Add Nacp parsing

This commit is contained in:
emmaus 2018-06-17 10:17:09 +00:00
parent 37a9880ae7
commit 3090c9f236
2 changed files with 64 additions and 2 deletions

View file

@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace Ryujinx.HLE.Loaders.Archives
{
public class ControlArchive
{
public LanguageEntry[] LanguageEntries { get; set; }
public long ApplicationTitleID { get; set; }
public long BaseTitleID { get; set; }
public long ProductCode { get; set; }
public string ApplicationVersion { get; set; }
public ControlArchive(Stream Input)
{
BinaryReader Reader = new BinaryReader(Input);
byte[] LanguageEntryData = Reader.ReadBytes(0x3000);
Input.Seek(0x3060, SeekOrigin.Begin);
ApplicationVersion = Encoding.ASCII.GetString(Reader.ReadBytes(0x10));
BaseTitleID = Reader.ReadInt64();
ApplicationTitleID = Reader.ReadInt64();
Input.Seek(0x30a8, SeekOrigin.Begin);
ProductCode = Reader.ReadInt64();
LanguageEntries = new LanguageEntry[16];
using (MemoryStream LanguageStream = new MemoryStream(LanguageEntryData))
{
BinaryReader LanguageReader = new BinaryReader(LanguageStream);
for (int index = 0; index < 16; index++)
{
LanguageEntries[index] = new LanguageEntry()
{
AplicationName = Encoding.ASCII.GetString(LanguageReader.ReadBytes(0x200)).Trim('\0'),
DeveloperName = Encoding.ASCII.GetString(LanguageReader.ReadBytes(0x100)).Trim('\0')
};
}
}
}
}
public struct LanguageEntry
{
public string AplicationName;
public string DeveloperName;
}
}

View file

@ -2,6 +2,7 @@ using System;
using System.Drawing;
using System.IO;
using System.Text;
using Ryujinx.HLE.Loaders.Archives;
namespace Ryujinx.HLE.Loaders.Executables
{
@ -14,7 +15,6 @@ namespace Ryujinx.HLE.Loaders.Executables
public byte[] Data { get; private set; }
public byte[] AssetRomfData { get; set; }
public byte[] IconData { get; set; }
public byte[] NCAPData { get; set; }
public int Mod0Offset { get; private set; }
public int TextOffset { get; private set; }
@ -23,6 +23,10 @@ namespace Ryujinx.HLE.Loaders.Executables
public int BssSize { get; private set; }
public int AssetOffset { get; set; }
public ControlArchive ControlArchive { get; set; }
private byte[] NACPData { get; set; }
public Nro(Stream Input, string Name)
{
this.Name = Name;
@ -88,12 +92,17 @@ namespace Ryujinx.HLE.Loaders.Executables
IconData = Reader.ReadBytes((int)IconSize);
Input.Seek(AssetOffset + NACPOffset, SeekOrigin.Begin);
NCAPData = Reader.ReadBytes((int)NACPSize);
NACPData = Reader.ReadBytes((int)NACPSize);
Input.Seek(AssetOffset + RomfOffset, SeekOrigin.Begin);
AssetRomfData = Reader.ReadBytes((int)RomfSize);
}
}
using(MemoryStream NACPStream = new MemoryStream(NACPData))
{
ControlArchive = new ControlArchive(NACPStream);
}
}
}
}