Improve shader BRX instruction code generation (#3759)
* Improve shader BRX instruction code generation * Shader cache version bump, add some comments and asserts
This commit is contained in:
parent
e43390c723
commit
2df16ded9b
5 changed files with 140 additions and 24 deletions
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||||
private const ushort FileFormatVersionMajor = 1;
|
private const ushort FileFormatVersionMajor = 1;
|
||||||
private const ushort FileFormatVersionMinor = 2;
|
private const ushort FileFormatVersionMinor = 2;
|
||||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||||
private const uint CodeGenVersion = 3732;
|
private const uint CodeGenVersion = 3759;
|
||||||
|
|
||||||
private const string SharedTocFileName = "shared.toc";
|
private const string SharedTocFileName = "shared.toc";
|
||||||
private const string SharedDataFileName = "shared.data";
|
private const string SharedDataFileName = "shared.data";
|
||||||
|
|
|
@ -377,6 +377,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
|
|
||||||
if (lastOp.Name == InstName.Brx && block.Successors.Count == (hasNext ? 1 : 0))
|
if (lastOp.Name == InstName.Brx && block.Successors.Count == (hasNext ? 1 : 0))
|
||||||
{
|
{
|
||||||
|
HashSet<ulong> visited = new HashSet<ulong>();
|
||||||
|
|
||||||
InstBrx opBrx = new InstBrx(lastOp.RawOpCode);
|
InstBrx opBrx = new InstBrx(lastOp.RawOpCode);
|
||||||
ulong baseOffset = lastOp.GetAbsoluteAddress();
|
ulong baseOffset = lastOp.GetAbsoluteAddress();
|
||||||
|
|
||||||
|
@ -392,12 +394,17 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
for (int i = 0; i < cbOffsetsCount; i++)
|
for (int i = 0; i < cbOffsetsCount; i++)
|
||||||
{
|
{
|
||||||
uint targetOffset = config.ConstantBuffer1Read(cbBaseOffset + i * 4);
|
uint targetOffset = config.ConstantBuffer1Read(cbBaseOffset + i * 4);
|
||||||
Block target = getBlock(baseOffset + targetOffset);
|
ulong targetAddress = baseOffset + targetOffset;
|
||||||
|
|
||||||
|
if (visited.Add(targetAddress))
|
||||||
|
{
|
||||||
|
Block target = getBlock(targetAddress);
|
||||||
target.Predecessors.Add(block);
|
target.Predecessors.Add(block);
|
||||||
block.Successors.Add(target);
|
block.Successors.Add(target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return hasNewTarget;
|
return hasNewTarget;
|
||||||
}
|
}
|
||||||
|
|
|
@ -41,20 +41,77 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
|
|
||||||
Operand address = context.IAdd(Register(op.SrcA, RegisterType.Gpr), Const(offset));
|
Operand address = context.IAdd(Register(op.SrcA, RegisterType.Gpr), Const(offset));
|
||||||
|
|
||||||
// Sorting the target addresses in descending order improves the code,
|
var targets = context.CurrBlock.Successors.Skip(startIndex);
|
||||||
// since it will always check the most distant targets first, then the
|
|
||||||
// near ones. This can be easily transformed into if/else statements.
|
|
||||||
var sortedTargets = context.CurrBlock.Successors.Skip(startIndex).OrderByDescending(x => x.Address);
|
|
||||||
|
|
||||||
Block lastTarget = sortedTargets.LastOrDefault();
|
bool allTargetsSinglePred = true;
|
||||||
|
int total = context.CurrBlock.Successors.Count - startIndex;
|
||||||
|
int count = 0;
|
||||||
|
|
||||||
foreach (Block possibleTarget in sortedTargets)
|
foreach (var target in targets.OrderBy(x => x.Address))
|
||||||
{
|
{
|
||||||
Operand label = context.GetLabel(possibleTarget.Address);
|
if (++count < total && (target.Predecessors.Count > 1 || target.Address <= context.CurrBlock.Address))
|
||||||
|
|
||||||
if (possibleTarget != lastTarget)
|
|
||||||
{
|
{
|
||||||
context.BranchIfTrue(label, context.ICompareEqual(address, Const((int)possibleTarget.Address)));
|
allTargetsSinglePred = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (allTargetsSinglePred)
|
||||||
|
{
|
||||||
|
// Chain blocks, each target block will check if the BRX target address
|
||||||
|
// matches its own address, if not, it jumps to the next target which will do the same check,
|
||||||
|
// until it reaches the last possible target, which executed unconditionally.
|
||||||
|
// We can only do this if the BRX block is the only predecessor of all target blocks.
|
||||||
|
// Additionally, this is not supported for blocks located before the current block,
|
||||||
|
// since it will be too late to insert a label, but this is something that can be improved
|
||||||
|
// in the future if necessary.
|
||||||
|
|
||||||
|
var sortedTargets = targets.OrderBy(x => x.Address);
|
||||||
|
|
||||||
|
Block currentTarget = null;
|
||||||
|
ulong firstTargetAddress = 0;
|
||||||
|
|
||||||
|
foreach (Block nextTarget in sortedTargets)
|
||||||
|
{
|
||||||
|
if (currentTarget != null)
|
||||||
|
{
|
||||||
|
if (currentTarget.Address != nextTarget.Address)
|
||||||
|
{
|
||||||
|
context.SetBrxTarget(currentTarget.Address, address, (int)currentTarget.Address, nextTarget.Address);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
firstTargetAddress = nextTarget.Address;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentTarget = nextTarget;
|
||||||
|
}
|
||||||
|
|
||||||
|
context.Branch(context.GetLabel(firstTargetAddress));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Emit the branches sequentially.
|
||||||
|
// This generates slightly worse code, but should work for all cases.
|
||||||
|
|
||||||
|
var sortedTargets = targets.OrderByDescending(x => x.Address);
|
||||||
|
ulong lastTargetAddress = ulong.MaxValue;
|
||||||
|
|
||||||
|
count = 0;
|
||||||
|
|
||||||
|
foreach (Block target in sortedTargets)
|
||||||
|
{
|
||||||
|
Operand label = context.GetLabel(target.Address);
|
||||||
|
|
||||||
|
if (++count < total)
|
||||||
|
{
|
||||||
|
if (target.Address != lastTargetAddress)
|
||||||
|
{
|
||||||
|
context.BranchIfTrue(label, context.ICompareEqual(address, Const((int)target.Address)));
|
||||||
|
}
|
||||||
|
|
||||||
|
lastTargetAddress = target.Address;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -62,6 +119,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static void Cal(EmitterContext context)
|
public static void Cal(EmitterContext context)
|
||||||
{
|
{
|
||||||
|
|
|
@ -21,8 +21,33 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
public int OperationsCount => _operations.Count;
|
public int OperationsCount => _operations.Count;
|
||||||
|
|
||||||
|
private struct BrxTarget
|
||||||
|
{
|
||||||
|
public readonly Operand Selector;
|
||||||
|
public readonly int ExpectedValue;
|
||||||
|
public readonly ulong NextTargetAddress;
|
||||||
|
|
||||||
|
public BrxTarget(Operand selector, int expectedValue, ulong nextTargetAddress)
|
||||||
|
{
|
||||||
|
Selector = selector;
|
||||||
|
ExpectedValue = expectedValue;
|
||||||
|
NextTargetAddress = nextTargetAddress;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class BlockLabel
|
||||||
|
{
|
||||||
|
public readonly Operand Label;
|
||||||
|
public BrxTarget BrxTarget;
|
||||||
|
|
||||||
|
public BlockLabel(Operand label)
|
||||||
|
{
|
||||||
|
Label = label;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private readonly List<Operation> _operations;
|
private readonly List<Operation> _operations;
|
||||||
private readonly Dictionary<ulong, Operand> _labels;
|
private readonly Dictionary<ulong, BlockLabel> _labels;
|
||||||
|
|
||||||
public EmitterContext(DecodedProgram program, ShaderConfig config, bool isNonMain)
|
public EmitterContext(DecodedProgram program, ShaderConfig config, bool isNonMain)
|
||||||
{
|
{
|
||||||
|
@ -30,7 +55,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
Config = config;
|
Config = config;
|
||||||
IsNonMain = isNonMain;
|
IsNonMain = isNonMain;
|
||||||
_operations = new List<Operation>();
|
_operations = new List<Operation>();
|
||||||
_labels = new Dictionary<ulong, Operand>();
|
_labels = new Dictionary<ulong, BlockLabel>();
|
||||||
|
|
||||||
EmitStart();
|
EmitStart();
|
||||||
}
|
}
|
||||||
|
@ -158,14 +183,40 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
public Operand GetLabel(ulong address)
|
public Operand GetLabel(ulong address)
|
||||||
{
|
{
|
||||||
if (!_labels.TryGetValue(address, out Operand label))
|
return EnsureBlockLabel(address).Label;
|
||||||
{
|
|
||||||
label = Label();
|
|
||||||
|
|
||||||
_labels.Add(address, label);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return label;
|
public void SetBrxTarget(ulong address, Operand selector, int targetValue, ulong nextTargetAddress)
|
||||||
|
{
|
||||||
|
BlockLabel blockLabel = EnsureBlockLabel(address);
|
||||||
|
Debug.Assert(blockLabel.BrxTarget.Selector == null);
|
||||||
|
blockLabel.BrxTarget = new BrxTarget(selector, targetValue, nextTargetAddress);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EnterBlock(ulong address)
|
||||||
|
{
|
||||||
|
BlockLabel blockLabel = EnsureBlockLabel(address);
|
||||||
|
|
||||||
|
MarkLabel(blockLabel.Label);
|
||||||
|
|
||||||
|
BrxTarget brxTarget = blockLabel.BrxTarget;
|
||||||
|
|
||||||
|
if (brxTarget.Selector != null)
|
||||||
|
{
|
||||||
|
this.BranchIfFalse(GetLabel(brxTarget.NextTargetAddress), this.ICompareEqual(brxTarget.Selector, Const(brxTarget.ExpectedValue)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private BlockLabel EnsureBlockLabel(ulong address)
|
||||||
|
{
|
||||||
|
if (!_labels.TryGetValue(address, out BlockLabel blockLabel))
|
||||||
|
{
|
||||||
|
blockLabel = new BlockLabel(Label());
|
||||||
|
|
||||||
|
_labels.Add(address, blockLabel);
|
||||||
|
}
|
||||||
|
|
||||||
|
return blockLabel;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PrepareForVertexReturn()
|
public void PrepareForVertexReturn()
|
||||||
|
|
|
@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
{
|
{
|
||||||
context.CurrBlock = block;
|
context.CurrBlock = block;
|
||||||
|
|
||||||
context.MarkLabel(context.GetLabel(block.Address));
|
context.EnterBlock(block.Address);
|
||||||
|
|
||||||
EmitOps(context, block);
|
EmitOps(context, block);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue