Implement GetAvailableLanguageCodeCount2

This commit is contained in:
greggameplayer 2018-06-19 22:44:17 +02:00
parent 3bdd109f45
commit 2609ea1182

View file

@ -13,10 +13,11 @@ namespace Ryujinx.HLE.OsHle.Services.Set
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetLanguageCode },
{ 1, GetAvailableLanguageCodes },
{ 3, GetAvailableLanguageCodeCount },
{ 5, GetAvailableLanguageCodes2 }
{ 0, GetLanguageCode },
{ 1, GetAvailableLanguageCodes },
{ 3, GetAvailableLanguageCodeCount },
{ 5, GetAvailableLanguageCodes2 },
{ 6, GetAvailableLanguageCodeCount2 }
};
}
@ -43,13 +44,20 @@ namespace Ryujinx.HLE.OsHle.Services.Set
public static long GetAvailableLanguageCodes2(ServiceCtx Context)
{
GetAvailableLanguagesCodesMethod(Context, Context.Request.ReceiveBuff[0].Position, Context.Request.ReceiveBuff[0].Size);
GetAvailableLanguagesCodesMethod(Context, Context.Request.ReceiveBuff[0].Position, Context.Request.ReceiveBuff[0].Size);
return 0;
return 0;
}
public static long GetAvailableLanguagesCodesMethod(ServiceCtx Context, long Position, long Size)
{
public static long GetAvailableLanguageCodeCount2(ServiceCtx Context)
{
Context.ResponseData.Write(SystemStateMgr.LanguageCodes.Length);
return 0;
}
public static long GetAvailableLanguagesCodesMethod(ServiceCtx Context, long Position, long Size)
{
int Count = (int)(Size / 8);
if (Count > SystemStateMgr.LanguageCodes.Length)