Changed return to BcatResult.Success instead of pretending no internet. Allow game to either handle it or fail by itself.

This commit is contained in:
Yohoki 2024-05-17 03:17:05 -05:00
parent 438f03538f
commit 26e02d3d9d

View file

@ -20,10 +20,9 @@ namespace Ryujinx.Horizon.Bcat.Ipc
[CmifCommand(10101)] [CmifCommand(10101)]
public Result RequestSyncDeliveryCacheWithDirectoryName(out IDeliveryCacheProgressService deliveryCacheProgressService, DirectoryName directoryName) public Result RequestSyncDeliveryCacheWithDirectoryName(out IDeliveryCacheProgressService deliveryCacheProgressService, DirectoryName directoryName)
{ {
// Just have the network request fail and pretend that everything is fine.
deliveryCacheProgressService = new DeliveryCacheProgressService(); deliveryCacheProgressService = new DeliveryCacheProgressService();
return BcatResult.InternetRequestDenied; return BcatResult.Success;
} }
} }
} }