Better cache lookup for apps
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4bf437180f
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2b0e121b17
1 changed files with 3 additions and 3 deletions
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@ -44,7 +44,7 @@ namespace Ryujinx.UI.App.Common
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public event EventHandler<ApplicationAddedEventArgs> ApplicationAdded;
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public event EventHandler<ApplicationCountUpdatedEventArgs> ApplicationCountUpdated;
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public readonly IObservableCache<ApplicationData, (ulong Id, string Path)> Applications;
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public readonly IObservableCache<ApplicationData, ulong> Applications;
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public readonly IObservableCache<(TitleUpdateModel TitleUpdate, bool IsSelected), TitleUpdateModel> TitleUpdates;
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public readonly IObservableCache<(DownloadableContentModel Dlc, bool IsEnabled), DownloadableContentModel> DownloadableContents;
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@ -57,7 +57,7 @@ namespace Ryujinx.UI.App.Common
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private readonly VirtualFileSystem _virtualFileSystem;
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private readonly IntegrityCheckLevel _checkLevel;
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private CancellationTokenSource _cancellationToken;
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private readonly SourceCache<ApplicationData, (ulong Id, string Path)> _applications = new(it => (it.Id, it.Path));
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private readonly SourceCache<ApplicationData, ulong> _applications = new(it => it.Id);
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private readonly SourceCache<(TitleUpdateModel TitleUpdate, bool IsSelected), TitleUpdateModel> _titleUpdates = new(it => it.TitleUpdate);
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private readonly SourceCache<(DownloadableContentModel Dlc, bool IsEnabled), DownloadableContentModel> _downloadableContents = new(it => it.Dlc);
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@ -887,7 +887,7 @@ namespace Ryujinx.UI.App.Common
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{
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foreach (var dlc in foundDlcs.Where(it => appIdLookup.Contains(it.TitleIdBase)))
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{
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if (!DownloadableContents.Items.Any(it => it.Dlc == dlc))
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if (!_downloadableContents.Lookup( dlc).HasValue)
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{
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_downloadableContents.AddOrUpdate((dlc, true));
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SaveDownloadableContentsForGame(dlc.TitleIdBase);
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