sockets: Rename Refcount to RefCount

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TSR Berry 2023-11-26 23:39:38 +01:00
parent 23fa5f4c9c
commit 282892634e
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GPG key ID: 52353C0A4CCA15E2
4 changed files with 8 additions and 8 deletions

View file

@ -103,7 +103,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
{ {
lock (_lock) lock (_lock)
{ {
oldFile.Refcount++; oldFile.RefCount++;
return RegisterFileDescriptor(oldFile); return RegisterFileDescriptor(oldFile);
} }
@ -118,9 +118,9 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
if (file != null) if (file != null)
{ {
file.Refcount--; file.RefCount--;
if (file.Refcount <= 0) if (file.RefCount <= 0)
{ {
file.Dispose(); file.Dispose();
} }

View file

@ -6,7 +6,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
interface IFileDescriptor : IDisposable interface IFileDescriptor : IDisposable
{ {
bool Blocking { get; set; } bool Blocking { get; set; }
int Refcount { get; set; } int RefCount { get; set; }
LinuxError Read(out int readSize, Span<byte> buffer); LinuxError Read(out int readSize, Span<byte> buffer);

View file

@ -32,7 +32,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
UpdateEventStates(); UpdateEventStates();
} }
public int Refcount { get; set; } public int RefCount { get; set; }
public void Dispose() public void Dispose()
{ {

View file

@ -11,7 +11,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
{ {
class ManagedSocket : ISocket class ManagedSocket : ISocket
{ {
public int Refcount { get; set; } public int RefCount { get; set; }
public AddressFamily AddressFamily => Socket.AddressFamily; public AddressFamily AddressFamily => Socket.AddressFamily;
@ -32,13 +32,13 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
public ManagedSocket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType) public ManagedSocket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
{ {
Socket = new Socket(addressFamily, socketType, protocolType); Socket = new Socket(addressFamily, socketType, protocolType);
Refcount = 1; RefCount = 1;
} }
private ManagedSocket(Socket socket) private ManagedSocket(Socket socket)
{ {
Socket = socket; Socket = socket;
Refcount = 1; RefCount = 1;
} }
private static SocketFlags ConvertBsdSocketFlags(BsdSocketFlags bsdSocketFlags) private static SocketFlags ConvertBsdSocketFlags(BsdSocketFlags bsdSocketFlags)