diff --git a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs index 3c633b692..6b9a30635 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs @@ -51,10 +51,7 @@ namespace Ryujinx.HLE.Gpu.Texture case GalTextureFormat.BC1: case GalTextureFormat.BC4: { - int W = (Texture.Width + 3) / 4; - int H = (Texture.Height + 3) / 4; - - return W * H * 8; + return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 8); } case GalTextureFormat.BC7U: @@ -63,16 +60,86 @@ namespace Ryujinx.HLE.Gpu.Texture case GalTextureFormat.BC5: case GalTextureFormat.Astc2D4x4: { - int W = (Texture.Width + 3) / 4; - int H = (Texture.Height + 3) / 4; - - return W * H * 16; + return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 16); + } + + case GalTextureFormat.Astc2D5x5: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 5, 5, 16); + } + + case GalTextureFormat.Astc2D6x6: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 6, 6, 16); + } + + case GalTextureFormat.Astc2D8x8: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 8, 8, 16); + } + + case GalTextureFormat.Astc2D10x10: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 10, 10, 16); + } + + case GalTextureFormat.Astc2D12x12: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 12, 12, 16); + } + + case GalTextureFormat.Astc2D5x4: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 5, 4, 16); + } + + case GalTextureFormat.Astc2D6x5: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 6, 5, 16); + } + + case GalTextureFormat.Astc2D8x6: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 8, 6, 16); + } + + case GalTextureFormat.Astc2D10x8: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 10, 8, 16); + } + + case GalTextureFormat.Astc2D12x10: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 12, 10, 16); + } + + case GalTextureFormat.Astc2D8x5: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 8, 5, 16); + } + + case GalTextureFormat.Astc2D10x5: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 10, 5, 16); + } + + case GalTextureFormat.Astc2D10x6: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 10, 6, 16); } } throw new NotImplementedException(Texture.Format.ToString()); } + public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb) + { + int W = (TextureWidth + (BlockWidth - 1)) / BlockWidth; + int H = (TextureHeight + (BlockHeight - 1)) / BlockHeight; + + return W * H * Bpb; + } + public static (AMemory Memory, long Position) GetMemoryAndPosition( IAMemory Memory, long Position) diff --git a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs index 24bceffb1..8bd4dbcba 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs @@ -10,23 +10,36 @@ namespace Ryujinx.HLE.Gpu.Texture { switch (Texture.Format) { - case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture); - case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture); - case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture); - case GalTextureFormat.R32: return Read4Bpp (Memory, Texture); - case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture); - case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture); - case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture); - case GalTextureFormat.R16: return Read2Bpp (Memory, Texture); - case GalTextureFormat.R8: return Read1Bpp (Memory, Texture); - case GalTextureFormat.BC7U: return Read16Bpt4x4(Memory, Texture); - case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture); - case GalTextureFormat.BC2: return Read16Bpt4x4(Memory, Texture); - case GalTextureFormat.BC3: return Read16Bpt4x4(Memory, Texture); - case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture); - case GalTextureFormat.BC5: return Read16Bpt4x4(Memory, Texture); - case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture); - case GalTextureFormat.Astc2D4x4: return Read16Bpt4x4(Memory, Texture); + case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture); + case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture); + case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture); + case GalTextureFormat.R32: return Read4Bpp (Memory, Texture); + case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture); + case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture); + case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture); + case GalTextureFormat.R16: return Read2Bpp (Memory, Texture); + case GalTextureFormat.R8: return Read1Bpp (Memory, Texture); + case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4); + case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture); + case GalTextureFormat.BC2: return Read16BptCompressedTexture(Memory, Texture, 4, 4); + case GalTextureFormat.BC3: return Read16BptCompressedTexture(Memory, Texture, 4, 4); + case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture); + case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4); + case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture); + case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4); + case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5); + case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6); + case GalTextureFormat.Astc2D8x8: return Read16BptCompressedTexture(Memory, Texture, 8, 8); + case GalTextureFormat.Astc2D10x10: return Read16BptCompressedTexture(Memory, Texture, 10, 10); + case GalTextureFormat.Astc2D12x12: return Read16BptCompressedTexture(Memory, Texture, 12, 12); + case GalTextureFormat.Astc2D5x4: return Read16BptCompressedTexture(Memory, Texture, 5, 4); + case GalTextureFormat.Astc2D6x5: return Read16BptCompressedTexture(Memory, Texture, 6, 5); + case GalTextureFormat.Astc2D8x6: return Read16BptCompressedTexture(Memory, Texture, 8, 6); + case GalTextureFormat.Astc2D10x8: return Read16BptCompressedTexture(Memory, Texture, 10, 8); + case GalTextureFormat.Astc2D12x10: return Read16BptCompressedTexture(Memory, Texture, 12, 10); + case GalTextureFormat.Astc2D8x5: return Read16BptCompressedTexture(Memory, Texture, 8, 5); + case GalTextureFormat.Astc2D10x5: return Read16BptCompressedTexture(Memory, Texture, 10, 5); + case GalTextureFormat.Astc2D10x6: return Read16BptCompressedTexture(Memory, Texture, 10, 6); } throw new NotImplementedException(Texture.Format.ToString()); @@ -307,10 +320,10 @@ namespace Ryujinx.HLE.Gpu.Texture return Output; } - private unsafe static byte[] Read16Bpt4x4(IAMemory Memory, TextureInfo Texture) + private unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight) { - int Width = (Texture.Width + 3) / 4; - int Height = (Texture.Height + 3) / 4; + int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth; + int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight; byte[] Output = new byte[Width * Height * 16];