offset storage buffer bindings by 15
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2 changed files with 4 additions and 2 deletions
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@ -600,11 +600,12 @@ namespace Ryujinx.Graphics.Metal
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{
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if (buffer.Range.Size != 0)
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{
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// Offset the binding by 15
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_storageBuffers.Add(new BufferInfo
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{
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Handle = buffer.Range.Handle.ToIntPtr(),
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Offset = buffer.Range.Offset,
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Index = buffer.Binding
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Index = buffer.Binding + 15
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});
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}
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}
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@ -129,7 +129,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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foreach (var storageBuffers in context.Properties.StorageBuffers.Values)
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{
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var varType = storageBuffers.Type.Fields[0].Type & ~AggregateType.Array;
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args = args.Append($"device {Declarations.GetVarTypeName(context, varType)} *{storageBuffers.Name} [[buffer({storageBuffers.Binding})]]").ToArray();
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// Offset the binding by 15 to avoid clashing with the constant buffers
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args = args.Append($"device {Declarations.GetVarTypeName(context, varType)} *{storageBuffers.Name} [[buffer({15 + storageBuffers.Binding})]]").ToArray();
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}
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foreach (var texture in context.Properties.Textures.Values)
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