Move TopologyClass conversoin to EnumConversion.cs
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2 changed files with 28 additions and 35 deletions
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@ -310,6 +310,28 @@ namespace Ryujinx.Graphics.Vulkan
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};
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};
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}
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}
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public static PrimitiveTopology ConvertToClass(this GAL.PrimitiveTopology topology)
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{
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return topology switch
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{
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GAL.PrimitiveTopology.Points => PrimitiveTopology.PointList,
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GAL.PrimitiveTopology.Lines or
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GAL.PrimitiveTopology.LineStrip or
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GAL.PrimitiveTopology.LinesAdjacency or
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GAL.PrimitiveTopology.LineStripAdjacency => PrimitiveTopology.LineList,
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GAL.PrimitiveTopology.Triangles or
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GAL.PrimitiveTopology.TriangleStrip or
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GAL.PrimitiveTopology.TriangleFan or
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GAL.PrimitiveTopology.TrianglesAdjacency or
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GAL.PrimitiveTopology.TriangleStripAdjacency or
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GAL.PrimitiveTopology.Polygon => PrimitiveTopology.TriangleList,
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GAL.PrimitiveTopology.Patches => PrimitiveTopology.PatchList,
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GAL.PrimitiveTopology.Quads => throw new NotSupportedException("Quad topology is not available in Vulkan."),
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GAL.PrimitiveTopology.QuadStrip => throw new NotSupportedException("QuadStrip topology is not available in Vulkan."),
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_ => LogInvalidAndReturn(topology, nameof(GAL.PrimitiveTopology), PrimitiveTopology.TriangleList),
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};
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}
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public static StencilOp Convert(this GAL.StencilOp op)
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public static StencilOp Convert(this GAL.StencilOp op)
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{
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{
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return op switch
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return op switch
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@ -640,6 +640,7 @@ namespace Ryujinx.Graphics.Vulkan
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var oldDepthTestEnable = _supportExtDynamic ? DynamicState.DepthTestEnable : _newState.DepthTestEnable;
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var oldDepthTestEnable = _supportExtDynamic ? DynamicState.DepthTestEnable : _newState.DepthTestEnable;
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var oldDepthWriteEnable = _supportExtDynamic ? DynamicState.DepthWriteEnable : _newState.DepthWriteEnable;
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var oldDepthWriteEnable = _supportExtDynamic ? DynamicState.DepthWriteEnable : _newState.DepthWriteEnable;
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var oldTopology = _newState.Topology;
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var oldTopology = _newState.Topology;
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var oldTopologyClass = _newState.TopologyClass;
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var oldViewports = DynamicState.Viewports;
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var oldViewports = DynamicState.Viewports;
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var oldViewportsCount = _supportExtDynamic ? DynamicState.ViewportsCount : _newState.ViewportsCount;
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var oldViewportsCount = _supportExtDynamic ? DynamicState.ViewportsCount : _newState.ViewportsCount;
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@ -669,9 +670,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (_supportExtDynamic)
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if (_supportExtDynamic)
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{
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{
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var oldTopologyClass = GetTopologyClass(oldTopology);
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if (oldTopologyClass != Silk.NET.Vulkan.PrimitiveTopology.TriangleList)
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if (oldTopologyClass != TopologyClass.Triangle)
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{
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{
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_newState.TopologyClass = oldTopology;
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_newState.TopologyClass = oldTopology;
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}
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}
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@ -1070,12 +1069,12 @@ namespace Ryujinx.Graphics.Vulkan
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if (_supportExtDynamic)
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if (_supportExtDynamic)
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{
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{
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var newTopologyClass = GetTopologyClass(vkTopology);
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var oldTopologyClass = _newState.TopologyClass;
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var currentTopologyClass = GetTopologyClass(_newState.TopologyClass);
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var newTopologyClass = Gd.TopologyRemap(topology).ConvertToClass();
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if ((currentTopologyClass != newTopologyClass))
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if ((oldTopologyClass != newTopologyClass))
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{
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{
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_newState.TopologyClass = vkTopology;
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_newState.TopologyClass = newTopologyClass;
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}
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}
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DynamicState.SetPrimitiveTopology(vkTopology);
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DynamicState.SetPrimitiveTopology(vkTopology);
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@ -1086,34 +1085,6 @@ namespace Ryujinx.Graphics.Vulkan
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SignalStateChange();
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SignalStateChange();
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}
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}
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private TopologyClass GetTopologyClass(Silk.NET.Vulkan.PrimitiveTopology topology)
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{
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return _topologyClassMapping.TryGetValue(topology, out var topologyClass) ? topologyClass : throw new ArgumentOutOfRangeException(nameof(topology), topology, null);
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}
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private static readonly Dictionary<Silk.NET.Vulkan.PrimitiveTopology, TopologyClass> _topologyClassMapping = new()
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{
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{ Silk.NET.Vulkan.PrimitiveTopology.PointList, TopologyClass.Point },
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{ Silk.NET.Vulkan.PrimitiveTopology.LineList, TopologyClass.Line },
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{ Silk.NET.Vulkan.PrimitiveTopology.LineStrip, TopologyClass.Line },
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{ Silk.NET.Vulkan.PrimitiveTopology.LineListWithAdjacency, TopologyClass.Line },
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{ Silk.NET.Vulkan.PrimitiveTopology.LineStripWithAdjacency, TopologyClass.Line },
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{ Silk.NET.Vulkan.PrimitiveTopology.TriangleList, TopologyClass.Triangle },
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{ Silk.NET.Vulkan.PrimitiveTopology.TriangleStrip, TopologyClass.Triangle },
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{ Silk.NET.Vulkan.PrimitiveTopology.TriangleFan, TopologyClass.Triangle },
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{ Silk.NET.Vulkan.PrimitiveTopology.TriangleListWithAdjacency, TopologyClass.Triangle },
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{ Silk.NET.Vulkan.PrimitiveTopology.TriangleStripWithAdjacency, TopologyClass.Triangle },
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{ Silk.NET.Vulkan.PrimitiveTopology.PatchList, TopologyClass.Patch }
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};
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private enum TopologyClass
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{
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Point,
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Line,
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Triangle,
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Patch
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}
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public void SetProgram(IProgram program)
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public void SetProgram(IProgram program)
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{
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{
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var internalProgram = (ShaderCollection)program;
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var internalProgram = (ShaderCollection)program;
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