warn about barriers
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@ -206,6 +206,9 @@ namespace Ryujinx.Graphics.Metal
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// TODO: Should there be a barrier on render targets?
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var scope = MTLBarrierScope.Buffers | MTLBarrierScope.Textures;
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computeCommandEncoder.MemoryBarrier(scope);
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} else
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{
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Logger.Warning?.Print(LogClass.Gpu, "Barrier called outside of a render or compute pass");
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}
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}
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