Merge branch 'master' into MoreDynamicStatesPartOne
This commit is contained in:
commit
1d5a449931
61 changed files with 977 additions and 284 deletions
|
@ -20,9 +20,9 @@
|
|||
<PackageVersion Include="LibHac" Version="0.19.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
|
||||
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.5.2" />
|
||||
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.6.2" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
|
||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
|
||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
|
||||
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
|
||||
<PackageVersion Include="NetCoreServer" Version="8.0.7" />
|
||||
<PackageVersion Include="NUnit" Version="3.13.3" />
|
||||
|
|
|
@ -237,7 +237,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
|||
long originalPosition = _stream.Position;
|
||||
|
||||
_stream.Seek(0, SeekOrigin.Begin);
|
||||
_stream.Read(code, 0, code.Length);
|
||||
_stream.ReadExactly(code, 0, code.Length);
|
||||
_stream.Seek(originalPosition, SeekOrigin.Begin);
|
||||
|
||||
RelocInfo relocInfo;
|
||||
|
|
|
@ -251,7 +251,20 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||
}
|
||||
}
|
||||
|
||||
int selectedReg = GetHighestValueIndex(freePositions);
|
||||
// If this is a copy destination variable, we prefer the register used for the copy source.
|
||||
// If the register is available, then the copy can be eliminated later as both source
|
||||
// and destination will use the same register.
|
||||
int selectedReg;
|
||||
|
||||
if (current.TryGetCopySourceRegister(out int preferredReg) && freePositions[preferredReg] >= current.GetEnd())
|
||||
{
|
||||
selectedReg = preferredReg;
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedReg = GetHighestValueIndex(freePositions);
|
||||
}
|
||||
|
||||
int selectedNextUse = freePositions[selectedReg];
|
||||
|
||||
// Intervals starts and ends at odd positions, unless they span an entire
|
||||
|
@ -431,7 +444,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||
}
|
||||
}
|
||||
|
||||
private static int GetHighestValueIndex(Span<int> span)
|
||||
private static int GetHighestValueIndex(ReadOnlySpan<int> span)
|
||||
{
|
||||
int highest = int.MinValue;
|
||||
|
||||
|
@ -798,12 +811,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||
// The "visited" state is stored in the MSB of the local's value.
|
||||
const ulong VisitedMask = 1ul << 63;
|
||||
|
||||
bool IsVisited(Operand local)
|
||||
static bool IsVisited(Operand local)
|
||||
{
|
||||
return (local.GetValueUnsafe() & VisitedMask) != 0;
|
||||
}
|
||||
|
||||
void SetVisited(Operand local)
|
||||
static void SetVisited(Operand local)
|
||||
{
|
||||
local.GetValueUnsafe() |= VisitedMask;
|
||||
}
|
||||
|
@ -826,9 +839,25 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||
{
|
||||
dest.NumberLocal(_intervals.Count);
|
||||
|
||||
_intervals.Add(new LiveInterval(dest));
|
||||
LiveInterval interval = new LiveInterval(dest);
|
||||
_intervals.Add(interval);
|
||||
|
||||
SetVisited(dest);
|
||||
|
||||
// If this is a copy (or copy-like operation), set the copy source interval as well.
|
||||
// This is used for register preferencing later on, which allows the copy to be eliminated
|
||||
// in some cases.
|
||||
if (node.Instruction == Instruction.Copy || node.Instruction == Instruction.ZeroExtend32)
|
||||
{
|
||||
Operand source = node.GetSource(0);
|
||||
|
||||
if (source.Kind == OperandKind.LocalVariable &&
|
||||
source.GetLocalNumber() > 0 &&
|
||||
(node.Instruction == Instruction.Copy || source.Type == OperandType.I32))
|
||||
{
|
||||
interval.SetCopySource(_intervals[source.GetLocalNumber()]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,6 +19,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||
public LiveRange CurrRange;
|
||||
|
||||
public LiveInterval Parent;
|
||||
public LiveInterval CopySource;
|
||||
|
||||
public UseList Uses;
|
||||
public LiveIntervalList Children;
|
||||
|
@ -37,6 +38,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||
private ref LiveRange CurrRange => ref _data->CurrRange;
|
||||
private ref LiveRange PrevRange => ref _data->PrevRange;
|
||||
private ref LiveInterval Parent => ref _data->Parent;
|
||||
private ref LiveInterval CopySource => ref _data->CopySource;
|
||||
private ref UseList Uses => ref _data->Uses;
|
||||
private ref LiveIntervalList Children => ref _data->Children;
|
||||
|
||||
|
@ -78,6 +80,25 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||
Register = register;
|
||||
}
|
||||
|
||||
public void SetCopySource(LiveInterval copySource)
|
||||
{
|
||||
CopySource = copySource;
|
||||
}
|
||||
|
||||
public bool TryGetCopySourceRegister(out int copySourceRegIndex)
|
||||
{
|
||||
if (CopySource._data != null)
|
||||
{
|
||||
copySourceRegIndex = CopySource.Register.Index;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
copySourceRegIndex = 0;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
PrevRange = default;
|
||||
|
|
|
@ -1444,7 +1444,7 @@ namespace ARMeilleure.CodeGen.X86
|
|||
|
||||
Span<byte> buffer = new byte[jump.JumpPosition - _stream.Position];
|
||||
|
||||
_stream.Read(buffer);
|
||||
_stream.ReadExactly(buffer);
|
||||
_stream.Seek(ReservedBytesForJump, SeekOrigin.Current);
|
||||
|
||||
codeStream.Write(buffer);
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace ARMeilleure.Translation
|
|||
private int[] _postOrderMap;
|
||||
|
||||
public int LocalsCount { get; private set; }
|
||||
public BasicBlock Entry { get; }
|
||||
public BasicBlock Entry { get; private set; }
|
||||
public IntrusiveList<BasicBlock> Blocks { get; }
|
||||
public BasicBlock[] PostOrderBlocks => _postOrderBlocks;
|
||||
public int[] PostOrderMap => _postOrderMap;
|
||||
|
@ -34,6 +34,15 @@ namespace ARMeilleure.Translation
|
|||
return result;
|
||||
}
|
||||
|
||||
public void UpdateEntry(BasicBlock newEntry)
|
||||
{
|
||||
newEntry.AddSuccessor(Entry);
|
||||
|
||||
Entry = newEntry;
|
||||
Blocks.AddFirst(newEntry);
|
||||
Update();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
RemoveUnreachableBlocks(Blocks);
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace ARMeilleure.Translation.PTC
|
|||
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
||||
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
||||
|
||||
private const uint InternalVersion = 6634; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
private const uint InternalVersion = 6950; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
|
||||
private const string ActualDir = "0";
|
||||
private const string BackupDir = "1";
|
||||
|
|
|
@ -89,6 +89,17 @@ namespace ARMeilleure.Translation
|
|||
|
||||
public static void RunPass(ControlFlowGraph cfg, ExecutionMode mode)
|
||||
{
|
||||
if (cfg.Entry.Predecessors.Count != 0)
|
||||
{
|
||||
// We expect the entry block to have no predecessors.
|
||||
// This is required because we have a implicit context load at the start of the function,
|
||||
// but if there is a jump to the start of the function, the context load would trash the modified values.
|
||||
// Here we insert a new entry block that will jump to the existing entry block.
|
||||
BasicBlock newEntry = new BasicBlock(cfg.Blocks.Count);
|
||||
|
||||
cfg.UpdateEntry(newEntry);
|
||||
}
|
||||
|
||||
// Compute local register inputs and outputs used inside blocks.
|
||||
RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Count];
|
||||
RegisterMask[] localOutputs = new RegisterMask[cfg.Blocks.Count];
|
||||
|
@ -201,7 +212,7 @@ namespace ARMeilleure.Translation
|
|||
|
||||
// The only block without any predecessor should be the entry block.
|
||||
// It always needs a context load as it is the first block to run.
|
||||
if (block.Predecessors.Count == 0 || hasContextLoad)
|
||||
if (block == cfg.Entry || hasContextLoad)
|
||||
{
|
||||
long vecMask = globalInputs[block.Index].VecMask;
|
||||
long intMask = globalInputs[block.Index].IntMask;
|
||||
|
|
|
@ -89,9 +89,9 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||
return;
|
||||
}
|
||||
|
||||
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * _bytesPerFrame);
|
||||
using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * _bytesPerFrame);
|
||||
|
||||
Span<byte> samples = samplesOwner.Memory.Span;
|
||||
Span<byte> samples = samplesOwner.Span;
|
||||
|
||||
_ringBuffer.Read(samples, 0, samples.Length);
|
||||
|
||||
|
|
|
@ -122,9 +122,9 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
|||
|
||||
int channelCount = areas.Length;
|
||||
|
||||
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * bytesPerFrame);
|
||||
using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * bytesPerFrame);
|
||||
|
||||
Span<byte> samples = samplesOwner.Memory.Span;
|
||||
Span<byte> samples = samplesOwner.Span;
|
||||
|
||||
_ringBuffer.Read(samples, 0, samples.Length);
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Backends.Common
|
|||
|
||||
private readonly object _lock = new();
|
||||
|
||||
private IMemoryOwner<byte> _bufferOwner;
|
||||
private MemoryOwner<byte> _bufferOwner;
|
||||
private Memory<byte> _buffer;
|
||||
private int _size;
|
||||
private int _headOffset;
|
||||
|
@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Backends.Common
|
|||
|
||||
public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
|
||||
{
|
||||
_bufferOwner = ByteMemoryPool.RentCleared(initialCapacity);
|
||||
_bufferOwner = MemoryOwner<byte>.RentCleared(initialCapacity);
|
||||
_buffer = _bufferOwner.Memory;
|
||||
}
|
||||
|
||||
|
@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Backends.Common
|
|||
|
||||
private void SetCapacityLocked(int capacity)
|
||||
{
|
||||
IMemoryOwner<byte> newBufferOwner = ByteMemoryPool.RentCleared(capacity);
|
||||
MemoryOwner<byte> newBufferOwner = MemoryOwner<byte>.RentCleared(capacity);
|
||||
Memory<byte> newBuffer = newBufferOwner.Memory;
|
||||
|
||||
if (_size > 0)
|
||||
|
|
140
src/Ryujinx.Common/Memory/MemoryOwner.cs
Normal file
140
src/Ryujinx.Common/Memory/MemoryOwner.cs
Normal file
|
@ -0,0 +1,140 @@
|
|||
#nullable enable
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Common.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// An <see cref="IMemoryOwner{T}"/> implementation with an embedded length and fast <see cref="Span{T}"/>
|
||||
/// accessor, with memory allocated from <seealso cref="ArrayPool{T}.Shared"/>.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of item to store.</typeparam>
|
||||
public sealed class MemoryOwner<T> : IMemoryOwner<T>
|
||||
{
|
||||
private readonly int _length;
|
||||
private T[]? _array;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="MemoryOwner{T}"/> class with the specified parameters.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
private MemoryOwner(int length)
|
||||
{
|
||||
_length = length;
|
||||
_array = ArrayPool<T>.Shared.Rent(length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the specified length.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
/// <returns>A <see cref="MemoryOwner{T}"/> instance of the requested length</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static MemoryOwner<T> Rent(int length) => new(length);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the specified length and the content cleared.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
/// <returns>A <see cref="MemoryOwner{T}"/> instance of the requested length and the content cleared</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static MemoryOwner<T> RentCleared(int length)
|
||||
{
|
||||
MemoryOwner<T> result = new(length);
|
||||
|
||||
result._array.AsSpan(0, length).Clear();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the content copied from the specified buffer.
|
||||
/// </summary>
|
||||
/// <param name="buffer">The buffer to copy</param>
|
||||
/// <returns>A <see cref="MemoryOwner{T}"/> instance with the same length and content as <paramref name="buffer"/></returns>
|
||||
public static MemoryOwner<T> RentCopy(ReadOnlySpan<T> buffer)
|
||||
{
|
||||
MemoryOwner<T> result = new(buffer.Length);
|
||||
|
||||
buffer.CopyTo(result._array);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of items in the current instance.
|
||||
/// </summary>
|
||||
public int Length
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _length;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public Memory<T> Memory
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
T[]? array = _array;
|
||||
|
||||
if (array is null)
|
||||
{
|
||||
ThrowObjectDisposedException();
|
||||
}
|
||||
|
||||
return new(array, 0, _length);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="Span{T}"/> wrapping the memory belonging to the current instance.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Uses a trick made possible by the .NET 6+ runtime array layout.
|
||||
/// </remarks>
|
||||
public Span<T> Span
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
T[]? array = _array;
|
||||
|
||||
if (array is null)
|
||||
{
|
||||
ThrowObjectDisposedException();
|
||||
}
|
||||
|
||||
ref T firstElementRef = ref MemoryMarshal.GetArrayDataReference(array);
|
||||
|
||||
return MemoryMarshal.CreateSpan(ref firstElementRef, _length);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void Dispose()
|
||||
{
|
||||
T[]? array = Interlocked.Exchange(ref _array, null);
|
||||
|
||||
if (array is not null)
|
||||
{
|
||||
ArrayPool<T>.Shared.Return(array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Throws an <see cref="ObjectDisposedException"/> when <see cref="_array"/> is <see langword="null"/>.
|
||||
/// </summary>
|
||||
[DoesNotReturn]
|
||||
private static void ThrowObjectDisposedException()
|
||||
{
|
||||
throw new ObjectDisposedException(nameof(MemoryOwner<T>), "The buffer has already been disposed.");
|
||||
}
|
||||
}
|
||||
}
|
114
src/Ryujinx.Common/Memory/SpanOwner.cs
Normal file
114
src/Ryujinx.Common/Memory/SpanOwner.cs
Normal file
|
@ -0,0 +1,114 @@
|
|||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Common.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// A stack-only type that rents a buffer of a specified length from <seealso cref="ArrayPool{T}.Shared"/>.
|
||||
/// It does not implement <see cref="IDisposable"/> to avoid being boxed, but should still be disposed. This
|
||||
/// is easy since C# 8, which allows use of C# `using` constructs on any type that has a public Dispose() method.
|
||||
/// To keep this type simple, fast, and read-only, it does not check or guard against multiple disposals.
|
||||
/// For all these reasons, all usage should be with a `using` block or statement.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of item to store.</typeparam>
|
||||
public readonly ref struct SpanOwner<T>
|
||||
{
|
||||
private readonly int _length;
|
||||
private readonly T[] _array;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="SpanOwner{T}"/> struct with the specified parameters.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
private SpanOwner(int length)
|
||||
{
|
||||
_length = length;
|
||||
_array = ArrayPool<T>.Shared.Rent(length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets an empty <see cref="SpanOwner{T}"/> instance.
|
||||
/// </summary>
|
||||
public static SpanOwner<T> Empty
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => new(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpanOwner{T}"/> instance with the specified length.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
/// <returns>A <see cref="SpanOwner{T}"/> instance of the requested length</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static SpanOwner<T> Rent(int length) => new(length);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpanOwner{T}"/> instance with the length and the content cleared.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
/// <returns>A <see cref="SpanOwner{T}"/> instance of the requested length and the content cleared</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static SpanOwner<T> RentCleared(int length)
|
||||
{
|
||||
SpanOwner<T> result = new(length);
|
||||
|
||||
result._array.AsSpan(0, length).Clear();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpanOwner{T}"/> instance with the content copied from the specified buffer.
|
||||
/// </summary>
|
||||
/// <param name="buffer">The buffer to copy</param>
|
||||
/// <returns>A <see cref="SpanOwner{T}"/> instance with the same length and content as <paramref name="buffer"/></returns>
|
||||
public static SpanOwner<T> RentCopy(ReadOnlySpan<T> buffer)
|
||||
{
|
||||
SpanOwner<T> result = new(buffer.Length);
|
||||
|
||||
buffer.CopyTo(result._array);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of items in the current instance
|
||||
/// </summary>
|
||||
public int Length
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _length;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="Span{T}"/> wrapping the memory belonging to the current instance.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Uses a trick made possible by the .NET 6+ runtime array layout.
|
||||
/// </remarks>
|
||||
public Span<T> Span
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
ref T firstElementRef = ref MemoryMarshal.GetArrayDataReference(_array);
|
||||
|
||||
return MemoryMarshal.CreateSpan(ref firstElementRef, _length);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implements the duck-typed <see cref="IDisposable.Dispose"/> method.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Dispose()
|
||||
{
|
||||
ArrayPool<T>.Shared.Return(_array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public interface IImageArray
|
||||
public interface IImageArray : IDisposable
|
||||
{
|
||||
void SetFormats(int index, Format[] imageFormats);
|
||||
void SetImages(int index, ITexture[] images);
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public interface ITextureArray
|
||||
public interface ITextureArray : IDisposable
|
||||
{
|
||||
void SetSamplers(int index, ISampler[] samplers);
|
||||
void SetTextures(int index, ITexture[] textures);
|
||||
|
|
|
@ -66,6 +66,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
|
||||
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
|
||||
|
||||
Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
|
||||
Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
|
||||
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
|
||||
|
||||
|
@ -88,6 +89,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
|
||||
Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
|
||||
|
||||
Register<TextureArrayDisposeCommand>(CommandType.TextureArrayDispose);
|
||||
Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
|
||||
Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
CounterEventDispose,
|
||||
CounterEventFlush,
|
||||
|
||||
ImageArrayDispose,
|
||||
ImageArraySetFormats,
|
||||
ImageArraySetImages,
|
||||
|
||||
|
@ -48,6 +49,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
TextureSetDataSliceRegion,
|
||||
TextureSetStorage,
|
||||
|
||||
TextureArrayDispose,
|
||||
TextureArraySetSamplers,
|
||||
TextureArraySetTextures,
|
||||
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
|
||||
{
|
||||
struct ImageArrayDisposeCommand : IGALCommand, IGALCommand<ImageArrayDisposeCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.ImageArrayDispose;
|
||||
private TableRef<ThreadedImageArray> _imageArray;
|
||||
|
||||
public void Set(TableRef<ThreadedImageArray> imageArray)
|
||||
{
|
||||
_imageArray = imageArray;
|
||||
}
|
||||
|
||||
public static void Run(ref ImageArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._imageArray.Get(threaded).Base.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
|
||||
{
|
||||
struct TextureArrayDisposeCommand : IGALCommand, IGALCommand<TextureArrayDisposeCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureArrayDispose;
|
||||
private TableRef<ThreadedTextureArray> _textureArray;
|
||||
|
||||
public void Set(TableRef<ThreadedTextureArray> textureArray)
|
||||
{
|
||||
_textureArray = textureArray;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._textureArray.Get(threaded).Base.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -21,6 +21,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
|||
return new TableRef<T>(_renderer, reference);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_renderer.New<ImageArrayDisposeCommand>().Set(Ref(this));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetFormats(int index, Format[] imageFormats)
|
||||
{
|
||||
_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
|
||||
|
|
|
@ -22,6 +22,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
|||
return new TableRef<T>(_renderer, reference);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_renderer.New<TextureArrayDisposeCommand>().Set(Ref(this));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetSamplers(int index, ISampler[] samplers)
|
||||
{
|
||||
_renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));
|
||||
|
|
|
@ -1113,6 +1113,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
nextNode = nextNode.Next;
|
||||
_cacheFromBuffer.Remove(toRemove.Value.Key);
|
||||
_lruCache.Remove(toRemove);
|
||||
|
||||
if (toRemove.Value.Key.IsImage)
|
||||
{
|
||||
toRemove.Value.ImageArray.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
toRemove.Value.TextureArray.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1124,11 +1133,20 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
List<CacheEntryFromPoolKey> keysToRemove = null;
|
||||
|
||||
foreach (CacheEntryFromPoolKey key in _cacheFromPool.Keys)
|
||||
foreach ((CacheEntryFromPoolKey key, CacheEntry entry) in _cacheFromPool)
|
||||
{
|
||||
if (key.MatchesPool(pool))
|
||||
{
|
||||
(keysToRemove ??= new()).Add(key);
|
||||
|
||||
if (key.IsImage)
|
||||
{
|
||||
entry.ImageArray.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
entry.TextureArray.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -195,7 +195,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
switch (algorithm)
|
||||
{
|
||||
case CompressionAlgorithm.None:
|
||||
stream.Read(data);
|
||||
stream.ReadExactly(data);
|
||||
break;
|
||||
case CompressionAlgorithm.Deflate:
|
||||
stream = new DeflateStream(stream, CompressionMode.Decompress, true);
|
||||
|
|
|
@ -220,7 +220,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
}
|
||||
|
||||
dataFileStream.Seek((long)entry.Offset, SeekOrigin.Begin);
|
||||
dataFileStream.Read(cb1Data);
|
||||
dataFileStream.ReadExactly(cb1Data);
|
||||
BinarySerializer.ReadCompressed(dataFileStream, guestCode);
|
||||
|
||||
_cache[index] = (guestCode, cb1Data);
|
||||
|
@ -279,7 +279,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
dataFileStream.Seek((long)entry.Offset, SeekOrigin.Begin);
|
||||
byte[] cachedCode = new byte[entry.CodeSize];
|
||||
byte[] cachedCb1Data = new byte[entry.Cb1DataSize];
|
||||
dataFileStream.Read(cachedCb1Data);
|
||||
dataFileStream.ReadExactly(cachedCb1Data);
|
||||
BinarySerializer.ReadCompressed(dataFileStream, cachedCode);
|
||||
|
||||
if (data.SequenceEqual(cachedCode) && cb1Data.SequenceEqual(cachedCb1Data))
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 6852;
|
||||
private const uint CodeGenVersion = 6921;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
|
|
@ -63,5 +63,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,5 +48,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -98,11 +98,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
Logger = parameters.Logger;
|
||||
TargetApi = parameters.TargetApi;
|
||||
|
||||
AddCapability(Capability.Shader);
|
||||
AddCapability(Capability.Float64);
|
||||
|
||||
SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
|
||||
|
||||
Delegates = new SpirvDelegates(this);
|
||||
}
|
||||
|
||||
|
|
|
@ -43,6 +43,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
CodeGenContext context = new(info, parameters, instPool, integerPool);
|
||||
|
||||
context.AddCapability(Capability.Shader);
|
||||
|
||||
context.SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
|
||||
|
||||
context.AddCapability(Capability.GroupNonUniformBallot);
|
||||
context.AddCapability(Capability.GroupNonUniformShuffle);
|
||||
context.AddCapability(Capability.GroupNonUniformVote);
|
||||
|
@ -51,6 +55,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
context.AddCapability(Capability.ImageQuery);
|
||||
context.AddCapability(Capability.SampledBuffer);
|
||||
|
||||
if (parameters.HostCapabilities.SupportsShaderFloat64)
|
||||
{
|
||||
context.AddCapability(Capability.Float64);
|
||||
}
|
||||
|
||||
if (parameters.Definitions.TransformFeedbackEnabled && parameters.Definitions.LastInVertexPipeline)
|
||||
{
|
||||
context.AddCapability(Capability.TransformFeedback);
|
||||
|
@ -58,7 +67,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
if (parameters.Definitions.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)))
|
||||
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)) ||
|
||||
context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.PrimitiveId)))
|
||||
{
|
||||
context.AddCapability(Capability.Geometry);
|
||||
}
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (op.BVal)
|
||||
{
|
||||
context.Copy(dest, context.ConditionalSelect(res, ConstF(1), Const(0)));
|
||||
context.Copy(dest, context.ConditionalSelect(res, ConstF(1), ConstF(0)));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -156,6 +156,26 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
return false;
|
||||
}
|
||||
|
||||
public static bool IsComparison(this Instruction inst)
|
||||
{
|
||||
switch (inst & Instruction.Mask)
|
||||
{
|
||||
case Instruction.CompareEqual:
|
||||
case Instruction.CompareGreater:
|
||||
case Instruction.CompareGreaterOrEqual:
|
||||
case Instruction.CompareGreaterOrEqualU32:
|
||||
case Instruction.CompareGreaterU32:
|
||||
case Instruction.CompareLess:
|
||||
case Instruction.CompareLessOrEqual:
|
||||
case Instruction.CompareLessOrEqualU32:
|
||||
case Instruction.CompareLessU32:
|
||||
case Instruction.CompareNotEqual:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool IsTextureQuery(this Instruction inst)
|
||||
{
|
||||
inst &= Instruction.Mask;
|
||||
|
|
|
@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
public readonly bool SupportsGeometryShaderPassthrough;
|
||||
public readonly bool SupportsShaderBallot;
|
||||
public readonly bool SupportsShaderBarrierDivergence;
|
||||
public readonly bool SupportsShaderFloat64;
|
||||
public readonly bool SupportsTextureShadowLod;
|
||||
public readonly bool SupportsViewportMask;
|
||||
|
||||
|
@ -18,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
bool supportsGeometryShaderPassthrough,
|
||||
bool supportsShaderBallot,
|
||||
bool supportsShaderBarrierDivergence,
|
||||
bool supportsShaderFloat64,
|
||||
bool supportsTextureShadowLod,
|
||||
bool supportsViewportMask)
|
||||
{
|
||||
|
@ -27,6 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
||||
SupportsShaderBallot = supportsShaderBallot;
|
||||
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
|
||||
SupportsShaderFloat64 = supportsShaderFloat64;
|
||||
SupportsTextureShadowLod = supportsTextureShadowLod;
|
||||
SupportsViewportMask = supportsViewportMask;
|
||||
}
|
||||
|
|
|
@ -141,16 +141,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
return true;
|
||||
}
|
||||
|
||||
private static bool IsBindlessAccessAllowed(Operand nvHandle)
|
||||
private static bool IsBindlessAccessAllowed(Operand bindlessHandle)
|
||||
{
|
||||
if (nvHandle.Type == OperandType.ConstantBuffer)
|
||||
if (bindlessHandle.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
// Bindless access with handles from constant buffer is allowed.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (nvHandle.AsgOp is not Operation handleOp ||
|
||||
if (bindlessHandle.AsgOp is not Operation handleOp ||
|
||||
handleOp.Inst != Instruction.Load ||
|
||||
(handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer))
|
||||
{
|
||||
|
@ -300,7 +300,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
resourceManager,
|
||||
gpuAccessor,
|
||||
texOp,
|
||||
TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
|
||||
TextureHandle.PackOffsets(src0.GetCbufOffset(), (src1.Value >> 20) & 0xfff, handleType),
|
||||
TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
|
||||
rewriteSamplerType,
|
||||
isImage: false);
|
||||
|
|
|
@ -126,7 +126,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
continue;
|
||||
}
|
||||
|
||||
if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
|
||||
Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
|
||||
|
||||
if (bindlessHandle.AsgOp is not Operation handleAsgOp)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -137,8 +139,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
if (handleAsgOp.Inst == Instruction.BitwiseOr)
|
||||
{
|
||||
Operand src0 = handleAsgOp.GetSource(0);
|
||||
Operand src1 = handleAsgOp.GetSource(1);
|
||||
Operand src0 = Utils.FindLastOperation(handleAsgOp.GetSource(0), block);
|
||||
Operand src1 = Utils.FindLastOperation(handleAsgOp.GetSource(1), block);
|
||||
|
||||
if (src0.Type == OperandType.ConstantBuffer && src1.AsgOp is Operation)
|
||||
{
|
||||
|
|
|
@ -152,18 +152,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
{
|
||||
// If all phi sources are the same, we can propagate it and remove the phi.
|
||||
|
||||
Operand firstSrc = phi.GetSource(0);
|
||||
|
||||
for (int index = 1; index < phi.SourcesCount; index++)
|
||||
if (!Utils.AreAllSourcesTheSameOperand(phi))
|
||||
{
|
||||
if (!IsSameOperand(firstSrc, phi.GetSource(index)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// All sources are equal, we can propagate the value.
|
||||
|
||||
Operand firstSrc = phi.GetSource(0);
|
||||
Operand dest = phi.Dest;
|
||||
|
||||
INode[] uses = dest.UseOps.ToArray();
|
||||
|
@ -182,17 +178,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
return true;
|
||||
}
|
||||
|
||||
private static bool IsSameOperand(Operand x, Operand y)
|
||||
{
|
||||
if (x.Type != y.Type || x.Value != y.Value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Handle Load operations with the same storage and the same constant parameters.
|
||||
return x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
|
||||
}
|
||||
|
||||
private static bool PropagatePack(Operation packOp)
|
||||
{
|
||||
// Propagate pack source operands to uses by unpack
|
||||
|
|
|
@ -31,6 +31,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
TryEliminateBitwiseOr(operation);
|
||||
break;
|
||||
|
||||
case Instruction.CompareNotEqual:
|
||||
TryEliminateCompareNotEqual(operation);
|
||||
break;
|
||||
|
||||
case Instruction.ConditionalSelect:
|
||||
TryEliminateConditionalSelect(operation);
|
||||
break;
|
||||
|
@ -174,6 +178,32 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateCompareNotEqual(Operation operation)
|
||||
{
|
||||
// Comparison instruction returns 0 if the result is false, and -1 if true.
|
||||
// Doing a not equal zero comparison on the result is redundant, so we can just copy the first result in this case.
|
||||
|
||||
Operand lhs = operation.GetSource(0);
|
||||
Operand rhs = operation.GetSource(1);
|
||||
|
||||
if (lhs.Type == OperandType.Constant)
|
||||
{
|
||||
(lhs, rhs) = (rhs, lhs);
|
||||
}
|
||||
|
||||
if (rhs.Type != OperandType.Constant || rhs.Value != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (lhs.AsgOp is not Operation compareOp || !compareOp.Inst.IsComparison())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
operation.TurnIntoCopy(lhs);
|
||||
}
|
||||
|
||||
private static void TryEliminateConditionalSelect(Operation operation)
|
||||
{
|
||||
Operand cond = operation.GetSource(0);
|
||||
|
|
|
@ -34,6 +34,50 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
return elemIndexSrc.Type == OperandType.Constant && elemIndexSrc.Value == elemIndex;
|
||||
}
|
||||
|
||||
private static bool IsSameOperand(Operand x, Operand y)
|
||||
{
|
||||
if (x.Type != y.Type || x.Value != y.Value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Handle Load operations with the same storage and the same constant parameters.
|
||||
return x == y || x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
|
||||
}
|
||||
|
||||
private static bool AreAllSourcesEqual(INode node, INode otherNode)
|
||||
{
|
||||
if (node.SourcesCount != otherNode.SourcesCount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int index = 0; index < node.SourcesCount; index++)
|
||||
{
|
||||
if (!IsSameOperand(node.GetSource(index), otherNode.GetSource(index)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool AreAllSourcesTheSameOperand(INode node)
|
||||
{
|
||||
Operand firstSrc = node.GetSource(0);
|
||||
|
||||
for (int index = 1; index < node.SourcesCount; index++)
|
||||
{
|
||||
if (!IsSameOperand(firstSrc, node.GetSource(index)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static Operation FindBranchSource(BasicBlock block)
|
||||
{
|
||||
foreach (BasicBlock sourceBlock in block.Predecessors)
|
||||
|
@ -55,6 +99,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue;
|
||||
}
|
||||
|
||||
private static bool IsSameCondition(Operand currentCondition, Operand queryCondition)
|
||||
{
|
||||
if (currentCondition == queryCondition)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return currentCondition.AsgOp is Operation currentOperation &&
|
||||
queryCondition.AsgOp is Operation queryOperation &&
|
||||
currentOperation.Inst == queryOperation.Inst &&
|
||||
AreAllSourcesEqual(currentOperation, queryOperation);
|
||||
}
|
||||
|
||||
private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
|
||||
{
|
||||
// Check if all the conditions for the query block are satisfied by the current block.
|
||||
|
@ -70,10 +127,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
return currentBranch != null && queryBranch != null &&
|
||||
currentBranch.Inst == queryBranch.Inst &&
|
||||
currentCondition == queryCondition;
|
||||
IsSameCondition(currentCondition, queryCondition);
|
||||
}
|
||||
|
||||
public static Operand FindLastOperation(Operand source, BasicBlock block)
|
||||
public static Operand FindLastOperation(Operand source, BasicBlock block, bool recurse = true)
|
||||
{
|
||||
if (source.AsgOp is PhiNode phiNode)
|
||||
{
|
||||
|
@ -84,10 +141,23 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
|
||||
{
|
||||
BasicBlock phiBlock = phiNode.GetBlock(i);
|
||||
Operand phiSource = phiNode.GetSource(i);
|
||||
|
||||
if (BlockConditionsMatch(block, phiBlock))
|
||||
{
|
||||
return phiNode.GetSource(i);
|
||||
return phiSource;
|
||||
}
|
||||
else if (recurse && phiSource.AsgOp is PhiNode)
|
||||
{
|
||||
// Phi source is another phi.
|
||||
// Let's check if that phi has a block that matches our condition.
|
||||
|
||||
Operand match = FindLastOperation(phiSource, block, false);
|
||||
|
||||
if (match != phiSource)
|
||||
{
|
||||
return match;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -363,6 +363,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
GpuAccessor.QueryHostSupportsGeometryShaderPassthrough(),
|
||||
GpuAccessor.QueryHostSupportsShaderBallot(),
|
||||
GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
|
||||
GpuAccessor.QueryHostSupportsShaderFloat64(),
|
||||
GpuAccessor.QueryHostSupportsTextureShadowLod(),
|
||||
GpuAccessor.QueryHostSupportsViewportMask());
|
||||
|
||||
|
|
|
@ -103,12 +103,19 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
usage |= BufferUsageFlags.IndirectBufferBit;
|
||||
}
|
||||
|
||||
var externalMemoryBuffer = new ExternalMemoryBufferCreateInfo
|
||||
{
|
||||
SType = StructureType.ExternalMemoryBufferCreateInfo,
|
||||
HandleTypes = ExternalMemoryHandleTypeFlags.HostAllocationBitExt,
|
||||
};
|
||||
|
||||
var bufferCreateInfo = new BufferCreateInfo
|
||||
{
|
||||
SType = StructureType.BufferCreateInfo,
|
||||
Size = (ulong)size,
|
||||
Usage = usage,
|
||||
SharingMode = SharingMode.Exclusive,
|
||||
PNext = &externalMemoryBuffer,
|
||||
};
|
||||
|
||||
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
|
||||
|
|
|
@ -291,8 +291,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
else
|
||||
{
|
||||
PipelineStageFlags stageFlags = _textureArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
|
||||
_textureArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
ref var arrayRef = ref _textureArrayRefs[segment.Binding];
|
||||
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
|
||||
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -311,8 +312,40 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
else
|
||||
{
|
||||
PipelineStageFlags stageFlags = _imageArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
|
||||
_imageArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
ref var arrayRef = ref _imageArrayRefs[segment.Binding];
|
||||
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
|
||||
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int setIndex = PipelineBase.DescriptorSetLayouts; setIndex < _program.BindingSegments.Length; setIndex++)
|
||||
{
|
||||
var bindingSegments = _program.BindingSegments[setIndex];
|
||||
|
||||
if (bindingSegments.Length == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ResourceBindingSegment segment = bindingSegments[0];
|
||||
|
||||
if (segment.IsArray)
|
||||
{
|
||||
if (segment.Type == ResourceType.Texture ||
|
||||
segment.Type == ResourceType.Sampler ||
|
||||
segment.Type == ResourceType.TextureAndSampler ||
|
||||
segment.Type == ResourceType.BufferTexture)
|
||||
{
|
||||
ref var arrayRef = ref _textureArrayExtraRefs[setIndex - PipelineBase.DescriptorSetLayouts];
|
||||
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
|
||||
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
}
|
||||
else if (segment.Type == ResourceType.Image || segment.Type == ResourceType.BufferImage)
|
||||
{
|
||||
ref var arrayRef = ref _imageArrayExtraRefs[setIndex - PipelineBase.DescriptorSetLayouts];
|
||||
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
|
||||
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,11 +2,10 @@ using Ryujinx.Graphics.GAL;
|
|||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
class ImageArray : IImageArray
|
||||
class ImageArray : ResourceArray, IImageArray
|
||||
{
|
||||
private readonly VulkanRenderer _gd;
|
||||
|
||||
|
@ -25,19 +24,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
private HashSet<TextureStorage> _storages;
|
||||
|
||||
private DescriptorSet[] _cachedDescriptorSets;
|
||||
|
||||
private int _cachedCommandBufferIndex;
|
||||
private int _cachedSubmissionCount;
|
||||
|
||||
private ShaderCollection _cachedDscProgram;
|
||||
private int _cachedDscSetIndex;
|
||||
private int _cachedDscIndex;
|
||||
|
||||
private readonly bool _isBuffer;
|
||||
|
||||
private int _bindCount;
|
||||
|
||||
public ImageArray(VulkanRenderer gd, int size, bool isBuffer)
|
||||
{
|
||||
_gd = gd;
|
||||
|
@ -104,12 +95,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
_cachedCommandBufferIndex = -1;
|
||||
_storages = null;
|
||||
_cachedDescriptorSets = null;
|
||||
|
||||
if (_bindCount != 0)
|
||||
{
|
||||
_gd.PipelineInternal.ForceImageDirty();
|
||||
}
|
||||
SetDirty(_gd);
|
||||
}
|
||||
|
||||
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
|
||||
|
@ -195,7 +181,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
int setIndex,
|
||||
TextureView dummyTexture)
|
||||
{
|
||||
if (_cachedDescriptorSets != null)
|
||||
if (TryGetCachedDescriptorSets(cbs, program, setIndex, out DescriptorSet[] sets))
|
||||
{
|
||||
// We still need to ensure the current command buffer holds a reference to all used textures.
|
||||
|
||||
|
@ -208,12 +194,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
GetBufferViews(cbs);
|
||||
}
|
||||
|
||||
return _cachedDescriptorSets;
|
||||
return sets;
|
||||
}
|
||||
|
||||
_cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
|
||||
var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs);
|
||||
|
||||
DescriptorSetTemplate template = program.Templates[setIndex];
|
||||
|
||||
DescriptorSetTemplateWriter tu = templateUpdater.Begin(template);
|
||||
|
@ -227,24 +210,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
tu.Push(GetBufferViews(cbs));
|
||||
}
|
||||
|
||||
var sets = dsc.GetSets();
|
||||
templateUpdater.Commit(_gd, device, sets[0]);
|
||||
_cachedDescriptorSets = sets;
|
||||
_cachedDscProgram = program;
|
||||
_cachedDscSetIndex = setIndex;
|
||||
|
||||
return sets;
|
||||
}
|
||||
|
||||
public void IncrementBindCount()
|
||||
{
|
||||
_bindCount++;
|
||||
}
|
||||
|
||||
public void DecrementBindCount()
|
||||
{
|
||||
int newBindCount = --_bindCount;
|
||||
Debug.Assert(newBindCount >= 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
|
||||
|
@ -165,14 +166,15 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
/// <returns>True if all fences were signaled before the timeout expired, false otherwise</returns>
|
||||
private bool WaitForFencesImpl(Vk api, Device device, int offset, int size, bool hasTimeout, ulong timeout)
|
||||
{
|
||||
Span<FenceHolder> fenceHolders = new FenceHolder[CommandBufferPool.MaxCommandBuffers];
|
||||
using SpanOwner<FenceHolder> fenceHoldersOwner = SpanOwner<FenceHolder>.Rent(CommandBufferPool.MaxCommandBuffers);
|
||||
Span<FenceHolder> fenceHolders = fenceHoldersOwner.Span;
|
||||
|
||||
int count = size != 0 ? GetOverlappingFences(fenceHolders, offset, size) : GetFences(fenceHolders);
|
||||
Span<Fence> fences = stackalloc Fence[count];
|
||||
|
||||
int fenceCount = 0;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
for (int i = 0; i < fences.Length; i++)
|
||||
{
|
||||
if (fenceHolders[i].TryGet(out Fence fence))
|
||||
{
|
||||
|
|
|
@ -170,9 +170,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
pipeline.HasDepthStencil = state.DepthStencilEnable;
|
||||
pipeline.LogicOpEnable = state.LogicOpEnable;
|
||||
|
||||
pipeline.MinDepthBounds = 0f; // Not implemented.
|
||||
pipeline.MaxDepthBounds = 0f; // Not implemented.
|
||||
|
||||
pipeline.PolygonMode = PolygonMode.Fill; // Not implemented.
|
||||
|
||||
if (!gd.Capabilities.SupportsExtendedDynamicState2)
|
||||
|
|
|
@ -3,6 +3,7 @@ using Silk.NET.Vulkan;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
|
@ -15,6 +16,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private readonly Device _device;
|
||||
|
||||
public DescriptorSetLayout[] DescriptorSetLayouts { get; }
|
||||
public bool[] DescriptorSetLayoutsUpdateAfterBind { get; }
|
||||
public PipelineLayout PipelineLayout { get; }
|
||||
|
||||
private readonly int[] _consumedDescriptorsPerSet;
|
||||
|
@ -31,20 +33,37 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private struct ManualDescriptorSetEntry
|
||||
{
|
||||
public Auto<DescriptorSetCollection> DescriptorSet;
|
||||
public int CbIndex;
|
||||
public int CbSubmissionCount;
|
||||
public uint CbRefMask;
|
||||
public bool InUse;
|
||||
|
||||
public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex, int cbSubmissionCount, bool inUse)
|
||||
public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex)
|
||||
{
|
||||
DescriptorSet = descriptorSet;
|
||||
CbIndex = cbIndex;
|
||||
CbSubmissionCount = cbSubmissionCount;
|
||||
InUse = inUse;
|
||||
CbRefMask = 1u << cbIndex;
|
||||
InUse = true;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly struct PendingManualDsConsumption
|
||||
{
|
||||
public FenceHolder Fence { get; }
|
||||
public int CommandBufferIndex { get; }
|
||||
public int SetIndex { get; }
|
||||
public int CacheIndex { get; }
|
||||
|
||||
public PendingManualDsConsumption(FenceHolder fence, int commandBufferIndex, int setIndex, int cacheIndex)
|
||||
{
|
||||
Fence = fence;
|
||||
CommandBufferIndex = commandBufferIndex;
|
||||
SetIndex = setIndex;
|
||||
CacheIndex = cacheIndex;
|
||||
fence.Get();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly List<ManualDescriptorSetEntry>[] _manualDsCache;
|
||||
private readonly Queue<PendingManualDsConsumption> _pendingManualDsConsumptions;
|
||||
private readonly Queue<int>[] _freeManualDsCacheEntries;
|
||||
|
||||
private readonly Dictionary<long, DescriptorSetTemplate> _pdTemplates;
|
||||
private readonly ResourceDescriptorCollection _pdDescriptors;
|
||||
|
@ -70,6 +89,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
_dsCacheCursor = new int[setsCount];
|
||||
_manualDsCache = new List<ManualDescriptorSetEntry>[setsCount];
|
||||
_pendingManualDsConsumptions = new Queue<PendingManualDsConsumption>();
|
||||
_freeManualDsCacheEntries = new Queue<int>[setsCount];
|
||||
}
|
||||
|
||||
public PipelineLayoutCacheEntry(
|
||||
|
@ -78,7 +99,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
|
||||
bool usePushDescriptors) : this(gd, device, setDescriptors.Count)
|
||||
{
|
||||
(DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
|
||||
ResourceLayouts layouts = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
|
||||
|
||||
DescriptorSetLayouts = layouts.DescriptorSetLayouts;
|
||||
DescriptorSetLayoutsUpdateAfterBind = layouts.DescriptorSetLayoutsUpdateAfterBind;
|
||||
PipelineLayout = layouts.PipelineLayout;
|
||||
|
||||
_consumedDescriptorsPerSet = new int[setDescriptors.Count];
|
||||
_poolSizes = new DescriptorPoolSize[setDescriptors.Count][];
|
||||
|
@ -133,7 +158,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_poolSizes[setIndex],
|
||||
setIndex,
|
||||
_consumedDescriptorsPerSet[setIndex],
|
||||
false);
|
||||
DescriptorSetLayoutsUpdateAfterBind[setIndex]);
|
||||
|
||||
list.Add(dsc);
|
||||
isNew = true;
|
||||
|
@ -144,49 +169,99 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return list[index];
|
||||
}
|
||||
|
||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex)
|
||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(CommandBufferScoped cbs, int setIndex, out int cacheIndex)
|
||||
{
|
||||
int submissionCount = _gd.CommandBufferPool.GetSubmissionCount(commandBufferIndex);
|
||||
FreeCompletedManualDescriptorSets();
|
||||
|
||||
var list = _manualDsCache[setIndex] ??= new();
|
||||
var span = CollectionsMarshal.AsSpan(list);
|
||||
|
||||
for (int index = 0; index < span.Length; index++)
|
||||
Queue<int> freeQueue = _freeManualDsCacheEntries[setIndex];
|
||||
|
||||
// Do we have at least one freed descriptor set? If so, just use that.
|
||||
if (freeQueue != null && freeQueue.TryDequeue(out int freeIndex))
|
||||
{
|
||||
ref ManualDescriptorSetEntry entry = ref span[index];
|
||||
ref ManualDescriptorSetEntry entry = ref span[freeIndex];
|
||||
|
||||
if (!entry.InUse && (entry.CbIndex != commandBufferIndex || entry.CbSubmissionCount != submissionCount))
|
||||
{
|
||||
entry.InUse = true;
|
||||
entry.CbIndex = commandBufferIndex;
|
||||
entry.CbSubmissionCount = submissionCount;
|
||||
Debug.Assert(!entry.InUse && entry.CbRefMask == 0);
|
||||
|
||||
cacheIndex = index;
|
||||
entry.InUse = true;
|
||||
entry.CbRefMask = 1u << cbs.CommandBufferIndex;
|
||||
cacheIndex = freeIndex;
|
||||
|
||||
return entry.DescriptorSet;
|
||||
}
|
||||
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, freeIndex));
|
||||
|
||||
return entry.DescriptorSet;
|
||||
}
|
||||
|
||||
// Otherwise create a new descriptor set, and add to our pending queue for command buffer consumption tracking.
|
||||
var dsc = _descriptorSetManager.AllocateDescriptorSet(
|
||||
_gd.Api,
|
||||
DescriptorSetLayouts[setIndex],
|
||||
_poolSizes[setIndex],
|
||||
setIndex,
|
||||
_consumedDescriptorsPerSet[setIndex],
|
||||
false);
|
||||
DescriptorSetLayoutsUpdateAfterBind[setIndex]);
|
||||
|
||||
cacheIndex = list.Count;
|
||||
list.Add(new ManualDescriptorSetEntry(dsc, commandBufferIndex, submissionCount, inUse: true));
|
||||
list.Add(new ManualDescriptorSetEntry(dsc, cbs.CommandBufferIndex));
|
||||
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
|
||||
|
||||
return dsc;
|
||||
}
|
||||
|
||||
public void UpdateManualDescriptorSetCollectionOwnership(CommandBufferScoped cbs, int setIndex, int cacheIndex)
|
||||
{
|
||||
FreeCompletedManualDescriptorSets();
|
||||
|
||||
var list = _manualDsCache[setIndex];
|
||||
var span = CollectionsMarshal.AsSpan(list);
|
||||
ref var entry = ref span[cacheIndex];
|
||||
|
||||
uint cbMask = 1u << cbs.CommandBufferIndex;
|
||||
|
||||
if ((entry.CbRefMask & cbMask) == 0)
|
||||
{
|
||||
entry.CbRefMask |= cbMask;
|
||||
|
||||
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
|
||||
}
|
||||
}
|
||||
|
||||
private void FreeCompletedManualDescriptorSets()
|
||||
{
|
||||
FenceHolder signalledFence = null;
|
||||
while (_pendingManualDsConsumptions.TryPeek(out var pds) && (pds.Fence == signalledFence || pds.Fence.IsSignaled()))
|
||||
{
|
||||
signalledFence = pds.Fence; // Already checked - don't need to do it again.
|
||||
var dequeued = _pendingManualDsConsumptions.Dequeue();
|
||||
Debug.Assert(dequeued.Fence == pds.Fence);
|
||||
pds.Fence.Put();
|
||||
|
||||
var span = CollectionsMarshal.AsSpan(_manualDsCache[dequeued.SetIndex]);
|
||||
ref var entry = ref span[dequeued.CacheIndex];
|
||||
entry.CbRefMask &= ~(1u << dequeued.CommandBufferIndex);
|
||||
|
||||
if (!entry.InUse && entry.CbRefMask == 0)
|
||||
{
|
||||
// If not in use by any array, and not bound to any command buffer, the descriptor set can be re-used immediately.
|
||||
(_freeManualDsCacheEntries[dequeued.SetIndex] ??= new()).Enqueue(dequeued.CacheIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
|
||||
{
|
||||
var list = _manualDsCache[setIndex];
|
||||
var span = CollectionsMarshal.AsSpan(list);
|
||||
|
||||
span[cacheIndex].InUse = false;
|
||||
|
||||
if (span[cacheIndex].CbRefMask == 0)
|
||||
{
|
||||
// This is no longer in use by any array, so if not bound to any command buffer, the descriptor set can be re-used immediately.
|
||||
(_freeManualDsCacheEntries[setIndex] ??= new()).Enqueue(cacheIndex);
|
||||
}
|
||||
}
|
||||
|
||||
private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier)
|
||||
|
@ -291,6 +366,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null);
|
||||
}
|
||||
|
||||
while (_pendingManualDsConsumptions.TryDequeue(out var pds))
|
||||
{
|
||||
pds.Fence.Put();
|
||||
}
|
||||
|
||||
_descriptorSetManager.Dispose();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,18 +1,23 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
record struct ResourceLayouts(DescriptorSetLayout[] DescriptorSetLayouts, bool[] DescriptorSetLayoutsUpdateAfterBind, PipelineLayout PipelineLayout);
|
||||
|
||||
static class PipelineLayoutFactory
|
||||
{
|
||||
public static unsafe (DescriptorSetLayout[], PipelineLayout) Create(
|
||||
public static unsafe ResourceLayouts Create(
|
||||
VulkanRenderer gd,
|
||||
Device device,
|
||||
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
|
||||
bool usePushDescriptors)
|
||||
{
|
||||
DescriptorSetLayout[] layouts = new DescriptorSetLayout[setDescriptors.Count];
|
||||
bool[] updateAfterBindFlags = new bool[setDescriptors.Count];
|
||||
|
||||
bool isMoltenVk = gd.IsMoltenVk;
|
||||
|
||||
|
@ -32,10 +37,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
DescriptorSetLayoutBinding[] layoutBindings = new DescriptorSetLayoutBinding[rdc.Descriptors.Count];
|
||||
|
||||
bool hasArray = false;
|
||||
|
||||
for (int descIndex = 0; descIndex < rdc.Descriptors.Count; descIndex++)
|
||||
{
|
||||
ResourceDescriptor descriptor = rdc.Descriptors[descIndex];
|
||||
|
||||
ResourceStages stages = descriptor.Stages;
|
||||
|
||||
if (descriptor.Type == ResourceType.StorageBuffer && isMoltenVk)
|
||||
|
@ -52,16 +58,37 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
DescriptorCount = (uint)descriptor.Count,
|
||||
StageFlags = stages.Convert(),
|
||||
};
|
||||
|
||||
if (descriptor.Count > 1)
|
||||
{
|
||||
hasArray = true;
|
||||
}
|
||||
}
|
||||
|
||||
fixed (DescriptorSetLayoutBinding* pLayoutBindings = layoutBindings)
|
||||
{
|
||||
DescriptorSetLayoutCreateFlags flags = DescriptorSetLayoutCreateFlags.None;
|
||||
|
||||
if (usePushDescriptors && setIndex == 0)
|
||||
{
|
||||
flags = DescriptorSetLayoutCreateFlags.PushDescriptorBitKhr;
|
||||
}
|
||||
|
||||
if (gd.Vendor == Vendor.Intel && hasArray)
|
||||
{
|
||||
// Some vendors (like Intel) have low per-stage limits.
|
||||
// We must set the flag if we exceed those limits.
|
||||
flags |= DescriptorSetLayoutCreateFlags.UpdateAfterBindPoolBit;
|
||||
|
||||
updateAfterBindFlags[setIndex] = true;
|
||||
}
|
||||
|
||||
var descriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo
|
||||
{
|
||||
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
||||
PBindings = pLayoutBindings,
|
||||
BindingCount = (uint)layoutBindings.Length,
|
||||
Flags = usePushDescriptors && setIndex == 0 ? DescriptorSetLayoutCreateFlags.PushDescriptorBitKhr : DescriptorSetLayoutCreateFlags.None,
|
||||
Flags = flags,
|
||||
};
|
||||
|
||||
gd.Api.CreateDescriptorSetLayout(device, descriptorSetLayoutCreateInfo, null, out layouts[setIndex]).ThrowOnError();
|
||||
|
@ -82,7 +109,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
gd.Api.CreatePipelineLayout(device, &pipelineLayoutCreateInfo, null, out layout).ThrowOnError();
|
||||
}
|
||||
|
||||
return (layouts, layout);
|
||||
return new ResourceLayouts(layouts, updateAfterBindFlags, layout);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -71,246 +71,234 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32);
|
||||
}
|
||||
|
||||
public float MinDepthBounds
|
||||
{
|
||||
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 0) & 0xFFFFFFFF));
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
|
||||
}
|
||||
|
||||
public float MaxDepthBounds
|
||||
{
|
||||
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 32) & 0xFFFFFFFF));
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
|
||||
}
|
||||
|
||||
public PolygonMode PolygonMode
|
||||
{
|
||||
readonly get => (PolygonMode)((Internal.Id6 >> 0) & 0x3FFFFFFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
|
||||
readonly get => (PolygonMode)((Internal.Id5 >> 0) & 0x3FFFFFFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
|
||||
}
|
||||
|
||||
public uint StagesCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id6 >> 30) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
|
||||
readonly get => (byte)((Internal.Id5 >> 30) & 0xFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
|
||||
}
|
||||
|
||||
public uint VertexAttributeDescriptionsCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id6 >> 38) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
|
||||
readonly get => (byte)((Internal.Id5 >> 38) & 0xFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
|
||||
}
|
||||
|
||||
public uint VertexBindingDescriptionsCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id6 >> 46) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
|
||||
readonly get => (byte)((Internal.Id5 >> 46) & 0xFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
|
||||
}
|
||||
|
||||
public uint ViewportsCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id6 >> 54) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
|
||||
readonly get => (byte)((Internal.Id5 >> 54) & 0xFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
|
||||
}
|
||||
|
||||
public uint ScissorsCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id7 >> 0) & 0xFF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
|
||||
readonly get => (byte)((Internal.Id6 >> 0) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
|
||||
}
|
||||
|
||||
public uint ColorBlendAttachmentStateCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id7 >> 8) & 0xFF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
|
||||
readonly get => (byte)((Internal.Id6 >> 8) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
|
||||
}
|
||||
|
||||
public PrimitiveTopology Topology
|
||||
{
|
||||
readonly get => (PrimitiveTopology)((Internal.Id7 >> 16) & 0xF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
|
||||
readonly get => (PrimitiveTopology)((Internal.Id6 >> 16) & 0xF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
|
||||
}
|
||||
|
||||
public PrimitiveTopology TopologyClass;
|
||||
|
||||
public LogicOp LogicOp
|
||||
{
|
||||
readonly get => (LogicOp)((Internal.Id7 >> 20) & 0xF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
|
||||
readonly get => (LogicOp)((Internal.Id6 >> 20) & 0xF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
|
||||
}
|
||||
|
||||
public CompareOp DepthCompareOp
|
||||
{
|
||||
readonly get => (CompareOp)((Internal.Id7 >> 24) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
|
||||
readonly get => (CompareOp)((Internal.Id6 >> 24) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
|
||||
}
|
||||
|
||||
public StencilOp StencilFrontFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id7 >> 27) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 27) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
|
||||
}
|
||||
|
||||
public StencilOp StencilFrontPassOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id7 >> 30) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 30) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
|
||||
}
|
||||
|
||||
public StencilOp StencilFrontDepthFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id7 >> 33) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 33) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
|
||||
}
|
||||
|
||||
public CompareOp StencilFrontCompareOp
|
||||
{
|
||||
readonly get => (CompareOp)((Internal.Id7 >> 36) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
|
||||
readonly get => (CompareOp)((Internal.Id6 >> 36) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
|
||||
}
|
||||
|
||||
public StencilOp StencilBackFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id7 >> 39) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 39) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
|
||||
}
|
||||
|
||||
public StencilOp StencilBackPassOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id7 >> 42) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 42) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
|
||||
}
|
||||
|
||||
public StencilOp StencilBackDepthFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id7 >> 45) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 45) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
|
||||
}
|
||||
|
||||
public CompareOp StencilBackCompareOp
|
||||
{
|
||||
readonly get => (CompareOp)((Internal.Id7 >> 48) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
|
||||
readonly get => (CompareOp)((Internal.Id6 >> 48) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
|
||||
}
|
||||
|
||||
public CullModeFlags CullMode
|
||||
{
|
||||
readonly get => (CullModeFlags)((Internal.Id7 >> 51) & 0x3);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
|
||||
readonly get => (CullModeFlags)((Internal.Id6 >> 51) & 0x3);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
|
||||
}
|
||||
|
||||
public bool PrimitiveRestartEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 53) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
|
||||
readonly get => ((Internal.Id6 >> 53) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
|
||||
}
|
||||
|
||||
public bool DepthClampEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 54) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
|
||||
readonly get => ((Internal.Id6 >> 54) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
|
||||
}
|
||||
|
||||
public bool RasterizerDiscardEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 55) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
|
||||
readonly get => ((Internal.Id6 >> 55) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
|
||||
}
|
||||
|
||||
public FrontFace FrontFace
|
||||
{
|
||||
readonly get => (FrontFace)((Internal.Id7 >> 56) & 0x1);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
|
||||
readonly get => (FrontFace)((Internal.Id6 >> 56) & 0x1);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
|
||||
}
|
||||
|
||||
public bool DepthBiasEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 57) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
|
||||
readonly get => ((Internal.Id6 >> 57) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
|
||||
}
|
||||
|
||||
public bool DepthTestEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 58) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
|
||||
readonly get => ((Internal.Id6 >> 58) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
|
||||
}
|
||||
|
||||
public bool DepthWriteEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 59) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
|
||||
readonly get => ((Internal.Id6 >> 59) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
|
||||
}
|
||||
|
||||
public bool DepthBoundsTestEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 60) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
|
||||
readonly get => ((Internal.Id6 >> 60) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
|
||||
}
|
||||
|
||||
public bool StencilTestEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 61) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
|
||||
readonly get => ((Internal.Id6 >> 61) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
|
||||
}
|
||||
|
||||
public bool LogicOpEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 62) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
|
||||
readonly get => ((Internal.Id6 >> 62) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
|
||||
}
|
||||
|
||||
public bool HasDepthStencil
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 63) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
|
||||
readonly get => ((Internal.Id6 >> 63) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
|
||||
}
|
||||
|
||||
public uint PatchControlPoints
|
||||
{
|
||||
readonly get => (uint)((Internal.Id8 >> 0) & 0xFFFFFFFF);
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
|
||||
readonly get => (uint)((Internal.Id7 >> 0) & 0xFFFFFFFF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
|
||||
}
|
||||
|
||||
public uint SamplesCount
|
||||
{
|
||||
readonly get => (uint)((Internal.Id8 >> 32) & 0xFFFFFFFF);
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF) | ((ulong)value << 32);
|
||||
readonly get => (uint)((Internal.Id7 >> 32) & 0xFFFFFFFF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF) | ((ulong)value << 32);
|
||||
}
|
||||
|
||||
public bool AlphaToCoverageEnable
|
||||
{
|
||||
readonly get => ((Internal.Id9 >> 0) & 0x1) != 0UL;
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
|
||||
readonly get => ((Internal.Id8 >> 0) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
|
||||
}
|
||||
|
||||
public bool AlphaToOneEnable
|
||||
{
|
||||
readonly get => ((Internal.Id9 >> 1) & 0x1) != 0UL;
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
|
||||
readonly get => ((Internal.Id8 >> 1) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
|
||||
}
|
||||
|
||||
public bool AdvancedBlendSrcPreMultiplied
|
||||
{
|
||||
readonly get => ((Internal.Id9 >> 2) & 0x1) != 0UL;
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
|
||||
readonly get => ((Internal.Id8 >> 2) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
|
||||
}
|
||||
|
||||
public bool AdvancedBlendDstPreMultiplied
|
||||
{
|
||||
readonly get => ((Internal.Id9 >> 3) & 0x1) != 0UL;
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
|
||||
readonly get => ((Internal.Id8 >> 3) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
|
||||
}
|
||||
|
||||
public BlendOverlapEXT AdvancedBlendOverlap
|
||||
{
|
||||
readonly get => (BlendOverlapEXT)((Internal.Id9 >> 4) & 0x3);
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
|
||||
readonly get => (BlendOverlapEXT)((Internal.Id8 >> 4) & 0x3);
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
|
||||
}
|
||||
|
||||
public bool DepthMode
|
||||
{
|
||||
readonly get => ((Internal.Id9 >> 6) & 0x1) != 0UL;
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
|
||||
readonly get => ((Internal.Id8 >> 6) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
|
||||
}
|
||||
|
||||
public bool HasTessellationControlShader;
|
||||
|
|
|
@ -17,15 +17,14 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
public ulong Id4;
|
||||
public ulong Id5;
|
||||
public ulong Id6;
|
||||
|
||||
public ulong Id7;
|
||||
|
||||
public ulong Id8;
|
||||
public ulong Id9;
|
||||
|
||||
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id6 >> 38) & 0xFF);
|
||||
private readonly uint VertexBindingDescriptionsCount => (byte)((Id6 >> 46) & 0xFF);
|
||||
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id7 >> 8) & 0xFF);
|
||||
private readonly bool HasDepthStencil => ((Id7 >> 63) & 0x1) != 0UL;
|
||||
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id5 >> 38) & 0xFF);
|
||||
private readonly uint VertexBindingDescriptionsCount => (byte)((Id5 >> 46) & 0xFF);
|
||||
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id6 >> 8) & 0xFF);
|
||||
private readonly bool HasDepthStencil => ((Id6 >> 63) & 0x1) != 0UL;
|
||||
|
||||
public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions;
|
||||
public Array33<VertexInputBindingDescription> VertexBindingDescriptions;
|
||||
|
@ -43,7 +42,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) ||
|
||||
!Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) ||
|
||||
!Unsafe.As<ulong, Vector128<byte>>(ref Id8).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id8)))
|
||||
!Unsafe.As<ulong, Vector128<byte>>(ref Id7).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id7)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -86,8 +85,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Id5 * 23 ^
|
||||
Id6 * 23 ^
|
||||
Id7 * 23 ^
|
||||
Id8 * 23 ^
|
||||
Id9 * 23;
|
||||
Id8 * 23;
|
||||
|
||||
for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++)
|
||||
{
|
||||
|
|
74
src/Ryujinx.Graphics.Vulkan/ResourceArray.cs
Normal file
74
src/Ryujinx.Graphics.Vulkan/ResourceArray.cs
Normal file
|
@ -0,0 +1,74 @@
|
|||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
class ResourceArray : IDisposable
|
||||
{
|
||||
private DescriptorSet[] _cachedDescriptorSets;
|
||||
|
||||
private ShaderCollection _cachedDscProgram;
|
||||
private int _cachedDscSetIndex;
|
||||
private int _cachedDscIndex;
|
||||
|
||||
private int _bindCount;
|
||||
|
||||
protected void SetDirty(VulkanRenderer gd)
|
||||
{
|
||||
ReleaseDescriptorSet();
|
||||
|
||||
if (_bindCount != 0)
|
||||
{
|
||||
gd.PipelineInternal.ForceTextureDirty();
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetCachedDescriptorSets(CommandBufferScoped cbs, ShaderCollection program, int setIndex, out DescriptorSet[] sets)
|
||||
{
|
||||
if (_cachedDescriptorSets != null)
|
||||
{
|
||||
_cachedDscProgram.UpdateManualDescriptorSetCollectionOwnership(cbs, _cachedDscSetIndex, _cachedDscIndex);
|
||||
|
||||
sets = _cachedDescriptorSets;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
var dsc = program.GetNewManualDescriptorSetCollection(cbs, setIndex, out _cachedDscIndex).Get(cbs);
|
||||
|
||||
sets = dsc.GetSets();
|
||||
|
||||
_cachedDescriptorSets = sets;
|
||||
_cachedDscProgram = program;
|
||||
_cachedDscSetIndex = setIndex;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void IncrementBindCount()
|
||||
{
|
||||
_bindCount++;
|
||||
}
|
||||
|
||||
public void DecrementBindCount()
|
||||
{
|
||||
int newBindCount = --_bindCount;
|
||||
Debug.Assert(newBindCount >= 0);
|
||||
}
|
||||
|
||||
private void ReleaseDescriptorSet()
|
||||
{
|
||||
if (_cachedDescriptorSets != null)
|
||||
{
|
||||
_cachedDscProgram.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
|
||||
_cachedDescriptorSets = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ReleaseDescriptorSet();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -604,9 +604,14 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return _plce.GetNewDescriptorSetCollection(setIndex, out isNew);
|
||||
}
|
||||
|
||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex)
|
||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(CommandBufferScoped cbs, int setIndex, out int cacheIndex)
|
||||
{
|
||||
return _plce.GetNewManualDescriptorSetCollection(commandBufferIndex, setIndex, out cacheIndex);
|
||||
return _plce.GetNewManualDescriptorSetCollection(cbs, setIndex, out cacheIndex);
|
||||
}
|
||||
|
||||
public void UpdateManualDescriptorSetCollectionOwnership(CommandBufferScoped cbs, int setIndex, int cacheIndex)
|
||||
{
|
||||
_plce.UpdateManualDescriptorSetCollectionOwnership(cbs, setIndex, cacheIndex);
|
||||
}
|
||||
|
||||
public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
|
||||
|
|
|
@ -2,11 +2,10 @@ using Ryujinx.Graphics.GAL;
|
|||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
class TextureArray : ITextureArray
|
||||
class TextureArray : ResourceArray, ITextureArray
|
||||
{
|
||||
private readonly VulkanRenderer _gd;
|
||||
|
||||
|
@ -25,19 +24,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
private HashSet<TextureStorage> _storages;
|
||||
|
||||
private DescriptorSet[] _cachedDescriptorSets;
|
||||
|
||||
private int _cachedCommandBufferIndex;
|
||||
private int _cachedSubmissionCount;
|
||||
|
||||
private ShaderCollection _cachedDscProgram;
|
||||
private int _cachedDscSetIndex;
|
||||
private int _cachedDscIndex;
|
||||
|
||||
private readonly bool _isBuffer;
|
||||
|
||||
private int _bindCount;
|
||||
|
||||
public TextureArray(VulkanRenderer gd, int size, bool isBuffer)
|
||||
{
|
||||
_gd = gd;
|
||||
|
@ -113,12 +104,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
_cachedCommandBufferIndex = -1;
|
||||
_storages = null;
|
||||
_cachedDescriptorSets = null;
|
||||
|
||||
if (_bindCount != 0)
|
||||
{
|
||||
_gd.PipelineInternal.ForceTextureDirty();
|
||||
}
|
||||
SetDirty(_gd);
|
||||
}
|
||||
|
||||
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
|
||||
|
@ -211,7 +197,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
TextureView dummyTexture,
|
||||
SamplerHolder dummySampler)
|
||||
{
|
||||
if (_cachedDescriptorSets != null)
|
||||
if (TryGetCachedDescriptorSets(cbs, program, setIndex, out DescriptorSet[] sets))
|
||||
{
|
||||
// We still need to ensure the current command buffer holds a reference to all used textures.
|
||||
|
||||
|
@ -224,12 +210,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
GetBufferViews(cbs);
|
||||
}
|
||||
|
||||
return _cachedDescriptorSets;
|
||||
return sets;
|
||||
}
|
||||
|
||||
_cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
|
||||
var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs);
|
||||
|
||||
DescriptorSetTemplate template = program.Templates[setIndex];
|
||||
|
||||
DescriptorSetTemplateWriter tu = templateUpdater.Begin(template);
|
||||
|
@ -243,24 +226,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
tu.Push(GetBufferViews(cbs));
|
||||
}
|
||||
|
||||
var sets = dsc.GetSets();
|
||||
templateUpdater.Commit(_gd, device, sets[0]);
|
||||
_cachedDescriptorSets = sets;
|
||||
_cachedDscProgram = program;
|
||||
_cachedDscSetIndex = setIndex;
|
||||
|
||||
return sets;
|
||||
}
|
||||
|
||||
public void IncrementBindCount()
|
||||
{
|
||||
_bindCount++;
|
||||
}
|
||||
|
||||
public void DecrementBindCount()
|
||||
{
|
||||
int newBindCount = --_bindCount;
|
||||
Debug.Assert(newBindCount >= 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample);
|
||||
|
||||
var flags = ImageCreateFlags.CreateMutableFormatBit;
|
||||
var flags = ImageCreateFlags.CreateMutableFormatBit | ImageCreateFlags.CreateExtendedUsageBit;
|
||||
|
||||
// This flag causes mipmapped texture arrays to break on AMD GCN, so for that copy dependencies are forced for aliasing as cube.
|
||||
bool isCube = info.Target == Target.Cubemap || info.Target == Target.CubemapArray;
|
||||
|
|
|
@ -100,7 +100,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
unsafe Auto<DisposableImageView> CreateImageView(ComponentMapping cm, ImageSubresourceRange sr, ImageViewType viewType, ImageUsageFlags usageFlags)
|
||||
{
|
||||
var usage = new ImageViewUsageCreateInfo
|
||||
var imageViewUsage = new ImageViewUsageCreateInfo
|
||||
{
|
||||
SType = StructureType.ImageViewUsageCreateInfo,
|
||||
Usage = usageFlags,
|
||||
|
@ -114,7 +114,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Format = format,
|
||||
Components = cm,
|
||||
SubresourceRange = sr,
|
||||
PNext = &usage,
|
||||
PNext = &imageViewUsage,
|
||||
};
|
||||
|
||||
gd.Api.CreateImageView(device, imageCreateInfo, null, out var imageView).ThrowOnError();
|
||||
|
@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
ImageUsageFlags shaderUsage = ImageUsageFlags.SampledBit;
|
||||
|
||||
if (info.Format.IsImageCompatible())
|
||||
if (info.Format.IsImageCompatible() && (_gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample()))
|
||||
{
|
||||
shaderUsage |= ImageUsageFlags.StorageBit;
|
||||
}
|
||||
|
@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
else
|
||||
{
|
||||
subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, (uint)info.Depth);
|
||||
subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, 1, (uint)firstLayer, (uint)info.Depth);
|
||||
|
||||
_imageView2dArray = CreateImageView(identityComponentMapping, subresourceRange, ImageViewType.Type2DArray, usage);
|
||||
}
|
||||
|
|
|
@ -43,6 +43,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
"VK_EXT_depth_clip_control",
|
||||
"VK_KHR_portability_subset", // As per spec, we should enable this if present.
|
||||
"VK_EXT_4444_formats",
|
||||
"VK_KHR_8bit_storage",
|
||||
"VK_KHR_maintenance2",
|
||||
};
|
||||
|
||||
private static readonly string[] _requiredExtensions = {
|
||||
|
@ -367,6 +369,14 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
features2.PNext = &supportedFeaturesDepthClipControl;
|
||||
}
|
||||
|
||||
PhysicalDeviceVulkan12Features supportedPhysicalDeviceVulkan12Features = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceVulkan12Features,
|
||||
PNext = features2.PNext,
|
||||
};
|
||||
|
||||
features2.PNext = &supportedPhysicalDeviceVulkan12Features;
|
||||
|
||||
api.GetPhysicalDeviceFeatures2(physicalDevice.PhysicalDevice, &features2);
|
||||
|
||||
var supportedFeatures = features2.Features;
|
||||
|
@ -395,6 +405,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
VertexPipelineStoresAndAtomics = supportedFeatures.VertexPipelineStoresAndAtomics,
|
||||
RobustBufferAccess = useRobustBufferAccess,
|
||||
WideLines = supportedFeatures.WideLines,
|
||||
SampleRateShading = supportedFeatures.SampleRateShading,
|
||||
};
|
||||
|
||||
void* pExtendedFeatures = null;
|
||||
|
@ -484,9 +495,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
SType = StructureType.PhysicalDeviceVulkan12Features,
|
||||
PNext = pExtendedFeatures,
|
||||
DescriptorIndexing = physicalDevice.IsDeviceExtensionPresent("VK_EXT_descriptor_indexing"),
|
||||
DrawIndirectCount = physicalDevice.IsDeviceExtensionPresent(KhrDrawIndirectCount.ExtensionName),
|
||||
UniformBufferStandardLayout = physicalDevice.IsDeviceExtensionPresent("VK_KHR_uniform_buffer_standard_layout"),
|
||||
DescriptorIndexing = supportedPhysicalDeviceVulkan12Features.DescriptorIndexing,
|
||||
DrawIndirectCount = supportedPhysicalDeviceVulkan12Features.DrawIndirectCount,
|
||||
UniformBufferStandardLayout = supportedPhysicalDeviceVulkan12Features.UniformBufferStandardLayout,
|
||||
UniformAndStorageBuffer8BitAccess = supportedPhysicalDeviceVulkan12Features.UniformAndStorageBuffer8BitAccess,
|
||||
StorageBuffer8BitAccess = supportedPhysicalDeviceVulkan12Features.StorageBuffer8BitAccess,
|
||||
};
|
||||
|
||||
pExtendedFeatures = &featuresVk12;
|
||||
|
|
|
@ -233,7 +233,7 @@ namespace Ryujinx.UI.Windows
|
|||
reader.ReadInt64(); // Padding
|
||||
|
||||
byte[] input = new byte[stream.Length - stream.Position];
|
||||
stream.Read(input, 0, input.Length);
|
||||
stream.ReadExactly(input, 0, input.Length);
|
||||
|
||||
long inputOffset = 0;
|
||||
|
||||
|
|
|
@ -616,7 +616,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
|
|||
}
|
||||
}
|
||||
|
||||
ArrayPool<KSynchronizationObject>.Shared.Return(syncObjsArray);
|
||||
ArrayPool<KSynchronizationObject>.Shared.Return(syncObjsArray, true);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
@ -1546,8 +1546,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
|
|||
#pragma warning disable CA1822 // Mark member as static
|
||||
public Result SetProcessMemoryPermission(
|
||||
int handle,
|
||||
[PointerSized] ulong src,
|
||||
[PointerSized] ulong size,
|
||||
ulong src,
|
||||
ulong size,
|
||||
KMemoryPermission permission)
|
||||
{
|
||||
if (!PageAligned(src))
|
||||
|
|
|
@ -104,7 +104,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
}
|
||||
}
|
||||
|
||||
ArrayPool<LinkedListNode<KThread>>.Shared.Return(syncNodesArray);
|
||||
ArrayPool<LinkedListNode<KThread>>.Shared.Return(syncNodesArray, true);
|
||||
}
|
||||
|
||||
_context.CriticalSection.Leave();
|
||||
|
|
|
@ -65,7 +65,7 @@ namespace Ryujinx.UI.App.Common
|
|||
Stream resourceStream = Assembly.GetCallingAssembly().GetManifestResourceStream(resourceName);
|
||||
byte[] resourceByteArray = new byte[resourceStream.Length];
|
||||
|
||||
resourceStream.Read(resourceByteArray);
|
||||
resourceStream.ReadExactly(resourceByteArray);
|
||||
|
||||
return resourceByteArray;
|
||||
}
|
||||
|
|
|
@ -104,8 +104,13 @@ namespace Ryujinx.UI.Common
|
|||
// Find the length to trim the string to guarantee we have space for the trailing ellipsis.
|
||||
int trimLimit = byteLimit - Encoding.UTF8.GetByteCount(Ellipsis);
|
||||
|
||||
// Basic trim to best case scenario of 1 byte characters.
|
||||
input = input[..trimLimit];
|
||||
// Make sure the string is long enough to perform the basic trim.
|
||||
// Amount of bytes != Length of the string
|
||||
if (input.Length > trimLimit)
|
||||
{
|
||||
// Basic trim to best case scenario of 1 byte characters.
|
||||
input = input[..trimLimit];
|
||||
}
|
||||
|
||||
while (Encoding.UTF8.GetByteCount(input) > trimLimit)
|
||||
{
|
||||
|
|
|
@ -151,7 +151,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
reader.ReadInt64(); // Padding
|
||||
|
||||
byte[] input = new byte[stream.Length - stream.Position];
|
||||
stream.Read(input, 0, input.Length);
|
||||
stream.ReadExactly(input, 0, input.Length);
|
||||
|
||||
uint inputOffset = 0;
|
||||
|
||||
|
|
Loading…
Reference in a new issue