Fix draw indexed flag not being cleared for instanced draws, also avoid state updates in the middle of a indexed draw
This commit is contained in:
parent
23b8a86d35
commit
375ee0ba96
1 changed files with 18 additions and 12 deletions
|
@ -26,13 +26,18 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
private void DrawEnd(GpuState state, int argument)
|
||||
{
|
||||
if (_instancedDrawPending)
|
||||
{
|
||||
_drawIndexed = false;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateState(state);
|
||||
|
||||
bool instanced = _vsUsesInstanceId || _isAnyVbInstanced;
|
||||
|
||||
if (instanced)
|
||||
{
|
||||
if (!_instancedDrawPending)
|
||||
{
|
||||
_instancedDrawPending = true;
|
||||
|
||||
|
@ -48,7 +53,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
_instancedDrawStateFirst = drawState.First;
|
||||
_instancedDrawStateCount = drawState.Count;
|
||||
}
|
||||
|
||||
_drawIndexed = false;
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue