Refactor binding logic + Bind image arrays
This commit is contained in:
parent
04c0090653
commit
2f0235fc37
2 changed files with 212 additions and 214 deletions
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@ -1111,6 +1111,95 @@ namespace Ryujinx.Graphics.Metal
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resources.VertexBuffers.Add(new BufferResource(zeroMtlBuffer, 0, Constants.ZeroBufferIndex));
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}
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private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForBuffer(ref BufferRef buffer)
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{
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ulong gpuAddress = 0;
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IntPtr nativePtr = IntPtr.Zero;
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var range = buffer.Range;
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var autoBuffer = buffer.Buffer;
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if (autoBuffer != null)
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{
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var offset = 0;
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MTLBuffer mtlBuffer;
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if (range.HasValue)
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{
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offset = range.Value.Offset;
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mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
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}
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else
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{
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mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
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}
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gpuAddress = mtlBuffer.GpuAddress + (ulong)offset;
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nativePtr = mtlBuffer.NativePtr;
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}
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return (gpuAddress, nativePtr);
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}
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private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForTexture(ref TextureRef texture)
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{
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var storage = texture.Storage;
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ulong gpuAddress = 0;
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IntPtr nativePtr = IntPtr.Zero;
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if (storage != null)
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{
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if (storage is TextureBuffer textureBuffer)
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{
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textureBuffer.RebuildStorage(false);
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}
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var mtlTexture = storage.GetHandle();
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gpuAddress = mtlTexture.GpuResourceID._impl;
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nativePtr = mtlTexture.NativePtr;
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}
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return (gpuAddress, nativePtr);
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}
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private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForImage(ref ImageRef image)
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{
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var storage = image.Storage;
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ulong gpuAddress = 0;
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IntPtr nativePtr = IntPtr.Zero;
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if (storage != null)
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{
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var mtlTexture = storage.GetHandle();
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gpuAddress = mtlTexture.GpuResourceID._impl;
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nativePtr = mtlTexture.NativePtr;
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}
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return (gpuAddress, nativePtr);
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}
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private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForTextureBuffer(ref TextureBuffer bufferTexture)
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{
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ulong gpuAddress = 0;
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IntPtr nativePtr = IntPtr.Zero;
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if (bufferTexture != null)
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{
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bufferTexture.RebuildStorage(false);
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var mtlTexture = bufferTexture.GetHandle();
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gpuAddress = mtlTexture.GpuResourceID._impl;
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nativePtr = mtlTexture.NativePtr;
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}
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return (gpuAddress, nativePtr);
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}
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private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly RenderEncoderResources resources)
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{
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var bindingSegments = program.BindingSegments[setIndex];
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@ -1152,32 +1241,7 @@ namespace Ryujinx.Graphics.Metal
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int index = binding + i;
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ref BufferRef buffer = ref _currentState.UniformBufferRefs[index];
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var range = buffer.Range;
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var autoBuffer = buffer.Buffer;
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var offset = 0;
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ulong gpuAddress = 0;
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IntPtr nativePtr = IntPtr.Zero;
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if (autoBuffer != null)
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{
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MTLBuffer mtlBuffer;
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if (range.HasValue)
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{
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offset = range.Value.Offset;
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mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
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}
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else
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{
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mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
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}
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gpuAddress = mtlBuffer.GpuAddress + (ulong)offset;
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nativePtr = mtlBuffer.NativePtr;
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}
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var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer);
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MTLRenderStages renderStages = 0;
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@ -1206,32 +1270,7 @@ namespace Ryujinx.Graphics.Metal
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int index = binding + i;
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ref BufferRef buffer = ref _currentState.StorageBufferRefs[index];
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var range = buffer.Range;
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var autoBuffer = buffer.Buffer;
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var offset = 0;
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ulong gpuAddress = 0;
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IntPtr nativePtr = IntPtr.Zero;
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if (autoBuffer != null)
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{
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MTLBuffer mtlBuffer;
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if (range.HasValue)
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{
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offset = range.Value.Offset;
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mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
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}
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else
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{
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mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
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}
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gpuAddress = mtlBuffer.GpuAddress + (ulong)offset;
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nativePtr = mtlBuffer.NativePtr;
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}
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var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer);
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MTLRenderStages renderStages = 0;
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@ -1262,24 +1301,7 @@ namespace Ryujinx.Graphics.Metal
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int index = binding + i;
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ref var texture = ref _currentState.TextureRefs[index];
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var storage = texture.Storage;
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ulong gpuAddress = 0;
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IntPtr nativePtr = IntPtr.Zero;
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if (storage != null)
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{
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if (storage is TextureBuffer textureBuffer)
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{
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textureBuffer.RebuildStorage(false);
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}
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var mtlTexture = storage.GetHandle();
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gpuAddress = mtlTexture.GpuResourceID._impl;
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nativePtr = mtlTexture.NativePtr;
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}
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var (gpuAddress, nativePtr) = AddressForTexture(ref texture);
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MTLRenderStages renderStages = 0;
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@ -1326,17 +1348,7 @@ namespace Ryujinx.Graphics.Metal
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for (int i = 0; i < textures.Length; i++)
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{
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TextureRef texture = textures[i];
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ulong gpuAddress = 0;
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IntPtr nativePtr = IntPtr.Zero;
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if (texture.Storage != null)
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{
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var mtlTexture = texture.Storage.GetHandle();
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gpuAddress = mtlTexture.GpuResourceID._impl;
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nativePtr = mtlTexture.NativePtr;
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}
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var (gpuAddress, nativePtr) = AddressForTexture(ref texture);
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samplers[i] = texture.Sampler;
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@ -1387,20 +1399,10 @@ namespace Ryujinx.Graphics.Metal
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{
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var bufferTextures = textureArray.GetBufferTextureRefs();
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foreach (TextureBuffer bufferTexture in bufferTextures)
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for (int i = 0; i < bufferTextures.Length; i++)
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{
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ulong gpuAddress = 0;
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IntPtr nativePtr = IntPtr.Zero;
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if (bufferTexture != null)
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{
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bufferTexture.RebuildStorage(false);
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var mtlTexture = bufferTexture.GetHandle();
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gpuAddress = mtlTexture.GpuResourceID._impl;
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nativePtr = mtlTexture.NativePtr;
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}
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TextureBuffer bufferTexture = bufferTextures[i];
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var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref bufferTexture);
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MTLRenderStages renderStages = 0;
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@ -1433,19 +1435,7 @@ namespace Ryujinx.Graphics.Metal
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int index = binding + i;
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ref var image = ref _currentState.ImageRefs[index];
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var storage = image.Storage;
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ulong gpuAddress = 0;
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IntPtr nativePtr = IntPtr.Zero;
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if (storage != null)
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{
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var mtlTexture = storage.GetHandle();
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gpuAddress = mtlTexture.GpuResourceID._impl;
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nativePtr = mtlTexture.NativePtr;
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}
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var (gpuAddress, nativePtr) = AddressForImage(ref image);
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MTLRenderStages renderStages = 0;
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@ -1466,6 +1456,67 @@ namespace Ryujinx.Graphics.Metal
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
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}
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}
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else
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{
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var imageArray = _currentState.ImageArrayRefs[binding].Array;
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if (segment.Type != ResourceType.BufferImage)
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{
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var images = imageArray.GetTextureRefs();
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for (int i = 0; i < images.Length; i++)
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{
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TextureRef image = images[i];
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var (gpuAddress, nativePtr) = AddressForTexture(ref image);
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MTLRenderStages renderStages = 0;
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if ((segment.Stages & ResourceStages.Vertex) != 0)
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{
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vertResourceIds[vertResourceIdIndex] = gpuAddress;
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vertResourceIdIndex++;
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renderStages |= MTLRenderStages.RenderStageVertex;
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}
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if ((segment.Stages & ResourceStages.Fragment) != 0)
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{
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fragResourceIds[fragResourceIdIndex] = gpuAddress;
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fragResourceIdIndex++;
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renderStages |= MTLRenderStages.RenderStageFragment;
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}
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
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}
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}
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else
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{
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var bufferImages = imageArray.GetBufferTextureRefs();
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for (int i = 0; i < bufferImages.Length; i++)
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{
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TextureBuffer image = bufferImages[i];
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var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref image);
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MTLRenderStages renderStages = 0;
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if ((segment.Stages & ResourceStages.Vertex) != 0)
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{
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vertResourceIds[vertResourceIdIndex] = gpuAddress;
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vertResourceIdIndex++;
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renderStages |= MTLRenderStages.RenderStageVertex;
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}
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if ((segment.Stages & ResourceStages.Fragment) != 0)
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{
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fragResourceIds[fragResourceIdIndex] = gpuAddress;
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fragResourceIdIndex++;
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renderStages |= MTLRenderStages.RenderStageFragment;
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}
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
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}
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}
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}
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break;
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}
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}
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@ -1517,32 +1568,7 @@ namespace Ryujinx.Graphics.Metal
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int index = binding + i;
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ref BufferRef buffer = ref _currentState.UniformBufferRefs[index];
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var range = buffer.Range;
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var autoBuffer = buffer.Buffer;
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var offset = 0;
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ulong gpuAddress = 0;
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IntPtr nativePtr = IntPtr.Zero;
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if (autoBuffer != null)
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{
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MTLBuffer mtlBuffer;
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if (range.HasValue)
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{
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offset = range.Value.Offset;
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mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
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}
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else
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{
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mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
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}
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gpuAddress = mtlBuffer.GpuAddress + (ulong)offset;
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nativePtr = mtlBuffer.NativePtr;
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}
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var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer);
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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@ -1558,32 +1584,7 @@ namespace Ryujinx.Graphics.Metal
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int index = binding + i;
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ref BufferRef buffer = ref _currentState.StorageBufferRefs[index];
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var range = buffer.Range;
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var autoBuffer = buffer.Buffer;
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var offset = 0;
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ulong gpuAddress = 0;
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IntPtr nativePtr = IntPtr.Zero;
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if (autoBuffer != null)
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{
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MTLBuffer mtlBuffer;
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if (range.HasValue)
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{
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offset = range.Value.Offset;
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mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
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}
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else
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{
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mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
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}
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gpuAddress = mtlBuffer.GpuAddress + (ulong)offset;
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nativePtr = mtlBuffer.NativePtr;
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}
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var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer);
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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@ -1601,24 +1602,7 @@ namespace Ryujinx.Graphics.Metal
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int index = binding + i;
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ref var texture = ref _currentState.TextureRefs[index];
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var storage = texture.Storage;
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ulong gpuAddress = 0;
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IntPtr nativePtr = IntPtr.Zero;
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if (storage != null)
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{
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if (storage is TextureBuffer textureBuffer)
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{
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textureBuffer.RebuildStorage(false);
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}
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var mtlTexture = storage.GetHandle();
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gpuAddress = mtlTexture.GpuResourceID._impl;
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nativePtr = mtlTexture.NativePtr;
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}
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var (gpuAddress, nativePtr) = AddressForTexture(ref texture);
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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@ -1646,17 +1630,7 @@ namespace Ryujinx.Graphics.Metal
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for (int i = 0; i < textures.Length; i++)
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{
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TextureRef texture = textures[i];
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ulong gpuAddress = 0;
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IntPtr nativePtr = IntPtr.Zero;
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if (texture.Storage != null)
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{
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var mtlTexture = texture.Storage.GetHandle();
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gpuAddress = mtlTexture.GpuResourceID._impl;
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nativePtr = mtlTexture.NativePtr;
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}
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var (gpuAddress, nativePtr) = AddressForTexture(ref texture);
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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@ -1681,20 +1655,10 @@ namespace Ryujinx.Graphics.Metal
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{
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var bufferTextures = textureArray.GetBufferTextureRefs();
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foreach (TextureBuffer bufferTexture in bufferTextures)
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for (int i = 0; i < bufferTextures.Length; i++)
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{
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ulong gpuAddress = 0;
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IntPtr nativePtr = IntPtr.Zero;
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if (bufferTexture != null)
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{
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bufferTexture.RebuildStorage(false);
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var mtlTexture = bufferTexture.GetHandle();
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gpuAddress = mtlTexture.GpuResourceID._impl;
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nativePtr = mtlTexture.NativePtr;
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}
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TextureBuffer bufferTexture = bufferTextures[i];
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var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref bufferTexture);
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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@ -1708,27 +1672,51 @@ namespace Ryujinx.Graphics.Metal
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break;
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case Constants.ImagesSetIndex:
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if (!segment.IsArray)
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{
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if (segment.Type != ResourceType.BufferTexture)
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{
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for (int i = 0; i < count; i++)
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{
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int index = binding + i;
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ref var image = ref _currentState.ImageRefs[index];
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var (gpuAddress, nativePtr) = AddressForImage(ref image);
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var storage = image.Storage;
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ulong gpuAddress = 0;
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IntPtr nativePtr = IntPtr.Zero;
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if (storage != null)
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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var mtlTexture = storage.GetHandle();
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gpuAddress = mtlTexture.GpuResourceID._impl;
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nativePtr = mtlTexture.NativePtr;
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
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resourceIds[resourceIdIndex] = gpuAddress;
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resourceIdIndex++;
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}
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}
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}
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else
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{
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var imageArray = _currentState.ImageArrayRefs[binding].Array;
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if (segment.Type != ResourceType.BufferImage)
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{
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var images = imageArray.GetTextureRefs();
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for (int i = 0; i < images.Length; i++)
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{
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TextureRef image = images[i];
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var (gpuAddress, nativePtr) = AddressForTexture(ref image);
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
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resourceIds[resourceIdIndex] = gpuAddress;
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resourceIdIndex++;
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}
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}
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}
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else
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{
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var bufferImages = imageArray.GetBufferTextureRefs();
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for (int i = 0; i < bufferImages.Length; i++)
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{
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TextureBuffer image = bufferImages[i];
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var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref image);
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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@ -64,6 +64,16 @@ namespace Ryujinx.Graphics.Metal
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SetDirty();
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}
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public TextureRef[] GetTextureRefs()
|
||||
{
|
||||
return _textureRefs;
|
||||
}
|
||||
|
||||
public TextureBuffer[] GetBufferTextureRefs()
|
||||
{
|
||||
return _bufferTextureRefs;
|
||||
}
|
||||
|
||||
private void SetDirty()
|
||||
{
|
||||
_pipeline.DirtyImages();
|
||||
|
|
Loading…
Reference in a new issue