencies.
|
||||||
|
/// </summary>
|
||||||
|
public void ClearPhysicalDependencies()
|
||||||
|
{
|
||||||
|
_dependencies?.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a physical buffer dependency.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="buffer">Physical buffer to be added</param>
|
||||||
|
/// <param name="rangeAddress">Address inside the physical buffer where the virtual buffer range is located</param>
|
||||||
|
/// <param name="dstOffset">Offset inside the virtual buffer where the physical range is located</param>
|
||||||
|
/// <param name="rangeSize">Size of the range in bytes</param>
|
||||||
|
public void AddPhysicalDependency(Buffer buffer, ulong rangeAddress, ulong dstOffset, ulong rangeSize)
|
||||||
|
{
|
||||||
|
(_dependencies ??= new()).Add(new(buffer, rangeAddress - buffer.Address, dstOffset, rangeSize));
|
||||||
|
buffer.AddVirtualDependency(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tries to get the physical range corresponding to the given physical buffer.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="buffer">Physical buffer</param>
|
||||||
|
/// <param name="minimumVirtOffset">Minimum virtual offset that a range match can have</param>
|
||||||
|
/// <param name="physicalOffset">Physical offset of the match</param>
|
||||||
|
/// <param name="virtualOffset">Virtual offset of the match, always greater than or equal <paramref name="minimumVirtOffset"/></param>
|
||||||
|
/// <param name="size">Size of the range match</param>
|
||||||
|
/// <returns>True if a match was found for the given parameters, false otherwise</returns>
|
||||||
|
public bool TryGetPhysicalOffset(Buffer buffer, ulong minimumVirtOffset, out ulong physicalOffset, out ulong virtualOffset, out ulong size)
|
||||||
|
{
|
||||||
|
physicalOffset = 0;
|
||||||
|
virtualOffset = 0;
|
||||||
|
size = 0;
|
||||||
|
|
||||||
|
if (_dependencies != null)
|
||||||
|
{
|
||||||
|
foreach (var dependency in _dependencies)
|
||||||
|
{
|
||||||
|
if (dependency.PhysicalBuffer == buffer && dependency.VirtualOffset >= minimumVirtOffset)
|
||||||
|
{
|
||||||
|
physicalOffset = dependency.PhysicalOffset;
|
||||||
|
virtualOffset = dependency.VirtualOffset;
|
||||||
|
size = dependency.Size;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a modified virtual memory range.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This is only required when the host does not support sparse buffers, otherwise only physical buffers need to track modification.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="range">Modified range</param>
|
||||||
|
/// <param name="modifiedSequenceNumber">ModificationSequenceNumber</param>
|
||||||
|
public void AddModifiedRegion(MultiRange range, int modifiedSequenceNumber)
|
||||||
|
{
|
||||||
|
_modifiedRanges ??= new(_context, null, null);
|
||||||
|
|
||||||
|
for (int i = 0; i < range.Count; i++)
|
||||||
|
{
|
||||||
|
MemoryRange subRange = range.GetSubRange(i);
|
||||||
|
|
||||||
|
_modifiedRanges.SignalModified(subRange.Address, subRange.Size);
|
||||||
|
}
|
||||||
|
|
||||||
|
ModificationSequenceNumber = modifiedSequenceNumber;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calls the specified <paramref name="rangeAction"/> for all modified ranges that overlaps with <paramref name="buffer"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="buffer">Buffer to have its range checked</param>
|
||||||
|
/// <param name="rangeAction">Action to perform for modified ranges</param>
|
||||||
|
public void ConsumeModifiedRegion(Buffer buffer, Action<ulong, ulong> rangeAction)
|
||||||
|
{
|
||||||
|
ConsumeModifiedRegion(buffer.Address, buffer.Size, rangeAction);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calls the specified <paramref name="rangeAction"/> for all modified ranges that overlaps with <paramref name="address"/> and <paramref name="size"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="address">Address of the region to consume</param>
|
||||||
|
/// <param name="size">Size of the region to consume</param>
|
||||||
|
/// <param name="rangeAction">Action to perform for modified ranges</param>
|
||||||
|
public void ConsumeModifiedRegion(ulong address, ulong size, Action<ulong, ulong> rangeAction)
|
||||||
|
{
|
||||||
|
if (_modifiedRanges != null)
|
||||||
|
{
|
||||||
|
_modifiedRanges.GetRanges(address, size, rangeAction);
|
||||||
|
_modifiedRanges.Clear(address, size);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets data from the specified region of the buffer, and places it on <paramref name="output"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="output">Span to put the data into</param>
|
||||||
|
/// <param name="offset">Offset of the buffer to get the data from</param>
|
||||||
|
/// <param name="size">Size of the data in bytes</param>
|
||||||
|
public void GetData(Span<byte> output, int offset, int size)
|
||||||
|
{
|
||||||
|
using PinnedSpan<byte> data = _context.Renderer.GetBufferData(Handle, offset, size);
|
||||||
|
data.Get().CopyTo(output);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Disposes the host buffer.
|
/// Disposes the host buffer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
|
if (_dependencies != null)
|
||||||
|
{
|
||||||
|
foreach (var dependency in _dependencies)
|
||||||
|
{
|
||||||
|
dependency.PhysicalBuffer.RemoveVirtualDependency(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
_dependencies = null;
|
||||||
|
}
|
||||||
|
|
||||||
_context.Renderer.DeleteBuffer(Handle);
|
_context.Renderer.DeleteBuffer(Handle);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,9 +6,9 @@ using System.Threading;
|
||||||
namespace Ryujinx.Graphics.Gpu.Memory
|
namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Virtual buffer cache.
|
/// Virtual range cache.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
class VirtualBufferCache
|
class VirtualRangeCache
|
||||||
{
|
{
|
||||||
private readonly MemoryManager _memoryManager;
|
private readonly MemoryManager _memoryManager;
|
||||||
|
|
||||||
|
@ -68,10 +68,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
private int _hasDeferredUnmaps;
|
private int _hasDeferredUnmaps;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new instance of the virtual buffer cache.
|
/// Creates a new instance of the virtual range cache.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="memoryManager">Memory manager that the virtual buffer cache belongs to</param>
|
/// <param name="memoryManager">Memory manager that the virtual range cache belongs to</param>
|
||||||
public VirtualBufferCache(MemoryManager memoryManager)
|
public VirtualRangeCache(MemoryManager memoryManager)
|
||||||
{
|
{
|
||||||
_memoryManager = memoryManager;
|
_memoryManager = memoryManager;
|
||||||
_virtualRanges = new RangeList<VirtualRange>();
|
_virtualRanges = new RangeList<VirtualRange>();
|
||||||
|
@ -102,10 +102,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="gpuVa">GPU virtual address to get the physical range from</param>
|
/// <param name="gpuVa">GPU virtual address to get the physical range from</param>
|
||||||
/// <param name="size">Size in bytes of the region</param>
|
/// <param name="size">Size in bytes of the region</param>
|
||||||
/// <param name="supportsSparse">Indicates host support for sparse buffer mapping of non-contiguous ranges</param>
|
|
||||||
/// <param name="range">Physical range for the specified GPU virtual region</param>
|
/// <param name="range">Physical range for the specified GPU virtual region</param>
|
||||||
/// <returns>True if the range already existed, false if a new one was created and added</returns>
|
/// <returns>True if the range already existed, false if a new one was created and added</returns>
|
||||||
public bool TryGetOrAddRange(ulong gpuVa, ulong size, bool supportsSparse, out MultiRange range)
|
public bool TryGetOrAddRange(ulong gpuVa, ulong size, out MultiRange range)
|
||||||
{
|
{
|
||||||
VirtualRange[] overlaps = _virtualRangeOverlaps;
|
VirtualRange[] overlaps = _virtualRangeOverlaps;
|
||||||
int overlapsCount;
|
int overlapsCount;
|
||||||
|
@ -158,7 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
found = true;
|
found = overlap0.Range.Count == 1 || IsSparseAligned(overlap0.Range);
|
||||||
range = overlap0.Range.Slice(gpuVa - overlap0.Address, size);
|
range = overlap0.Range.Slice(gpuVa - overlap0.Address, size);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -175,11 +174,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
ShrinkOverlapsBufferIfNeeded();
|
ShrinkOverlapsBufferIfNeeded();
|
||||||
|
|
||||||
// If the the range is not properly aligned for sparse mapping,
|
// If the the range is not properly aligned for sparse mapping,
|
||||||
// or if the host does not support sparse mapping, let's just
|
// let's just force it to a single range.
|
||||||
// force it to a single range.
|
|
||||||
// This might cause issues in some applications that uses sparse
|
// This might cause issues in some applications that uses sparse
|
||||||
// mappings.
|
// mappings.
|
||||||
if (!IsSparseAligned(range) || !supportsSparse)
|
if (!IsSparseAligned(range))
|
||||||
{
|
{
|
||||||
range = new MultiRange(range.GetSubRange(0).Address, size);
|
range = new MultiRange(range.GetSubRange(0).Address, size);
|
||||||
}
|
}
|
Loading…
Reference in a new issue