diff --git a/src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs b/src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
index a0b9f57bd..2465efb0f 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
@@ -1,5 +1,4 @@
using System.Collections;
-using System.Collections.Concurrent;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Image
@@ -9,6 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Image
///
class ShortTextureCacheEntry
{
+ public bool IsAutoDelete;
public readonly TextureDescriptor Descriptor;
public readonly int InvalidatedSequence;
public readonly Texture Texture;
@@ -24,6 +24,17 @@ namespace Ryujinx.Graphics.Gpu.Image
InvalidatedSequence = texture.InvalidatedSequence;
Texture = texture;
}
+
+ ///
+ /// Create a new entry on the short duration texture cache from the auto delete cache.
+ ///
+ /// The texture
+ public ShortTextureCacheEntry(Texture texture)
+ {
+ IsAutoDelete = true;
+ InvalidatedSequence = texture.InvalidatedSequence;
+ Texture = texture;
+ }
}
///
@@ -199,7 +210,11 @@ namespace Ryujinx.Graphics.Gpu.Image
{
texture.DecrementReferenceCount();
- _shortCacheLookup.Remove(texture.ShortCacheEntry.Descriptor);
+ if (!texture.ShortCacheEntry.IsAutoDelete)
+ {
+ _shortCacheLookup.Remove(texture.ShortCacheEntry.Descriptor);
+ }
+
texture.ShortCacheEntry = null;
}
}
@@ -222,6 +237,25 @@ namespace Ryujinx.Graphics.Gpu.Image
texture.IncrementReferenceCount();
}
+ ///
+ /// Adds a texture to the short duration cache without a descriptor. This typically keeps it alive for two ticks.
+ /// On expiry, it will be removed from the AutoDeleteCache.
+ ///
+ /// Texture to add to the short cache
+ public void AddShortCache(Texture texture)
+ {
+ if (texture.ShortCacheEntry != null)
+ {
+ var entry = new ShortTextureCacheEntry(texture);
+
+ _shortCacheBuilder.Add(entry);
+
+ texture.ShortCacheEntry = entry;
+
+ texture.IncrementReferenceCount();
+ }
+ }
+
///
/// Delete textures from the short duration cache.
/// Moves the builder set to be deleted on next process.
@@ -234,7 +268,15 @@ namespace Ryujinx.Graphics.Gpu.Image
{
entry.Texture.DecrementReferenceCount();
- _shortCacheLookup.Remove(entry.Descriptor);
+ if (entry.IsAutoDelete)
+ {
+ Remove(entry.Texture, false);
+ }
+ else
+ {
+ _shortCacheLookup.Remove(entry.Descriptor);
+ }
+
entry.Texture.ShortCacheEntry = null;
}
diff --git a/src/Ryujinx.Graphics.Gpu/Image/Texture.cs b/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
index 3b2579889..6c9de8d6a 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -144,6 +144,11 @@ namespace Ryujinx.Graphics.Gpu.Image
///
public ShortTextureCacheEntry ShortCacheEntry { get; set; }
+ ///
+ /// Whether this texture has ever been referenced by a pool.
+ ///
+ public bool HadPoolOwner { get; private set; }
+
/// Physical memory ranges where the texture data is located.
///
public MultiRange Range { get; private set; }
@@ -1506,10 +1511,13 @@ namespace Ryujinx.Graphics.Gpu.Image
/// GPU VA of the pool reference
public void IncrementReferenceCount(TexturePool pool, int id, ulong gpuVa)
{
+ HadPoolOwner = true;
+
lock (_poolOwners)
{
_poolOwners.Add(new TexturePoolOwner { Pool = pool, ID = id, GpuAddress = gpuVa });
}
+
_referenceCount++;
if (ShortCacheEntry != null)
@@ -1594,7 +1602,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_poolOwners.Clear();
}
- if (ShortCacheEntry != null && _context.IsGpuThread())
+ if (ShortCacheEntry != null && !ShortCacheEntry.IsAutoDelete && _context.IsGpuThread())
{
// If this is called from another thread (unmapped), the short cache will
// have to remove this texture on a future tick.
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
index 97d78a349..fc2c07e55 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
@@ -848,7 +848,17 @@ namespace Ryujinx.Graphics.Gpu.Image
if (overlapInCache)
{
- _cache.Remove(overlap, flush);
+ if (flush || overlap.HadPoolOwner || overlap.IsView)
+ {
+ _cache.Remove(overlap, flush);
+ }
+ else
+ {
+ // This texture has only ever been referenced in the AutoDeleteCache.
+ // Keep this texture alive with the short duration cache, as it may be used often but not sampled.
+
+ _cache.AddShortCache(overlap);
+ }
}
removeOverlap = modified;
@@ -1198,6 +1208,16 @@ namespace Ryujinx.Graphics.Gpu.Image
_cache.AddShortCache(texture, ref descriptor);
}
+ ///
+ /// Adds a texture to the short duration cache without a descriptor. This typically keeps it alive for two ticks.
+ /// On expiry, it will be removed from the AutoDeleteCache.
+ ///
+ /// Texture to add to the short cache
+ public void AddShortCache(Texture texture)
+ {
+ _cache.AddShortCache(texture);
+ }
+
///
/// Removes a texture from the short duration cache.
///