Clean up and some housekeeping
This commit is contained in:
parent
1fa1c7b01d
commit
2846e88a5d
6 changed files with 99 additions and 104 deletions
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@ -55,7 +55,9 @@ namespace Ryujinx.Graphics.GAL
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public PolygonModeMask BiasEnable;
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public float LineWidth;
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public bool AlphaToCoverageEnable;
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public bool AlphaToOneEnable;
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// TODO: Polygon mode.
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public bool DepthClampEnable;
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public bool RasterizerDiscard;
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@ -709,8 +709,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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DepthTestDescriptor descriptor = new(
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_state.State.DepthTestEnable,
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_state.State.DepthWriteEnable,
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_state.State.DepthTestFunc);
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_state.State.DepthWriteEnable && _state.State.DepthTestEnable,
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_state.State.DepthTestEnable ? _state.State.DepthTestFunc : default);
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_pipeline.DepthTest = descriptor;
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_context.Renderer.Pipeline.SetDepthTest(descriptor);
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@ -1029,7 +1029,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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float width = _state.State.LineWidthSmooth;
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bool smooth = _state.State.LineSmoothEnable;
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_pipeline.LineWidth = width;
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_context.Renderer.Pipeline.SetLineParameters(width, smooth);
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}
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@ -1391,6 +1390,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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bool alphaToCoverageEnable = (_state.State.MultisampleControl & 1) != 0;
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bool alphaToOneEnable = (_state.State.MultisampleControl & 0x10) != 0;
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_pipeline.AlphaToCoverageEnable = alphaToCoverageEnable;
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_pipeline.AlphaToOneEnable = alphaToOneEnable;
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_context.Renderer.Pipeline.SetMultisampleState(new MultisampleDescriptor(
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alphaToCoverageEnable,
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_state.State.AlphaToCoverageDitherEnable,
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@ -644,7 +644,8 @@ namespace Ryujinx.Graphics.Vulkan
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var oldStencilTestEnable = _supportExtDynamic ? DynamicState.StencilTestEnable : _newState.StencilTestEnable;
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var oldDepthTestEnable = _supportExtDynamic ? DynamicState.DepthTestEnable : _newState.DepthTestEnable;
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var oldDepthWriteEnable = _supportExtDynamic ? DynamicState.DepthWriteEnable : _newState.DepthWriteEnable;
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var oldTopology = _newState.Topology;
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var oldTopology = _supportExtDynamic ? DynamicState.Topology : _newState.Topology;
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var oldTopologyClass = _newState.Topology;
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var oldViewports = DynamicState.Viewports;
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var oldViewportsCount = _supportExtDynamic ? DynamicState.ViewportsCount : _newState.ViewportsCount;
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@ -674,9 +675,9 @@ namespace Ryujinx.Graphics.Vulkan
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if (_supportExtDynamic)
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{
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if (oldTopology != _newState.Topology.ConvertToClass())
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if (oldTopologyClass != _newState.Topology)
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{
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_newState.Topology = oldTopology;
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_newState.Topology = oldTopologyClass;
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}
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DynamicState.SetCullMode(oldCullMode);
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@ -885,8 +886,8 @@ namespace Ryujinx.Graphics.Vulkan
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else
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{
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_newState.DepthTestEnable = depthTest.TestEnable;
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_newState.DepthWriteEnable = depthTest.WriteEnable && depthTest.TestEnable;
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_newState.DepthCompareOp = depthTest.TestEnable ? depthTest.Func.Convert() : default;
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_newState.DepthWriteEnable = depthTest.WriteEnable;
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_newState.DepthCompareOp = depthTest.Func.Convert();
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}
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UpdatePassDepthStencil();
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@ -901,7 +902,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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else
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{
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_newState.CullMode = enable ? face.Convert() : default;
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_newState.CullMode = enable ? face.Convert() : CullModeFlags.None;
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}
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SignalStateChange();
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@ -1048,9 +1049,9 @@ namespace Ryujinx.Graphics.Vulkan
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{
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var newTopologyClass = vkTopology.ConvertToClass();
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if ((_newState.Topology.ConvertToClass() != newTopologyClass))
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if ((_newState.Topology != newTopologyClass))
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{
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_newState.Topology = vkTopology.ConvertToClass();
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_newState.Topology = newTopologyClass;
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}
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DynamicState.SetPrimitiveTopology(vkTopology);
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@ -1075,7 +1076,7 @@ namespace Ryujinx.Graphics.Vulkan
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_newState.PipelineLayout = internalProgram.PipelineLayout;
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_newState.HasTessellationControlShader = internalProgram.HasTessellationControlShader;
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_newState.StagesCount = (uint)stages.Length;
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_newState.StagesCount = internalProgram.IsCompute ? 1 : (uint)stages.Length;
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stages.CopyTo(_newState.Stages.AsSpan()[..stages.Length]);
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@ -1196,6 +1197,13 @@ namespace Ryujinx.Graphics.Vulkan
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ClearScissor = regions[0];
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}
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if (!_supportExtDynamic)
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{
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_newState.ScissorsCount = (uint)count;
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}
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DynamicState.ScissorsCount = count;
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for (int i = 0; i < count; i++)
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{
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var region = regions[i];
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@ -1205,12 +1213,6 @@ namespace Ryujinx.Graphics.Vulkan
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DynamicState.SetScissor(i, new Rect2D(offset, extent));
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}
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DynamicState.ScissorsCount = count;
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if (!_supportExtDynamic)
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{
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_newState.ScissorsCount = (uint)count;
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}
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SignalStateChange();
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}
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@ -1473,6 +1475,11 @@ namespace Ryujinx.Graphics.Vulkan
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return Math.Clamp(value, 0f, 1f);
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}
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if (!_supportExtDynamic)
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{
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_newState.ViewportsCount = (uint)count;
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}
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DynamicState.ViewportsCount = (uint)count;
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for (int i = 0; i < count; i++)
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@ -1488,10 +1495,6 @@ namespace Ryujinx.Graphics.Vulkan
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Clamp(viewport.DepthFar)));
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}
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if (!_supportExtDynamic)
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{
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_newState.ViewportsCount = (uint)count;
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}
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SignalStateChange();
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}
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@ -158,20 +158,16 @@ namespace Ryujinx.Graphics.Vulkan
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var extendedDynamicState2 = gd.Capabilities.SupportsExtendedDynamicState2;
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var extendedDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
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var topology = extendedDynamicState ? gd.TopologyRemap(state.Topology).Convert().ConvertToClass() : gd.TopologyRemap(state.Topology).Convert();
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PipelineState pipeline = new();
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pipeline.Initialize(gd.Capabilities, topology);
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pipeline.Initialize(gd.Capabilities);
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// It is assumed that Dynamic State is enabled when this conversion is used.
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pipeline.DepthBoundsTestEnable = false; // Not implemented.
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pipeline.DepthClampEnable = state.DepthClampEnable;
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if (gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop || !gd.Capabilities.SupportsAttachmentFeedbackLoop)
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{
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pipeline.FeedbackLoopAspects = FeedbackLoopAspects.None;
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}
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pipeline.AlphaToCoverageEnable = state.AlphaToCoverageEnable;
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pipeline.AlphaToOneEnable = state.AlphaToOneEnable;
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pipeline.DepthMode = state.DepthMode == DepthMode.MinusOneToOne;
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@ -179,55 +175,56 @@ namespace Ryujinx.Graphics.Vulkan
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pipeline.PolygonMode = PolygonMode.Fill; // Not implemented.
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pipeline.PrimitiveRestartEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : state.PrimitiveRestartEnable;
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pipeline.RasterizerDiscardEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : state.RasterizerDiscard;
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pipeline.DepthBiasEnable = extendedDynamicState2.ExtendedDynamicState2 ? false : ((state.BiasEnable != 0) &&
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(state.DepthBiasFactor != 0 && state.DepthBiasUnits != 0));
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pipeline.PatchControlPoints = extendedDynamicState2.ExtendedDynamicState2PatchControlPoints ? 0 : state.PatchControlPoints;
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pipeline.SamplesCount = (uint)state.SamplesCount;
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pipeline.DepthTestEnable = !extendedDynamicState && state.DepthTest.TestEnable;
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pipeline.DepthWriteEnable = !extendedDynamicState && state.DepthTest.WriteEnable && state.DepthTest.TestEnable;
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pipeline.Topology = extendedDynamicState ? gd.TopologyRemap(state.Topology).Convert().ConvertToClass() : gd.TopologyRemap(state.Topology).Convert();
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if (!extendedDynamicState)
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{
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pipeline.DepthCompareOp = state.DepthTest.TestEnable ? state.DepthTest.Func.Convert() : default;
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pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : default;
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pipeline.DepthCompareOp = state.DepthTest.Func.Convert();
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pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.None;
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pipeline.DepthTestEnable = state.DepthTest.TestEnable;
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pipeline.DepthWriteEnable = state.DepthTest.WriteEnable;
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pipeline.FrontFace = state.FrontFace.Convert();
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if (gd.Capabilities.SupportsMultiView)
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{
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pipeline.ScissorsCount = Constants.MaxViewports;
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pipeline.ViewportsCount = Constants.MaxViewports;
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}
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else
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{
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pipeline.ScissorsCount = 1;
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pipeline.ViewportsCount = 1;
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}
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pipeline.StencilTestEnable = state.StencilTest.TestEnable;
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pipeline.StencilFrontFailOp = state.StencilTest.FrontSFail.Convert();
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pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
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pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
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pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert();
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pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert();
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pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
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pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
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pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
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}
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else
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if (!extendedDynamicState2.ExtendedDynamicState2)
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{
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pipeline.DepthCompareOp = 0;
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pipeline.CullMode = 0;
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pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
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pipeline.RasterizerDiscardEnable = state.RasterizerDiscard;
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pipeline.DepthBiasEnable = ((state.BiasEnable != 0) &&
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(state.DepthBiasFactor != 0 && state.DepthBiasUnits != 0));
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}
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pipeline.FrontFace = extendedDynamicState ? 0 : state.FrontFace.Convert();
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if (gd.Capabilities.SupportsMultiView)
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if (!extendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
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{
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pipeline.ScissorsCount = (uint)(extendedDynamicState ? 0 : Constants.MaxViewports);
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pipeline.ViewportsCount = (uint)(extendedDynamicState ? 0 : Constants.MaxViewports);
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}
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else
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{
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pipeline.ScissorsCount = (uint)(extendedDynamicState ? 0 : 1);
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pipeline.ViewportsCount = (uint)(extendedDynamicState ? 0 : 1);
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pipeline.PatchControlPoints = state.PatchControlPoints;
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}
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pipeline.StencilTestEnable = !extendedDynamicState && state.StencilTest.TestEnable;
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pipeline.StencilFrontFailOp = extendedDynamicState ? 0 : state.StencilTest.FrontSFail.Convert();
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pipeline.StencilFrontPassOp = extendedDynamicState ? 0 : state.StencilTest.FrontDpPass.Convert();
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pipeline.StencilFrontDepthFailOp = extendedDynamicState ? 0 : state.StencilTest.FrontDpFail.Convert();
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pipeline.StencilFrontCompareOp = extendedDynamicState ? 0 : state.StencilTest.FrontFunc.Convert();
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pipeline.StencilBackFailOp = extendedDynamicState ? 0 : state.StencilTest.BackSFail.Convert();
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pipeline.StencilBackPassOp = extendedDynamicState ? 0 : state.StencilTest.BackDpPass.Convert();
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pipeline.StencilBackDepthFailOp = extendedDynamicState ? 0 : state.StencilTest.BackDpFail.Convert();
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pipeline.StencilBackCompareOp = extendedDynamicState ? 0 : state.StencilTest.BackFunc.Convert();
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pipeline.Topology = topology;
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pipeline.SamplesCount = (uint)state.SamplesCount;
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pipeline.LogicOpEnable = state.LogicOpEnable;
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@ -337,17 +334,13 @@ namespace Ryujinx.Graphics.Vulkan
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pipeline.Internal.AttachmentIntegerFormatMask = attachmentIntegerFormatMask;
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pipeline.Internal.LogicOpsAllowed = attachmentCount == 0 || !allFormatsFloatOrSrgb;
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bool logicOpEnable = state.LogicOpEnable &&
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(gd.Vendor == Vendor.Nvidia || pipeline.Internal.LogicOpsAllowed);
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if (!extendedDynamicState2.ExtendedDynamicState2LogicOp)
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{
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bool logicOpEnable = state.LogicOpEnable &&
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(gd.Vendor == Vendor.Nvidia || pipeline.Internal.LogicOpsAllowed);
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pipeline.LogicOp = logicOpEnable ? state.LogicOp.Convert() : default;
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}
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else
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{
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pipeline.LogicOp = 0;
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}
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return pipeline;
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}
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@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Vulkan
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private uint _patchControlPoints;
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private PrimitiveTopology _topology;
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public PrimitiveTopology Topology;
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private bool _primitiveRestartEnable;
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@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetDepthTestBool(bool testEnable, bool writeEnable)
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{
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DepthTestEnable = testEnable;
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DepthWriteEnable = writeEnable && testEnable;
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DepthWriteEnable = writeEnable;
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_dirty |= DirtyFlags.DepthTestBool;
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}
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@ -228,7 +228,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetPrimitiveTopology(PrimitiveTopology primitiveTopology)
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{
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_topology = primitiveTopology;
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Topology = primitiveTopology;
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_dirty |= DirtyFlags.PrimitiveTopology;
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}
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@ -478,15 +478,15 @@ namespace Ryujinx.Graphics.Vulkan
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if (gd.Capabilities.SupportsPrimitiveTopologyListRestart)
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{
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topologySupportsRestart = gd.Capabilities.SupportsPrimitiveTopologyPatchListRestart ||
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_topology != PrimitiveTopology.PatchList;
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Topology != PrimitiveTopology.PatchList;
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}
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else
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{
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topologySupportsRestart = _topology == PrimitiveTopology.LineStrip ||
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_topology == PrimitiveTopology.TriangleStrip ||
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_topology == PrimitiveTopology.TriangleFan ||
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_topology == PrimitiveTopology.LineStripWithAdjacency ||
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_topology == PrimitiveTopology.TriangleStripWithAdjacency;
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topologySupportsRestart = Topology == PrimitiveTopology.LineStrip ||
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Topology == PrimitiveTopology.TriangleStrip ||
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Topology == PrimitiveTopology.TriangleFan ||
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Topology == PrimitiveTopology.LineStripWithAdjacency ||
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Topology == PrimitiveTopology.TriangleStripWithAdjacency;
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}
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primitiveRestartEnable &= topologySupportsRestart;
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@ -502,7 +502,7 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly void RecordPrimitiveTopology(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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gd.ExtendedDynamicStateApi.CmdSetPrimitiveTopology(commandBuffer, _topology);
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gd.ExtendedDynamicStateApi.CmdSetPrimitiveTopology(commandBuffer, Topology);
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}
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private readonly void RecordLogicOp(VulkanRenderer gd, CommandBuffer commandBuffer)
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@ -258,7 +258,7 @@ namespace Ryujinx.Graphics.Vulkan
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private bool _supportsFeedBackLoopDynamicState;
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public void Initialize(HardwareCapabilities capabilities, PrimitiveTopology topology = default)
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public void Initialize(HardwareCapabilities capabilities)
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{
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HasTessellationControlShader = false;
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Stages = new NativeArray<PipelineShaderStageCreateInfo>(Constants.MaxShaderStages);
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@ -267,7 +267,6 @@ namespace Ryujinx.Graphics.Vulkan
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AdvancedBlendDstPreMultiplied = true;
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AdvancedBlendOverlap = BlendOverlapEXT.UncorrelatedExt;
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SamplesCount = 1;
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DepthMode = true;
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PolygonMode = PolygonMode.Fill;
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@ -277,14 +276,8 @@ namespace Ryujinx.Graphics.Vulkan
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_supportsExtDynamicState2 = capabilities.SupportsExtendedDynamicState2;
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_supportsFeedBackLoopDynamicState = capabilities.SupportsDynamicAttachmentFeedbackLoop;
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if (!capabilities.SupportsAttachmentFeedbackLoop)
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{
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FeedbackLoopAspects = FeedbackLoopAspects.None;
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}
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if (_supportsExtDynamicState)
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{
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Topology = topology;
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StencilFrontFailOp = 0;
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StencilFrontPassOp = 0;
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StencilFrontDepthFailOp = 0;
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@ -312,16 +305,16 @@ namespace Ryujinx.Graphics.Vulkan
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PrimitiveRestartEnable = false;
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DepthBiasEnable = false;
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RasterizerDiscardEnable = false;
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}
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if (_supportsExtDynamicState2.ExtendedDynamicState2LogicOp)
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{
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LogicOp = 0;
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}
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if (_supportsExtDynamicState2.ExtendedDynamicState2LogicOp)
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{
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LogicOp = 0;
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}
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if (_supportsExtDynamicState2.ExtendedDynamicState2PatchControlPoints)
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{
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PatchControlPoints = 0;
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if (_supportsExtDynamicState2.ExtendedDynamicState2PatchControlPoints)
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{
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PatchControlPoints = 0;
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}
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}
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}
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@ -531,8 +524,11 @@ namespace Ryujinx.Graphics.Vulkan
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if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
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{
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tessellationState.SType = StructureType.PipelineTessellationStateCreateInfo;
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tessellationState.PatchControlPoints = PatchControlPoints;
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tessellationState = new PipelineTessellationStateCreateInfo
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{
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SType = StructureType.PipelineTessellationStateCreateInfo,
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PatchControlPoints = PatchControlPoints,
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};
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}
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uint blendEnables = 0;
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