Move some backing fields to match others.

formatting pt.2
This commit is contained in:
MutantAura 2024-05-30 19:44:56 +01:00
parent fe3eeb075c
commit 249b3597a5

View file

@ -23,10 +23,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
private IGamepad _selectedGamepad; private IGamepad _selectedGamepad;
// Offset from origin for UI stick visualization.
private (float, float) _uiStickLeft;
private (float, float) _uiStickRight;
private float _vectorLength; private float _vectorLength;
private float _vectorMultiplier; private float _vectorMultiplier;
@ -81,6 +77,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
} }
} }
private (float, float) _uiStickLeft;
public (float, float) UiStickLeft public (float, float) UiStickLeft
{ {
get => (_uiStickLeft.Item1 * DrawStickScaleFactor, _uiStickLeft.Item2 * DrawStickScaleFactor); get => (_uiStickLeft.Item1 * DrawStickScaleFactor, _uiStickLeft.Item2 * DrawStickScaleFactor);
@ -95,6 +92,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
} }
} }
private (float, float) _uiStickRight;
public (float, float) UiStickRight public (float, float) UiStickRight
{ {
get => (_uiStickRight.Item1 * DrawStickScaleFactor, _uiStickRight.Item2 * DrawStickScaleFactor); get => (_uiStickRight.Item1 * DrawStickScaleFactor, _uiStickRight.Item2 * DrawStickScaleFactor);
@ -133,8 +131,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{ {
get get
{ {
_vectorMultiplier = 1; _vectorMultiplier = 1;
_vectorLength = GetVectorLength(UiStickLeft); _vectorLength = GetVectorLength(UiStickLeft);
if (_vectorLength > MaxVectorLength) if (_vectorLength > MaxVectorLength)
{ {
@ -149,8 +147,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{ {
get get
{ {
_vectorMultiplier = 1; _vectorMultiplier = 1;
_vectorLength = GetVectorLength(UiStickRight); _vectorLength = GetVectorLength(UiStickRight);
if (_vectorLength > MaxVectorLength) if (_vectorLength > MaxVectorLength)
{ {
@ -165,8 +163,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{ {
get get
{ {
_vectorMultiplier = 1; _vectorMultiplier = 1;
_vectorLength = GetVectorLength(UiStickRight); _vectorLength = GetVectorLength(UiStickRight);
if (_vectorLength > MaxVectorLength) if (_vectorLength > MaxVectorLength)
{ {