Clean up and some housekeeping
This commit is contained in:
parent
1fa1c7b01d
commit
2846e88a5d
6 changed files with 99 additions and 104 deletions
|
@ -55,7 +55,9 @@ namespace Ryujinx.Graphics.GAL
|
|||
|
||||
public PolygonModeMask BiasEnable;
|
||||
|
||||
public float LineWidth;
|
||||
public bool AlphaToCoverageEnable;
|
||||
public bool AlphaToOneEnable;
|
||||
|
||||
// TODO: Polygon mode.
|
||||
public bool DepthClampEnable;
|
||||
public bool RasterizerDiscard;
|
||||
|
|
|
@ -709,8 +709,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
{
|
||||
DepthTestDescriptor descriptor = new(
|
||||
_state.State.DepthTestEnable,
|
||||
_state.State.DepthWriteEnable,
|
||||
_state.State.DepthTestFunc);
|
||||
_state.State.DepthWriteEnable && _state.State.DepthTestEnable,
|
||||
_state.State.DepthTestEnable ? _state.State.DepthTestFunc : default);
|
||||
|
||||
_pipeline.DepthTest = descriptor;
|
||||
_context.Renderer.Pipeline.SetDepthTest(descriptor);
|
||||
|
@ -1029,7 +1029,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
float width = _state.State.LineWidthSmooth;
|
||||
bool smooth = _state.State.LineSmoothEnable;
|
||||
|
||||
_pipeline.LineWidth = width;
|
||||
_context.Renderer.Pipeline.SetLineParameters(width, smooth);
|
||||
}
|
||||
|
||||
|
@ -1391,6 +1390,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
bool alphaToCoverageEnable = (_state.State.MultisampleControl & 1) != 0;
|
||||
bool alphaToOneEnable = (_state.State.MultisampleControl & 0x10) != 0;
|
||||
|
||||
_pipeline.AlphaToCoverageEnable = alphaToCoverageEnable;
|
||||
_pipeline.AlphaToOneEnable = alphaToOneEnable;
|
||||
_context.Renderer.Pipeline.SetMultisampleState(new MultisampleDescriptor(
|
||||
alphaToCoverageEnable,
|
||||
_state.State.AlphaToCoverageDitherEnable,
|
||||
|
|
|
@ -644,7 +644,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
var oldStencilTestEnable = _supportExtDynamic ? DynamicState.StencilTestEnable : _newState.StencilTestEnable;
|
||||
var oldDepthTestEnable = _supportExtDynamic ? DynamicState.DepthTestEnable : _newState.DepthTestEnable;
|
||||
var oldDepthWriteEnable = _supportExtDynamic ? DynamicState.DepthWriteEnable : _newState.DepthWriteEnable;
|
||||
var oldTopology = _newState.Topology;
|
||||
var oldTopology = _supportExtDynamic ? DynamicState.Topology : _newState.Topology;
|
||||
var oldTopologyClass = _newState.Topology;
|
||||
var oldViewports = DynamicState.Viewports;
|
||||
var oldViewportsCount = _supportExtDynamic ? DynamicState.ViewportsCount : _newState.ViewportsCount;
|
||||
|
||||
|
@ -674,9 +675,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
if (_supportExtDynamic)
|
||||
{
|
||||
if (oldTopology != _newState.Topology.ConvertToClass())
|
||||
if (oldTopologyClass != _newState.Topology)
|
||||
{
|
||||
_newState.Topology = oldTopology;
|
||||
_newState.Topology = oldTopologyClass;
|
||||
}
|
||||
|
||||
DynamicState.SetCullMode(oldCullMode);
|
||||
|
@ -885,8 +886,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
else
|
||||
{
|
||||
_newState.DepthTestEnable = depthTest.TestEnable;
|
||||
_newState.DepthWriteEnable = depthTest.WriteEnable && depthTest.TestEnable;
|
||||
_newState.DepthCompareOp = depthTest.TestEnable ? depthTest.Func.Convert() : default;
|
||||
_newState.DepthWriteEnable = depthTest.WriteEnable;
|
||||
_newState.DepthCompareOp = depthTest.Func.Convert();
|
||||
}
|
||||
|
||||
UpdatePassDepthStencil();
|
||||
|
@ -901,7 +902,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
else
|
||||
{
|
||||
_newState.CullMode = enable ? face.Convert() : default;
|
||||
_newState.CullMode = enable ? face.Convert() : CullModeFlags.None;
|
||||
}
|
||||
|
||||
SignalStateChange();
|
||||
|
@ -1048,9 +1049,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
var newTopologyClass = vkTopology.ConvertToClass();
|
||||
|
||||
if ((_newState.Topology.ConvertToClass() != newTopologyClass))
|
||||
if ((_newState.Topology != newTopologyClass))
|
||||
{
|
||||
_newState.Topology = vkTopology.ConvertToClass();
|
||||
_newState.Topology = newTopologyClass;
|
||||
}
|
||||
|
||||
DynamicState.SetPrimitiveTopology(vkTopology);
|
||||
|
@ -1075,7 +1076,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
_newState.PipelineLayout = internalProgram.PipelineLayout;
|
||||
_newState.HasTessellationControlShader = internalProgram.HasTessellationControlShader;
|
||||
_newState.StagesCount = (uint)stages.Length;
|
||||
_newState.StagesCount = internalProgram.IsCompute ? 1 : (uint)stages.Length;
|
||||
|
||||
stages.CopyTo(_newState.Stages.AsSpan()[..stages.Length]);
|
||||
|
||||
|
@ -1196,6 +1197,13 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
ClearScissor = regions[0];
|
||||
}
|
||||
|
||||
if (!_supportExtDynamic)
|
||||
{
|
||||
_newState.ScissorsCount = (uint)count;
|
||||
}
|
||||
|
||||
DynamicState.ScissorsCount = count;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var region = regions[i];
|
||||
|
@ -1205,12 +1213,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
DynamicState.SetScissor(i, new Rect2D(offset, extent));
|
||||
}
|
||||
|
||||
DynamicState.ScissorsCount = count;
|
||||
|
||||
if (!_supportExtDynamic)
|
||||
{
|
||||
_newState.ScissorsCount = (uint)count;
|
||||
}
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
|
@ -1473,6 +1475,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return Math.Clamp(value, 0f, 1f);
|
||||
}
|
||||
|
||||
if (!_supportExtDynamic)
|
||||
{
|
||||
_newState.ViewportsCount = (uint)count;
|
||||
}
|
||||
|
||||
DynamicState.ViewportsCount = (uint)count;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
|
@ -1488,10 +1495,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Clamp(viewport.DepthFar)));
|
||||
}
|
||||
|
||||
if (!_supportExtDynamic)
|
||||
{
|
||||
_newState.ViewportsCount = (uint)count;
|
||||
}
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
|
|
|
@ -158,20 +158,16 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
var extendedDynamicState2 = gd.Capabilities.SupportsExtendedDynamicState2;
|
||||
var extendedDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
|
||||
|
||||
var topology = extendedDynamicState ? gd.TopologyRemap(state.Topology).Convert().ConvertToClass() : gd.TopologyRemap(state.Topology).Convert();
|
||||
|
||||
PipelineState pipeline = new();
|
||||
pipeline.Initialize(gd.Capabilities, topology);
|
||||
pipeline.Initialize(gd.Capabilities);
|
||||
|
||||
// It is assumed that Dynamic State is enabled when this conversion is used.
|
||||
pipeline.DepthBoundsTestEnable = false; // Not implemented.
|
||||
|
||||
pipeline.DepthClampEnable = state.DepthClampEnable;
|
||||
|
||||
if (gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop || !gd.Capabilities.SupportsAttachmentFeedbackLoop)
|
||||
{
|
||||
pipeline.FeedbackLoopAspects = FeedbackLoopAspects.None;
|
||||
}
|
||||
pipeline.AlphaToCoverageEnable = state.AlphaToCoverageEnable;
|
||||
pipeline.AlphaToOneEnable = state.AlphaToOneEnable;
|
||||
|
||||
pipeline.DepthMode = state.DepthMode == DepthMode.MinusOneToOne;
|
||||
|
||||
|
@ -179,55 +175,56 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
pipeline.PolygonMode = PolygonMode.Fill; // Not implemented.
|
||||
|
||||
pipeline.PrimitiveRestartEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : state.PrimitiveRestartEnable;
|
||||
pipeline.RasterizerDiscardEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : state.RasterizerDiscard;
|
||||
pipeline.DepthBiasEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : ((state.BiasEnable != 0) &&
|
||||
(state.DepthBiasFactor != 0 && state.DepthBiasUnits != 0));
|
||||
|
||||
pipeline.PatchControlPoints = extendedDynamicState2.ExtendedDynamicState2PatchControlPoints ? 0 : state.PatchControlPoints;
|
||||
|
||||
pipeline.SamplesCount = (uint)state.SamplesCount;
|
||||
|
||||
pipeline.DepthTestEnable = !extendedDynamicState && state.DepthTest.TestEnable;
|
||||
pipeline.DepthWriteEnable = !extendedDynamicState && state.DepthTest.WriteEnable && state.DepthTest.TestEnable;
|
||||
pipeline.Topology = extendedDynamicState ? gd.TopologyRemap(state.Topology).Convert().ConvertToClass() : gd.TopologyRemap(state.Topology).Convert();
|
||||
|
||||
if (!extendedDynamicState)
|
||||
{
|
||||
pipeline.DepthCompareOp = state.DepthTest.TestEnable ? state.DepthTest.Func.Convert() : default;
|
||||
pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : default;
|
||||
}
|
||||
else
|
||||
{
|
||||
pipeline.DepthCompareOp = 0;
|
||||
pipeline.CullMode = 0;
|
||||
}
|
||||
pipeline.DepthCompareOp = state.DepthTest.Func.Convert();
|
||||
pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.None;
|
||||
|
||||
pipeline.FrontFace = extendedDynamicState ? 0 : state.FrontFace.Convert();
|
||||
pipeline.DepthTestEnable = state.DepthTest.TestEnable;
|
||||
pipeline.DepthWriteEnable = state.DepthTest.WriteEnable;
|
||||
|
||||
pipeline.FrontFace = state.FrontFace.Convert();
|
||||
|
||||
if (gd.Capabilities.SupportsMultiView)
|
||||
{
|
||||
pipeline.ScissorsCount = (uint)(extendedDynamicState ? 0 : Constants.MaxViewports);
|
||||
pipeline.ViewportsCount = (uint)(extendedDynamicState ? 0 : Constants.MaxViewports);
|
||||
pipeline.ScissorsCount = Constants.MaxViewports;
|
||||
pipeline.ViewportsCount = Constants.MaxViewports;
|
||||
}
|
||||
else
|
||||
{
|
||||
pipeline.ScissorsCount = (uint)(extendedDynamicState ? 0 : 1);
|
||||
pipeline.ViewportsCount = (uint)(extendedDynamicState ? 0 : 1);
|
||||
pipeline.ScissorsCount = 1;
|
||||
pipeline.ViewportsCount = 1;
|
||||
}
|
||||
|
||||
pipeline.StencilTestEnable = !extendedDynamicState && state.StencilTest.TestEnable;
|
||||
pipeline.StencilTestEnable = state.StencilTest.TestEnable;
|
||||
|
||||
pipeline.StencilFrontFailOp = extendedDynamicState ? 0 : state.StencilTest.FrontSFail.Convert();
|
||||
pipeline.StencilFrontPassOp = extendedDynamicState ? 0 : state.StencilTest.FrontDpPass.Convert();
|
||||
pipeline.StencilFrontDepthFailOp = extendedDynamicState ? 0 : state.StencilTest.FrontDpFail.Convert();
|
||||
pipeline.StencilFrontCompareOp = extendedDynamicState ? 0 : state.StencilTest.FrontFunc.Convert();
|
||||
pipeline.StencilFrontFailOp = state.StencilTest.FrontSFail.Convert();
|
||||
pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
|
||||
pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
|
||||
pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert();
|
||||
|
||||
pipeline.StencilBackFailOp = extendedDynamicState ? 0 : state.StencilTest.BackSFail.Convert();
|
||||
pipeline.StencilBackPassOp = extendedDynamicState ? 0 : state.StencilTest.BackDpPass.Convert();
|
||||
pipeline.StencilBackDepthFailOp = extendedDynamicState ? 0 : state.StencilTest.BackDpFail.Convert();
|
||||
pipeline.StencilBackCompareOp = extendedDynamicState ? 0 : state.StencilTest.BackFunc.Convert();
|
||||
pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert();
|
||||
pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
|
||||
pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
|
||||
pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
|
||||
}
|
||||
|
||||
pipeline.Topology = topology;
|
||||
if (!extendedDynamicState2.ExtendedDynamicState2)
|
||||
{
|
||||
pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
|
||||
pipeline.RasterizerDiscardEnable = state.RasterizerDiscard;
|
||||
pipeline.DepthBiasEnable = ((state.BiasEnable != 0) &&
|
||||
(state.DepthBiasFactor != 0 && state.DepthBiasUnits != 0));
|
||||
}
|
||||
|
||||
if (!extendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
|
||||
{
|
||||
pipeline.PatchControlPoints = state.PatchControlPoints;
|
||||
}
|
||||
|
||||
pipeline.SamplesCount = (uint)state.SamplesCount;
|
||||
|
||||
pipeline.LogicOpEnable = state.LogicOpEnable;
|
||||
|
||||
|
@ -337,17 +334,13 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
pipeline.Internal.AttachmentIntegerFormatMask = attachmentIntegerFormatMask;
|
||||
pipeline.Internal.LogicOpsAllowed = attachmentCount == 0 || !allFormatsFloatOrSrgb;
|
||||
|
||||
if (!extendedDynamicState2.ExtendedDynamicState2LogicOp)
|
||||
{
|
||||
bool logicOpEnable = state.LogicOpEnable &&
|
||||
(gd.Vendor == Vendor.Nvidia || pipeline.Internal.LogicOpsAllowed);
|
||||
|
||||
if (!extendedDynamicState2.ExtendedDynamicState2LogicOp)
|
||||
{
|
||||
pipeline.LogicOp = logicOpEnable ? state.LogicOp.Convert() : default;
|
||||
}
|
||||
else
|
||||
{
|
||||
pipeline.LogicOp = 0;
|
||||
}
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
private uint _patchControlPoints;
|
||||
|
||||
private PrimitiveTopology _topology;
|
||||
public PrimitiveTopology Topology;
|
||||
|
||||
private bool _primitiveRestartEnable;
|
||||
|
||||
|
@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
public void SetDepthTestBool(bool testEnable, bool writeEnable)
|
||||
{
|
||||
DepthTestEnable = testEnable;
|
||||
DepthWriteEnable = writeEnable && testEnable;
|
||||
DepthWriteEnable = writeEnable;
|
||||
_dirty |= DirtyFlags.DepthTestBool;
|
||||
}
|
||||
|
||||
|
@ -228,7 +228,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public void SetPrimitiveTopology(PrimitiveTopology primitiveTopology)
|
||||
{
|
||||
_topology = primitiveTopology;
|
||||
Topology = primitiveTopology;
|
||||
_dirty |= DirtyFlags.PrimitiveTopology;
|
||||
}
|
||||
|
||||
|
@ -478,15 +478,15 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
if (gd.Capabilities.SupportsPrimitiveTopologyListRestart)
|
||||
{
|
||||
topologySupportsRestart = gd.Capabilities.SupportsPrimitiveTopologyPatchListRestart ||
|
||||
_topology != PrimitiveTopology.PatchList;
|
||||
Topology != PrimitiveTopology.PatchList;
|
||||
}
|
||||
else
|
||||
{
|
||||
topologySupportsRestart = _topology == PrimitiveTopology.LineStrip ||
|
||||
_topology == PrimitiveTopology.TriangleStrip ||
|
||||
_topology == PrimitiveTopology.TriangleFan ||
|
||||
_topology == PrimitiveTopology.LineStripWithAdjacency ||
|
||||
_topology == PrimitiveTopology.TriangleStripWithAdjacency;
|
||||
topologySupportsRestart = Topology == PrimitiveTopology.LineStrip ||
|
||||
Topology == PrimitiveTopology.TriangleStrip ||
|
||||
Topology == PrimitiveTopology.TriangleFan ||
|
||||
Topology == PrimitiveTopology.LineStripWithAdjacency ||
|
||||
Topology == PrimitiveTopology.TriangleStripWithAdjacency;
|
||||
}
|
||||
|
||||
primitiveRestartEnable &= topologySupportsRestart;
|
||||
|
@ -502,7 +502,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
private readonly void RecordPrimitiveTopology(VulkanRenderer gd, CommandBuffer commandBuffer)
|
||||
{
|
||||
gd.ExtendedDynamicStateApi.CmdSetPrimitiveTopology(commandBuffer, _topology);
|
||||
gd.ExtendedDynamicStateApi.CmdSetPrimitiveTopology(commandBuffer, Topology);
|
||||
}
|
||||
|
||||
private readonly void RecordLogicOp(VulkanRenderer gd, CommandBuffer commandBuffer)
|
||||
|
|
|
@ -258,7 +258,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private bool _supportsFeedBackLoopDynamicState;
|
||||
|
||||
|
||||
public void Initialize(HardwareCapabilities capabilities, PrimitiveTopology topology = default)
|
||||
public void Initialize(HardwareCapabilities capabilities)
|
||||
{
|
||||
HasTessellationControlShader = false;
|
||||
Stages = new NativeArray<PipelineShaderStageCreateInfo>(Constants.MaxShaderStages);
|
||||
|
@ -267,7 +267,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
AdvancedBlendDstPreMultiplied = true;
|
||||
AdvancedBlendOverlap = BlendOverlapEXT.UncorrelatedExt;
|
||||
|
||||
SamplesCount = 1;
|
||||
DepthMode = true;
|
||||
|
||||
PolygonMode = PolygonMode.Fill;
|
||||
|
@ -277,14 +276,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_supportsExtDynamicState2 = capabilities.SupportsExtendedDynamicState2;
|
||||
_supportsFeedBackLoopDynamicState = capabilities.SupportsDynamicAttachmentFeedbackLoop;
|
||||
|
||||
if (!capabilities.SupportsAttachmentFeedbackLoop)
|
||||
{
|
||||
FeedbackLoopAspects = FeedbackLoopAspects.None;
|
||||
}
|
||||
|
||||
if (_supportsExtDynamicState)
|
||||
{
|
||||
Topology = topology;
|
||||
StencilFrontFailOp = 0;
|
||||
StencilFrontPassOp = 0;
|
||||
StencilFrontDepthFailOp = 0;
|
||||
|
@ -312,7 +305,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
PrimitiveRestartEnable = false;
|
||||
DepthBiasEnable = false;
|
||||
RasterizerDiscardEnable = false;
|
||||
}
|
||||
|
||||
if (_supportsExtDynamicState2.ExtendedDynamicState2LogicOp)
|
||||
{
|
||||
|
@ -324,6 +316,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
PatchControlPoints = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe Auto<DisposablePipeline> CreateComputePipeline(
|
||||
VulkanRenderer gd,
|
||||
|
@ -531,8 +524,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
|
||||
{
|
||||
tessellationState.SType = StructureType.PipelineTessellationStateCreateInfo;
|
||||
tessellationState.PatchControlPoints = PatchControlPoints;
|
||||
tessellationState = new PipelineTessellationStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineTessellationStateCreateInfo,
|
||||
PatchControlPoints = PatchControlPoints,
|
||||
};
|
||||
}
|
||||
|
||||
uint blendEnables = 0;
|
||||
|
|
Loading…
Reference in a new issue