Enable Vertex Input Binding Stride extended state when available on newer MVK
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381abda2c8
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2a3069d9a1
3 changed files with 7 additions and 3 deletions
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@ -632,9 +632,10 @@ namespace Ryujinx.Graphics.Vulkan
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if (_supportsExtDynamicState)
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{
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if (!isMoltenVk)
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if (gd.SupportsMTL31 || gd.IsMoltenVk)
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{
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//Requires Metal 3.1 and new MoltenVK
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//Requires Metal 3.1 and new MoltenVK however extended dynamic states extension is not
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//available on older verrsion of MVK so we can safely check only OS version
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dynamicStates[dynamicStatesCount++] = DynamicState.VertexInputBindingStrideExt;
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}
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dynamicStates[0] = DynamicState.ViewportWithCountExt;
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@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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if (_count != 0)
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{
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if (_gd.Capabilities.SupportsExtendedDynamicState && !_gd.IsMoltenVk)
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if (_gd.Capabilities.SupportsExtendedDynamicState && (_gd.SupportsMTL31 || !_gd.IsMoltenVk))
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{
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_gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
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cbs.CommandBuffer,
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@ -91,6 +91,7 @@ namespace Ryujinx.Graphics.Vulkan
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internal bool IsIntelArc { get; private set; }
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internal bool IsQualcommProprietary { get; private set; }
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internal bool IsMoltenVk { get; private set; }
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internal bool SupportsMTL31 { get; private set; }
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internal bool IsTBDR { get; private set; }
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internal bool IsSharedMemory { get; private set; }
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@ -119,6 +120,8 @@ namespace Ryujinx.Graphics.Vulkan
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// Any device running on MacOS is using MoltenVK, even Intel and AMD vendors.
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IsMoltenVk = true;
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SupportsMTL31 = OperatingSystem.IsMacOSVersionAtLeast(14);
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}
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}
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