Formatting cleanup
This commit is contained in:
parent
b734c81683
commit
18a1741348
10 changed files with 192 additions and 201 deletions
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@ -10,15 +10,13 @@ namespace Ryujinx.Graphics.Metal
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class BackgroundResource : IDisposable
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{
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private readonly MetalRenderer _renderer;
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private readonly Pipeline _pipeline;
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private CommandBufferPool _pool;
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private PersistentFlushBuffer _flushBuffer;
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public BackgroundResource(MetalRenderer renderer, Pipeline pipeline)
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public BackgroundResource(MetalRenderer renderer)
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{
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_renderer = renderer;
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_pipeline = pipeline;
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}
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public CommandBufferPool GetPool()
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@ -35,7 +33,7 @@ namespace Ryujinx.Graphics.Metal
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public PersistentFlushBuffer GetFlushBuffer()
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{
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_flushBuffer ??= new PersistentFlushBuffer(_renderer, _pipeline);
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_flushBuffer ??= new PersistentFlushBuffer(_renderer);
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return _flushBuffer;
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}
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@ -51,14 +49,12 @@ namespace Ryujinx.Graphics.Metal
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class BackgroundResources : IDisposable
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{
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private readonly MetalRenderer _renderer;
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private readonly Pipeline _pipeline;
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private readonly Dictionary<Thread, BackgroundResource> _resources;
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public BackgroundResources(MetalRenderer renderer, Pipeline pipeline)
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public BackgroundResources(MetalRenderer renderer)
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{
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_renderer = renderer;
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_pipeline = pipeline;
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_resources = new Dictionary<Thread, BackgroundResource>();
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}
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@ -88,7 +84,7 @@ namespace Ryujinx.Graphics.Metal
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{
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Cleanup();
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resource = new BackgroundResource(_renderer, _pipeline);
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resource = new BackgroundResource(_renderer);
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_resources[thread] = resource;
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}
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@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Metal
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_pipeline = pipeline;
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_buffers = new IdList<BufferHolder>();
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StagingBuffer = new StagingBuffer(_renderer, _pipeline, this);
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StagingBuffer = new StagingBuffer(_renderer, this);
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}
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public BufferHandle Create(nint pointer, int size)
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@ -13,13 +13,13 @@ namespace Ryujinx.Graphics.Metal
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struct I8ToI16CacheKey : ICacheKey
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{
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// Used to notify the pipeline that bindings have invalidated on dispose.
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private readonly MetalRenderer _renderer;
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private Auto<DisposableBuffer> _buffer;
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// private readonly MetalRenderer _renderer;
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// private Auto<DisposableBuffer> _buffer;
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public I8ToI16CacheKey(MetalRenderer renderer)
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{
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_renderer = renderer;
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_buffer = null;
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// _renderer = renderer;
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// _buffer = null;
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}
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public readonly bool KeyEqual(ICacheKey other)
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@ -27,92 +27,92 @@ namespace Ryujinx.Graphics.Metal
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return other is I8ToI16CacheKey;
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}
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public void SetBuffer(Auto<DisposableBuffer> buffer)
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public readonly void SetBuffer(Auto<DisposableBuffer> buffer)
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{
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_buffer = buffer;
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// _buffer = buffer;
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}
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public void Dispose()
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public readonly void Dispose()
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{
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// TODO: Tell pipeline buffer is dirty!
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// _renderer.PipelineInternal.DirtyIndexBuffer(_buffer);
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}
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}
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[SupportedOSPlatform("macos")]
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struct AlignedVertexBufferCacheKey : ICacheKey
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{
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private readonly int _stride;
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private readonly int _alignment;
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// [SupportedOSPlatform("macos")]
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// struct AlignedVertexBufferCacheKey : ICacheKey
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// {
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// private readonly int _stride;
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// private readonly int _alignment;
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//
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// // Used to notify the pipeline that bindings have invalidated on dispose.
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// // private readonly MetalRenderer _renderer;
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// // private Auto<DisposableBuffer> _buffer;
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//
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// public AlignedVertexBufferCacheKey(MetalRenderer renderer, int stride, int alignment)
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// {
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// // _renderer = renderer;
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// _stride = stride;
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// _alignment = alignment;
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// // _buffer = null;
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// }
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//
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// public readonly bool KeyEqual(ICacheKey other)
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// {
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// return other is AlignedVertexBufferCacheKey entry &&
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// entry._stride == _stride &&
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// entry._alignment == _alignment;
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// }
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//
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// public void SetBuffer(Auto<DisposableBuffer> buffer)
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// {
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// // _buffer = buffer;
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// }
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//
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// public readonly void Dispose()
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// {
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// // TODO: Tell pipeline buffer is dirty!
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// // _renderer.PipelineInternal.DirtyVertexBuffer(_buffer);
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// }
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// }
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// Used to notify the pipeline that bindings have invalidated on dispose.
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private readonly MetalRenderer _renderer;
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private Auto<DisposableBuffer> _buffer;
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public AlignedVertexBufferCacheKey(MetalRenderer renderer, int stride, int alignment)
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{
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_renderer = renderer;
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_stride = stride;
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_alignment = alignment;
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_buffer = null;
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}
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public readonly bool KeyEqual(ICacheKey other)
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{
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return other is AlignedVertexBufferCacheKey entry &&
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entry._stride == _stride &&
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entry._alignment == _alignment;
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}
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public void SetBuffer(Auto<DisposableBuffer> buffer)
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{
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_buffer = buffer;
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}
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public readonly void Dispose()
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{
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// TODO: Tell pipeline buffer is dirty!
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// _renderer.PipelineInternal.DirtyVertexBuffer(_buffer);
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}
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}
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[SupportedOSPlatform("macos")]
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struct TopologyConversionCacheKey : ICacheKey
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{
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// TODO: Patterns
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// private readonly IndexBufferPattern _pattern;
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private readonly int _indexSize;
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// Used to notify the pipeline that bindings have invalidated on dispose.
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private readonly MetalRenderer _renderer;
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private Auto<DisposableBuffer> _buffer;
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public TopologyConversionCacheKey(MetalRenderer renderer, /*IndexBufferPattern pattern, */int indexSize)
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{
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_renderer = renderer;
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// _pattern = pattern;
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_indexSize = indexSize;
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_buffer = null;
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}
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public readonly bool KeyEqual(ICacheKey other)
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{
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return other is TopologyConversionCacheKey entry &&
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// entry._pattern == _pattern &&
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entry._indexSize == _indexSize;
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}
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public void SetBuffer(Auto<DisposableBuffer> buffer)
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{
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_buffer = buffer;
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}
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public readonly void Dispose()
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{
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// TODO: Tell pipeline buffer is dirty!
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// _renderer.PipelineInternal.DirtyVertexBuffer(_buffer);
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}
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}
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// [SupportedOSPlatform("macos")]
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// struct TopologyConversionCacheKey : ICacheKey
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// {
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// // TODO: Patterns
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// // private readonly IndexBufferPattern _pattern;
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// private readonly int _indexSize;
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//
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// // Used to notify the pipeline that bindings have invalidated on dispose.
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// // private readonly MetalRenderer _renderer;
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// // private Auto<DisposableBuffer> _buffer;
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//
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// public TopologyConversionCacheKey(MetalRenderer renderer, /*IndexBufferPattern pattern, */int indexSize)
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// {
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// // _renderer = renderer;
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// // _pattern = pattern;
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// _indexSize = indexSize;
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// // _buffer = null;
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// }
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//
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// public readonly bool KeyEqual(ICacheKey other)
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// {
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// return other is TopologyConversionCacheKey entry &&
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// // entry._pattern == _pattern &&
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// entry._indexSize == _indexSize;
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// }
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//
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// public void SetBuffer(Auto<DisposableBuffer> buffer)
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// {
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// // _buffer = buffer;
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// }
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//
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// public readonly void Dispose()
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// {
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// // TODO: Tell pipeline buffer is dirty!
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// // _renderer.PipelineInternal.DirtyVertexBuffer(_buffer);
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// }
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// }
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[SupportedOSPlatform("macos")]
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readonly struct Dependency
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@ -141,8 +141,8 @@ namespace Ryujinx.Graphics.Metal
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{
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private struct Entry
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{
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public ICacheKey Key;
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public T Value;
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public readonly ICacheKey Key;
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public readonly T Value;
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public List<Dependency> DependencyList;
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public Entry(ICacheKey key, T value)
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@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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public void Dispose()
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public readonly void Dispose()
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{
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// State
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@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Metal
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};
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}
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public void RestorePredrawState(PredrawState state)
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public readonly void RestorePredrawState(PredrawState state)
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{
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_currentState.CullMode = state.CullMode;
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_currentState.DepthStencilUid = state.DepthStencilUid;
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@ -89,12 +89,12 @@ namespace Ryujinx.Graphics.Metal
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_currentState.Dirty |= DirtyFlags.CullMode | DirtyFlags.DepthStencil | DirtyFlags.Viewports;
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}
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public void SetClearLoadAction(bool clear)
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public readonly void SetClearLoadAction(bool clear)
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{
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_currentState.ClearLoadAction = clear;
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}
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public MTLRenderCommandEncoder CreateRenderCommandEncoder()
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public readonly MTLRenderCommandEncoder CreateRenderCommandEncoder()
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{
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// Initialise Pass & State
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var renderPassDescriptor = new MTLRenderPassDescriptor();
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return renderCommandEncoder;
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}
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public MTLComputeCommandEncoder CreateComputeCommandEncoder()
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public readonly MTLComputeCommandEncoder CreateComputeCommandEncoder()
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{
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var descriptor = new MTLComputePassDescriptor();
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var computeCommandEncoder = _pipeline.CommandBuffer.ComputeCommandEncoder(descriptor);
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@ -246,7 +246,7 @@ namespace Ryujinx.Graphics.Metal
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_currentState.Dirty &= ~DirtyFlags.RenderAll;
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}
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public void RebindComputeState(MTLComputeCommandEncoder computeCommandEncoder)
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public readonly void RebindComputeState(MTLComputeCommandEncoder computeCommandEncoder)
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{
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if (_currentState.Dirty.HasFlag(DirtyFlags.ComputePipeline))
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{
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_currentState.Dirty &= ~DirtyFlags.ComputeAll;
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}
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private void SetRenderPipelineState(MTLRenderCommandEncoder renderCommandEncoder)
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private readonly void SetRenderPipelineState(MTLRenderCommandEncoder renderCommandEncoder)
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{
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MTLRenderPipelineState pipelineState = _currentState.Pipeline.CreateRenderPipeline(_device, _currentState.RenderProgram);
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@ -289,7 +289,7 @@ namespace Ryujinx.Graphics.Metal
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_currentState.BlendColor.Alpha);
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}
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private void SetComputePipelineState(MTLComputeCommandEncoder computeCommandEncoder)
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private readonly void SetComputePipelineState(MTLComputeCommandEncoder computeCommandEncoder)
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{
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if (_currentState.ComputeProgram == null)
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{
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@ -301,7 +301,7 @@ namespace Ryujinx.Graphics.Metal
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computeCommandEncoder.SetComputePipelineState(pipelineState);
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}
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public void UpdateIndexBuffer(BufferRange buffer, IndexType type)
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public readonly void UpdateIndexBuffer(BufferRange buffer, IndexType type)
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{
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if (buffer.Handle != BufferHandle.Null)
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{
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@ -320,12 +320,12 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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public void UpdatePrimitiveTopology(PrimitiveTopology topology)
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public readonly void UpdatePrimitiveTopology(PrimitiveTopology topology)
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{
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_currentState.Topology = topology;
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}
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public void UpdateProgram(IProgram program)
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public readonly void UpdateProgram(IProgram program)
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{
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Program prg = (Program)program;
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@ -356,13 +356,13 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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public void UpdateRenderTargets(ITexture[] colors, ITexture depthStencil)
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public readonly void UpdateRenderTargets(ITexture[] colors, ITexture depthStencil)
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{
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_currentState.FramebufferUsingColorWriteMask = false;
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UpdateRenderTargetsInternal(colors, depthStencil);
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}
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public void UpdateRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
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public readonly void UpdateRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
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{
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ref var blendState = ref _currentState.Pipeline.Internal.ColorBlendState;
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@ -415,7 +415,7 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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private void UpdateRenderTargetsInternal(ITexture[] colors, ITexture depthStencil)
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private readonly void UpdateRenderTargetsInternal(ITexture[] colors, ITexture depthStencil)
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{
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// TBDR GPUs don't work properly if the same attachment is bound to multiple targets,
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// due to each attachment being a copy of the real attachment, rather than a direct write.
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@ -496,7 +496,7 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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private void MaskOut(ITexture[] colors, ITexture depthStencil)
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private readonly void MaskOut(ITexture[] colors, ITexture depthStencil)
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{
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if (!_currentState.FramebufferUsingColorWriteMask)
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{
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@ -508,7 +508,7 @@ namespace Ryujinx.Graphics.Metal
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_currentState.FramebufferUsingColorWriteMask = true;
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}
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public void UpdateVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
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public readonly void UpdateVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
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{
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vertexAttribs.CopyTo(_currentState.VertexAttribs);
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@ -519,7 +519,7 @@ namespace Ryujinx.Graphics.Metal
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_currentState.Dirty |= DirtyFlags.RenderPipeline;
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}
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public void UpdateBlendDescriptors(int index, BlendDescriptor blend)
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public readonly void UpdateBlendDescriptors(int index, BlendDescriptor blend)
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{
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ref var blendState = ref _currentState.Pipeline.Internal.ColorBlendState[index];
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@ -577,7 +577,7 @@ namespace Ryujinx.Graphics.Metal
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_currentState.Dirty |= DirtyFlags.DepthStencil;
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}
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public void UpdateDepthState(DepthTestDescriptor depthTest)
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public readonly void UpdateDepthState(DepthTestDescriptor depthTest)
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{
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ref DepthStencilUid uid = ref _currentState.DepthStencilUid;
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@ -589,7 +589,7 @@ namespace Ryujinx.Graphics.Metal
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}
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// Inlineable
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public void UpdateDepthClamp(bool clamp)
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public readonly void UpdateDepthClamp(bool clamp)
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{
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_currentState.DepthClipMode = clamp ? MTLDepthClipMode.Clamp : MTLDepthClipMode.Clip;
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@ -605,7 +605,7 @@ namespace Ryujinx.Graphics.Metal
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}
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// Inlineable
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public void UpdateDepthBias(float depthBias, float slopeScale, float clamp)
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public readonly void UpdateDepthBias(float depthBias, float slopeScale, float clamp)
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{
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_currentState.DepthBias = depthBias;
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_currentState.SlopeScale = slopeScale;
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@ -683,7 +683,7 @@ namespace Ryujinx.Graphics.Metal
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_currentState.Dirty |= DirtyFlags.Viewports;
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}
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public void UpdateVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
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public readonly void UpdateVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
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{
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vertexBuffers.CopyTo(_currentState.VertexBuffers);
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@ -694,7 +694,7 @@ namespace Ryujinx.Graphics.Metal
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_currentState.Dirty |= DirtyFlags.RenderPipeline;
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}
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public void UpdateUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
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public readonly void UpdateUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
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{
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foreach (BufferAssignment assignment in buffers)
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{
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@ -711,7 +711,7 @@ namespace Ryujinx.Graphics.Metal
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_currentState.Dirty |= DirtyFlags.Uniforms;
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}
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public void UpdateStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
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public readonly void UpdateStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
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{
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foreach (BufferAssignment assignment in buffers)
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{
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@ -728,7 +728,7 @@ namespace Ryujinx.Graphics.Metal
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_currentState.Dirty |= DirtyFlags.Storages;
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}
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public void UpdateStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
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public readonly void UpdateStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
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{
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for (int i = 0; i < buffers.Length; i++)
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{
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@ -767,7 +767,7 @@ namespace Ryujinx.Graphics.Metal
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}
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// Inlineable
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public void UpdateFrontFace(FrontFace frontFace)
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public readonly void UpdateFrontFace(FrontFace frontFace)
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{
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_currentState.Winding = frontFace.Convert();
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@ -782,7 +782,7 @@ namespace Ryujinx.Graphics.Metal
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_currentState.Dirty |= DirtyFlags.FrontFace;
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}
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private void UpdateStencilRefValue(int frontRef, int backRef)
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private readonly void UpdateStencilRefValue(int frontRef, int backRef)
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{
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_currentState.FrontRefValue = frontRef;
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_currentState.BackRefValue = backRef;
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@ -797,9 +797,9 @@ namespace Ryujinx.Graphics.Metal
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_currentState.Dirty |= DirtyFlags.StencilRef;
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}
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public void UpdateTextureAndSampler(ShaderStage stage, ulong binding, TextureBase texture, Sampler sampler)
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public readonly void UpdateTextureAndSampler(ShaderStage stage, ulong binding, TextureBase texture, Sampler sampler)
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{
|
||||
if (texture is TextureBuffer textureBuffer)
|
||||
if (texture is TextureBuffer)
|
||||
{
|
||||
// TODO: Texture buffers
|
||||
}
|
||||
|
@ -853,7 +853,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
}
|
||||
|
||||
private unsafe void SetViewports(MTLRenderCommandEncoder renderCommandEncoder)
|
||||
private readonly unsafe void SetViewports(MTLRenderCommandEncoder renderCommandEncoder)
|
||||
{
|
||||
if (_currentState.Viewports.Length > 0)
|
||||
{
|
||||
|
@ -864,7 +864,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
}
|
||||
|
||||
private void UpdatePipelineVertexState(VertexBufferDescriptor[] bufferDescriptors, VertexAttribDescriptor[] attribDescriptors)
|
||||
private readonly void UpdatePipelineVertexState(VertexBufferDescriptor[] bufferDescriptors, VertexAttribDescriptor[] attribDescriptors)
|
||||
{
|
||||
ref PipelineState pipeline = ref _currentState.Pipeline;
|
||||
uint indexMask = 0;
|
||||
|
@ -941,7 +941,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
pipeline.VertexBindingDescriptionsCount = Constants.ZeroBufferIndex + 1; // TODO: move this out?
|
||||
}
|
||||
|
||||
private void SetVertexBuffers(MTLRenderCommandEncoder renderCommandEncoder, VertexBufferDescriptor[] bufferDescriptors)
|
||||
private readonly void SetVertexBuffers(MTLRenderCommandEncoder renderCommandEncoder, VertexBufferDescriptor[] bufferDescriptors)
|
||||
{
|
||||
for (int i = 0; i < bufferDescriptors.Length; i++)
|
||||
{
|
||||
|
@ -974,7 +974,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
renderCommandEncoder.SetVertexBuffer(zeroMtlBuffer, 0, Constants.ZeroBufferIndex);
|
||||
}
|
||||
|
||||
private void UpdateAndBind(MTLRenderCommandEncoder renderCommandEncoder, Program program, int setIndex)
|
||||
private readonly void UpdateAndBind(MTLRenderCommandEncoder renderCommandEncoder, Program program, int setIndex)
|
||||
{
|
||||
var bindingSegments = program.BindingSegments[setIndex];
|
||||
|
||||
|
@ -1193,7 +1193,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
}
|
||||
|
||||
private void UpdateAndBind(MTLComputeCommandEncoder computeCommandEncoder, Program program, int setIndex)
|
||||
private readonly void UpdateAndBind(MTLComputeCommandEncoder computeCommandEncoder, Program program, int setIndex)
|
||||
{
|
||||
var bindingSegments = program.BindingSegments[setIndex];
|
||||
|
||||
|
|
|
@ -67,7 +67,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
_pipeline.InitEncoderStateManager(BufferManager);
|
||||
|
||||
BackgroundResources = new BackgroundResources(this, _pipeline);
|
||||
BackgroundResources = new BackgroundResources(this);
|
||||
HelperShader = new HelperShader(_device, this, _pipeline);
|
||||
SyncManager = new SyncManager(this);
|
||||
}
|
||||
|
|
|
@ -8,14 +8,12 @@ namespace Ryujinx.Graphics.Metal
|
|||
internal class PersistentFlushBuffer : IDisposable
|
||||
{
|
||||
private readonly MetalRenderer _renderer;
|
||||
private readonly Pipeline _pipeline;
|
||||
|
||||
private BufferHolder _flushStorage;
|
||||
|
||||
public PersistentFlushBuffer(MetalRenderer renderer, Pipeline pipeline)
|
||||
public PersistentFlushBuffer(MetalRenderer renderer)
|
||||
{
|
||||
_renderer = renderer;
|
||||
_pipeline = pipeline;
|
||||
}
|
||||
|
||||
private BufferHolder ResizeIfNeeded(int size)
|
||||
|
|
|
@ -31,7 +31,6 @@ namespace Ryujinx.Graphics.Metal
|
|||
private int _freeSize;
|
||||
|
||||
private readonly MetalRenderer _renderer;
|
||||
private readonly Pipeline _pipeline;
|
||||
private readonly BufferHolder _buffer;
|
||||
private readonly int _resourceAlignment;
|
||||
|
||||
|
@ -52,10 +51,9 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
private readonly Queue<PendingCopy> _pendingCopies;
|
||||
|
||||
public StagingBuffer(MetalRenderer renderer, Pipeline pipeline, BufferManager bufferManager)
|
||||
public StagingBuffer(MetalRenderer renderer, BufferManager bufferManager)
|
||||
{
|
||||
_renderer = renderer;
|
||||
_pipeline = pipeline;
|
||||
|
||||
Handle = bufferManager.CreateWithHandle(BufferSize, out _buffer);
|
||||
_pendingCopies = new Queue<PendingCopy>();
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
class Texture : TextureBase, ITexture
|
||||
{
|
||||
private MTLTexture _identitySwizzleHandle;
|
||||
private bool _identityIsDifferent;
|
||||
private readonly bool _identityIsDifferent;
|
||||
|
||||
public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info)
|
||||
{
|
||||
|
@ -40,15 +40,15 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
MTLTextureSwizzleChannels swizzle = GetSwizzle(info, descriptor.PixelFormat);
|
||||
|
||||
_identitySwizzleHandle = _device.NewTexture(descriptor);
|
||||
_identitySwizzleHandle = Device.NewTexture(descriptor);
|
||||
|
||||
if (SwizzleIsIdentity(swizzle))
|
||||
{
|
||||
_mtlTexture = _identitySwizzleHandle;
|
||||
MtlTexture = _identitySwizzleHandle;
|
||||
}
|
||||
else
|
||||
{
|
||||
_mtlTexture = CreateDefaultView(_identitySwizzleHandle, swizzle, descriptor);
|
||||
MtlTexture = CreateDefaultView(_identitySwizzleHandle, swizzle, descriptor);
|
||||
_identityIsDifferent = true;
|
||||
}
|
||||
|
||||
|
@ -73,11 +73,11 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
if (SwizzleIsIdentity(swizzle))
|
||||
{
|
||||
_mtlTexture = _identitySwizzleHandle;
|
||||
MtlTexture = _identitySwizzleHandle;
|
||||
}
|
||||
else
|
||||
{
|
||||
_mtlTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
|
||||
MtlTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
|
||||
_identityIsDifferent = true;
|
||||
}
|
||||
|
||||
|
@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
|
||||
{
|
||||
CommandBufferScoped cbs = _pipeline.Cbs;
|
||||
CommandBufferScoped cbs = Pipeline.Cbs;
|
||||
|
||||
TextureBase src = this;
|
||||
TextureBase dst = (TextureBase)destination;
|
||||
|
@ -156,30 +156,30 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample())
|
||||
{
|
||||
//int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
|
||||
// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
|
||||
|
||||
//_gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, 0, firstLayer, layers);
|
||||
// _gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, 0, firstLayer, layers);
|
||||
}
|
||||
else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample())
|
||||
{
|
||||
//int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
|
||||
// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
|
||||
|
||||
//_gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, 0, firstLayer, layers);
|
||||
// _gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, 0, firstLayer, layers);
|
||||
}
|
||||
else if (dst.Info.BytesPerPixel != Info.BytesPerPixel)
|
||||
{
|
||||
//int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
|
||||
//int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
|
||||
// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
|
||||
// int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
|
||||
|
||||
//_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels);
|
||||
// _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels);
|
||||
}
|
||||
else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
|
||||
{
|
||||
int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
|
||||
int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
|
||||
// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
|
||||
// int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
|
||||
|
||||
// TODO: depth copy?
|
||||
//_gd.HelperShader.CopyColor(_gd, cbs, src, dst, 0, firstLayer, 0, FirstLevel, layers, levels);
|
||||
// _gd.HelperShader.CopyColor(_gd, cbs, src, dst, 0, firstLayer, 0, FirstLevel, layers, levels);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -198,7 +198,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
|
||||
{
|
||||
CommandBufferScoped cbs = _pipeline.Cbs;
|
||||
CommandBufferScoped cbs = Pipeline.Cbs;
|
||||
|
||||
TextureBase src = this;
|
||||
TextureBase dst = (TextureBase)destination;
|
||||
|
@ -208,19 +208,19 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample())
|
||||
{
|
||||
//_gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
|
||||
// _gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
|
||||
}
|
||||
else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample())
|
||||
{
|
||||
//_gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
|
||||
// _gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
|
||||
}
|
||||
else if (dst.Info.BytesPerPixel != Info.BytesPerPixel)
|
||||
{
|
||||
//_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
|
||||
// _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
|
||||
}
|
||||
else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
|
||||
{
|
||||
//_gd.HelperShader.CopyColor(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
|
||||
// _gd.HelperShader.CopyColor(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -241,7 +241,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
|
||||
{
|
||||
if (!_renderer.CommandBufferPool.OwnedByCurrentThread)
|
||||
if (!Renderer.CommandBufferPool.OwnedByCurrentThread)
|
||||
{
|
||||
Logger.Warning?.PrintMsg(LogClass.Gpu, "Metal doesn't currently support scaled blit on background thread.");
|
||||
|
||||
|
@ -256,29 +256,29 @@ namespace Ryujinx.Graphics.Metal
|
|||
Console.WriteLine("shit");
|
||||
}
|
||||
|
||||
_pipeline.Blit(this, destination, srcRegion, dstRegion, isDepthOrStencil, linearFilter);
|
||||
Pipeline.Blit(this, destination, srcRegion, dstRegion, isDepthOrStencil, linearFilter);
|
||||
}
|
||||
|
||||
public void CopyTo(BufferRange range, int layer, int level, int stride)
|
||||
{
|
||||
var cbs = _pipeline.Cbs;
|
||||
var cbs = Pipeline.Cbs;
|
||||
|
||||
int outSize = Info.GetMipSize(level);
|
||||
int hostSize = GetBufferDataLength(outSize);
|
||||
|
||||
int offset = range.Offset;
|
||||
|
||||
var autoBuffer = _renderer.BufferManager.GetBuffer(range.Handle, true);
|
||||
var autoBuffer = Renderer.BufferManager.GetBuffer(range.Handle, true);
|
||||
var mtlBuffer = autoBuffer.Get(cbs, range.Offset, outSize).Value;
|
||||
|
||||
// TODO: D32S8 conversion via temp copy holder
|
||||
|
||||
CopyFromOrToBuffer(cbs, mtlBuffer, _mtlTexture, hostSize, true, layer, level, 1, 1, singleSlice: true, offset: offset, stride: stride);
|
||||
CopyFromOrToBuffer(cbs, mtlBuffer, MtlTexture, hostSize, true, layer, level, 1, 1, singleSlice: true, offset: offset, stride: stride);
|
||||
}
|
||||
|
||||
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
|
||||
{
|
||||
return new Texture(_device, _renderer, _pipeline, info, _identitySwizzleHandle, firstLayer, firstLevel);
|
||||
return new Texture(Device, Renderer, Pipeline, info, _identitySwizzleHandle, firstLayer, firstLevel);
|
||||
}
|
||||
|
||||
private int GetBufferDataLength(int size)
|
||||
|
@ -415,13 +415,13 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public PinnedSpan<byte> GetData()
|
||||
{
|
||||
BackgroundResource resources = _renderer.BackgroundResources.Get();
|
||||
BackgroundResource resources = Renderer.BackgroundResources.Get();
|
||||
|
||||
if (_renderer.CommandBufferPool.OwnedByCurrentThread)
|
||||
if (Renderer.CommandBufferPool.OwnedByCurrentThread)
|
||||
{
|
||||
_renderer.FlushAllCommands();
|
||||
Renderer.FlushAllCommands();
|
||||
|
||||
return PinnedSpan<byte>.UnsafeFromSpan(GetData(_renderer.CommandBufferPool, resources.GetFlushBuffer()));
|
||||
return PinnedSpan<byte>.UnsafeFromSpan(GetData(Renderer.CommandBufferPool, resources.GetFlushBuffer()));
|
||||
}
|
||||
|
||||
return PinnedSpan<byte>.UnsafeFromSpan(GetData(resources.GetPool(), resources.GetFlushBuffer()));
|
||||
|
@ -429,13 +429,13 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public PinnedSpan<byte> GetData(int layer, int level)
|
||||
{
|
||||
BackgroundResource resources = _renderer.BackgroundResources.Get();
|
||||
BackgroundResource resources = Renderer.BackgroundResources.Get();
|
||||
|
||||
if (_renderer.CommandBufferPool.OwnedByCurrentThread)
|
||||
if (Renderer.CommandBufferPool.OwnedByCurrentThread)
|
||||
{
|
||||
_renderer.FlushAllCommands();
|
||||
Renderer.FlushAllCommands();
|
||||
|
||||
return PinnedSpan<byte>.UnsafeFromSpan(GetData(_renderer.CommandBufferPool, resources.GetFlushBuffer(), layer, level));
|
||||
return PinnedSpan<byte>.UnsafeFromSpan(GetData(Renderer.CommandBufferPool, resources.GetFlushBuffer(), layer, level));
|
||||
}
|
||||
|
||||
return PinnedSpan<byte>.UnsafeFromSpan(GetData(resources.GetPool(), resources.GetFlushBuffer(), layer, level));
|
||||
|
@ -443,13 +443,13 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
var blitCommandEncoder = _pipeline.GetOrCreateBlitEncoder();
|
||||
var blitCommandEncoder = Pipeline.GetOrCreateBlitEncoder();
|
||||
|
||||
var dataSpan = data.Memory.Span;
|
||||
|
||||
var buffer = _renderer.BufferManager.Create(dataSpan.Length);
|
||||
var buffer = Renderer.BufferManager.Create(dataSpan.Length);
|
||||
buffer.SetDataUnchecked(0, dataSpan);
|
||||
var mtlBuffer = buffer.GetBuffer(false).Get(_pipeline.Cbs).Value;
|
||||
var mtlBuffer = buffer.GetBuffer(false).Get(Pipeline.Cbs).Value;
|
||||
|
||||
int width = Info.Width;
|
||||
int height = Info.Height;
|
||||
|
@ -478,7 +478,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
(ulong)Info.GetMipStride(level),
|
||||
(ulong)mipSize,
|
||||
new MTLSize { width = (ulong)width, height = (ulong)height, depth = is3D ? (ulong)depth : 1 },
|
||||
_mtlTexture,
|
||||
MtlTexture,
|
||||
(ulong)layer,
|
||||
(ulong)level,
|
||||
new MTLOrigin()
|
||||
|
@ -504,11 +504,11 @@ namespace Ryujinx.Graphics.Metal
|
|||
{
|
||||
int bufferDataLength = GetBufferDataLength(data.Length);
|
||||
|
||||
using var bufferHolder = _renderer.BufferManager.Create(bufferDataLength);
|
||||
using var bufferHolder = Renderer.BufferManager.Create(bufferDataLength);
|
||||
|
||||
// TODO: loadInline logic
|
||||
|
||||
var cbs = _pipeline.Cbs;
|
||||
var cbs = Pipeline.Cbs;
|
||||
|
||||
CopyDataToBuffer(bufferHolder.GetDataStorage(0, bufferDataLength), data);
|
||||
|
||||
|
@ -527,20 +527,20 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
var blitCommandEncoder = _pipeline.GetOrCreateBlitEncoder();
|
||||
var blitCommandEncoder = Pipeline.GetOrCreateBlitEncoder();
|
||||
|
||||
ulong bytesPerRow = (ulong)Info.GetMipStride(level);
|
||||
ulong bytesPerImage = 0;
|
||||
if (_mtlTexture.TextureType == MTLTextureType.Type3D)
|
||||
if (MtlTexture.TextureType == MTLTextureType.Type3D)
|
||||
{
|
||||
bytesPerImage = bytesPerRow * (ulong)Info.Height;
|
||||
}
|
||||
|
||||
var dataSpan = data.Memory.Span;
|
||||
|
||||
var buffer = _renderer.BufferManager.Create(dataSpan.Length);
|
||||
var buffer = Renderer.BufferManager.Create(dataSpan.Length);
|
||||
buffer.SetDataUnchecked(0, dataSpan);
|
||||
var mtlBuffer = buffer.GetBuffer(false).Get(_pipeline.Cbs).Value;
|
||||
var mtlBuffer = buffer.GetBuffer(false).Get(Pipeline.Cbs).Value;
|
||||
|
||||
blitCommandEncoder.CopyFromBuffer(
|
||||
mtlBuffer,
|
||||
|
@ -548,7 +548,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
bytesPerRow,
|
||||
bytesPerImage,
|
||||
new MTLSize { width = (ulong)region.Width, height = (ulong)region.Height, depth = 1 },
|
||||
_mtlTexture,
|
||||
MtlTexture,
|
||||
(ulong)layer,
|
||||
(ulong)level,
|
||||
new MTLOrigin { x = (ulong)region.X, y = (ulong)region.Y }
|
||||
|
|
|
@ -10,14 +10,13 @@ namespace Ryujinx.Graphics.Metal
|
|||
{
|
||||
private bool _disposed;
|
||||
|
||||
protected readonly TextureCreateInfo _info;
|
||||
protected readonly Pipeline _pipeline;
|
||||
protected readonly MTLDevice _device;
|
||||
protected readonly MetalRenderer _renderer;
|
||||
protected readonly Pipeline Pipeline;
|
||||
protected readonly MTLDevice Device;
|
||||
protected readonly MetalRenderer Renderer;
|
||||
|
||||
protected MTLTexture _mtlTexture;
|
||||
protected MTLTexture MtlTexture;
|
||||
|
||||
public TextureCreateInfo Info => _info;
|
||||
public readonly TextureCreateInfo Info;
|
||||
public int Width => Info.Width;
|
||||
public int Height => Info.Height;
|
||||
public int Depth => Info.Depth;
|
||||
|
@ -28,10 +27,10 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public TextureBase(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info)
|
||||
{
|
||||
_device = device;
|
||||
_renderer = renderer;
|
||||
_pipeline = pipeline;
|
||||
_info = info;
|
||||
Device = device;
|
||||
Renderer = renderer;
|
||||
Pipeline = pipeline;
|
||||
Info = info;
|
||||
}
|
||||
|
||||
public MTLTexture GetHandle()
|
||||
|
@ -41,7 +40,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
return new MTLTexture(IntPtr.Zero);
|
||||
}
|
||||
|
||||
return _mtlTexture;
|
||||
return MtlTexture;
|
||||
}
|
||||
|
||||
public virtual void Release()
|
||||
|
@ -51,9 +50,9 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_mtlTexture != IntPtr.Zero)
|
||||
if (MtlTexture != IntPtr.Zero)
|
||||
{
|
||||
_mtlTexture.Dispose();
|
||||
MtlTexture.Dispose();
|
||||
}
|
||||
_disposed = true;
|
||||
}
|
||||
|
|
|
@ -37,23 +37,23 @@ namespace Ryujinx.Graphics.Metal
|
|||
// Find the parent buffer, and try to build a texture from it.
|
||||
|
||||
// TODO: texture uses should register read/write usage on the assigned buffer.
|
||||
Auto<DisposableBuffer> bufferAuto = _renderer.BufferManager.GetBuffer(_bufferHandle, false);
|
||||
Auto<DisposableBuffer> bufferAuto = Renderer.BufferManager.GetBuffer(_bufferHandle, false);
|
||||
|
||||
if (_mtlTexture.NativePtr != 0)
|
||||
if (MtlTexture.NativePtr != 0)
|
||||
{
|
||||
_mtlTexture.Dispose();
|
||||
MtlTexture.Dispose();
|
||||
}
|
||||
|
||||
if (bufferAuto == null)
|
||||
{
|
||||
_mtlTexture = default;
|
||||
MtlTexture = default;
|
||||
}
|
||||
else
|
||||
{
|
||||
DisposableBuffer buffer = bufferAuto.Get(_pipeline.Cbs, _offset, _size);
|
||||
DisposableBuffer buffer = bufferAuto.Get(Pipeline.Cbs, _offset, _size);
|
||||
|
||||
_descriptor.Width = (uint)(_size / Info.BytesPerPixel);
|
||||
_mtlTexture = buffer.Value.NewTexture(_descriptor, (ulong)_offset, (ulong)_size);
|
||||
MtlTexture = buffer.Value.NewTexture(_descriptor, (ulong)_offset, (ulong)_size);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public PinnedSpan<byte> GetData()
|
||||
{
|
||||
return _renderer.GetBufferData(_bufferHandle, _offset, _size);
|
||||
return Renderer.GetBufferData(_bufferHandle, _offset, _size);
|
||||
}
|
||||
|
||||
public PinnedSpan<byte> GetData(int layer, int level)
|
||||
|
@ -94,7 +94,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
_renderer.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
|
||||
Renderer.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
|
@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
if (_bufferHandle == buffer.Handle &&
|
||||
_offset == buffer.Offset &&
|
||||
_size == buffer.Size &&
|
||||
_bufferCount == _renderer.BufferManager.BufferCount)
|
||||
_bufferCount == Renderer.BufferManager.BufferCount)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
_bufferHandle = buffer.Handle;
|
||||
_offset = buffer.Offset;
|
||||
_size = buffer.Size;
|
||||
_bufferCount = _renderer.BufferManager.BufferCount;
|
||||
_bufferCount = Renderer.BufferManager.BufferCount;
|
||||
|
||||
RebuildStorage();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue