[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Fix IDE0090 after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback
This commit is contained in:
parent
9288ffd26d
commit
40f2bd37e3
33 changed files with 198 additions and 197 deletions
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@ -9,12 +9,12 @@ namespace Ryujinx.Graphics.OpenGL
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{
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[ThreadStatic]
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public static bool InBackground;
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private Thread _thread;
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private readonly Thread _thread;
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private bool _running;
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private AutoResetEvent _signal;
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private Queue<Action> _work;
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private ObjectPool<ManualResetEventSlim> _invokePool;
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private readonly AutoResetEvent _signal;
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private readonly Queue<Action> _work;
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private readonly ObjectPool<ManualResetEventSlim> _invokePool;
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private readonly IOpenGLContext _backgroundContext;
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public BackgroundContextWorker(IOpenGLContext backgroundContext)
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@ -63,10 +63,18 @@ namespace Ryujinx.Graphics.OpenGL
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switch (type)
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{
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case DebugType.DebugTypeError : Logger.Error?.Print(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR"); break;
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case DebugType.DebugTypePerformance: Logger.Warning?.Print(LogClass.Gpu, $"{severity}: {msg}", "GLPERF"); break;
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case DebugType.DebugTypePushGroup : Logger.Info?.Print(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO"); break;
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case DebugType.DebugTypePopGroup : Logger.Info?.Print(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO"); break;
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case DebugType.DebugTypeError:
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Logger.Error?.Print(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR");
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break;
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case DebugType.DebugTypePerformance:
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Logger.Warning?.Print(LogClass.Gpu, $"{severity}: {msg}", "GLPERF");
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break;
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case DebugType.DebugTypePushGroup:
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Logger.Info?.Print(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO");
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break;
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case DebugType.DebugTypePopGroup:
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Logger.Info?.Print(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO");
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break;
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default:
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if (source == DebugSource.DebugSourceApplication)
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{
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@ -65,16 +65,12 @@ void main()
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if (x0 > x1)
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{
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float temp = s0;
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s0 = s1;
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s1 = temp;
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(s1, s0) = (s0, s1);
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}
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if (y0 > y1)
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{
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float temp = t0;
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t0 = t1;
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t1 = temp;
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(t1, t0) = (t0, t1);
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}
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GL.Uniform1(_uniformSrcX0Location, s0);
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@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
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}
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}
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public FsrScalingFilter(OpenGLRenderer renderer, IPostProcessingEffect filter)
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public FsrScalingFilter(OpenGLRenderer renderer)
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{
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Initialize();
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@ -1,5 +1,4 @@
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using OpenTK.Graphics.OpenGL;
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using System;
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namespace Ryujinx.Graphics.OpenGL.Effects
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{
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
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private int[] _neighbourShaderPrograms;
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private TextureStorage _edgeOutputTexture;
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private TextureStorage _blendOutputTexture;
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private string[] _qualities;
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private readonly string[] _qualities;
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private int _inputUniform;
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private int _outputUniform;
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private int _samplerAreaUniform;
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@ -4,10 +4,10 @@ using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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struct FormatTable
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readonly struct FormatTable
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{
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private static FormatInfo[] _table;
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private static SizedInternalFormat[] _tableImage;
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private static readonly FormatInfo[] _table;
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private static readonly SizedInternalFormat[] _tableImage;
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static FormatTable()
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{
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@ -16,6 +16,7 @@ namespace Ryujinx.Graphics.OpenGL
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_table = new FormatInfo[tableSize];
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_tableImage = new SizedInternalFormat[tableSize];
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#pragma warning disable IDE0055 // Disable formatting
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Add(Format.R8Unorm, new FormatInfo(1, true, false, All.R8, PixelFormat.Red, PixelType.UnsignedByte));
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Add(Format.R8Snorm, new FormatInfo(1, true, false, All.R8Snorm, PixelFormat.Red, PixelType.Byte));
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Add(Format.R8Uint, new FormatInfo(1, false, false, All.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte));
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@ -200,6 +201,7 @@ namespace Ryujinx.Graphics.OpenGL
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Add(Format.R10G10B10A2Unorm, (SizedInternalFormat)All.Rgb10A2);
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Add(Format.R10G10B10A2Uint, (SizedInternalFormat)All.Rgb10A2ui);
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Add(Format.R11G11B10Float, (SizedInternalFormat)All.R11fG11fB10f);
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#pragma warning restore IDE0055
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}
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private static void Add(Format format, FormatInfo info)
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@ -105,7 +105,7 @@ namespace Ryujinx.Graphics.OpenGL
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_colorsCount = colorsCount;
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}
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private void SetDrawBuffersImpl(int colorsCount)
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private static void SetDrawBuffersImpl(int colorsCount)
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{
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DrawBuffersEnum[] drawBuffers = new DrawBuffersEnum[colorsCount];
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@ -5,30 +5,30 @@ namespace Ryujinx.Graphics.OpenGL
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{
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static class HwCapabilities
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{
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private static readonly Lazy<bool> _supportsAlphaToCoverageDitherControl = new Lazy<bool>(() => HasExtension("GL_NV_alpha_to_coverage_dither_control"));
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private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
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private static readonly Lazy<bool> _supportsBlendEquationAdvanced = new Lazy<bool>(() => HasExtension("GL_NV_blend_equation_advanced"));
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private static readonly Lazy<bool> _supportsDrawTexture = new Lazy<bool>(() => HasExtension("GL_NV_draw_texture"));
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private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock"));
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private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
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private static readonly Lazy<bool> _supportsGeometryShaderPassthrough = new Lazy<bool>(() => HasExtension("GL_NV_geometry_shader_passthrough"));
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private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
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private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters"));
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private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile"));
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private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
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private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
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private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
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private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
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private static readonly Lazy<bool> _supportsShaderViewportLayerArray = new Lazy<bool>(() => HasExtension("GL_ARB_shader_viewport_layer_array"));
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private static readonly Lazy<bool> _supportsViewportArray2 = new Lazy<bool>(() => HasExtension("GL_NV_viewport_array2"));
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private static readonly Lazy<bool> _supportsTextureCompressionBptc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_bptc"));
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private static readonly Lazy<bool> _supportsTextureCompressionRgtc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_rgtc"));
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private static readonly Lazy<bool> _supportsTextureCompressionS3tc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_s3tc"));
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private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod"));
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private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
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private static readonly Lazy<bool> _supportsAlphaToCoverageDitherControl = new(() => HasExtension("GL_NV_alpha_to_coverage_dither_control"));
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private static readonly Lazy<bool> _supportsAstcCompression = new(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
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private static readonly Lazy<bool> _supportsBlendEquationAdvanced = new(() => HasExtension("GL_NV_blend_equation_advanced"));
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private static readonly Lazy<bool> _supportsDrawTexture = new(() => HasExtension("GL_NV_draw_texture"));
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private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new(() => HasExtension("GL_ARB_fragment_shader_interlock"));
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private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
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private static readonly Lazy<bool> _supportsGeometryShaderPassthrough = new(() => HasExtension("GL_NV_geometry_shader_passthrough"));
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private static readonly Lazy<bool> _supportsImageLoadFormatted = new(() => HasExtension("GL_EXT_shader_image_load_formatted"));
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private static readonly Lazy<bool> _supportsIndirectParameters = new(() => HasExtension("GL_ARB_indirect_parameters"));
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private static readonly Lazy<bool> _supportsParallelShaderCompile = new(() => HasExtension("GL_ARB_parallel_shader_compile"));
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private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new(() => HasExtension("GL_EXT_polygon_offset_clamp"));
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private static readonly Lazy<bool> _supportsQuads = new(SupportsQuadsCheck);
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private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
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private static readonly Lazy<bool> _supportsShaderBallot = new(() => HasExtension("GL_ARB_shader_ballot"));
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private static readonly Lazy<bool> _supportsShaderViewportLayerArray = new(() => HasExtension("GL_ARB_shader_viewport_layer_array"));
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private static readonly Lazy<bool> _supportsViewportArray2 = new(() => HasExtension("GL_NV_viewport_array2"));
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private static readonly Lazy<bool> _supportsTextureCompressionBptc = new(() => HasExtension("GL_EXT_texture_compression_bptc"));
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private static readonly Lazy<bool> _supportsTextureCompressionRgtc = new(() => HasExtension("GL_EXT_texture_compression_rgtc"));
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private static readonly Lazy<bool> _supportsTextureCompressionS3tc = new(() => HasExtension("GL_EXT_texture_compression_s3tc"));
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private static readonly Lazy<bool> _supportsTextureShadowLod = new(() => HasExtension("GL_EXT_texture_shadow_lod"));
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private static readonly Lazy<bool> _supportsViewportSwizzle = new(() => HasExtension("GL_NV_viewport_swizzle"));
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private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
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private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
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private static readonly Lazy<int> _maximumComputeSharedMemorySize = new(() => GetLimit(All.MaxComputeSharedMemorySize));
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private static readonly Lazy<int> _storageBufferOffsetAlignment = new(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
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public enum GpuVendor
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{
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Nvidia
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}
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private static readonly Lazy<GpuVendor> _gpuVendor = new Lazy<GpuVendor>(GetGpuVendor);
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private static readonly Lazy<GpuVendor> _gpuVendor = new(GetGpuVendor);
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private static bool _isAMD => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.AmdUnix;
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private static bool _isIntel => _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
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private static bool IsIntel => _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
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public static GpuVendor Vendor => _gpuVendor.Value;
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private static Lazy<float> _maxSupportedAnisotropy = new Lazy<float>(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
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private static readonly Lazy<float> _maxSupportedAnisotropy = new(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
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public static bool UsePersistentBufferForFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia;
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@ -75,7 +74,7 @@ namespace Ryujinx.Graphics.OpenGL
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public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.AmdWindows && _gpuVendor.Value != GpuVendor.IntelWindows;
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public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
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public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _isIntel;
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public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.AmdWindows || IsIntel;
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public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
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public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
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@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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class TextureBuffer : TextureBase, ITexture
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{
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private OpenGLRenderer _renderer;
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private readonly OpenGLRenderer _renderer;
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private int _bufferOffset;
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private int _bufferSize;
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private int _bufferCount;
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@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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var dataSpan = data.AsSpan();
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Buffer.SetData(_buffer, _bufferOffset, dataSpan.Slice(0, Math.Min(dataSpan.Length, _bufferSize)));
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Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);
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}
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public void SetData(SpanOrArray<byte> data, int layer, int level)
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@ -1,5 +1,4 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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@ -81,9 +80,6 @@ void main()
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public void CopyIncompatibleFormats(ITextureInfo src, ITextureInfo dst, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int depth, int levels)
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{
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TextureCreateInfo srcInfo = src.Info;
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TextureCreateInfo dstInfo = dst.Info;
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int srcBpp = src.Info.BytesPerPixel;
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int dstBpp = dst.Info.BytesPerPixel;
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@ -176,7 +172,7 @@ void main()
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return GetShader(ComputeShaderWidening, _wideningProgramHandles, componentSize, srcComponentsCount, dstComponentsCount);
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}
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private int GetShader(
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private static int GetShader(
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string code,
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Dictionary<int, int> programHandles,
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int componentSize,
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@ -94,8 +94,8 @@ void main()
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}";
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private readonly OpenGLRenderer _renderer;
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private int[] _msToNonMSProgramHandles;
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private int[] _nonMSToMSProgramHandles;
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private readonly int[] _msToNonMSProgramHandles;
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private readonly int[] _nonMSToMSProgramHandles;
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public TextureCopyMS(OpenGLRenderer renderer)
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{
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@ -219,7 +219,7 @@ void main()
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return GetShader(ComputeShaderNonMSToMS, _nonMSToMSProgramHandles, bytesPerPixel);
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}
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private int GetShader(string code, int[] programHandles, int bytesPerPixel)
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private static int GetShader(string code, int[] programHandles, int bytesPerPixel)
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{
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int index = BitOperations.Log2((uint)bytesPerPixel);
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@ -88,9 +88,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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// Swap B <-> R for BGRA formats, as OpenGL has no support for them
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// and we need to manually swap the components on read/write on the GPU.
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int temp = swizzleRgba[0];
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swizzleRgba[0] = swizzleRgba[2];
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swizzleRgba[2] = temp;
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(swizzleRgba[2], swizzleRgba[0]) = (swizzleRgba[0], swizzleRgba[2]);
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}
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GL.TexParameter(target, TextureParameterName.TextureSwizzleRgba, swizzleRgba);
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@ -186,8 +184,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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// This approach uses blit, which causes a resolution loss since some samples will be lost
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// in the process.
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Extents2D srcRegion = new Extents2D(0, 0, Width, Height);
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Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height);
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Extents2D srcRegion = new(0, 0, Width, Height);
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Extents2D dstRegion = new(0, 0, destinationView.Width, destinationView.Height);
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if (destinationView.Target.IsMultisample())
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{
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@ -21,13 +21,13 @@ namespace Ryujinx.Graphics.OpenGL
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public IWindow Window => _window;
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private TextureCopy _textureCopy;
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private TextureCopy _backgroundTextureCopy;
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private readonly TextureCopy _textureCopy;
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private readonly TextureCopy _backgroundTextureCopy;
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internal TextureCopy TextureCopy => BackgroundContextWorker.InBackground ? _backgroundTextureCopy : _textureCopy;
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internal TextureCopyIncompatible TextureCopyIncompatible { get; }
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internal TextureCopyMS TextureCopyMS { get; }
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private Sync _sync;
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private readonly Sync _sync;
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public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
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@ -11,10 +11,10 @@ namespace Ryujinx.Graphics.OpenGL
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{
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class PersistentBuffers : IDisposable
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{
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private PersistentBuffer _main = new PersistentBuffer();
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private PersistentBuffer _background = new PersistentBuffer();
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private readonly PersistentBuffer _main = new();
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private readonly PersistentBuffer _background = new();
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private Dictionary<BufferHandle, IntPtr> _maps = new Dictionary<BufferHandle, IntPtr>();
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private readonly Dictionary<BufferHandle, IntPtr> _maps = new();
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public PersistentBuffer Default => BackgroundContextWorker.InBackground ? _background : _main;
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@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.OpenGL
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return _dataMap;
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}
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private void Sync()
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private static void Sync()
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{
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GL.MemoryBarrier(MemoryBarrierFlags.ClientMappedBufferBarrierBit);
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@ -133,7 +133,7 @@ namespace Ryujinx.Graphics.OpenGL
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Sync();
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return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size).Slice(offset);
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return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size)[offset..];
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}
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public unsafe ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
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|
|
@ -44,11 +44,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
private CounterQueueEvent _activeConditionalRender;
|
||||
|
||||
private Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
|
||||
private Vector4<float>[] _renderScale = new Vector4<float>[73];
|
||||
private readonly Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
|
||||
private readonly Vector4<float>[] _renderScale = new Vector4<float>[73];
|
||||
private int _fragmentScaleCount;
|
||||
|
||||
private (TextureBase, Format)[] _images;
|
||||
private readonly (TextureBase, Format)[] _images;
|
||||
private TextureBase _unit0Texture;
|
||||
private Sampler _unit0Sampler;
|
||||
|
||||
|
@ -260,7 +260,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
PostDraw();
|
||||
}
|
||||
|
||||
private void DrawQuadsImpl(
|
||||
private static void DrawQuadsImpl(
|
||||
int vertexCount,
|
||||
int instanceCount,
|
||||
int firstVertex,
|
||||
|
@ -285,7 +285,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
quadsCount);
|
||||
}
|
||||
|
||||
private void DrawQuadStripImpl(
|
||||
private static void DrawQuadStripImpl(
|
||||
int vertexCount,
|
||||
int instanceCount,
|
||||
int firstVertex,
|
||||
|
@ -366,8 +366,12 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
switch (_elementsType)
|
||||
{
|
||||
case DrawElementsType.UnsignedShort: indexElemSize = 2; break;
|
||||
case DrawElementsType.UnsignedInt: indexElemSize = 4; break;
|
||||
case DrawElementsType.UnsignedShort:
|
||||
indexElemSize = 2;
|
||||
break;
|
||||
case DrawElementsType.UnsignedInt:
|
||||
indexElemSize = 4;
|
||||
break;
|
||||
}
|
||||
|
||||
IntPtr indexBaseOffset = _indexBaseOffset + firstIndex * indexElemSize;
|
||||
|
@ -1471,7 +1475,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
GL.MemoryBarrier(MemoryBarrierFlags.TextureFetchBarrierBit);
|
||||
}
|
||||
|
||||
private void SetBuffers(ReadOnlySpan<BufferAssignment> buffers, bool isStorage)
|
||||
private static void SetBuffers(ReadOnlySpan<BufferAssignment> buffers, bool isStorage)
|
||||
{
|
||||
BufferRangeTarget target = isStorage ? BufferRangeTarget.ShaderStorageBuffer : BufferRangeTarget.UniformBuffer;
|
||||
|
||||
|
@ -1700,12 +1704,10 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
}
|
||||
|
||||
public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
|
||||
{
|
||||
if (value is CounterQueueEvent)
|
||||
{
|
||||
// Compare an event and a constant value.
|
||||
CounterQueueEvent evt = (CounterQueueEvent)value;
|
||||
|
||||
if (value is CounterQueueEvent evt)
|
||||
{
|
||||
// Easy host conditional rendering when the check matches what GL can do:
|
||||
// - Event is of type samples passed.
|
||||
// - Result is not a combination of multiple queries.
|
||||
|
|
|
@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
if (log.Length > MaxShaderLogLength)
|
||||
{
|
||||
log = log.Substring(0, MaxShaderLogLength) + "...";
|
||||
log = log[..MaxShaderLogLength] + "...";
|
||||
}
|
||||
|
||||
Logger.Warning?.Print(LogClass.Gpu, $"Shader linking failed: \n{log}");
|
||||
|
|
|
@ -14,9 +14,9 @@ namespace Ryujinx.Graphics.OpenGL.Queries
|
|||
|
||||
public int Query { get; }
|
||||
|
||||
private int _buffer;
|
||||
private IntPtr _bufferMap;
|
||||
private QueryTarget _type;
|
||||
private readonly int _buffer;
|
||||
private readonly IntPtr _bufferMap;
|
||||
private readonly QueryTarget _type;
|
||||
|
||||
public BufferedQuery(QueryTarget type)
|
||||
{
|
||||
|
@ -64,7 +64,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
|
|||
}
|
||||
}
|
||||
|
||||
private bool WaitingForValue(long data)
|
||||
private static bool WaitingForValue(long data)
|
||||
{
|
||||
return data == DefaultValue ||
|
||||
((ulong)data & HighMask) == (unchecked((ulong)DefaultValue) & HighMask);
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
|
|||
|
||||
private readonly Pipeline _pipeline;
|
||||
|
||||
private Queue<CounterQueueEvent> _events = new Queue<CounterQueueEvent>();
|
||||
private readonly Queue<CounterQueueEvent> _events = new();
|
||||
private CounterQueueEvent _current;
|
||||
|
||||
private ulong _accumulatedCounter;
|
||||
|
@ -23,12 +23,12 @@ namespace Ryujinx.Graphics.OpenGL.Queries
|
|||
|
||||
private readonly object _lock = new();
|
||||
|
||||
private Queue<BufferedQuery> _queryPool;
|
||||
private AutoResetEvent _queuedEvent = new AutoResetEvent(false);
|
||||
private AutoResetEvent _wakeSignal = new AutoResetEvent(false);
|
||||
private AutoResetEvent _eventConsumed = new AutoResetEvent(false);
|
||||
private readonly Queue<BufferedQuery> _queryPool;
|
||||
private readonly AutoResetEvent _queuedEvent = new(false);
|
||||
private readonly AutoResetEvent _wakeSignal = new(false);
|
||||
private readonly AutoResetEvent _eventConsumed = new(false);
|
||||
|
||||
private Thread _consumerThread;
|
||||
private readonly Thread _consumerThread;
|
||||
|
||||
internal CounterQueue(Pipeline pipeline, CounterType type)
|
||||
{
|
||||
|
@ -148,14 +148,13 @@ namespace Ryujinx.Graphics.OpenGL.Queries
|
|||
|
||||
private static QueryTarget GetTarget(CounterType type)
|
||||
{
|
||||
switch (type)
|
||||
return type switch
|
||||
{
|
||||
case CounterType.SamplesPassed: return QueryTarget.SamplesPassed;
|
||||
case CounterType.PrimitivesGenerated: return QueryTarget.PrimitivesGenerated;
|
||||
case CounterType.TransformFeedbackPrimitivesWritten: return QueryTarget.TransformFeedbackPrimitivesWritten;
|
||||
}
|
||||
|
||||
return QueryTarget.SamplesPassed;
|
||||
CounterType.SamplesPassed => QueryTarget.SamplesPassed,
|
||||
CounterType.PrimitivesGenerated => QueryTarget.PrimitivesGenerated,
|
||||
CounterType.TransformFeedbackPrimitivesWritten => QueryTarget.TransformFeedbackPrimitivesWritten,
|
||||
_ => QueryTarget.SamplesPassed,
|
||||
};
|
||||
}
|
||||
|
||||
public void Flush(bool blocking)
|
||||
|
|
|
@ -18,8 +18,8 @@ namespace Ryujinx.Graphics.OpenGL.Queries
|
|||
|
||||
public ulong DrawIndex { get; }
|
||||
|
||||
private CounterQueue _queue;
|
||||
private BufferedQuery _counter;
|
||||
private readonly CounterQueue _queue;
|
||||
private readonly BufferedQuery _counter;
|
||||
|
||||
private bool _hostAccessReserved = false;
|
||||
private int _refCount = 1; // Starts with a reference from the counter queue.
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
|
|||
{
|
||||
class Counters : IDisposable
|
||||
{
|
||||
private CounterQueue[] _counterQueues;
|
||||
private readonly CounterQueue[] _counterQueues;
|
||||
|
||||
public Counters()
|
||||
{
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
private const int DisposedLiveFrames = 2;
|
||||
|
||||
private readonly object _lock = new();
|
||||
private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new Dictionary<TextureCreateInfo, List<DisposedTexture>>();
|
||||
private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new();
|
||||
|
||||
/// <summary>
|
||||
/// Add a texture that is not being used anymore to the resource pool to be used later.
|
||||
|
@ -32,8 +32,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
lock (_lock)
|
||||
{
|
||||
List<DisposedTexture> list;
|
||||
if (!_textures.TryGetValue(view.Info, out list))
|
||||
if (!_textures.TryGetValue(view.Info, out List<DisposedTexture> list))
|
||||
{
|
||||
list = new List<DisposedTexture>();
|
||||
_textures.Add(view.Info, list);
|
||||
|
@ -59,8 +58,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
lock (_lock)
|
||||
{
|
||||
List<DisposedTexture> list;
|
||||
if (!_textures.TryGetValue(info, out list))
|
||||
if (!_textures.TryGetValue(info, out List<DisposedTexture> list))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
|
|
@ -15,13 +15,13 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
}
|
||||
|
||||
private ulong _firstHandle = 0;
|
||||
private ClientWaitSyncFlags _syncFlags => HwCapabilities.RequiresSyncFlush ? ClientWaitSyncFlags.None : ClientWaitSyncFlags.SyncFlushCommandsBit;
|
||||
private static ClientWaitSyncFlags SyncFlags => HwCapabilities.RequiresSyncFlush ? ClientWaitSyncFlags.None : ClientWaitSyncFlags.SyncFlushCommandsBit;
|
||||
|
||||
private List<SyncHandle> _handles = new List<SyncHandle>();
|
||||
private readonly List<SyncHandle> _handles = new();
|
||||
|
||||
public void Create(ulong id)
|
||||
{
|
||||
SyncHandle handle = new SyncHandle
|
||||
SyncHandle handle = new()
|
||||
{
|
||||
ID = id,
|
||||
Handle = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None)
|
||||
|
@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
if (handle.ID > lastHandle)
|
||||
{
|
||||
WaitSyncStatus syncResult = GL.ClientWaitSync(handle.Handle, _syncFlags, 0);
|
||||
WaitSyncStatus syncResult = GL.ClientWaitSync(handle.Handle, SyncFlags, 0);
|
||||
|
||||
if (syncResult == WaitSyncStatus.AlreadySignaled)
|
||||
{
|
||||
|
@ -101,7 +101,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
return;
|
||||
}
|
||||
|
||||
WaitSyncStatus syncResult = GL.ClientWaitSync(result.Handle, _syncFlags, 1000000000);
|
||||
WaitSyncStatus syncResult = GL.ClientWaitSync(result.Handle, SyncFlags, 1000000000);
|
||||
|
||||
if (syncResult == WaitSyncStatus.TimeoutExpired)
|
||||
{
|
||||
|
@ -123,9 +123,12 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
first = _handles.FirstOrDefault();
|
||||
}
|
||||
|
||||
if (first == null) break;
|
||||
if (first == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
WaitSyncStatus syncResult = GL.ClientWaitSync(first.Handle, _syncFlags, 0);
|
||||
WaitSyncStatus syncResult = GL.ClientWaitSync(first.Handle, SyncFlags, 0);
|
||||
|
||||
if (syncResult == WaitSyncStatus.AlreadySignaled)
|
||||
{
|
||||
|
@ -140,7 +143,8 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
first.Handle = IntPtr.Zero;
|
||||
}
|
||||
}
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
// This sync handle and any following have not been reached yet.
|
||||
break;
|
||||
|
|
|
@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
private uint _vertexBuffersLimited;
|
||||
|
||||
private BufferRange _indexBuffer;
|
||||
private BufferHandle _tempIndexBuffer;
|
||||
private readonly BufferHandle _tempIndexBuffer;
|
||||
private BufferHandle _tempVertexBuffer;
|
||||
private int _tempVertexBufferSize;
|
||||
|
||||
|
|
|
@ -375,7 +375,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
if (_scalingFilter is not FsrScalingFilter)
|
||||
{
|
||||
_scalingFilter?.Dispose();
|
||||
_scalingFilter = new FsrScalingFilter(_renderer, _antiAliasing);
|
||||
_scalingFilter = new FsrScalingFilter(_renderer);
|
||||
}
|
||||
_isLinear = false;
|
||||
_scalingFilter.Level = _scalingFilterLevel;
|
||||
|
|
Loading…
Reference in a new issue