[GUI] Fix always hide cursor mode not hiding the cursor until it was moved (#4927)
* gtk: Add missing isMouseInClient check for hide-cursor * ava: Add missing events and default isCursorInRenderer to true This is necessary because we don't receive a initial PointerEnter event for some reason.
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2 changed files with 30 additions and 20 deletions
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@ -86,7 +86,7 @@ namespace Ryujinx.Ava
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private KeyboardHotkeyState _prevHotkeyState;
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private KeyboardHotkeyState _prevHotkeyState;
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private long _lastCursorMoveTime;
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private long _lastCursorMoveTime;
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private bool _isCursorInRenderer;
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private bool _isCursorInRenderer = true;
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private bool _isStopped;
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private bool _isStopped;
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private bool _isActive;
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private bool _isActive;
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@ -160,7 +160,9 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.HideCursor.Event += HideCursorState_Changed;
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ConfigurationState.Instance.HideCursor.Event += HideCursorState_Changed;
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_topLevel.PointerMoved += TopLevel_PointerMoved;
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_topLevel.PointerMoved += TopLevel_PointerEnterOrMoved;
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_topLevel.PointerEnter += TopLevel_PointerEnterOrMoved;
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_topLevel.PointerLeave += TopLevel_PointerLeave;
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if (OperatingSystem.IsWindows())
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if (OperatingSystem.IsWindows())
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{
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{
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@ -183,7 +185,7 @@ namespace Ryujinx.Ava
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_gpuCancellationTokenSource = new CancellationTokenSource();
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_gpuCancellationTokenSource = new CancellationTokenSource();
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}
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}
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private void TopLevel_PointerMoved(object sender, PointerEventArgs e)
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private void TopLevel_PointerEnterOrMoved(object sender, PointerEventArgs e)
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{
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{
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if (sender is MainWindow window)
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if (sender is MainWindow window)
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{
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{
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@ -201,6 +203,12 @@ namespace Ryujinx.Ava
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}
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}
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}
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}
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}
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}
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private void TopLevel_PointerLeave(object sender, PointerEventArgs e)
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{
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_isCursorInRenderer = false;
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}
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private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
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private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
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{
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{
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_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
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_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
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@ -446,7 +454,9 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;
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ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;
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ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing;
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ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing;
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_topLevel.PointerMoved -= TopLevel_PointerMoved;
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_topLevel.PointerMoved -= TopLevel_PointerEnterOrMoved;
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_topLevel.PointerEnter -= TopLevel_PointerEnterOrMoved;
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_topLevel.PointerLeave -= TopLevel_PointerLeave;
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_gpuCancellationTokenSource.Cancel();
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_gpuCancellationTokenSource.Cancel();
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_gpuCancellationTokenSource.Dispose();
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_gpuCancellationTokenSource.Dispose();
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@ -321,13 +321,12 @@ namespace Ryujinx.Ui
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_toggleDockedMode = toggleDockedMode;
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_toggleDockedMode = toggleDockedMode;
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if (ConfigurationState.Instance.Hid.EnableMouse.Value)
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{
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if (_isMouseInClient)
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if (_isMouseInClient)
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{
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if (ConfigurationState.Instance.Hid.EnableMouse.Value)
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{
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{
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Window.Cursor = _invisibleCursor;
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Window.Cursor = _invisibleCursor;
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}
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}
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}
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else
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else
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{
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{
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switch (_hideCursorMode)
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switch (_hideCursorMode)
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@ -345,6 +344,7 @@ namespace Ryujinx.Ui
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}
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}
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}
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}
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}
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}
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}
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public void Initialize(Switch device)
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public void Initialize(Switch device)
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{
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{
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