Initial work to support changing thread core on the scheduler, also some cond var priority fixes
This commit is contained in:
parent
3603497a13
commit
4546d1b9be
9 changed files with 442 additions and 199 deletions
|
@ -1,130 +1,16 @@
|
|||
using Ryujinx.Core.Logging;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Core.OsHle.Handles
|
||||
{
|
||||
class KProcessScheduler : IDisposable
|
||||
{
|
||||
private const int LowestPriority = 0x40;
|
||||
|
||||
private class SchedulerThread : IDisposable
|
||||
{
|
||||
public KThread Thread { get; private set; }
|
||||
|
||||
public bool IsActive { get; set; }
|
||||
|
||||
public AutoResetEvent WaitSync { get; private set; }
|
||||
public ManualResetEvent WaitActivity { get; private set; }
|
||||
public AutoResetEvent WaitSched { get; private set; }
|
||||
|
||||
public SchedulerThread(KThread Thread)
|
||||
{
|
||||
this.Thread = Thread;
|
||||
|
||||
IsActive = true;
|
||||
|
||||
WaitSync = new AutoResetEvent(false);
|
||||
|
||||
WaitActivity = new ManualResetEvent(true);
|
||||
|
||||
WaitSched = new AutoResetEvent(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool Disposing)
|
||||
{
|
||||
if (Disposing)
|
||||
{
|
||||
WaitSync.Dispose();
|
||||
|
||||
WaitActivity.Dispose();
|
||||
|
||||
WaitSched.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class ThreadQueue
|
||||
{
|
||||
private List<SchedulerThread> Threads;
|
||||
|
||||
public ThreadQueue()
|
||||
{
|
||||
Threads = new List<SchedulerThread>();
|
||||
}
|
||||
|
||||
public void Push(SchedulerThread Thread)
|
||||
{
|
||||
lock (Threads)
|
||||
{
|
||||
Threads.Add(Thread);
|
||||
}
|
||||
}
|
||||
|
||||
public SchedulerThread Pop(int MinPriority = LowestPriority)
|
||||
{
|
||||
lock (Threads)
|
||||
{
|
||||
SchedulerThread SchedThread;
|
||||
|
||||
int HighestPriority = MinPriority;
|
||||
|
||||
int HighestPrioIndex = -1;
|
||||
|
||||
for (int Index = 0; Index < Threads.Count; Index++)
|
||||
{
|
||||
SchedThread = Threads[Index];
|
||||
|
||||
if (HighestPriority > SchedThread.Thread.ActualPriority)
|
||||
{
|
||||
HighestPriority = SchedThread.Thread.ActualPriority;
|
||||
|
||||
HighestPrioIndex = Index;
|
||||
}
|
||||
}
|
||||
|
||||
if (HighestPrioIndex == -1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
SchedThread = Threads[HighestPrioIndex];
|
||||
|
||||
Threads.RemoveAt(HighestPrioIndex);
|
||||
|
||||
return SchedThread;
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasThread(SchedulerThread SchedThread)
|
||||
{
|
||||
lock (Threads)
|
||||
{
|
||||
return Threads.Contains(SchedThread);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Remove(SchedulerThread SchedThread)
|
||||
{
|
||||
lock (Threads)
|
||||
{
|
||||
return Threads.Remove(SchedThread);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private ConcurrentDictionary<KThread, SchedulerThread> AllThreads;
|
||||
|
||||
private ThreadQueue[] WaitingToRun;
|
||||
private ThreadQueue WaitingToRun;
|
||||
|
||||
private HashSet<int> ActiveProcessors;
|
||||
private int ActiveCores;
|
||||
|
||||
private object SchedLock;
|
||||
|
||||
|
@ -136,14 +22,7 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
|
||||
AllThreads = new ConcurrentDictionary<KThread, SchedulerThread>();
|
||||
|
||||
WaitingToRun = new ThreadQueue[4];
|
||||
|
||||
for (int Index = 0; Index < 4; Index++)
|
||||
{
|
||||
WaitingToRun[Index] = new ThreadQueue();
|
||||
}
|
||||
|
||||
ActiveProcessors = new HashSet<int>();
|
||||
WaitingToRun = new ThreadQueue();
|
||||
|
||||
SchedLock = new object();
|
||||
}
|
||||
|
@ -159,7 +38,7 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
return;
|
||||
}
|
||||
|
||||
if (ActiveProcessors.Add(Thread.ProcessorId))
|
||||
if (AddActiveCore(Thread))
|
||||
{
|
||||
Thread.Thread.Execute();
|
||||
|
||||
|
@ -167,7 +46,7 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
}
|
||||
else
|
||||
{
|
||||
WaitingToRun[Thread.ProcessorId].Push(SchedThread);
|
||||
WaitingToRun.Push(SchedThread);
|
||||
|
||||
PrintDbgThreadInfo(Thread, "waiting to run.");
|
||||
}
|
||||
|
@ -182,18 +61,18 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
{
|
||||
if (AllThreads.TryRemove(Thread, out SchedulerThread SchedThread))
|
||||
{
|
||||
WaitingToRun[Thread.ProcessorId].Remove(SchedThread);
|
||||
WaitingToRun.Remove(SchedThread);
|
||||
|
||||
SchedThread.Dispose();
|
||||
}
|
||||
|
||||
SchedulerThread NewThread = WaitingToRun[Thread.ProcessorId].Pop();
|
||||
SchedulerThread NewThread = WaitingToRun.Pop(Thread.ActualCore);
|
||||
|
||||
if (NewThread == null)
|
||||
{
|
||||
Log.PrintDebug(LogClass.KernelScheduler, $"Nothing to run on core {Thread.ProcessorId}!");
|
||||
Log.PrintDebug(LogClass.KernelScheduler, $"Nothing to run on core {Thread.ActualCore}!");
|
||||
|
||||
ActiveProcessors.Remove(Thread.ProcessorId);
|
||||
RemoveActiveCore(Thread.ActualCore);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -228,7 +107,7 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
Suspend(Thread.ProcessorId);
|
||||
Suspend(Thread);
|
||||
|
||||
SchedThread.WaitSync.WaitOne();
|
||||
|
||||
|
@ -242,7 +121,7 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
Suspend(Thread.ProcessorId);
|
||||
Suspend(Thread);
|
||||
|
||||
bool Result = SchedThread.WaitSync.WaitOne(Timeout);
|
||||
|
||||
|
@ -261,11 +140,13 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
SchedThread.WaitSync.Set();
|
||||
}
|
||||
|
||||
public void Suspend(int ProcessorId)
|
||||
public void Suspend(KThread Thread)
|
||||
{
|
||||
lock (SchedLock)
|
||||
{
|
||||
SchedulerThread SchedThread = WaitingToRun[ProcessorId].Pop();
|
||||
PrintDbgThreadInfo(Thread, "suspended.");
|
||||
|
||||
SchedulerThread SchedThread = WaitingToRun.Pop(Thread.ActualCore);
|
||||
|
||||
if (SchedThread != null)
|
||||
{
|
||||
|
@ -273,9 +154,9 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
}
|
||||
else
|
||||
{
|
||||
Log.PrintDebug(LogClass.KernelScheduler, $"Nothing to run on core {ProcessorId}!");
|
||||
Log.PrintDebug(LogClass.KernelScheduler, $"Nothing to run on core {Thread.ActualCore}!");
|
||||
|
||||
ActiveProcessors.Remove(ProcessorId);
|
||||
RemoveActiveCore(Thread.ActualCore);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -288,7 +169,9 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
{
|
||||
lock (SchedLock)
|
||||
{
|
||||
SchedulerThread SchedThread = WaitingToRun[Thread.ProcessorId].Pop(Thread.ActualPriority);
|
||||
SchedulerThread SchedThread = WaitingToRun.Pop(
|
||||
Thread.ActualCore,
|
||||
Thread.ActualPriority);
|
||||
|
||||
if (SchedThread == null)
|
||||
{
|
||||
|
@ -307,7 +190,7 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
{
|
||||
//Just stop running the thread if it's not active,
|
||||
//and run whatever is waiting to run with the higuest priority.
|
||||
Suspend(Thread.ProcessorId);
|
||||
Suspend(Thread);
|
||||
}
|
||||
|
||||
Resume(Thread);
|
||||
|
@ -333,14 +216,14 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
|
||||
lock (SchedLock)
|
||||
{
|
||||
if (ActiveProcessors.Add(Thread.ProcessorId))
|
||||
if (AddActiveCore(Thread))
|
||||
{
|
||||
PrintDbgThreadInfo(Thread, "resuming execution...");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
WaitingToRun[Thread.ProcessorId].Push(SchedThread);
|
||||
WaitingToRun.Push(SchedThread);
|
||||
|
||||
PrintDbgThreadInfo(Thread, "entering wait state...");
|
||||
}
|
||||
|
@ -354,6 +237,8 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
{
|
||||
if (!SchedThread.Thread.Thread.Execute())
|
||||
{
|
||||
PrintDbgThreadInfo(SchedThread.Thread, "waked.");
|
||||
|
||||
SchedThread.WaitSched.Set();
|
||||
}
|
||||
else
|
||||
|
@ -362,6 +247,14 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
}
|
||||
}
|
||||
|
||||
public void Resort(KThread Thread)
|
||||
{
|
||||
if (AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
|
||||
{
|
||||
WaitingToRun.Resort(SchedThread);
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsActive(KThread Thread)
|
||||
{
|
||||
if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
|
||||
|
@ -372,11 +265,62 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
return SchedThread.IsActive;
|
||||
}
|
||||
|
||||
private bool AddActiveCore(KThread Thread)
|
||||
{
|
||||
lock (SchedLock)
|
||||
{
|
||||
//First, try running it on Ideal Core.
|
||||
int CoreMask = 1 << Thread.IdealCore;
|
||||
|
||||
if ((ActiveCores & CoreMask) == 0)
|
||||
{
|
||||
ActiveCores |= CoreMask;
|
||||
|
||||
Thread.ActualCore = Thread.IdealCore;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//If that fails, then try running on any core allowed by Core Mask.
|
||||
CoreMask = Thread.CoreMask & ~ActiveCores;
|
||||
|
||||
if (CoreMask != 0)
|
||||
{
|
||||
CoreMask &= -CoreMask;
|
||||
|
||||
ActiveCores |= CoreMask;
|
||||
|
||||
for (int Bit = 0; Bit < 32; Bit++)
|
||||
{
|
||||
if (((CoreMask >> Bit) & 1) != 0)
|
||||
{
|
||||
Thread.ActualCore = Bit;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveActiveCore(int Core)
|
||||
{
|
||||
lock (SchedLock)
|
||||
{
|
||||
ActiveCores &= ~(1 << Core);
|
||||
}
|
||||
}
|
||||
|
||||
private void PrintDbgThreadInfo(KThread Thread, string Message)
|
||||
{
|
||||
Log.PrintDebug(LogClass.KernelScheduler, "(" +
|
||||
"ThreadId = " + Thread.ThreadId + ", " +
|
||||
"ProcessorId = " + Thread.ProcessorId + ", " +
|
||||
"ActualCore = " + Thread.ActualCore + ", " +
|
||||
"IdealCore = " + Thread.IdealCore + ", " +
|
||||
"ActualPriority = " + Thread.ActualPriority + ", " +
|
||||
"WantedPriority = " + Thread.WantedPriority + ") " + Message);
|
||||
}
|
||||
|
|
|
@ -7,9 +7,13 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
{
|
||||
public AThread Thread { get; private set; }
|
||||
|
||||
public int CoreMask { get; set; }
|
||||
|
||||
public long MutexAddress { get; set; }
|
||||
public long CondVarAddress { get; set; }
|
||||
|
||||
private Process Process;
|
||||
|
||||
public KThread NextMutexThread { get; set; }
|
||||
public KThread NextCondVarThread { get; set; }
|
||||
|
||||
|
@ -18,16 +22,24 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
public int ActualPriority { get; private set; }
|
||||
public int WantedPriority { get; private set; }
|
||||
|
||||
public int ProcessorId { get; private set; }
|
||||
public int IdealCore { get; private set; }
|
||||
public int ActualCore { get; set; }
|
||||
|
||||
public int WaitHandle { get; set; }
|
||||
|
||||
public int ThreadId => Thread.ThreadId;
|
||||
|
||||
public KThread(AThread Thread, int ProcessorId, int Priority)
|
||||
public KThread(
|
||||
AThread Thread,
|
||||
Process Process,
|
||||
int IdealCore,
|
||||
int Priority)
|
||||
{
|
||||
this.Thread = Thread;
|
||||
this.ProcessorId = ProcessorId;
|
||||
this.Process = Process;
|
||||
this.IdealCore = IdealCore;
|
||||
|
||||
CoreMask = 1 << IdealCore;
|
||||
|
||||
ActualPriority = WantedPriority = Priority;
|
||||
}
|
||||
|
@ -54,19 +66,30 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
{
|
||||
ActualPriority = CurrPriority;
|
||||
|
||||
UpdateWaitList();
|
||||
UpdateWaitLists();
|
||||
|
||||
MutexOwner?.UpdatePriority();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateWaitList()
|
||||
private void UpdateWaitLists()
|
||||
{
|
||||
UpdateMutexList();
|
||||
UpdateCondVarList();
|
||||
|
||||
Process.Scheduler.Resort(this);
|
||||
}
|
||||
|
||||
private void UpdateMutexList()
|
||||
{
|
||||
KThread OwnerThread = MutexOwner;
|
||||
|
||||
if (OwnerThread != null)
|
||||
if (OwnerThread == null)
|
||||
{
|
||||
//The MutexOwner field should only be non null when the thread is
|
||||
return;
|
||||
}
|
||||
|
||||
//The MutexOwner field should only be non-null when the thread is
|
||||
//waiting for the lock, and the lock belongs to another thread.
|
||||
if (OwnerThread == this)
|
||||
{
|
||||
|
@ -95,7 +118,7 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
|
||||
while (CurrThread.NextMutexThread != null)
|
||||
{
|
||||
if (CurrThread.NextMutexThread.ActualPriority < ActualPriority)
|
||||
if (CurrThread.NextMutexThread.ActualPriority > ActualPriority)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -108,6 +131,74 @@ namespace Ryujinx.Core.OsHle.Handles
|
|||
CurrThread.NextMutexThread = this;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateCondVarList()
|
||||
{
|
||||
lock (Process.ThreadArbiterListLock)
|
||||
{
|
||||
if (Process.ThreadArbiterListHead == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//Remove itself from the list.
|
||||
bool Found;
|
||||
|
||||
KThread CurrThread = Process.ThreadArbiterListHead;
|
||||
|
||||
if (Found = (Process.ThreadArbiterListHead == this))
|
||||
{
|
||||
Process.ThreadArbiterListHead = Process.ThreadArbiterListHead.NextCondVarThread;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (CurrThread.NextCondVarThread != null)
|
||||
{
|
||||
if (CurrThread.NextCondVarThread == this)
|
||||
{
|
||||
CurrThread.NextCondVarThread = NextCondVarThread;
|
||||
|
||||
Found = true;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
CurrThread = CurrThread.NextCondVarThread;
|
||||
}
|
||||
}
|
||||
|
||||
if (!Found)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//Re-add taking new priority into account.
|
||||
if (Process.ThreadArbiterListHead == null ||
|
||||
Process.ThreadArbiterListHead.ActualPriority > ActualPriority)
|
||||
{
|
||||
NextCondVarThread = Process.ThreadArbiterListHead;
|
||||
|
||||
Process.ThreadArbiterListHead = this;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
CurrThread = Process.ThreadArbiterListHead;
|
||||
|
||||
while (CurrThread.NextCondVarThread != null)
|
||||
{
|
||||
if (CurrThread.NextCondVarThread.ActualPriority > ActualPriority)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
CurrThread = CurrThread.NextCondVarThread;
|
||||
}
|
||||
|
||||
NextCondVarThread = CurrThread.NextCondVarThread;
|
||||
|
||||
CurrThread.NextCondVarThread = this;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
48
Ryujinx.Core/OsHle/Handles/SchedulerThread.cs
Normal file
48
Ryujinx.Core/OsHle/Handles/SchedulerThread.cs
Normal file
|
@ -0,0 +1,48 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Core.OsHle.Handles
|
||||
{
|
||||
class SchedulerThread : IDisposable
|
||||
{
|
||||
public KThread Thread { get; private set; }
|
||||
|
||||
public SchedulerThread Next { get; set; }
|
||||
|
||||
public bool IsActive { get; set; }
|
||||
|
||||
public AutoResetEvent WaitSync { get; private set; }
|
||||
public ManualResetEvent WaitActivity { get; private set; }
|
||||
public AutoResetEvent WaitSched { get; private set; }
|
||||
|
||||
public SchedulerThread(KThread Thread)
|
||||
{
|
||||
this.Thread = Thread;
|
||||
|
||||
IsActive = true;
|
||||
|
||||
WaitSync = new AutoResetEvent(false);
|
||||
|
||||
WaitActivity = new ManualResetEvent(true);
|
||||
|
||||
WaitSched = new AutoResetEvent(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool Disposing)
|
||||
{
|
||||
if (Disposing)
|
||||
{
|
||||
WaitSync.Dispose();
|
||||
|
||||
WaitActivity.Dispose();
|
||||
|
||||
WaitSched.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
158
Ryujinx.Core/OsHle/Handles/ThreadQueue.cs
Normal file
158
Ryujinx.Core/OsHle/Handles/ThreadQueue.cs
Normal file
|
@ -0,0 +1,158 @@
|
|||
namespace Ryujinx.Core.OsHle.Handles
|
||||
{
|
||||
class ThreadQueue
|
||||
{
|
||||
private const int LowestPriority = 0x40;
|
||||
|
||||
private SchedulerThread Head;
|
||||
|
||||
private object ListLock;
|
||||
|
||||
public ThreadQueue()
|
||||
{
|
||||
ListLock = new object();
|
||||
}
|
||||
|
||||
public void Push(SchedulerThread Wait)
|
||||
{
|
||||
lock (ListLock)
|
||||
{
|
||||
//Ensure that we're not creating circular references
|
||||
//by adding a thread that is already on the list.
|
||||
if (HasThread(Wait))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Head == null || Head.Thread.ActualPriority > Wait.Thread.ActualPriority)
|
||||
{
|
||||
Wait.Next = Head;
|
||||
|
||||
Head = Wait;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
SchedulerThread Curr = Head;
|
||||
|
||||
while (Curr.Next != null)
|
||||
{
|
||||
if (Curr.Next.Thread.ActualPriority > Wait.Thread.ActualPriority)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Curr = Curr.Next;
|
||||
}
|
||||
|
||||
Wait.Next = Curr.Next;
|
||||
Curr.Next = Wait;
|
||||
}
|
||||
}
|
||||
|
||||
public SchedulerThread Pop(int Core, int MinPriority = LowestPriority)
|
||||
{
|
||||
lock (ListLock)
|
||||
{
|
||||
int CoreMask = 1 << Core;
|
||||
|
||||
SchedulerThread Prev = null;
|
||||
SchedulerThread Curr = Head;
|
||||
|
||||
while (Curr != null)
|
||||
{
|
||||
KThread Thread = Curr.Thread;
|
||||
|
||||
if (Thread.ActualPriority <= MinPriority && (Thread.CoreMask & CoreMask) != 0)
|
||||
{
|
||||
if (Prev != null)
|
||||
{
|
||||
Prev.Next = Curr.Next;
|
||||
}
|
||||
else
|
||||
{
|
||||
Head = Head.Next;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
Prev = Curr;
|
||||
Curr = Curr.Next;
|
||||
}
|
||||
|
||||
return Curr;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Remove(SchedulerThread Thread)
|
||||
{
|
||||
lock (ListLock)
|
||||
{
|
||||
if (Head == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (Head == Thread)
|
||||
{
|
||||
Head = Head.Next;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
SchedulerThread Prev = Head;
|
||||
SchedulerThread Curr = Head.Next;
|
||||
|
||||
while (Curr != null)
|
||||
{
|
||||
if (Curr == Thread)
|
||||
{
|
||||
Prev.Next = Curr.Next;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Prev = Curr;
|
||||
Curr = Curr.Next;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Resort(SchedulerThread Thread)
|
||||
{
|
||||
lock (ListLock)
|
||||
{
|
||||
if (Remove(Thread))
|
||||
{
|
||||
Push(Thread);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasThread(SchedulerThread Thread)
|
||||
{
|
||||
lock (ListLock)
|
||||
{
|
||||
SchedulerThread Curr = Head;
|
||||
|
||||
while (Curr != null)
|
||||
{
|
||||
if (Curr == Thread)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
Curr = Curr.Next;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -22,8 +22,6 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
|
||||
private ConcurrentDictionary<KThread, AutoResetEvent> SyncWaits;
|
||||
|
||||
private object CondVarLock;
|
||||
|
||||
private HashSet<(HSharedMem, long)> MappedSharedMems;
|
||||
|
||||
private ulong CurrentHeapSize;
|
||||
|
@ -80,8 +78,6 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
|
||||
SyncWaits = new ConcurrentDictionary<KThread, AutoResetEvent>();
|
||||
|
||||
CondVarLock = new object();
|
||||
|
||||
MappedSharedMems = new HashSet<(HSharedMem, long)>();
|
||||
}
|
||||
|
||||
|
|
|
@ -131,7 +131,7 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
|
||||
Handles[HandlesCount] = WaitEvent;
|
||||
|
||||
Process.Scheduler.Suspend(CurrThread.ProcessorId);
|
||||
Process.Scheduler.Suspend(CurrThread);
|
||||
|
||||
int HandleIndex;
|
||||
|
||||
|
@ -237,7 +237,7 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
|
||||
if (Session != null)
|
||||
{
|
||||
Process.Scheduler.Suspend(CurrThread.ProcessorId);
|
||||
Process.Scheduler.Suspend(CurrThread);
|
||||
|
||||
IpcMessage Cmd = new IpcMessage(CmdData, CmdPtr);
|
||||
|
||||
|
|
|
@ -75,7 +75,7 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
}
|
||||
else
|
||||
{
|
||||
Process.Scheduler.Suspend(CurrThread.ProcessorId);
|
||||
Process.Scheduler.Suspend(CurrThread);
|
||||
|
||||
Thread.Sleep(NsTimeConverter.GetTimeMs(Ns));
|
||||
|
||||
|
@ -132,7 +132,7 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
|
||||
private void SvcGetCurrentProcessorNumber(AThreadState ThreadState)
|
||||
{
|
||||
ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).ProcessorId;
|
||||
ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).ActualCore;
|
||||
}
|
||||
|
||||
private void SvcGetThreadId(AThreadState ThreadState)
|
||||
|
|
|
@ -260,17 +260,23 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
WaitThread.MutexAddress = MutexAddress;
|
||||
WaitThread.CondVarAddress = CondVarAddress;
|
||||
|
||||
lock (CondVarLock)
|
||||
lock (Process.ThreadArbiterListLock)
|
||||
{
|
||||
KThread CurrThread = Process.ThreadArbiterList;
|
||||
KThread CurrThread = Process.ThreadArbiterListHead;
|
||||
|
||||
if (CurrThread != null)
|
||||
if (CurrThread == null || CurrThread.ActualPriority > WaitThread.ActualPriority)
|
||||
{
|
||||
WaitThread.NextCondVarThread = Process.ThreadArbiterListHead;
|
||||
|
||||
Process.ThreadArbiterListHead = WaitThread;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool DoInsert = CurrThread != WaitThread;
|
||||
|
||||
while (CurrThread.NextCondVarThread != null)
|
||||
{
|
||||
if (CurrThread.NextCondVarThread.ActualPriority < WaitThread.ActualPriority)
|
||||
if (CurrThread.NextCondVarThread.ActualPriority > WaitThread.ActualPriority)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -293,10 +299,6 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
CurrThread.NextCondVarThread = WaitThread;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Process.ThreadArbiterList = WaitThread;
|
||||
}
|
||||
}
|
||||
|
||||
Ns.Log.PrintDebug(LogClass.KernelSvc, "Entering wait state...");
|
||||
|
@ -315,10 +317,10 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
|
||||
private void CondVarSignal(long CondVarAddress, int Count)
|
||||
{
|
||||
lock (CondVarLock)
|
||||
lock (Process.ThreadArbiterListLock)
|
||||
{
|
||||
KThread PrevThread = null;
|
||||
KThread CurrThread = Process.ThreadArbiterList;
|
||||
KThread CurrThread = Process.ThreadArbiterListHead;
|
||||
|
||||
while (CurrThread != null && (Count == -1 || Count > 0))
|
||||
{
|
||||
|
@ -330,7 +332,7 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
}
|
||||
else
|
||||
{
|
||||
Process.ThreadArbiterList = CurrThread.NextCondVarThread;
|
||||
Process.ThreadArbiterListHead = CurrThread.NextCondVarThread;
|
||||
}
|
||||
|
||||
CurrThread.NextCondVarThread = null;
|
||||
|
@ -401,7 +403,7 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
return;
|
||||
}
|
||||
|
||||
if (CurrThread.NextMutexThread.ActualPriority < WaitThread.ActualPriority)
|
||||
if (CurrThread.NextMutexThread.ActualPriority > WaitThread.ActualPriority)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -38,7 +38,9 @@ namespace Ryujinx.Core.OsHle
|
|||
|
||||
public KProcessScheduler Scheduler { get; private set; }
|
||||
|
||||
public KThread ThreadArbiterList { get; set; }
|
||||
public KThread ThreadArbiterListHead { get; set; }
|
||||
|
||||
public object ThreadArbiterListLock { get; private set; }
|
||||
|
||||
public KProcessHandleTable HandleTable { get; private set; }
|
||||
|
||||
|
@ -70,6 +72,8 @@ namespace Ryujinx.Core.OsHle
|
|||
|
||||
Memory = new AMemory();
|
||||
|
||||
ThreadArbiterListLock = new object();
|
||||
|
||||
HandleTable = new KProcessHandleTable();
|
||||
|
||||
AppletState = new AppletStateMgr();
|
||||
|
@ -196,7 +200,7 @@ namespace Ryujinx.Core.OsHle
|
|||
|
||||
AThread CpuThread = new AThread(GetTranslator(), Memory, EntryPoint);
|
||||
|
||||
KThread Thread = new KThread(CpuThread, ProcessorId, Priority);
|
||||
KThread Thread = new KThread(CpuThread, this, ProcessorId, Priority);
|
||||
|
||||
int Handle = HandleTable.OpenHandle(Thread);
|
||||
|
||||
|
|
Loading…
Reference in a new issue